[ADD] basis for async arm detection

This commit is contained in:
Sem van der Hoeven
2021-05-28 15:31:21 +02:00
parent a68c6a57bf
commit 40529f84b3
9 changed files with 119 additions and 56 deletions

View File

@@ -1,6 +1,8 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/matrix_transform.hpp>
#include <functional>
#include <vector>
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include <ostream>
@@ -21,6 +23,8 @@
//#include "computervision/OpenPoseImage.h"
#include "computervision/OpenPoseVideo.h"
#include "computervision/async/async_arm_detection.h"
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
@@ -29,6 +33,11 @@ static double UpdateDelta();
static GLFWwindow* window;
void retrieve_points(std::vector<Point> arm_points)
{
std::cout << "got points!!" << std::endl;
std::cout << "points: " << arm_points << std::endl;
}
int main(void)
{
@@ -68,6 +77,7 @@ int main(void)
computervision::ObjectDetection objDetect;
//computervision::OpenPoseImage openPoseImage;
computervision::OpenPoseVideo openPoseVideo;
openPoseVideo.setup();
// set up object detection
@@ -75,7 +85,11 @@ int main(void)
cv::Mat cameraFrame;
openPoseVideo.setup();
//openPoseVideo.setup();
computervision::AsyncArmDetection as;
as.start(retrieve_points, objDetect.getCap(),openPoseVideo);
// Main game loop
while (!glfwWindowShouldClose(window))
@@ -95,7 +109,6 @@ int main(void)
cameraFrame = objDetect.readCamera();
//objDetect.detectHand(cameraFrame);
openPoseVideo.movementSkeleton(cameraFrame);
// Finish up
shader.Stop();