[EDIT] code style guide finished
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@@ -1,7 +1,7 @@
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#pragma once
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#include <glm/gtc/matrix_transform.hpp>
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#include "../models/Model.h"
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#include "../models/model.h"
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namespace entities
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{
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@@ -16,16 +16,16 @@ namespace entities
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public:
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Entity(const models::TexturedModel& model, const glm::vec3& position, const glm::vec3& rotation, float scale);
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void increasePosition(const glm::vec3& distance);
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void increaseRotation(const glm::vec3& rotation);
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void IncreasePosition(const glm::vec3& distance);
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void IncreaseRotation(const glm::vec3& rotation);
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inline models::TexturedModel getModel() const{return model;}
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inline void set_model(const ::models::TexturedModel& model) { this->model = model; }
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inline glm::vec3 getPosition() const { return position; }
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inline void set_position(const ::glm::vec3& position) { this->position = position; }
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inline glm::vec3 getRotation() const { return rotation; }
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inline void set_rotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
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inline float getScale() const { return scale; }
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inline void set_scale(const float scale) { this->scale = scale; }
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inline models::TexturedModel GetModel() const{return model;}
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inline void SetModel(const ::models::TexturedModel& model) { this->model = model; }
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inline glm::vec3 GetPosition() const { return position; }
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inline void SetPosition(const ::glm::vec3& position) { this->position = position; }
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inline glm::vec3 GetRotation() const { return rotation; }
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inline void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
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inline float GetScale() const { return scale; }
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inline void SetScale(const float scale) { this->scale = scale; }
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};
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}
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