[EDIT] code style guide - renderengine

This commit is contained in:
Menno
2021-05-18 12:03:15 +02:00
parent 41d0667390
commit 41e02b0c39
14 changed files with 207 additions and 214 deletions

View File

@@ -0,0 +1,49 @@
#pragma once
#include <GL/glew.h>
#include <string>
/*
* This abstract class represents a generic shader program.
*/
namespace shaders
{
class ShaderProgram
{
private:
GLuint program_id;
GLuint vertex_shader_id;
GLuint fragment_shader_id;
public:
ShaderProgram(std::string& vertex_shader, std::string& fragment_shader);
virtual ~ShaderProgram() = default;
// Call this function after making the shaderprogram (sets all the attributes of the shader)
void Init();
// Call this function before rendering
void Start() const;
// Call this function after rendering
void Stop() const;
// Call this function when closing the application
void CleanUp() const;
protected:
// Set the inputs of the vertex shader
virtual void SetAttributes() const = 0;
void SetAttribute(const GLuint attribute, const char* variable_name) const;
// Loads value's (uniform variables) into the shader
void LoadFloat(GLuint location, GLfloat value) const;
void LoadVector(GLuint location, glm::vec3 vector) const;
void LoadMatrix(GLuint location, glm::mat4 matrix) const;
virtual void GetAllUniformLocations() = 0;
GLuint GetUniformLocation(const GLchar* uniform_name) const;
private:
GLuint LoadShader(const std::string& shader_string, GLuint type) const;
};
}