[ADD] added the menu buttons with correct textures to the scene
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@@ -2,27 +2,96 @@
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#include <GLFW/glfw3.h>
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#include <map>
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#include "startup_Scene.h"
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#include <iostream>
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#include "../models/model.h"
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#include "../renderEngine/loader.h"
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#include "../renderEngine/obj_loader.h"
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#include "../renderEngine/renderer.h"
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#include "../shaders/entity_shader.h"
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#include "../toolbox/toolbox.h"
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namespace scene
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{
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shaders::GuiShader* gui_shader1;
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std::vector<gui::GuiTexture*> guis1;
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Startup_Scene::Startup_Scene() {
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shaders::EntityShader shader;
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shader.Init();
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render_engine::renderer::Init(shader);
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shader.CleanUp();
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gui_shader1 = new shaders::GuiShader();
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gui_shader1->Init();
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}
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gui::Button* ConvertGuiTextureToButton(gui::GuiTexture* texture) {
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if (texture->GetType() == gui::GuiType::BUTTON) {
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return (gui::Button*)texture;
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}
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else {
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return NULL;
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}
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}
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scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
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{
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// GUI stuff
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gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.6f), glm::vec2(0.25f, 0.25f));
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button_start.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
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button_start.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
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button_start.SetOnClickAction([]()
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{
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std::cout << "Clicked on button: Start!" << std::endl;
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});
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guis1.push_back(&button_start);
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gui::Button button_calibrate(render_engine::loader::LoadTexture("res/menu_item_calibrate1.png"), glm::vec2(0.0f, 0.0f), glm::vec2(0.25f, 0.25f));
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button_calibrate.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_hover.png"));
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button_calibrate.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_click.png"));
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button_calibrate.SetOnClickAction([]()
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{
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std::cout << "Clicked on button: Calibrate!" << std::endl;
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});
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guis1.push_back(&button_calibrate);
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gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.6f), glm::vec2(0.25f, 0.25f));
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button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
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button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
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button_quit.SetOnClickAction([]()
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{
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std::cout << "Clicked on button: Quit!" << std::endl;
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});
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guis1.push_back(&button_quit);
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while (return_value == scene::Scenes::STARTUP)
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{
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render();
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update(window);
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for (gui::GuiTexture* button : guis1) {
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gui::Button* new_button = ConvertGuiTextureToButton(button);
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if(new_button != NULL)
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new_button->Update(window);
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}
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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gui_shader1->CleanUp();
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render_engine::loader::CleanUp();
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return return_value;
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}
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void scene::Startup_Scene::render()
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{
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render_engine::renderer::Prepare();
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// Render GUI items
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render_engine::renderer::Render(guis1, *gui_shader1);
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}
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void scene::Startup_Scene::update(GLFWwindow* window)
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