[ADD] basis for async arm detection
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@@ -11,7 +11,7 @@
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namespace computervision
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{
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cv::VideoCapture cap(1);
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cv::VideoCapture cap(0);
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cv::Mat img, imgGray, img2, img2Gray, img3, img4;
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@@ -33,6 +33,11 @@ namespace computervision
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return img;
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}
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cv::VideoCapture ObjectDetection::getCap()
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{
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return cap;
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}
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bool ObjectDetection::detectHand(Mat cameraFrame)
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{
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Mat inputFrame = generateHandMaskSquare(cameraFrame);
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@@ -65,6 +65,8 @@ namespace computervision
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*/
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bool drawHandMaskRect(cv::Mat *input);
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cv::VideoCapture getCap();
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};
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@@ -44,59 +44,34 @@ namespace computervision
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net = readNetFromCaffe(protoFile, weightsFile);
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}
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void OpenPoseVideo::movementSkeleton(Mat inputImage) {
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//string device = "cpu";
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//string videoFile = "sample_video.mp4";
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// Take arguments from commmand line
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/*if (argc == 2)
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{
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if ((string)argv[1] == "gpu")
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device = "gpu";
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else
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videoFile = argv[1];
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}
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else if (argc == 3)
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{
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videoFile = argv[1];
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if ((string)argv[2] == "gpu")
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device = "gpu";
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}*/
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void OpenPoseVideo::movementSkeleton(Mat inputImage, std::function<void(std::vector<Point>)> f) {
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std::cout << "movement skeleton start" << std::endl;
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int inWidth = 368;
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int inHeight = 368;
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float thresh = 0.01;
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Mat frame, frameCopy;
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Mat frame;
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int frameWidth = inputImage.size().width;
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int frameHeight = inputImage.size().height;
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/*if (device == "cpu")
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{
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cout << "Using CPU device" << endl;
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net.setPreferableBackend(DNN_TARGET_CPU);
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}
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else if (device == "gpu")
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{
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cout << "Using GPU device" << endl;
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net.setPreferableBackend(DNN_BACKEND_CUDA);
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net.setPreferableTarget(DNN_TARGET_CUDA);
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}*/
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double t = (double)cv::getTickCount();
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std::cout << "reading input image and blob" << std::endl;
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frame = inputImage;
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frameCopy = frame.clone();
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Mat inpBlob = blobFromImage(frame, 1.0 / 255, Size(inWidth, inHeight), Scalar(0, 0, 0), false, false);
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std::cout << "done reading image and blob" << std::endl;
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net.setInput(inpBlob);
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std::cout << "done setting input to net" << std::endl;
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Mat output = net.forward();
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int H = output.size[2];
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int W = output.size[3];
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std::cout << "about to find position of boxy parts" << std::endl;
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// find the position of the body parts
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vector<Point> points(nPoints);
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for (int n = 0; n < nPoints; n++)
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@@ -114,31 +89,16 @@ namespace computervision
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p.x *= (float)frameWidth / W;
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p.y *= (float)frameHeight / H;
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circle(frameCopy, cv::Point((int)p.x, (int)p.y), 8, Scalar(0, 255, 255), -1);
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cv::putText(frameCopy, cv::format("%d", n), cv::Point((int)p.x, (int)p.y), cv::FONT_HERSHEY_COMPLEX, 1.1, cv::Scalar(0, 0, 255), 2);
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circle(frame, cv::Point((int)p.x, (int)p.y), 8, Scalar(0, 255, 255), -1);
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cv::putText(frame, cv::format("%d", n), cv::Point((int)p.x, (int)p.y), cv::FONT_HERSHEY_COMPLEX, 1.1, cv::Scalar(0, 0, 255), 2);
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}
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points[n] = p;
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}
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int nPairs = sizeof(POSE_PAIRS) / sizeof(POSE_PAIRS[0]);
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for (int n = 0; n < nPairs; n++)
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{
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// lookup 2 connected body/hand parts
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Point2f partA = points[POSE_PAIRS[n][0]];
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Point2f partB = points[POSE_PAIRS[n][1]];
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if (partA.x <= 0 || partA.y <= 0 || partB.x <= 0 || partB.y <= 0)
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continue;
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line(frame, partA, partB, Scalar(0, 255, 255), 8);
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circle(frame, partA, 8, Scalar(0, 0, 255), -1);
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circle(frame, partB, 8, Scalar(0, 0, 255), -1);
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}
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t = ((double)cv::getTickCount() - t) / cv::getTickFrequency();
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cv::putText(frame, cv::format("time taken = %.2f sec", t), cv::Point(50, 50), cv::FONT_HERSHEY_COMPLEX, .8, cv::Scalar(255, 50, 0), 2);
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// imshow("Output-Keypoints", frameCopy);
