[ADD] deque method

This commit is contained in:
Sem van der Hoeven
2021-06-04 10:22:35 +02:00
parent 6f546fdd8b
commit 75c745427c
2 changed files with 2 additions and 2 deletions

View File

@@ -161,7 +161,7 @@ namespace shaders
} }
} }
void EntityShader::LoadLights(std::deque<entities::Light>& lights) const void EntityShader::LoadLightsDeque(std::deque<entities::Light>& lights) const
{ {
for (int i = 0; i < MAX_LIGHTS; ++i) for (int i = 0; i < MAX_LIGHTS; ++i)
{ {

View File

@@ -64,7 +64,7 @@ namespace shaders
* *
* @param lights the deque containing the lights to load * @param lights the deque containing the lights to load
*/ */
void LoadLights(std::deque<entities::Light>& lights) const; void LoadLightsDeque(std::deque<entities::Light>& lights) const;
/* /*
* @brief: A method to load the the shine variables from a model into the shader * @brief: A method to load the the shine variables from a model into the shader