[ADD] template project with correct name

This commit is contained in:
Sem van der Hoeven
2021-05-18 10:33:08 +02:00
parent 73538d9a93
commit 2f1a8e77e8
1699 changed files with 331415 additions and 0 deletions

246
lib/glm/test/CMakeLists.txt Normal file
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option(GLM_QUIET "No CMake Message" OFF)
option(BUILD_SHARED_LIBS "Build shared library" ON)
option(BUILD_STATIC_LIBS "Build static library" ON)
option(GLM_TEST_ENABLE_CXX_98 "Enable C++ 98" OFF)
option(GLM_TEST_ENABLE_CXX_11 "Enable C++ 11" OFF)
option(GLM_TEST_ENABLE_CXX_14 "Enable C++ 14" OFF)
option(GLM_TEST_ENABLE_CXX_17 "Enable C++ 17" OFF)
option(GLM_TEST_ENABLE_CXX_20 "Enable C++ 20" OFF)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(GLM_TEST_ENABLE_CXX_20)
set(CMAKE_CXX_STANDARD 20)
add_definitions(-DGLM_FORCE_CXX2A)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++20 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_17)
set(CMAKE_CXX_STANDARD 17)
add_definitions(-DGLM_FORCE_CXX17)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++17 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_14)
set(CMAKE_CXX_STANDARD 14)
add_definitions(-DGLM_FORCE_CXX14)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++14 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_11)
set(CMAKE_CXX_STANDARD 11)
add_definitions(-DGLM_FORCE_CXX11)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++11 features")
endif()
elseif(GLM_TEST_ENABLE_CXX_98)
set(CMAKE_CXX_STANDARD 98)
add_definitions(-DGLM_FORCE_CXX98)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with C++98 features")
endif()
endif()
option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF)
option(GLM_DISABLE_AUTO_DETECTION "Enable language extensions" OFF)
if(GLM_DISABLE_AUTO_DETECTION)
add_definitions(-DGLM_FORCE_PLATFORM_UNKNOWN -DGLM_FORCE_COMPILER_UNKNOWN -DGLM_FORCE_ARCH_UNKNOWN -DGLM_FORCE_CXX_UNKNOWN)
endif()
if(GLM_TEST_ENABLE_LANG_EXTENSIONS)
set(CMAKE_CXX_EXTENSIONS ON)
if((CMAKE_CXX_COMPILER_ID MATCHES "Clang") OR (CMAKE_CXX_COMPILER_ID MATCHES "GNU"))
add_compile_options(-fms-extensions)
endif()
message(STATUS "GLM: Build with C++ language extensions")
else()
set(CMAKE_CXX_EXTENSIONS OFF)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/Za)
if(MSVC15)
add_compile_options(/permissive-)
endif()
endif()
endif()
option(GLM_TEST_ENABLE_FAST_MATH "Enable fast math optimizations" OFF)
if(GLM_TEST_ENABLE_FAST_MATH)
if(NOT GLM_QUIET)
message(STATUS "GLM: Build with fast math optimizations")
endif()
if((CMAKE_CXX_COMPILER_ID MATCHES "Clang") OR (CMAKE_CXX_COMPILER_ID MATCHES "GNU"))
add_compile_options(-ffast-math)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/fp:fast)
endif()
else()
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/fp:precise)
endif()
endif()
option(GLM_TEST_ENABLE "Build unit tests" ON)
option(GLM_TEST_ENABLE_SIMD_SSE2 "Enable SSE2 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE3 "Enable SSE3 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSSE3 "Enable SSSE3 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE4_1 "Enable SSE 4.1 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_SSE4_2 "Enable SSE 4.2 optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_AVX "Enable AVX optimizations" OFF)
option(GLM_TEST_ENABLE_SIMD_AVX2 "Enable AVX2 optimizations" OFF)
option(GLM_TEST_FORCE_PURE "Force 'pure' instructions" OFF)
if(GLM_TEST_FORCE_PURE)
add_definitions(-DGLM_FORCE_PURE)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
add_compile_options(-mfpmath=387)
endif()
message(STATUS "GLM: No SIMD instruction set")
elseif(GLM_TEST_ENABLE_SIMD_AVX2)
add_definitions(-DGLM_FORCE_PURE)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mavx2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxAVX2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/arch:AVX2)
endif()
message(STATUS "GLM: AVX2 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_AVX)
add_definitions(-DGLM_FORCE_INTRINSICS)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mavx)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxAVX)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
add_compile_options(/arch:AVX)
endif()
message(STATUS "GLM: AVX instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE4_2)
add_definitions(-DGLM_FORCE_INTRINSICS)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse4.2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE4.2)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSE4.2
endif()
message(STATUS "GLM: SSE4.2 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE4_1)
add_definitions(-DGLM_FORCE_INTRINSICS)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse4.1)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE4.1)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSE4.1
endif()
message(STATUS "GLM: SSE4.1 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSSE3)
add_definitions(-DGLM_FORCE_INTRINSICS)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-mssse3)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSSE3)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSSE3
endif()
message(STATUS "GLM: SSSE3 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE3)
add_definitions(-DGLM_FORCE_INTRINSICS)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse3)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE3)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2) # VC doesn't support SSE3
endif()
message(STATUS "GLM: SSE3 instruction set")
elseif(GLM_TEST_ENABLE_SIMD_SSE2)
add_definitions(-DGLM_FORCE_INTRINSICS)
if((CMAKE_CXX_COMPILER_ID MATCHES "GNU") OR (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
add_compile_options(-msse2)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
add_compile_options(/QxSSE2)
elseif((CMAKE_CXX_COMPILER_ID MATCHES "MSVC") AND NOT CMAKE_CL_64)
add_compile_options(/arch:SSE2)
endif()
message(STATUS "GLM: SSE2 instruction set")
endif()
# Compiler and default options
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(NOT GLM_QUIET)
message("GLM: Clang - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
add_compile_options(-Werror -Weverything)
add_compile_options(-Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-c++11-long-long -Wno-padded -Wno-gnu-anonymous-struct -Wno-nested-anon-types)
add_compile_options(-Wno-undefined-reinterpret-cast -Wno-sign-conversion -Wno-unused-variable -Wno-missing-prototypes -Wno-unreachable-code -Wno-missing-variable-declarations -Wno-sign-compare -Wno-global-constructors -Wno-unused-macros -Wno-format-nonliteral)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
if(NOT GLM_QUIET)
message("GLM: GCC - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
add_compile_options(-O2)
add_compile_options(-Wno-long-long)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
if(NOT GLM_QUIET)
message("GLM: Intel - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
if(NOT GLM_QUIET)
message("GLM: Visual C++ - ${CMAKE_CXX_COMPILER_ID} compiler")
endif()
add_compile_options(/W4 /WX)
add_compile_options(/wd4309 /wd4324 /wd4389 /wd4127 /wd4267 /wd4146 /wd4201 /wd4464 /wd4514 /wd4701 /wd4820 /wd4365)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
function(glmCreateTestGTC NAME)
set(SAMPLE_NAME test-${NAME})
add_executable(${SAMPLE_NAME} ${NAME}.cpp)
add_test(
NAME ${SAMPLE_NAME}
COMMAND $<TARGET_FILE:${SAMPLE_NAME}> )
target_link_libraries(${SAMPLE_NAME} PRIVATE glm::glm)
endfunction()
if(GLM_TEST_ENABLE)
add_subdirectory(bug)
add_subdirectory(core)
add_subdirectory(ext)
add_subdirectory(gtc)
add_subdirectory(gtx)
add_subdirectory(perf)
endif()

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glmCreateTestGTC(bug_ms_vec_static)

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#include <glm/glm.hpp>
#if GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
struct vec2;
struct _swizzle
{
char _buffer[1];
};
struct vec2
{
GLM_CONSTEXPR vec2() :
x(0), y(0)
{}
union
{
struct { float x, y; };
struct { _swizzle xx; };
};
};
#endif
// Visual C++ has a bug generating the error: fatal error C1001: An internal error has occurred in the compiler.
