[ADD] automatic loading of models
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@@ -1,5 +1,6 @@
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#include "entity_shader.h"
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#include "../toolbox/toolbox.h"
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#include <deque>
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namespace shaders
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{
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@@ -160,6 +161,25 @@ namespace shaders
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}
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}
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void EntityShader::LoadLights(std::deque<entities::Light>& lights) const
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{
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for (int i = 0; i < MAX_LIGHTS; ++i)
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{
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if (i < lights.size())
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{
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LoadVector(location_light_position[i], lights[i].GetPosition());
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LoadVector(location_light_color[i], lights[i].GetColor());
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LoadVector(location_light_attenuation[i], lights[i].GetAttenuation());
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}
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else
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{
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LoadVector(location_light_position[i], glm::vec3(0, 0, 0));
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LoadVector(location_light_color[i], glm::vec3(0, 0, 0));
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LoadVector(location_light_attenuation[i], glm::vec3(1, 0, 0));
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}
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}
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}
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void EntityShader::LoadShineVariables(float shine_damper, float reflectivity) const
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{
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LoadFloat(location_shine_damper, shine_damper);
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@@ -58,6 +58,13 @@ namespace shaders
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*/
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void LoadLights(std::vector<entities::Light>& lights) const;
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/**
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* @brief loads some lights contained in a deque.
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*
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* @param lights the deque containing the lights to load
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*/
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void LoadLights(std::deque<entities::Light>& lights) const;
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/*
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* @brief: A method to load the the shine variables from a model into the shader
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*
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