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imshow("Output-Skeleton", frame);
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std::cout << "about to call points receiving method" << std::endl;
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f(points);
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}
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}
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@@ -13,7 +13,7 @@ namespace computervision
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private:
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public:
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void movementSkeleton(Mat inputImage);
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void movementSkeleton(Mat inputImage,std::function<void(std::vector<Point>)> f);
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void setup();
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};
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}
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43
src/computervision/async/async_arm_detection.cpp
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43
src/computervision/async/async_arm_detection.cpp
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@@ -0,0 +1,43 @@
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#include <iostream>
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#include "async_arm_detection.h"
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#include "../OpenPoseVideo.h"
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#include <thread>
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namespace computervision
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{
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AsyncArmDetection::AsyncArmDetection()
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{
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}
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void AsyncArmDetection::run_arm_detection()
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{
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}
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void AsyncArmDetection::start(std::function<void(std::vector<Point>)> points_ready_func, cv::VideoCapture cap, OpenPoseVideo op)
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{
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auto lambda = [](std::function<void(std::vector<Point>)> f, cv::VideoCapture c, OpenPoseVideo op) {
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std::cout << "STARTING THREAD LAMBDA" << std::endl;
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cv::VideoCapture cap(0);
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if (!cap.isOpened())
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{
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std::cout << "error opening video" << std::endl;
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return;
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}
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while (true)
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{
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Mat img;
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cap.read(img);
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op.movementSkeleton(img, f);
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}
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};
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std::cout << "starting function" << std::endl;
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std::thread async_arm_detect_thread(lambda, points_ready_func, cap, op);
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}
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}
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22
src/computervision/async/async_arm_detection.h
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22
src/computervision/async/async_arm_detection.h
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@@ -0,0 +1,22 @@
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#pragma once
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#include <vector>
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#include <opencv2/core/types.hpp>
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#include <opencv2/videoio.hpp>
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#include <functional>
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#include "../OpenPoseVideo.h"
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namespace computervision
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{
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class AsyncArmDetection
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{
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public:
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AsyncArmDetection(void);
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void start(std::function<void(std::vector<cv::Point>)>, cv::VideoCapture cap, computervision::OpenPoseVideo op);
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private:
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void run_arm_detection();
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};
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}
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17
src/main.cpp
17
src/main.cpp
@@ -1,6 +1,8 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <functional>
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#include <vector>
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <ostream>
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@@ -21,6 +23,8 @@
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//#include "computervision/OpenPoseImage.h"
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#include "computervision/OpenPoseVideo.h"
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#include "computervision/async/async_arm_detection.h"
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#pragma comment(lib, "glfw3.lib")
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#pragma comment(lib, "glew32s.lib")
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#pragma comment(lib, "opengl32.lib")
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@@ -29,6 +33,11 @@ static double UpdateDelta();
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static GLFWwindow* window;
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void retrieve_points(std::vector<Point> arm_points)
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{
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std::cout << "got points!!" << std::endl;
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std::cout << "points: " << arm_points << std::endl;
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}
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int main(void)
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{
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@@ -68,6 +77,7 @@ int main(void)
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computervision::ObjectDetection objDetect;
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//computervision::OpenPoseImage openPoseImage;
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computervision::OpenPoseVideo openPoseVideo;
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openPoseVideo.setup();
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// set up object detection
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@@ -75,7 +85,11 @@ int main(void)
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cv::Mat cameraFrame;
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openPoseVideo.setup();
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//openPoseVideo.setup();
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computervision::AsyncArmDetection as;
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as.start(retrieve_points, objDetect.getCap(),openPoseVideo);
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// Main game loop
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while (!glfwWindowShouldClose(window))
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@@ -95,7 +109,6 @@ int main(void)
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cameraFrame = objDetect.readCamera();
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//objDetect.detectHand(cameraFrame);
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openPoseVideo.movementSkeleton(cameraFrame);
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// Finish up
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shader.Stop();
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