// vec2 Bar;
int main()
{
return 0;
}

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glmCreateTestGTC(core_cpp_constexpr)
glmCreateTestGTC(core_cpp_defaulted_ctor)
glmCreateTestGTC(core_force_aligned_gentypes)
glmCreateTestGTC(core_force_ctor_init)
glmCreateTestGTC(core_force_cxx03)
glmCreateTestGTC(core_force_cxx98)
glmCreateTestGTC(core_force_arch_unknown)
glmCreateTestGTC(core_force_compiler_unknown)
glmCreateTestGTC(core_force_cxx_unknown)
glmCreateTestGTC(core_force_explicit_ctor)
glmCreateTestGTC(core_force_inline)
glmCreateTestGTC(core_force_platform_unknown)
glmCreateTestGTC(core_force_pure)
glmCreateTestGTC(core_force_unrestricted_gentype)
glmCreateTestGTC(core_force_xyzw_only)
glmCreateTestGTC(core_force_quat_wxyz)
glmCreateTestGTC(core_type_aligned)
glmCreateTestGTC(core_type_cast)
glmCreateTestGTC(core_type_ctor)
glmCreateTestGTC(core_type_int)
glmCreateTestGTC(core_type_length)
glmCreateTestGTC(core_type_mat2x2)
glmCreateTestGTC(core_type_mat2x3)
glmCreateTestGTC(core_type_mat2x4)
glmCreateTestGTC(core_type_mat3x2)
glmCreateTestGTC(core_type_mat3x3)
glmCreateTestGTC(core_type_mat3x4)
glmCreateTestGTC(core_type_mat4x2)
glmCreateTestGTC(core_type_mat4x3)
glmCreateTestGTC(core_type_mat4x4)
glmCreateTestGTC(core_type_vec1)
glmCreateTestGTC(core_type_vec2)
glmCreateTestGTC(core_type_vec3)
glmCreateTestGTC(core_type_vec4)
glmCreateTestGTC(core_func_common)
glmCreateTestGTC(core_func_exponential)
glmCreateTestGTC(core_func_geometric)
glmCreateTestGTC(core_func_integer)
glmCreateTestGTC(core_func_integer_bit_count)
glmCreateTestGTC(core_func_integer_find_lsb)
glmCreateTestGTC(core_func_integer_find_msb)
glmCreateTestGTC(core_func_matrix)
glmCreateTestGTC(core_func_noise)
glmCreateTestGTC(core_func_packing)
glmCreateTestGTC(core_func_trigonometric)
glmCreateTestGTC(core_func_vector_relational)
glmCreateTestGTC(core_func_swizzle)
glmCreateTestGTC(core_setup_force_cxx98)
glmCreateTestGTC(core_setup_force_size_t_length)
glmCreateTestGTC(core_setup_message)
glmCreateTestGTC(core_setup_platform_unknown)
glmCreateTestGTC(core_setup_precision)

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#include <glm/glm.hpp>
#if GLM_CONFIG_CONSTEXP == GLM_ENABLE
#include <glm/gtc/constants.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_int1.hpp>
#include <glm/ext/vector_bool1.hpp>
#include <glm/ext/vector_bool4.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/vector_relational.hpp>
static int test_vec1()
{
int Error = 0;
{
constexpr glm::bvec1 B(true);
constexpr bool A = glm::all(B);
static_assert(A, "GLM: Failed constexpr");
constexpr glm::bvec1 D(true);
constexpr bool C = glm::any(D);
static_assert(C, "GLM: Failed constexpr");
}
{
constexpr glm::bvec2 C(true);
constexpr glm::bvec2 B(true);
static_assert(glm::any(glm::equal(C, B)), "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 O(glm::ivec1(1));
static_assert(glm::ivec1(1) == O, "GLM: Failed constexpr");
constexpr glm::ivec1 P(1);
static_assert(glm::ivec1(1) == P, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 L(glm::ivec2(1, 2));
static_assert(glm::ivec1(1) == L, "GLM: Failed constexpr");
constexpr glm::ivec1 M(glm::ivec3(1, 2, 3));
static_assert(glm::ivec1(1) == M, "GLM: Failed constexpr");
constexpr glm::ivec1 N(glm::ivec4(1, 2, 3, 4));
static_assert(glm::ivec1(1) == N, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(1);
static_assert(A[0] == 1, "GLM: Failed constexpr");
static_assert(glm::vec1(1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec1::length() == 1, "GLM: Failed constexpr");
}
{
constexpr glm::bvec1 A1(true);
constexpr glm::bvec1 A2(true);
constexpr glm::bvec1 B1(false);
constexpr glm::bvec1 B2(false);
static_assert(A1 == A2 && B1 == B2, "GLM: Failed constexpr");
static_assert(A1 == A2 || B1 == B2, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(1);
constexpr glm::ivec1 B = A + 1;
constexpr glm::ivec1 C(3);
static_assert(A + B == C, "GLM: Failed constexpr");
constexpr glm::ivec1 D = +A;
static_assert(D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(3);
constexpr glm::ivec1 B = A - 1;
constexpr glm::ivec1 C(1);
static_assert(A - B == C, "GLM: Failed constexpr");
constexpr glm::ivec1 D = -A;
static_assert(-D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(3);
constexpr glm::ivec1 B = A * 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B * C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(3);
constexpr glm::ivec1 B = A / 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B / C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(3);
constexpr glm::ivec1 B = A % 2;
constexpr glm::ivec1 C(1);
static_assert(B == C, "GLM: Failed constexpr");
constexpr glm::ivec1 D(2);
static_assert(A % D == C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(1);
constexpr glm::ivec1 B = A & 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A & C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(1);
constexpr glm::ivec1 B = A | 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A | C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(1);
constexpr glm::ivec1 B = A ^ 0;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(0);
static_assert(A == (A ^ C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(1);
constexpr glm::ivec1 B = A << 1;
static_assert(B == glm::ivec1(2), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == (A << C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(2);
constexpr glm::ivec1 B = A >> 1;
static_assert(B == glm::ivec1(1), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == A >> C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec1 A(~0);
constexpr glm::ivec1 B = ~A;
static_assert(A == ~B, "GLM: Failed constexpr");
}
return Error;
}
static int test_vec2()
{
int Error = 0;
{
constexpr glm::bvec2 B(true);
constexpr bool A = glm::all(B);
static_assert(A, "GLM: Failed constexpr");
constexpr glm::bvec2 D(true, false);
constexpr bool C = glm::any(D);
static_assert(C, "GLM: Failed constexpr");
}
{
constexpr glm::bvec2 C(true);
constexpr glm::bvec2 B(true, false);
static_assert(glm::any(glm::equal(C, B)), "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 O(glm::ivec1(1));
static_assert(glm::ivec2(1) == O, "GLM: Failed constexpr");
constexpr glm::ivec2 A(1);
static_assert(glm::ivec2(1) == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 F(glm::ivec1(1), glm::ivec1(2));
static_assert(glm::ivec2(1, 2) == F, "GLM: Failed constexpr");
constexpr glm::ivec2 G(1, glm::ivec1(2));
static_assert(glm::ivec2(1, 2) == G, "GLM: Failed constexpr");
constexpr glm::ivec2 H(glm::ivec1(1), 2);
static_assert(glm::ivec2(1, 2) == H, "GLM: Failed constexpr");
constexpr glm::ivec2 I(1, 2);
static_assert(glm::ivec2(1, 2) == I, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 L(glm::ivec2(1, 2));
static_assert(glm::ivec2(1, 2) == L, "GLM: Failed constexpr");
constexpr glm::ivec2 M(glm::ivec3(1, 2, 3));
static_assert(glm::ivec2(1, 2) == M, "GLM: Failed constexpr");
constexpr glm::ivec2 N(glm::ivec4(1, 2, 3, 4));
static_assert(glm::ivec2(1, 2) == N, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(1);
static_assert(A[0] == 1, "GLM: Failed constexpr");
static_assert(glm::vec2(1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec2(1.0f, -1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec2(1.0f, -1.0f).y < 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec2::length() == 2, "GLM: Failed constexpr");
}
{
constexpr glm::bvec2 A1(true);
constexpr glm::bvec2 A2(true);
constexpr glm::bvec2 B1(false);
constexpr glm::bvec2 B2(false);
static_assert(A1 == A2 && B1 == B2, "GLM: Failed constexpr");
static_assert(A1 == A2 || B1 == B2, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(1);
constexpr glm::ivec2 B = A + 1;
constexpr glm::ivec2 C(3);
static_assert(A + B == C, "GLM: Failed constexpr");
constexpr glm::ivec2 D = +A;
static_assert(D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(3);
constexpr glm::ivec2 B = A - 1;
constexpr glm::ivec2 C(1);
static_assert(A - B == C, "GLM: Failed constexpr");
constexpr glm::ivec2 D = -A;
static_assert(-D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(3);
constexpr glm::ivec2 B = A * 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec2 C(1);
static_assert(B * C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(3);
constexpr glm::ivec2 B = A / 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec2 C(1);
static_assert(B / C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(3);
constexpr glm::ivec2 B = A % 2;
constexpr glm::ivec2 C(1);
static_assert(B == C, "GLM: Failed constexpr");
constexpr glm::ivec1 D(2);
static_assert(A % D == C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(1);
constexpr glm::ivec2 B = A & 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A & C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(1);
constexpr glm::ivec2 B = A | 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A | C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(1);
constexpr glm::ivec2 B = A ^ 0;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(0);
static_assert(A == (A ^ C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(1);
