[EDIT] code style guide finished

This commit is contained in:
Menno
2021-05-18 12:43:22 +02:00
parent 41e02b0c39
commit 438b219d0a
17 changed files with 83 additions and 86 deletions

View File

@@ -1,4 +1,4 @@
#include "math.h"
#include "toolbox.h"
namespace toolbox
{
@@ -16,10 +16,10 @@ namespace toolbox
glm::mat4 CreateViewMatrix(entities::Camera& camera)
{
glm::mat4 matrix(1.0f);
matrix = glm::rotate(matrix, glm::radians(camera.getRotation().x), glm::vec3(1, 0, 0));
matrix = glm::rotate(matrix, glm::radians(camera.getRotation().y), glm::vec3(0, 1, 0));
matrix = glm::rotate(matrix, glm::radians(camera.getRotation().z), glm::vec3(0, 0, 1));
const glm::vec3 negative_cam_pos = glm::vec3(-camera.getPosition().x, -camera.getPosition().y, -camera.getPosition().z);
matrix = glm::rotate(matrix, glm::radians(camera.GetRotation().x), glm::vec3(1, 0, 0));
matrix = glm::rotate(matrix, glm::radians(camera.GetRotation().y), glm::vec3(0, 1, 0));
matrix = glm::rotate(matrix, glm::radians(camera.GetRotation().z), glm::vec3(0, 0, 1));
const glm::vec3 negative_cam_pos = glm::vec3(-camera.GetPosition().x, -camera.GetPosition().y, -camera.GetPosition().z);
matrix = glm::translate(matrix, negative_cam_pos);
return matrix;
}

View File

@@ -1,6 +1,6 @@
#pragma once
#include "../entities/Camera.h"
#include "../entities/camera.h"
#include <glm/gtc/matrix_transform.hpp>
namespace toolbox