[ADD] deque method
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@@ -161,7 +161,7 @@ namespace shaders
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}
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}
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}
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}
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void EntityShader::LoadLights(std::deque<entities::Light>& lights) const
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void EntityShader::LoadLightsDeque(std::deque<entities::Light>& lights) const
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{
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{
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for (int i = 0; i < MAX_LIGHTS; ++i)
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for (int i = 0; i < MAX_LIGHTS; ++i)
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{
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{
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@@ -64,7 +64,7 @@ namespace shaders
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*
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*
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* @param lights the deque containing the lights to load
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* @param lights the deque containing the lights to load
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*/
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*/
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void LoadLights(std::deque<entities::Light>& lights) const;
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void LoadLightsDeque(std::deque<entities::Light>& lights) const;
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/*
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/*
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* @brief: A method to load the the shine variables from a model into the shader
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* @brief: A method to load the the shine variables from a model into the shader
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