[ADD] added the menu buttons with correct textures to the scene

This commit is contained in:
Jasper
2021-06-01 15:10:23 +02:00
parent ef466c9d95
commit 7679555059
14 changed files with 88 additions and 3 deletions

View File

@@ -2,27 +2,96 @@
#include <GLFW/glfw3.h>
#include <map>
#include "startup_Scene.h"
#include <iostream>
#include "../models/model.h"
#include "../renderEngine/loader.h"
#include "../renderEngine/obj_loader.h"
#include "../renderEngine/renderer.h"
#include "../shaders/entity_shader.h"
#include "../toolbox/toolbox.h"
namespace scene
{
shaders::GuiShader* gui_shader1;
std::vector<gui::GuiTexture*> guis1;
Startup_Scene::Startup_Scene() {
shaders::EntityShader shader;
shader.Init();
render_engine::renderer::Init(shader);
shader.CleanUp();
gui_shader1 = new shaders::GuiShader();
gui_shader1->Init();
}
gui::Button* ConvertGuiTextureToButton(gui::GuiTexture* texture) {
if (texture->GetType() == gui::GuiType::BUTTON) {
return (gui::Button*)texture;
}
else {
return NULL;
}
}
scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
{
// GUI stuff
gui::Button button_start(render_engine::loader::LoadTexture("res/menu_item_start1.png"), glm::vec2(0.0f, 0.6f), glm::vec2(0.25f, 0.25f));
button_start.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_start1_hover.png"));
button_start.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_start1_click.png"));
button_start.SetOnClickAction([]()
{
std::cout << "Clicked on button: Start!" << std::endl;
});
guis1.push_back(&button_start);
gui::Button button_calibrate(render_engine::loader::LoadTexture("res/menu_item_calibrate1.png"), glm::vec2(0.0f, 0.0f), glm::vec2(0.25f, 0.25f));
button_calibrate.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_hover.png"));
button_calibrate.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_calibrate1_click.png"));
button_calibrate.SetOnClickAction([]()
{
std::cout << "Clicked on button: Calibrate!" << std::endl;
});
guis1.push_back(&button_calibrate);
gui::Button button_quit(render_engine::loader::LoadTexture("res/menu_item_quit1.png"), glm::vec2(0.0f, -0.6f), glm::vec2(0.25f, 0.25f));
button_quit.SetHoverTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_hover.png"));
button_quit.SetClickedTexture(render_engine::loader::LoadTexture("res/menu_item_quit1_click.png"));
button_quit.SetOnClickAction([]()
{
std::cout << "Clicked on button: Quit!" << std::endl;
});
guis1.push_back(&button_quit);
while (return_value == scene::Scenes::STARTUP)
{
render();
update(window);
for (gui::GuiTexture* button : guis1) {
gui::Button* new_button = ConvertGuiTextureToButton(button);
if(new_button != NULL)
new_button->Update(window);
}
glfwSwapBuffers(window);
glfwPollEvents();
}
gui_shader1->CleanUp();
render_engine::loader::CleanUp();
return return_value;
}
void scene::Startup_Scene::render()
{
render_engine::renderer::Prepare();
// Render GUI items
render_engine::renderer::Render(guis1, *gui_shader1);
}
void scene::Startup_Scene::update(GLFWwindow* window)

View File

@@ -1,6 +1,6 @@
#pragma once
#include "scene.h"
#include <map>
#include "../gui/gui_interactable.h"
namespace scene
{
@@ -12,6 +12,8 @@ namespace scene
scene::Scenes return_value = scene::Scenes::STARTUP;
public:
Startup_Scene();
gui::Button* ConvertGuiTextureToButton(gui::GuiTexture* texture);
Scenes start(GLFWwindow* window) override;
void render() override;
void update(GLFWwindow* window) override;