constexpr glm::ivec2 B = A << 1;
static_assert(B == glm::ivec2(2), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == (A << C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(2);
constexpr glm::ivec2 B = A >> 1;
static_assert(B == glm::ivec2(1), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == A >> C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec2 A(~0);
constexpr glm::ivec2 B = ~A;
static_assert(A == ~B, "GLM: Failed constexpr");
}
return Error;
}
static int test_vec3()
{
int Error = 0;
{
constexpr glm::bvec3 B(true);
constexpr bool A = glm::all(B);
static_assert(A, "GLM: Failed constexpr");
constexpr glm::bvec3 D(true, false, true);
constexpr bool C = glm::any(D);
static_assert(C, "GLM: Failed constexpr");
}
{
constexpr glm::bvec3 C(true);
constexpr glm::bvec3 B(true, false, true);
static_assert(glm::any(glm::equal(C, B)), "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 O(glm::ivec1(1));
static_assert(glm::ivec3(1) == O, "GLM: Failed constexpr");
constexpr glm::ivec3 A(1);
static_assert(glm::ivec3(1) == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 B(glm::ivec2(1, 2), 3);
static_assert(glm::ivec3(1, 2, 3) == B, "GLM: Failed constexpr");
constexpr glm::ivec3 C(1, glm::ivec2(2, 3));
static_assert(glm::ivec3(1, 2, 3) == C, "GLM: Failed constexpr");
constexpr glm::ivec3 D(glm::ivec1(1), glm::ivec2(2, 3));
static_assert(glm::ivec3(1, 2, 3) == D, "GLM: Failed constexpr");
constexpr glm::ivec3 E(glm::ivec2(1, 2), glm::ivec1(3));
static_assert(glm::ivec3(1, 2, 3) == E, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 F(glm::ivec1(1), glm::ivec1(2), glm::ivec1(3));
static_assert(glm::ivec3(1, 2, 3) == F, "GLM: Failed constexpr");
constexpr glm::ivec3 G(1, glm::ivec1(2), glm::ivec1(3));
static_assert(glm::ivec3(1, 2, 3) == G, "GLM: Failed constexpr");
constexpr glm::ivec3 H(glm::ivec1(1), 2, glm::ivec1(3));
static_assert(glm::ivec3(1, 2, 3) == H, "GLM: Failed constexpr");
constexpr glm::ivec3 I(1, 2, glm::ivec1(3));
static_assert(glm::ivec3(1, 2, 3) == I, "GLM: Failed constexpr");
constexpr glm::ivec3 J(glm::ivec1(1), glm::ivec1(2), 3);
static_assert(glm::ivec3(1, 2, 3) == J, "GLM: Failed constexpr");
constexpr glm::ivec3 K(1, glm::ivec1(2), 3);
static_assert(glm::ivec3(1, 2, 3) == K, "GLM: Failed constexpr");
constexpr glm::ivec3 L(glm::ivec1(1), 2, 3);
static_assert(glm::ivec3(1, 2, 3) == L, "GLM: Failed constexpr");
constexpr glm::ivec3 M(1, 2, 3);
static_assert(glm::ivec3(1, 2, 3) == M, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 N(glm::ivec4(1, 2, 3, 4));
static_assert(glm::ivec3(1, 2, 3) == N, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 const A(1);
static_assert(A[0] == 1, "GLM: Failed constexpr");
static_assert(glm::vec3(1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec3(1.0f, -1.0f, -1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec3(1.0f, -1.0f, -1.0f).y < 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec3::length() == 3, "GLM: Failed constexpr");
}
{
constexpr glm::bvec3 A1(true);
constexpr glm::bvec3 A2(true);
constexpr glm::bvec3 B1(false);
constexpr glm::bvec3 B2(false);
static_assert(A1 == A2 && B1 == B2, "GLM: Failed constexpr");
static_assert(A1 == A2 || B1 == B2, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(1);
constexpr glm::ivec3 B = A + 1;
constexpr glm::ivec3 C(3);
static_assert(A + B == C, "GLM: Failed constexpr");
constexpr glm::ivec3 D = +A;
static_assert(D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(3);
constexpr glm::ivec3 B = A - 1;
constexpr glm::ivec3 C(1);
static_assert(A - B == C, "GLM: Failed constexpr");
constexpr glm::ivec3 D = -A;
static_assert(-D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(3);
constexpr glm::ivec3 B = A * 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec3 C(1);
static_assert(B * C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(3);
constexpr glm::ivec3 B = A / 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec3 C(1);
static_assert(B / C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(3);
constexpr glm::ivec3 B = A % 2;
constexpr glm::ivec3 C(1);
static_assert(B == C, "GLM: Failed constexpr");
constexpr glm::ivec1 D(2);
static_assert(A % D == C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(1);
constexpr glm::ivec3 B = A & 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A & C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(1);
constexpr glm::ivec3 B = A | 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A | C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(1);
constexpr glm::ivec3 B = A ^ 0;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(0);
static_assert(A == (A ^ C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(1);
constexpr glm::ivec3 B = A << 1;
static_assert(B == glm::ivec3(2), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == (A << C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(2);
constexpr glm::ivec3 B = A >> 1;
static_assert(B == glm::ivec3(1), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == A >> C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec3 A(~0);
constexpr glm::ivec3 B = ~A;
static_assert(A == ~B, "GLM: Failed constexpr");
}
return Error;
}
static int test_vec4()
{
int Error = 0;
{
constexpr glm::bvec4 B(true);
constexpr bool A = glm::all(B);
static_assert(A, "GLM: Failed constexpr");
constexpr glm::bvec4 D(true, false, true, false);
constexpr bool C = glm::any(D);
static_assert(C, "GLM: Failed constexpr");
}
{
constexpr glm::bvec4 C(true);
constexpr glm::bvec4 B(true, false, true, false);
static_assert(glm::any(glm::equal(C, B)), "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 O(glm::ivec4(1));
static_assert(glm::ivec4(1) == O, "GLM: Failed constexpr");
constexpr glm::ivec4 A(1);
static_assert(glm::ivec4(1) == A, "GLM: Failed constexpr");
constexpr glm::ivec4 N(glm::ivec4(1, 2, 3, 4));
static_assert(glm::ivec4(1, 2, 3, 4) == N, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(glm::ivec3(1, 2, 3), 4);
static_assert(glm::ivec4(1, 2, 3, 4) == A, "GLM: Failed constexpr");
constexpr glm::ivec4 B(glm::ivec2(1, 2), glm::ivec2(3, 4));
static_assert(glm::ivec4(1, 2, 3, 4) == B, "GLM: Failed constexpr");
constexpr glm::ivec4 C(1, glm::ivec3(2, 3, 4));
static_assert(glm::ivec4(1, 2, 3, 4) == C, "GLM: Failed constexpr");
constexpr glm::ivec4 D(glm::ivec1(1), glm::ivec2(2, 3), glm::ivec1(4));
static_assert(glm::ivec4(1, 2, 3, 4) == D, "GLM: Failed constexpr");
constexpr glm::ivec4 E(glm::ivec2(1, 2), glm::ivec1(3), glm::ivec1(4));
static_assert(glm::ivec4(1, 2, 3, 4) == E, "GLM: Failed constexpr");
constexpr glm::ivec4 F(glm::ivec1(1), glm::ivec1(2), glm::ivec2(3, 4));
static_assert(glm::ivec4(1, 2, 3, 4) == F, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(1);
static_assert(A[0] == 1, "GLM: Failed constexpr");
static_assert(glm::ivec4(1).x > 0, "GLM: Failed constexpr");
static_assert(glm::ivec4(1.0f, -1.0f, -1.0f, 1.0f).x > 0, "GLM: Failed constexpr");
static_assert(glm::ivec4(1.0f, -1.0f, -1.0f, 1.0f).y < 0, "GLM: Failed constexpr");
static_assert(glm::ivec4::length() == 4, "GLM: Failed constexpr");
}
{
constexpr glm::bvec4 A1(true);
constexpr glm::bvec4 A2(true);
constexpr glm::bvec4 B1(false);
constexpr glm::bvec4 B2(false);
static_assert(A1 == A2 && B1 == B2, "GLM: Failed constexpr");
static_assert(A1 == A2 || B1 == B2, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(1);
constexpr glm::ivec4 B = A + 1;
constexpr glm::ivec4 C(3);
static_assert(A + B == C, "GLM: Failed constexpr");
constexpr glm::ivec4 D = +A;
static_assert(D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(3);
constexpr glm::ivec4 B = A - 1;
constexpr glm::ivec4 C(1);
static_assert(A - B == C, "GLM: Failed constexpr");
constexpr glm::ivec4 D = -A;
static_assert(-D == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(3);
constexpr glm::ivec4 B = A * 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec4 C(1);
static_assert(B * C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(3);
constexpr glm::ivec4 B = A / 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec4 C(1);
static_assert(B / C == A, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(3);
constexpr glm::ivec4 B = A % 2;
constexpr glm::ivec4 C(1);
static_assert(B == C, "GLM: Failed constexpr");
constexpr glm::ivec1 D(2);
static_assert(A % D == C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(1);
constexpr glm::ivec4 B = A & 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A & C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(1);
constexpr glm::ivec4 B = A | 1;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(A == (A | C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(1);
constexpr glm::ivec4 B = A ^ 0;
static_assert(A == B, "GLM: Failed constexpr");
constexpr glm::ivec1 C(0);
static_assert(A == (A ^ C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(1);
constexpr glm::ivec4 B = A << 1;
static_assert(B == glm::ivec4(2), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == (A << C), "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(2);
constexpr glm::ivec4 B = A >> 1;
