[EDIT] code style guide finished

This commit is contained in:
Menno
2021-05-18 12:43:22 +02:00
parent 41e02b0c39
commit 438b219d0a
17 changed files with 83 additions and 86 deletions

26
src/toolbox/toolbox.cpp Normal file
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#include "toolbox.h"
namespace toolbox
{
glm::mat4 CreateModelMatrix(glm::vec3 translation, glm::vec3 rotation, float scale)
{
glm::mat4 matrix(1.0f);
matrix = glm::translate(matrix, translation);
matrix = glm::rotate(matrix, glm::radians(rotation.x), glm::vec3(1, 0, 0));
matrix = glm::rotate(matrix, glm::radians(rotation.y), glm::vec3(0, 1, 0));
matrix = glm::rotate(matrix, glm::radians(rotation.z), glm::vec3(0, 0, 1));
matrix = glm::scale(matrix, glm::vec3(scale, scale, scale));
return matrix;
}
glm::mat4 CreateViewMatrix(entities::Camera& camera)
{
glm::mat4 matrix(1.0f);
matrix = glm::rotate(matrix, glm::radians(camera.GetRotation().x), glm::vec3(1, 0, 0));
matrix = glm::rotate(matrix, glm::radians(camera.GetRotation().y), glm::vec3(0, 1, 0));
matrix = glm::rotate(matrix, glm::radians(camera.GetRotation().z), glm::vec3(0, 0, 1));
const glm::vec3 negative_cam_pos = glm::vec3(-camera.GetPosition().x, -camera.GetPosition().y, -camera.GetPosition().z);
matrix = glm::translate(matrix, negative_cam_pos);
return matrix;
}
}