[ADDED] rotating bounding boxes

This commit is contained in:
Menno
2021-06-08 12:22:54 +02:00
parent aa9c6a0fbb
commit 625965ed1b
4 changed files with 31 additions and 3 deletions

View File

@@ -12,6 +12,7 @@
#include <opencv2/videoio.hpp>
#include <opencv2/video.hpp>
#include "collision/collision.h"
#include "gui/gui_interactable.h"
#include "models/model.h"
#include "renderEngine/loader.h"
@@ -36,6 +37,16 @@ scene::Scene* current_scene;
int main(void)
{
collision::Box box = { glm::vec3(0, 0, 0), glm::vec3(5, 2, 10) };
box.SetRotation(180);
std::cout << box.size.x << std::endl;
std::cout << box.size.y << std::endl;
std::cout << box.size.z << std::endl;
return 0;
#pragma region OPENGL_SETTINGS
if (!glfwInit())
throw "Could not inditialize glwf";