static_assert(B == glm::ivec4(1), "GLM: Failed constexpr");
constexpr glm::ivec1 C(1);
static_assert(B == A >> C, "GLM: Failed constexpr");
}
{
constexpr glm::ivec4 A(~0);
constexpr glm::ivec4 B = ~A;
static_assert(A == ~B, "GLM: Failed constexpr");
}
return Error;
}
static int test_quat()
{
int Error = 0;
{
static_assert(glm::quat::length() == 4, "GLM: Failed constexpr");
static_assert(glm::quat(1.0f, glm::vec3(0.0f)).w > 0.0f, "GLM: Failed constexpr");
static_assert(glm::quat(1.0f, 0.0f, 0.0f, 0.0f).w > 0.0f, "GLM: Failed constexpr");
glm::quat constexpr Q = glm::identity<glm::quat>();
static_assert(Q.x - glm::quat(1.0f, glm::vec3(0.0f)).x <= glm::epsilon<float>(), "GLM: Failed constexpr");
}
return Error;
}
static int test_mat2x2()
{
int Error = 0;
static_assert(glm::mat2x2::length() == 2, "GLM: Failed constexpr");
return Error;
}
#endif//GLM_CONFIG_CONSTEXP == GLM_ENABLE
int main()
{
int Error = 0;
# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
Error += test_vec1();
Error += test_vec2();
Error += test_vec3();
Error += test_vec4();
Error += test_quat();
Error += test_mat2x2();
# endif//GLM_CONFIG_CONSTEXP == GLM_ENABLE
return Error;
}

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#include <glm/glm.hpp>
#if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
#include <glm/gtc/constants.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <cstring>
static int test_vec_memcpy()
{
int Error = 0;
{
glm::ivec1 const A = glm::ivec1(76);
glm::ivec1 B;
std::memcpy(&B, &A, sizeof(glm::ivec1));
Error += B == A ? 0 : 1;
}
{
glm::ivec2 const A = glm::ivec2(76);
glm::ivec2 B;
std::memcpy(&B, &A, sizeof(glm::ivec2));
Error += B == A ? 0 : 1;
}
{
glm::ivec3 const A = glm::ivec3(76);
glm::ivec3 B;
std::memcpy(&B, &A, sizeof(glm::ivec3));
Error += B == A ? 0 : 1;
}
{
glm::ivec4 const A = glm::ivec4(76);
glm::ivec4 B;
std::memcpy(&B, &A, sizeof(glm::ivec4));
Error += B == A ? 0 : 1;
}
return Error;
}
static int test_mat_memcpy()
{
int Error = 0;
{
glm::mat2x2 const A = glm::mat2x2(76);
glm::mat2x2 B;
std::memcpy(&B, &A, sizeof(glm::mat2x2));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat2x3 const A = glm::mat2x3(76);
glm::mat2x3 B;
std::memcpy(&B, &A, sizeof(glm::mat2x3));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat2x4 const A = glm::mat2x4(76);
glm::mat2x4 B;
std::memcpy(&B, &A, sizeof(glm::mat2x4));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat3x2 const A = glm::mat3x2(76);
glm::mat3x2 B;
std::memcpy(&B, &A, sizeof(glm::mat3x2));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat3x3 const A = glm::mat3x3(76);
glm::mat3x3 B;
std::memcpy(&B, &A, sizeof(glm::mat3x3));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat3x4 const A = glm::mat3x4(76);
glm::mat3x4 B;
std::memcpy(&B, &A, sizeof(glm::mat3x4));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat4x2 const A = glm::mat4x2(76);
glm::mat4x2 B;
std::memcpy(&B, &A, sizeof(glm::mat4x2));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat4x3 const A = glm::mat4x3(76);
glm::mat4x3 B;
std::memcpy(&B, &A, sizeof(glm::mat4x3));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::mat4x4 const A = glm::mat4x4(76);
glm::mat4x4 B;
std::memcpy(&B, &A, sizeof(glm::mat4x4));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
static int test_quat_memcpy()
{
int Error = 0;
{
glm::quat const A = glm::quat(1, 0, 0, 0);
glm::quat B;
std::memcpy(&B, &A, sizeof(glm::quat));
Error += glm::all(glm::equal(B, A, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
#endif//GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
int main()
{
int Error = 0;
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
Error += test_vec_memcpy();
Error += test_mat_memcpy();
Error += test_quat_memcpy();
# endif//GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
return Error;
}

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#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#ifndef GLM_FORCE_ARCH_UNKNOWN
# define GLM_FORCE_ARCH_UNKNOWN
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#ifndef GLM_FORCE_COMPILER_UNKNOWN
# define GLM_FORCE_COMPILER_UNKNOWN
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#define GLM_FORCE_CTOR_INIT
#include <glm/glm.hpp>
#include <glm/ext.hpp>
static int test_vec()
{
int Error = 0;
glm::vec1 V1;
Error += glm::all(glm::equal(V1, glm::vec1(0), glm::epsilon<float>())) ? 0 : 1;
glm::dvec1 U1;
Error += glm::all(glm::equal(U1, glm::dvec1(0), glm::epsilon<double>())) ? 0 : 1;
glm::vec2 V2;
Error += glm::all(glm::equal(V2, glm::vec2(0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::dvec2 U2;
Error += glm::all(glm::equal(U2, glm::dvec2(0, 0), glm::epsilon<double>())) ? 0 : 1;
glm::vec3 V3;
Error += glm::all(glm::equal(V3, glm::vec3(0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::dvec3 U3;
Error += glm::all(glm::equal(U3, glm::dvec3(0, 0, 0), glm::epsilon<double>())) ? 0 : 1;
glm::vec4 V4;
Error += glm::all(glm::equal(V4, glm::vec4(0, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::dvec4 U4;
Error += glm::all(glm::equal(U4, glm::dvec4(0, 0, 0, 0), glm::epsilon<double>())) ? 0 : 1;
return Error;
}
static int test_mat()
{
int Error = 0;
{
glm::mat2x2 F;
Error += glm::all(glm::equal(F, glm::mat2x2(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat2x2 D;
Error += glm::all(glm::equal(D, glm::dmat2x2(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat2x3 F;
Error += glm::all(glm::equal(F, glm::mat2x3(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat2x3 D;
Error += glm::all(glm::equal(D, glm::dmat2x3(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat2x4 F;
Error += glm::all(glm::equal(F, glm::mat2x4(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat2x4 D;
Error += glm::all(glm::equal(D, glm::dmat2x4(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat3x2 F;
Error += glm::all(glm::equal(F, glm::mat3x2(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat3x2 D;
Error += glm::all(glm::equal(D, glm::dmat3x2(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat3x3 F;
Error += glm::all(glm::equal(F, glm::mat3x3(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat3x3 D;
Error += glm::all(glm::equal(D, glm::dmat3x3(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat3x4 F;
Error += glm::all(glm::equal(F, glm::mat3x4(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat3x4 D;
Error += glm::all(glm::equal(D, glm::dmat3x4(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat4x2 F;
Error += glm::all(glm::equal(F, glm::mat4x2(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat4x2 D;
Error += glm::all(glm::equal(D, glm::dmat4x2(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat4x3 F;
Error += glm::all(glm::equal(F, glm::mat4x3(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat4x3 D;
Error += glm::all(glm::equal(D, glm::dmat4x3(1), glm::epsilon<double>())) ? 0 : 1;
}
{
glm::mat4x4 F;
Error += glm::all(glm::equal(F, glm::mat4x4(1), glm::epsilon<float>())) ? 0 : 1;
glm::dmat4x4 D;
Error += glm::all(glm::equal(D, glm::dmat4x4(1), glm::epsilon<double>())) ? 0 : 1;
}
return Error;
}
static int test_qua()
{
int Error = 0;
glm::quat F;
Error += glm::all(glm::equal(F, glm::quat(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::dquat D;
Error += glm::all(glm::equal(D, glm::dquat(1, 0, 0, 0), glm::epsilon<double>())) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_vec();
Error += test_mat();
Error += test_qua();
return Error;
}

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#ifndef GLM_FORCE_CXX03
# define GLM_FORCE_CXX03
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,14 @@
#ifndef GLM_FORCE_CXX98
# define GLM_FORCE_CXX98
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,14 @@
#ifndef GLM_FORCE_CXX_UNKNOWN
# define GLM_FORCE_CXX_UNKNOWN
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,17 @@
#define GLM_FORCE_EXPLICIT_CTOR
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
glm::ivec4 B(1);
Error += B == glm::ivec4(1) ? 0 : 1;
//glm::vec4 A = B;
return Error;
}

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@@ -0,0 +1,12 @@
#define GLM_FORCE_INLINE
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,12 @@
#define GLM_FORCE_LEFT_HANDED
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,14 @@
#ifndef GLM_FORCE_PLATFORM_UNKNOWN
# define GLM_FORCE_PLATFORM_UNKNOWN
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#ifndef GLM_FORCE_PURE
# define GLM_FORCE_PURE
#endif//GLM_FORCE_PURE
#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
#define GLM_FORCE_SWIZZLE
#include <glm/ext/vector_relational.hpp>
#include <glm/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <ctime>
#include <vector>
static int test_vec4_ctor()
{
int Error = 0;
{
glm::ivec4 A(1, 2, 3, 4);
glm::ivec4 B(A);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
}
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
# endif
#if GLM_HAS_INITIALIZER_LISTS
{
glm::vec4 a{ 0, 1, 2, 3 };
std::vector<glm::vec4> v = {
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 0, 1}};
}
{
glm::dvec4 a{ 0, 1, 2, 3 };
std::vector<glm::dvec4> v = {
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 0, 1}};
