[ADD] The scene switching works now, the only thing to do is controling the scenes with the keys!
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@@ -6,29 +6,26 @@
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namespace scene {
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class Scene
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{
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public:
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virtual void start() = 0;
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virtual void render() = 0;
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virtual void update() = 0;
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virtual void onKey(int key, int scancode, int action, int mods) {};
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};
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enum class Scenes
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{
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STARTUP,
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INGAME,
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GAMEOVER,
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CALIBRATION
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CALIBRATION,
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STOP
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};
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extern std::map<Scenes, Scene*> scenes;
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extern Scene* current_scene;
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extern GLFWwindow* window;
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class Scene
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{
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public:
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virtual Scenes start(GLFWwindow* window) = 0;
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virtual void render() = 0;
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virtual void update(GLFWwindow* window) = 0;
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virtual void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) {};
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};
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}
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