[EDIT] code style guide finished

This commit is contained in:
Menno
2021-05-18 12:43:22 +02:00
parent 41e02b0c39
commit 438b219d0a
17 changed files with 83 additions and 86 deletions

View File

@@ -1,4 +1,4 @@
#include "Camera.h"
#include "camera.h"
namespace entities
{
@@ -7,26 +7,26 @@ namespace entities
rotation(rotation)
{}
void Camera::move(GLFWwindow* window)
void Camera::Move(GLFWwindow* window)
{
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
{
position.z -= speed;
position.z -= SPEED;
}
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
{
position.z += speed;
position.z += SPEED;
}
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
{
position.x += speed;
position.x += SPEED;
}
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
{
position.x -= speed;
position.x -= SPEED;
}
}
}

View File

@@ -8,7 +8,7 @@ namespace entities
class Camera
{
private:
float speed = 0.02f;
const float SPEED = 0.02f;
glm::vec3 position;
glm::vec3 rotation;
@@ -16,9 +16,9 @@ namespace entities
public:
Camera(const ::glm::vec3& position, const ::glm::vec3& rotation);
void move(GLFWwindow* window);
void Move(GLFWwindow* window);
inline glm::vec3 getPosition() const{ return position; }
inline glm::vec3 getRotation() const{ return rotation; }
inline glm::vec3 GetPosition() const{ return position; }
inline glm::vec3 GetRotation() const{ return rotation; }
};
}

View File

@@ -1,6 +1,4 @@
#include "Entity.h"
#include <iostream>
#include "entity.h"
namespace entities
{
@@ -12,14 +10,14 @@ namespace entities
{
}
void Entity::increasePosition(const glm::vec3& distance)
void Entity::IncreasePosition(const glm::vec3& distance)
{
position.x += distance.x;
position.y += distance.y;
position.z += distance.z;
}
void Entity::increaseRotation(const glm::vec3& rotation)
void Entity::IncreaseRotation(const glm::vec3& rotation)
{
this->rotation.x += rotation.x;
this->rotation.y += rotation.y;

View File

@@ -1,7 +1,7 @@
#pragma once
#include <glm/gtc/matrix_transform.hpp>
#include "../models/Model.h"
#include "../models/model.h"
namespace entities
{
@@ -16,16 +16,16 @@ namespace entities
public:
Entity(const models::TexturedModel& model, const glm::vec3& position, const glm::vec3& rotation, float scale);
void increasePosition(const glm::vec3& distance);
void increaseRotation(const glm::vec3& rotation);
void IncreasePosition(const glm::vec3& distance);
void IncreaseRotation(const glm::vec3& rotation);
inline models::TexturedModel getModel() const{return model;}
inline void set_model(const ::models::TexturedModel& model) { this->model = model; }
inline glm::vec3 getPosition() const { return position; }
inline void set_position(const ::glm::vec3& position) { this->position = position; }
inline glm::vec3 getRotation() const { return rotation; }
inline void set_rotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
inline float getScale() const { return scale; }
inline void set_scale(const float scale) { this->scale = scale; }
inline models::TexturedModel GetModel() const{return model;}
inline void SetModel(const ::models::TexturedModel& model) { this->model = model; }
inline glm::vec3 GetPosition() const { return position; }
inline void SetPosition(const ::glm::vec3& position) { this->position = position; }
inline glm::vec3 GetRotation() const { return rotation; }
inline void SetRotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
inline float GetScale() const { return scale; }
inline void SetScale(const float scale) { this->scale = scale; }
};
}