}
#endif
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A.xyzw;
glm::ivec4 C(A.xyzw);
glm::ivec4 D(A.xyzw());
glm::ivec4 E(A.x, A.yzw);
glm::ivec4 F(A.x, A.yzw());
glm::ivec4 G(A.xyz, A.w);
glm::ivec4 H(A.xyz(), A.w);
glm::ivec4 I(A.xy, A.zw);
glm::ivec4 J(A.xy(), A.zw());
glm::ivec4 K(A.x, A.y, A.zw);
glm::ivec4 L(A.x, A.yz, A.w);
glm::ivec4 M(A.xy, A.z, A.w);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
Error += glm::all(glm::equal(A, C)) ? 0 : 1;
Error += glm::all(glm::equal(A, D)) ? 0 : 1;
Error += glm::all(glm::equal(A, E)) ? 0 : 1;
Error += glm::all(glm::equal(A, F)) ? 0 : 1;
Error += glm::all(glm::equal(A, G)) ? 0 : 1;
Error += glm::all(glm::equal(A, H)) ? 0 : 1;
Error += glm::all(glm::equal(A, I)) ? 0 : 1;
Error += glm::all(glm::equal(A, J)) ? 0 : 1;
Error += glm::all(glm::equal(A, K)) ? 0 : 1;
Error += glm::all(glm::equal(A, L)) ? 0 : 1;
Error += glm::all(glm::equal(A, M)) ? 0 : 1;
}
# endif
# if GLM_CONFIG_SWIZZLE
{
glm::ivec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A.xyzw();
glm::ivec4 C(A.xyzw());
glm::ivec4 D(A.xyzw());
glm::ivec4 E(A.x, A.yzw());
glm::ivec4 F(A.x, A.yzw());
glm::ivec4 G(A.xyz(), A.w);
glm::ivec4 H(A.xyz(), A.w);
glm::ivec4 I(A.xy(), A.zw());
glm::ivec4 J(A.xy(), A.zw());
glm::ivec4 K(A.x, A.y, A.zw());
glm::ivec4 L(A.x, A.yz(), A.w);
glm::ivec4 M(A.xy(), A.z, A.w);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
Error += glm::all(glm::equal(A, C)) ? 0 : 1;
Error += glm::all(glm::equal(A, D)) ? 0 : 1;
Error += glm::all(glm::equal(A, E)) ? 0 : 1;
Error += glm::all(glm::equal(A, F)) ? 0 : 1;
Error += glm::all(glm::equal(A, G)) ? 0 : 1;
Error += glm::all(glm::equal(A, H)) ? 0 : 1;
Error += glm::all(glm::equal(A, I)) ? 0 : 1;
Error += glm::all(glm::equal(A, J)) ? 0 : 1;
Error += glm::all(glm::equal(A, K)) ? 0 : 1;
Error += glm::all(glm::equal(A, L)) ? 0 : 1;
Error += glm::all(glm::equal(A, M)) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE
{
glm::ivec4 A(1);
glm::ivec4 B(1, 1, 1, 1);
Error += A == B ? 0 : 1;
}
{
std::vector<glm::ivec4> Tests;
Tests.push_back(glm::ivec4(glm::ivec2(1, 2), 3, 4));
Tests.push_back(glm::ivec4(1, glm::ivec2(2, 3), 4));
Tests.push_back(glm::ivec4(1, 2, glm::ivec2(3, 4)));
Tests.push_back(glm::ivec4(glm::ivec3(1, 2, 3), 4));
Tests.push_back(glm::ivec4(1, glm::ivec3(2, 3, 4)));
Tests.push_back(glm::ivec4(glm::ivec2(1, 2), glm::ivec2(3, 4)));
Tests.push_back(glm::ivec4(1, 2, 3, 4));
Tests.push_back(glm::ivec4(glm::ivec4(1, 2, 3, 4)));
for(std::size_t i = 0; i < Tests.size(); ++i)
Error += Tests[i] == glm::ivec4(1, 2, 3, 4) ? 0 : 1;
}
return Error;
}
static int test_bvec4_ctor()
{
int Error = 0;
glm::bvec4 const A(true);
glm::bvec4 const B(true);
glm::bvec4 const C(false);
glm::bvec4 const D = A && B;
glm::bvec4 const E = A && C;
glm::bvec4 const F = A || C;
Error += D == glm::bvec4(true) ? 0 : 1;
Error += E == glm::bvec4(false) ? 0 : 1;
Error += F == glm::bvec4(true) ? 0 : 1;
bool const G = A == C;
bool const H = A != C;
Error += !G ? 0 : 1;
Error += H ? 0 : 1;
return Error;
}
static int test_vec4_operators()
{
int Error = 0;
{
glm::ivec4 A(1);
glm::ivec4 B(1);
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
glm::vec4 const A(1.0f, 2.0f, 3.0f, 4.0f);
glm::vec4 const B(4.0f, 5.0f, 6.0f, 7.0f);
glm::vec4 const C = A + B;
Error += glm::all(glm::equal(C, glm::vec4(5, 7, 9, 11), 0.001f)) ? 0 : 1;
glm::vec4 D = B - A;
Error += glm::all(glm::equal(D, glm::vec4(3, 3, 3, 3), 0.001f)) ? 0 : 1;
glm::vec4 E = A * B;
Error += glm::all(glm::equal(E, glm::vec4(4, 10, 18, 28), 0.001f)) ? 0 : 1;
glm::vec4 F = B / A;
Error += glm::all(glm::equal(F, glm::vec4(4, 2.5, 2, 7.0f / 4.0f), 0.001f)) ? 0 : 1;
glm::vec4 G = A + 1.0f;
Error += glm::all(glm::equal(G, glm::vec4(2, 3, 4, 5), 0.001f)) ? 0 : 1;
glm::vec4 H = B - 1.0f;
Error += glm::all(glm::equal(H, glm::vec4(3, 4, 5, 6), 0.001f)) ? 0 : 1;
glm::vec4 I = A * 2.0f;
Error += glm::all(glm::equal(I, glm::vec4(2, 4, 6, 8), 0.001f)) ? 0 : 1;
glm::vec4 J = B / 2.0f;
Error += glm::all(glm::equal(J, glm::vec4(2, 2.5, 3, 3.5), 0.001f)) ? 0 : 1;
glm::vec4 K = 1.0f + A;
Error += glm::all(glm::equal(K, glm::vec4(2, 3, 4, 5), 0.001f)) ? 0 : 1;
glm::vec4 L = 1.0f - B;
Error += glm::all(glm::equal(L, glm::vec4(-3, -4, -5, -6), 0.001f)) ? 0 : 1;
glm::vec4 M = 2.0f * A;
Error += glm::all(glm::equal(M, glm::vec4(2, 4, 6, 8), 0.001f)) ? 0 : 1;
glm::vec4 const N = 2.0f / B;
Error += glm::all(glm::equal(N, glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0), 0.0001f)) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
A += B;
Error += A == glm::ivec4(5, 7, 9, 11) ? 0 : 1;
A += 1;
Error += A == glm::ivec4(6, 8, 10, 12) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
B -= A;
Error += B == glm::ivec4(3, 3, 3, 3) ? 0 : 1;
B -= 1;
Error += B == glm::ivec4(2, 2, 2, 2) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
A *= B;
Error += A == glm::ivec4(4, 10, 18, 28) ? 0 : 1;
A *= 2;
Error += A == glm::ivec4(8, 20, 36, 56) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 4.0f, 6.0f, 8.0f);
B /= A;
Error += B == glm::ivec4(4, 2, 2, 2) ? 0 : 1;
B /= 2;
Error += B == glm::ivec4(2, 1, 1, 1) ? 0 : 1;
}
{
glm::ivec4 B(2);
B /= B.y;
Error += B == glm::ivec4(1) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = -A;
Error += B == glm::ivec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = --A;
Error += B == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A--;
Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += A == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = ++A;
Error += B == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A++;
Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += A == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
}
return Error;
}
static int test_vec4_equal()
{
int Error = 0;
{
glm::uvec4 const A(1, 2, 3, 4);
glm::uvec4 const B(1, 2, 3, 4);
Error += A == B ? 0 : 1;
Error += A != B ? 1 : 0;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(1, 2, 3, 4);
Error += A == B ? 0 : 1;
Error += A != B ? 1 : 0;
}
return Error;
}
static int test_vec4_size()
{
int Error = 0;
Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1;
Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1;
Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1;
Error += glm::vec4().length() == 4 ? 0 : 1;
Error += glm::dvec4().length() == 4 ? 0 : 1;
return Error;
}
static int test_vec4_swizzle_partial()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
glm::ivec4 A(1, 2, 3, 4);
{
glm::ivec4 B(A.xy, A.zw);
Error += A == B ? 0 : 1;
}
{
glm::ivec4 B(A.xy, 3, 4);
Error += A == B ? 0 : 1;
}
{
glm::ivec4 B(1, A.yz, 4);
Error += A == B ? 0 : 1;
}
{
glm::ivec4 B(1, 2, A.zw);
Error += A == B ? 0 : 1;
}
{
glm::ivec4 B(A.xyz, 4);
Error += A == B ? 0 : 1;
}
{
glm::ivec4 B(1, A.yzw);
Error += A == B ? 0 : 1;
}
# endif
return Error;
}
static int test_operator_increment()
{
int Error(0);
glm::ivec4 v0(1);
glm::ivec4 v1(v0);
glm::ivec4 v2(v0);
glm::ivec4 v3 = ++v1;
glm::ivec4 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
static int test_vec4_simd()
{
int Error = 0;
glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock());
glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock());
glm::vec4 const c(b * a);
glm::vec4 const d(a + c);
Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_vec4_ctor();
Error += test_bvec4_ctor();
Error += test_vec4_size();
Error += test_vec4_operators();
Error += test_vec4_equal();
Error += test_vec4_swizzle_partial();
Error += test_vec4_simd();
Error += test_operator_increment();
return Error;
}

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@@ -0,0 +1,13 @@
#define GLM_FORCE_QUAT_DATA_WXYZ
#define GLM_FORCE_INLINE
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,12 @@
#define GLM_FORCE_SIZE_T_LENGTH
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,12 @@
#define GLM_FORCE_UNRESTRICTED_GENTYPE
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,58 @@
#define GLM_FORCE_XYZW_ONLY
#include <glm/gtc/constants.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
static int test_comp()
{
int Error = 0;
{
glm::ivec1 const A(1);
Error += A.x == 1 ? 0 : 1;
}
{
glm::ivec2 const A(1, 2);
Error += A.x == 1 ? 0 : 1;
Error += A.y == 2 ? 0 : 1;
}
{
glm::ivec3 const A(1, 2, 3);
Error += A.x == 1 ? 0 : 1;
Error += A.y == 2 ? 0 : 1;
Error += A.z == 3 ? 0 : 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
Error += A.x == 1 ? 0 : 1;
Error += A.y == 2 ? 0 : 1;
Error += A.z == 3 ? 0 : 1;
Error += A.w == 4 ? 0 : 1;
}
return Error;
}
static int test_constexpr()
{
int Error = 0;
return Error;
}
int main()
{
int Error = 0;
Error += test_comp();
Error += test_constexpr();
return Error;
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,185 @@
#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/common.hpp>
#include <glm/exponential.hpp>
static int test_pow()
{
int Error(0);
float A = glm::pow(2.f, 2.f);
Error += glm::equal(A, 4.f, 0.01f) ? 0 : 1;
glm::vec1 B = glm::pow(glm::vec1(2.f), glm::vec1(2.f));
Error += glm::all(glm::equal(B, glm::vec1(4.f), 0.01f)) ? 0 : 1;
glm::vec2 C = glm::pow(glm::vec2(2.f), glm::vec2(2.f));
