[EDIT] code style guide - renderengine

This commit is contained in:
Menno
2021-05-18 12:03:15 +02:00
parent 41d0667390
commit 41e02b0c39
14 changed files with 207 additions and 214 deletions

View File

@@ -24,24 +24,24 @@
<ClCompile Include="src\renderEngine\Loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\renderEngine\ObjLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\renderEngine\Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\shaders\ShaderProgram.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\shaders\StaticShader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\toolbox\math.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\shaders\shader_program.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\shaders\static_shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\renderEngine\obj_loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\entities\Camera.h">
@@ -56,23 +56,23 @@
<ClInclude Include="src\renderEngine\Loader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\renderEngine\ObjLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\renderEngine\Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\shaders\ShaderProgram.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\shaders\StaticShader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\stb_image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\toolbox\math.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\shaders\shader_program.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\shaders\static_shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\renderEngine\obj_loader.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>