[ADDED] rotating bounding boxes
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@@ -162,7 +162,7 @@ namespace scene
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void scene::In_Game_Scene::onKey(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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{
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return_value = scene::Scenes::STOP;
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}
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