Error += glm::all(glm::equal(C, glm::vec2(4.f), 0.01f)) ? 0 : 1;
glm::vec3 D = glm::pow(glm::vec3(2.f), glm::vec3(2.f));
Error += glm::all(glm::equal(D, glm::vec3(4.f), 0.01f)) ? 0 : 1;
glm::vec4 E = glm::pow(glm::vec4(2.f), glm::vec4(2.f));
Error += glm::all(glm::equal(E, glm::vec4(4.f), 0.01f)) ? 0 : 1;
return Error;
}
static int test_sqrt()
{
int Error = 0;
float A = glm::sqrt(4.f);
Error += glm::equal(A, 2.f, 0.01f) ? 0 : 1;
glm::vec1 B = glm::sqrt(glm::vec1(4.f));
Error += glm::all(glm::equal(B, glm::vec1(2.f), 0.01f)) ? 0 : 1;
glm::vec2 C = glm::sqrt(glm::vec2(4.f));
Error += glm::all(glm::equal(C, glm::vec2(2.f), 0.01f)) ? 0 : 1;
glm::vec3 D = glm::sqrt(glm::vec3(4.f));
Error += glm::all(glm::equal(D, glm::vec3(2.f), 0.01f)) ? 0 : 1;
glm::vec4 E = glm::sqrt(glm::vec4(4.f));
Error += glm::all(glm::equal(E, glm::vec4(2.f), 0.01f)) ? 0 : 1;
return Error;
}
static int test_exp()
{
int Error = 0;
float A = glm::exp(1.f);
Error += glm::equal(A, glm::e<float>(), 0.01f) ? 0 : 1;
glm::vec1 B = glm::exp(glm::vec1(1.f));
Error += glm::all(glm::equal(B, glm::vec1(glm::e<float>()), 0.01f)) ? 0 : 1;
glm::vec2 C = glm::exp(glm::vec2(1.f));
Error += glm::all(glm::equal(C, glm::vec2(glm::e<float>()), 0.01f)) ? 0 : 1;
glm::vec3 D = glm::exp(glm::vec3(1.f));
Error += glm::all(glm::equal(D, glm::vec3(glm::e<float>()), 0.01f)) ? 0 : 1;
glm::vec4 E = glm::exp(glm::vec4(1.f));
Error += glm::all(glm::equal(E, glm::vec4(glm::e<float>()), 0.01f)) ? 0 : 1;
return Error;
}
static int test_log()
{
int Error = 0;
float const A = glm::log(glm::e<float>());
Error += glm::equal(A, 1.f, 0.01f) ? 0 : 1;
glm::vec1 const B = glm::log(glm::vec1(glm::e<float>()));
Error += glm::all(glm::equal(B, glm::vec1(1.f), 0.01f)) ? 0 : 1;
glm::vec2 const C = glm::log(glm::vec2(glm::e<float>()));
Error += glm::all(glm::equal(C, glm::vec2(1.f), 0.01f)) ? 0 : 1;
glm::vec3 const D = glm::log(glm::vec3(glm::e<float>()));
Error += glm::all(glm::equal(D, glm::vec3(1.f), 0.01f)) ? 0 : 1;
glm::vec4 const E = glm::log(glm::vec4(glm::e<float>()));
Error += glm::all(glm::equal(E, glm::vec4(1.f), 0.01f)) ? 0 : 1;
return Error;
}
static int test_exp2()
{
int Error = 0;
float A = glm::exp2(4.f);
Error += glm::equal(A, 16.f, 0.01f) ? 0 : 1;
glm::vec1 B = glm::exp2(glm::vec1(4.f));
Error += glm::all(glm::equal(B, glm::vec1(16.f), 0.01f)) ? 0 : 1;
glm::vec2 C = glm::exp2(glm::vec2(4.f, 3.f));
Error += glm::all(glm::equal(C, glm::vec2(16.f, 8.f), 0.01f)) ? 0 : 1;
glm::vec3 D = glm::exp2(glm::vec3(4.f, 3.f, 2.f));
Error += glm::all(glm::equal(D, glm::vec3(16.f, 8.f, 4.f), 0.01f)) ? 0 : 1;
glm::vec4 E = glm::exp2(glm::vec4(4.f, 3.f, 2.f, 1.f));
Error += glm::all(glm::equal(E, glm::vec4(16.f, 8.f, 4.f, 2.f), 0.01f)) ? 0 : 1;
# if GLM_HAS_CXX11_STL
//large exponent
float F = glm::exp2(23.f);
Error += glm::equal(F, 8388608.f, 0.01f) ? 0 : 1;
# endif
return Error;
}
static int test_log2()
{
int Error = 0;
float A = glm::log2(16.f);
Error += glm::equal(A, 4.f, 0.01f) ? 0 : 1;
glm::vec1 B = glm::log2(glm::vec1(16.f));
Error += glm::all(glm::equal(B, glm::vec1(4.f), 0.01f)) ? 0 : 1;
glm::vec2 C = glm::log2(glm::vec2(16.f, 8.f));
Error += glm::all(glm::equal(C, glm::vec2(4.f, 3.f), 0.01f)) ? 0 : 1;
glm::vec3 D = glm::log2(glm::vec3(16.f, 8.f, 4.f));
Error += glm::all(glm::equal(D, glm::vec3(4.f, 3.f, 2.f), 0.01f)) ? 0 : 1;
glm::vec4 E = glm::log2(glm::vec4(16.f, 8.f, 4.f, 2.f));
Error += glm::all(glm::equal(E, glm::vec4(4.f, 3.f, 2.f, 1.f), 0.01f)) ? 0 : 1;
return Error;
}
static int test_inversesqrt()
{
int Error = 0;
float A = glm::inversesqrt(16.f) * glm::sqrt(16.f);
Error += glm::equal(A, 1.f, 0.01f) ? 0 : 1;
glm::vec1 B = glm::inversesqrt(glm::vec1(16.f)) * glm::sqrt(16.f);
Error += glm::all(glm::equal(B, glm::vec1(1.f), 0.01f)) ? 0 : 1;
glm::vec2 C = glm::inversesqrt(glm::vec2(16.f)) * glm::sqrt(16.f);
Error += glm::all(glm::equal(C, glm::vec2(1.f), 0.01f)) ? 0 : 1;
glm::vec3 D = glm::inversesqrt(glm::vec3(16.f)) * glm::sqrt(16.f);
Error += glm::all(glm::equal(D, glm::vec3(1.f), 0.01f)) ? 0 : 1;
glm::vec4 E = glm::inversesqrt(glm::vec4(16.f)) * glm::sqrt(16.f);
Error += glm::all(glm::equal(E, glm::vec4(1.f), 0.01f)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_pow();
Error += test_sqrt();
Error += test_exp();
Error += test_log();
Error += test_exp2();
Error += test_log2();
Error += test_inversesqrt();
return Error;
}

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#include <glm/geometric.hpp>
#include <glm/trigonometric.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double4.hpp>
#include <limits>
namespace length
{
int test()
{
float Length1 = glm::length(glm::vec1(1));
float Length2 = glm::length(glm::vec2(1, 0));
float Length3 = glm::length(glm::vec3(1, 0, 0));
float Length4 = glm::length(glm::vec4(1, 0, 0, 0));
int Error = 0;
Error += glm::abs(Length1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Length2 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Length3 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Length4 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
return Error;
}
}//namespace length
namespace distance
{
int test()
{
float Distance1 = glm::distance(glm::vec1(1), glm::vec1(1));
float Distance2 = glm::distance(glm::vec2(1, 0), glm::vec2(1, 0));
float Distance3 = glm::distance(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
float Distance4 = glm::distance(glm::vec4(1, 0, 0, 0), glm::vec4(1, 0, 0, 0));
int Error = 0;
Error += glm::abs(Distance1) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Distance2) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Distance3) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Distance4) < std::numeric_limits<float>::epsilon() ? 0 : 1;
return Error;
}
}//namespace distance
namespace dot
{
int test()
{
float Dot1 = glm::dot(glm::vec1(1), glm::vec1(1));
float Dot2 = glm::dot(glm::vec2(1), glm::vec2(1));
float Dot3 = glm::dot(glm::vec3(1), glm::vec3(1));
float Dot4 = glm::dot(glm::vec4(1), glm::vec4(1));
int Error = 0;
Error += glm::abs(Dot1 - 1.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Dot2 - 2.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Dot3 - 3.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
Error += glm::abs(Dot4 - 4.0f) < std::numeric_limits<float>::epsilon() ? 0 : 1;
return Error;
}
}//namespace dot
namespace cross
{
int test()
{
glm::vec3 Cross1 = glm::cross(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
glm::vec3 Cross2 = glm::cross(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
int Error = 0;
Error += glm::all(glm::lessThan(glm::abs(Cross1 - glm::vec3(0, 0, 1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
Error += glm::all(glm::lessThan(glm::abs(Cross2 - glm::vec3(0, 0,-1)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
return Error;
}
}//namespace cross
namespace normalize
{
int test()
{
glm::vec3 Normalize1 = glm::normalize(glm::vec3(1, 0, 0));
glm::vec3 Normalize2 = glm::normalize(glm::vec3(2, 0, 0));
glm::vec3 Normalize3 = glm::normalize(glm::vec3(-0.6, 0.7, -0.5));
glm::vec3 ro = glm::vec3(glm::cos(5.f) * 3.f, 2.f, glm::sin(5.f) * 3.f);
glm::vec3 w = glm::normalize(glm::vec3(0, -0.2f, 0) - ro);
glm::vec3 u = glm::normalize(glm::cross(w, glm::vec3(0, 1, 0)));
glm::vec3 v = glm::cross(u, w);
int Error = 0;
Error += glm::all(glm::lessThan(glm::abs(Normalize1 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
Error += glm::all(glm::lessThan(glm::abs(Normalize2 - glm::vec3(1, 0, 0)), glm::vec3(std::numeric_limits<float>::epsilon()))) ? 0 : 1;
return Error;
}
}//namespace normalize
namespace faceforward
{
int test()
{
int Error = 0;
{
glm::vec3 N(0.0f, 0.0f, 1.0f);
glm::vec3 I(1.0f, 0.0f, 1.0f);
glm::vec3 Nref(0.0f, 0.0f, 1.0f);
glm::vec3 F = glm::faceforward(N, I, Nref);
}
return Error;
}
}//namespace faceforward
namespace reflect
{
int test()
{
int Error = 0;
{
glm::vec2 A(1.0f,-1.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::reflect(A, B);
Error += glm::all(glm::equal(C, glm::vec2(1.0, 1.0), 0.0001f)) ? 0 : 1;
}
{
glm::dvec2 A(1.0f,-1.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::reflect(A, B);
Error += glm::all(glm::equal(C, glm::dvec2(1.0, 1.0), 0.0001)) ? 0 : 1;
}
return Error;
}
}//namespace reflect
namespace refract
{
int test()
{
int Error = 0;
{
float A(-1.0f);
float B(1.0f);
float C = glm::refract(A, B, 0.5f);
Error += glm::equal(C, -1.0f, 0.0001f) ? 0 : 1;
}
{
glm::vec2 A(0.0f,-1.0f);
glm::vec2 B(0.0f, 1.0f);
glm::vec2 C = glm::refract(A, B, 0.5f);
Error += glm::all(glm::equal(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
}
{
glm::dvec2 A(0.0f,-1.0f);
glm::dvec2 B(0.0f, 1.0f);
glm::dvec2 C = glm::refract(A, B, 0.5);
Error += glm::all(glm::equal(C, glm::dvec2(0.0, -1.0), 0.0001)) ? 0 : 1;
}
return Error;
}
}//namespace refract
int main()
{
int Error(0);
Error += length::test();
Error += distance::test();
Error += dot::test();
Error += cross::test();
Error += normalize::test();
Error += faceforward::test();
Error += reflect::test();
Error += refract::test();
return Error;
}

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// This has the programs for computing the number of 1-bits
// in a word, or byte, etc.
