[COMMENTS] added some comments for all the scene files
the only thing i could not find was the on key method, the other params are empty(thus no comments)
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@@ -9,13 +9,42 @@ namespace scene
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class Startup_Scene : public scene::Scene
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{
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private:
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//return_value is an enum that is necessary for the scene switching. Whenever this changes, the scene will change to a different scene.
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scene::Scenes return_value = scene::Scenes::STARTUP;
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public:
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~Startup_Scene();
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/**
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* @brief the method start is the start of the start-up scene where a while loop runs, this runs the scene.
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* @param window the main window of the application
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* @return Scene value that indicates in which scene the application is
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*/
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Scenes start(GLFWwindow* window) override;
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/**
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* @brief this method renders the models for the start-up scene
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* @param
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* @return void
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*/
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void render() override;
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/**
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* @brief this method updates the models/variables for the start-up scene
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* @param window the main window of the application
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* @return void
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*/
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void update(GLFWwindow* window) override;
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/**
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* @brief this method updates the models/variables for the start-up scene
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* @param window the main window of the application
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* @param key this is the keycode on which key has been pressed
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* @param scancode -
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* @param action-
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* @param mods -
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* @return void
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*/
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void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) override;
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};
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}
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