// Max line length is 57, to fit in hacker.book.
#include <cstdio>
#include <cstdlib> //To define "exit", req'd by XLC.
#include <ctime>
unsigned rotatel(unsigned x, int n)
{
if (static_cast<unsigned>(n) > 63) { std::printf("rotatel, n out of range.\n"); std::exit(1);}
return (x << n) | (x >> (32 - n));
}
int pop0(unsigned x)
{
x = (x & 0x55555555) + ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x & 0x0F0F0F0F) + ((x >> 4) & 0x0F0F0F0F);
x = (x & 0x00FF00FF) + ((x >> 8) & 0x00FF00FF);
x = (x & 0x0000FFFF) + ((x >>16) & 0x0000FFFF);
return x;
}
int pop1(unsigned x)
{
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0F0F0F0F;
x = x + (x >> 8);
x = x + (x >> 16);
return x & 0x0000003F;
}
/* Note: an alternative to the last three executable lines above is:
return x*0x01010101 >> 24;
if your machine has a fast multiplier (suggested by Jari Kirma). */
int pop2(unsigned x)
{
unsigned n;
n = (x >> 1) & 033333333333; // Count bits in
x = x - n; // each 3-bit
n = (n >> 1) & 033333333333; // field.
x = x - n;
x = (x + (x >> 3)) & 030707070707; // 6-bit sums.
return x%63; // Add 6-bit sums.
}
/* An alternative to the "return" statement above is:
return ((x * 0404040404) >> 26) + // Add 6-bit sums.
(x >> 30);
which runs faster on most machines (suggested by Norbert Juffa). */
int pop3(unsigned x)
{
unsigned n;
n = (x >> 1) & 0x77777777; // Count bits in
x = x - n; // each 4-bit
n = (n >> 1) & 0x77777777; // field.
x = x - n;
n = (n >> 1) & 0x77777777;
x = x - n;
x = (x + (x >> 4)) & 0x0F0F0F0F; // Get byte sums.
x = x*0x01010101; // Add the bytes.
return x >> 24;
}
int pop4(unsigned x)
{
int n;
n = 0;
while (x != 0) {
n = n + 1;
x = x & (x - 1);
}
return n;
}
int pop5(unsigned x)
{
int i, sum;
// Rotate and sum method // Shift right & subtract
sum = x; // sum = x;
for (i = 1; i <= 31; i++) { // while (x != 0) {
x = rotatel(x, 1); // x = x >> 1;
sum = sum + x; // sum = sum - x;
} // }
return -sum; // return sum;
}
int pop5a(unsigned x)
{
int sum;
// Shift right & subtract
sum = x;
while (x != 0) {
x = x >> 1;
sum = sum - x;
}
return sum;
}
int pop6(unsigned x)
{ // Table lookup.
static char table[256] = {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8};
return table[x & 0xFF] +
table[(x >> 8) & 0xFF] +
table[(x >> 16) & 0xFF] +
table[(x >> 24)];
}
// The following works only for 8-bit quantities.
int pop7(unsigned x)
{
x = x*0x08040201; // Make 4 copies.
x = x >> 3; // So next step hits proper bits.
x = x & 0x11111111; // Every 4th bit.
x = x*0x11111111; // Sum the digits (each 0 or 1).
x = x >> 28; // Position the result.
return x;
}
// The following works only for 7-bit quantities.
int pop8(unsigned x)
{
x = x*0x02040810; // Make 4 copies, left-adjusted.
x = x & 0x11111111; // Every 4th bit.
x = x*0x11111111; // Sum the digits (each 0 or 1).
x = x >> 28; // Position the result.
return x;
}
// The following works only for 15-bit quantities.
int pop9(unsigned x)
{
unsigned long long y;
y = x * 0x0002000400080010ULL;
y = y & 0x1111111111111111ULL;
y = y * 0x1111111111111111ULL;
y = y >> 60;
return static_cast<int>(y);
}
int errors;
void error(int x, int y)
{
errors = errors + 1;
std::printf("Error for x = %08x, got %08x\n", x, y);
}
int main()
{
# ifdef NDEBUG
int i, n;
static unsigned test[] = {0,0, 1,1, 2,1, 3,2, 4,1, 5,2, 6,2, 7,3,
8,1, 9,2, 10,2, 11,3, 12,2, 13,3, 14,3, 15,4, 16,1, 17,2,
0x3F,6, 0x40,1, 0x41,2, 0x7f,7, 0x80,1, 0x81,2, 0xfe,7, 0xff,8,
0x4000,1, 0x4001,2, 0x7000,3, 0x7fff,15,
0x55555555,16, 0xAAAAAAAA, 16, 0xFF000000,8, 0xC0C0C0C0,8,
0x0FFFFFF0,24, 0x80000000,1, 0xFFFFFFFF,32};
std::size_t const Count = 1000000;
n = sizeof(test)/4;
std::clock_t TimestampBeg = 0;
std::clock_t TimestampEnd = 0;
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop0(test[i]) != test[i+1]) error(test[i], pop0(test[i]));}
TimestampEnd = std::clock();
std::printf("pop0: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop1(test[i]) != test[i+1]) error(test[i], pop1(test[i]));}
TimestampEnd = std::clock();
std::printf("pop1: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop2(test[i]) != test[i+1]) error(test[i], pop2(test[i]));}
TimestampEnd = std::clock();
std::printf("pop2: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop3(test[i]) != test[i+1]) error(test[i], pop3(test[i]));}
TimestampEnd = std::clock();
std::printf("pop3: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop4(test[i]) != test[i+1]) error(test[i], pop4(test[i]));}
TimestampEnd = std::clock();
std::printf("pop4: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop5(test[i]) != test[i+1]) error(test[i], pop5(test[i]));}
TimestampEnd = std::clock();
std::printf("pop5: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop5a(test[i]) != test[i+1]) error(test[i], pop5a(test[i]));}
TimestampEnd = std::clock();
std::printf("pop5a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (pop6(test[i]) != test[i+1]) error(test[i], pop6(test[i]));}
TimestampEnd = std::clock();
std::printf("pop6: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if ((test[i] & 0xffffff00) == 0)
if (pop7(test[i]) != test[i+1]) error(test[i], pop7(test[i]));}
TimestampEnd = std::clock();
std::printf("pop7: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if ((test[i] & 0xffffff80) == 0)
if (pop8(test[i]) != test[i+1]) error(test[i], pop8(test[i]));}
TimestampEnd = std::clock();
std::printf("pop8: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if ((test[i] & 0xffff8000) == 0)
if (pop9(test[i]) != test[i+1]) error(test[i], pop9(test[i]));}
TimestampEnd = std::clock();
std::printf("pop9: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
if (errors == 0)
std::printf("Passed all %d cases.\n", static_cast<int>(sizeof(test)/8));
# endif//NDEBUG
}

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#include <glm/glm.hpp>
#include <cstdio>
#include <cstdlib> //To define "exit", req'd by XLC.
#include <ctime>
int nlz(unsigned x)
{
int pop(unsigned x);
x = x | (x >> 1);
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >>16);
return pop(~x);
}
int pop(unsigned x)
{
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0F0F0F0F;
x = x + (x << 8);
x = x + (x << 16);
return x >> 24;
}
int ntz1(unsigned x)
{
return 32 - nlz(~x & (x-1));
}
int ntz2(unsigned x)
{
return pop(~x & (x - 1));
}
int ntz3(unsigned x)
{
int n;
if (x == 0) return(32);
n = 1;
if ((x & 0x0000FFFF) == 0) {n = n +16; x = x >>16;}
if ((x & 0x000000FF) == 0) {n = n + 8; x = x >> 8;}
if ((x & 0x0000000F) == 0) {n = n + 4; x = x >> 4;}
if ((x & 0x00000003) == 0) {n = n + 2; x = x >> 2;}
return n - (x & 1);
}
int ntz4(unsigned x)
{
unsigned y;
int n;
if (x == 0) return 32;
n = 31;
y = x <<16; if (y != 0) {n = n -16; x = y;}
y = x << 8; if (y != 0) {n = n - 8; x = y;}
y = x << 4; if (y != 0) {n = n - 4; x = y;}
y = x << 2; if (y != 0) {n = n - 2; x = y;}
y = x << 1; if (y != 0) {n = n - 1;}
return n;
}
int ntz4a(unsigned x)
{
unsigned y;
int n;
if (x == 0) return 32;
n = 31;
y = x <<16; if (y != 0) {n = n -16; x = y;}
y = x << 8; if (y != 0) {n = n - 8; x = y;}
y = x << 4; if (y != 0) {n = n - 4; x = y;}
y = x << 2; if (y != 0) {n = n - 2; x = y;}
n = n - ((x << 1) >> 31);
return n;
}
int ntz5(char x)
{
if (x & 15) {
if (x & 3) {
if (x & 1) return 0;
else return 1;
}
else if (x & 4) return 2;
else return 3;
}
else if (x & 0x30) {
if (x & 0x10) return 4;
else return 5;
}
else if (x & 0x40) return 6;
else if (x) return 7;
else return 8;
}
int ntz6(unsigned x)
{
int n;
x = ~x & (x - 1);
n = 0; // n = 32;
while(x != 0)
{ // while (x != 0) {
n = n + 1; // n = n - 1;
x = x >> 1; // x = x + x;
} // }
return n; // return n;
}
int ntz6a(unsigned x)
{
int n = 32;
while (x != 0) {
n = n - 1;
x = x + x;
}
return n;
}
/* Dean Gaudet's algorithm. To be most useful there must be a good way
to evaluate the C "conditional expression" (a?b:c construction) without
branching. The result of a?b:c is b if a is true (nonzero), and c if a
is false (0).
For example, a compare to zero op that sets a target GPR to 1 if the
operand is 0, and to 0 if the operand is nonzero, will do it. With this
instruction, the algorithm is entirely branch-free. But the most
interesting thing about it is the high degree of parallelism. All six
lines with conditional expressions can be executed in parallel (on a
machine with sufficient computational units).
Although the instruction count is 30 measured statically, it could
execute in only 10 cycles on a machine with sufficient parallelism.
The first two uses of y can instead be x, which would increase the
useful parallelism on most machines (the assignments to y, bz, and b4
could then all run in parallel). */
int ntz7(unsigned x)
{
unsigned y, bz, b4, b3, b2, b1, b0;
y = x & -x; // Isolate rightmost 1-bit.
bz = y ? 0 : 1; // 1 if y = 0.
b4 = (y & 0x0000FFFF) ? 0 : 16;
b3 = (y & 0x00FF00FF) ? 0 : 8;
b2 = (y & 0x0F0F0F0F) ? 0 : 4;
b1 = (y & 0x33333333) ? 0 : 2;
b0 = (y & 0x55555555) ? 0 : 1;
return bz + b4 + b3 + b2 + b1 + b0;
}
// This file has divisions by zero to test isnan
#if GLM_COMPILER & GLM_COMPILER_VC
# pragma warning(disable : 4800)
#endif
int ntz7_christophe(unsigned x)
{
unsigned y, bz, b4, b3, b2, b1, b0;
y = x & -x; // Isolate rightmost 1-bit.
bz = unsigned(!bool(y)); // 1 if y = 0.
b4 = unsigned(!bool(y & 0x0000FFFF)) * 16;
b3 = unsigned(!bool(y & 0x00FF00FF)) * 8;
b2 = unsigned(!bool(y & 0x0F0F0F0F)) * 4;
b1 = unsigned(!bool(y & 0x33333333)) * 2;
b0 = unsigned(!bool(y & 0x55555555)) * 1;
return bz + b4 + b3 + b2 + b1 + b0;
}
/* Below is David Seal's algorithm, found at
http://www.ciphersbyritter.com/NEWS4/BITCT.HTM Table
entries marked "u" are unused. 6 ops including a
multiply, plus an indexed load. */
#define u 99
int ntz8(unsigned x)
{
static char table[64] =
{32, 0, 1,12, 2, 6, u,13, 3, u, 7, u, u, u, u,14,
10, 4, u, u, 8, u, u,25, u, u, u, u, u,21,27,15,
31,11, 5, u, u, u, u, u, 9, u, u,24, u, u,20,26,
30, u, u, u, u,23, u,19, 29, u,22,18,28,17,16, u};
x = (x & -x)*0x0450FBAF;
return table[x >> 26];
}
/* Seal's algorithm with multiply expanded.
9 elementary ops plus an indexed load. */
int ntz8a(unsigned x)
{
static char table[64] =
{32, 0, 1,12, 2, 6, u,13, 3, u, 7, u, u, u, u,14,
10, 4, u, u, 8, u, u,25, u, u, u, u, u,21,27,15,
31,11, 5, u, u, u, u, u, 9, u, u,24, u, u,20,26,
30, u, u, u, u,23, u,19, 29, u,22,18,28,17,16, u};
x = (x & -x);
x = (x << 4) + x; // x = x*17.
x = (x << 6) + x; // x = x*65.
x = (x << 16) - x; // x = x*65535.
return table[x >> 26];
}
/* Reiser's algorithm. Three ops including a "remainder,"
plus an indexed load. */
int ntz9(unsigned x)
{
static char table[37] = {
32, 0, 1, 26, 2, 23, 27,
u, 3, 16, 24, 30, 28, 11, u, 13, 4,
7, 17, u, 25, 22, 31, 15, 29, 10, 12,
6, u, 21, 14, 9, 5, 20, 8, 19, 18};
x = (x & -x)%37;
return table[x];
}
/* Using a de Bruijn sequence. This is a table lookup with a 32-entry
table. The de Bruijn sequence used here is
0000 0100 1101 0111 0110 0101 0001 1111,
obtained from Danny Dube's October 3, 1997, posting in
comp.compression.research. Thanks to Norbert Juffa for this reference. */
int ntz10(unsigned x) {
static char table[32] =
{ 0, 1, 2,24, 3,19, 6,25, 22, 4,20,10,16, 7,12,26,
31,23,18, 5,21, 9,15,11, 30,17, 8,14,29,13,28,27};
if (x == 0) return 32;
x = (x & -x)*0x04D7651F;
return table[x >> 27];
}
/* Norbert Juffa's code, answer to exercise 1 of Chapter 5 (2nd ed). */
#define SLOW_MUL
int ntz11 (unsigned int n) {
static unsigned char tab[32] =
{ 0, 1, 2, 24, 3, 19, 6, 25,
22, 4, 20, 10, 16, 7, 12, 26,
31, 23, 18, 5, 21, 9, 15, 11,
30, 17, 8, 14, 29, 13, 28, 27
};
unsigned int k;
n = n & (-n); /* isolate lsb */
printf("n = %d\n", n);
#if defined(SLOW_MUL)
k = (n << 11) - n;
k = (k << 2) + k;
k = (k << 8) + n;
k = (k << 5) - k;
#else
k = n * 0x4d7651f;
#endif
return n ? tab[k>>27] : 32;
}
int errors;
void error(int x, int y) {
errors = errors + 1;
std::printf("Error for x = %08x, got %d\n", x, y);
}
int main()
{
# ifdef NDEBUG
int i, m, n;
static unsigned test[] = {0,32, 1,0, 2,1, 3,0, 4,2, 5,0, 6,1, 7,0,
8,3, 9,0, 16,4, 32,5, 64,6, 128,7, 255,0, 256,8, 512,9, 1024,10,
2048,11, 4096,12, 8192,13, 16384,14, 32768,15, 65536,16,
0x20000,17, 0x40000,18, 0x80000,19, 0x100000,20, 0x200000,21,
0x400000,22, 0x800000,23, 0x1000000,24, 0x2000000,25,
0x4000000,26, 0x8000000,27, 0x10000000,28, 0x20000000,29,
0x40000000,30, 0x80000000,31, 0xFFFFFFF0,4, 0x3000FF00,8,
0xC0000000,30, 0x60000000,29, 0x00011000, 12};
std::size_t const Count = 1000;
n = sizeof(test)/4;
std::clock_t TimestampBeg = 0;
std::clock_t TimestampEnd = 0;
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz1(test[i]) != test[i+1]) error(test[i], ntz1(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz1: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz2(test[i]) != test[i+1]) error(test[i], ntz2(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz2: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz3(test[i]) != test[i+1]) error(test[i], ntz3(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz3: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz4(test[i]) != test[i+1]) error(test[i], ntz4(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz4: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz4a(test[i]) != test[i+1]) error(test[i], ntz4a(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz4a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for(std::size_t k = 0; k < Count; ++k)
for(i = 0; i < n; i += 2)
{
m = test[i+1];
if(m > 8)
m = 8;
if(ntz5(static_cast<char>(test[i])) != m)
error(test[i], ntz5(static_cast<char>(test[i])));
}
TimestampEnd = std::clock();
std::printf("ntz5: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz6(test[i]) != test[i+1]) error(test[i], ntz6(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz6: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz6a(test[i]) != test[i+1]) error(test[i], ntz6a(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz6a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz7(test[i]) != test[i+1]) error(test[i], ntz7(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz7: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz7_christophe(test[i]) != test[i+1]) error(test[i], ntz7(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz7_christophe: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz8(test[i]) != test[i+1]) error(test[i], ntz8(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz8: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz8a(test[i]) != test[i+1]) error(test[i], ntz8a(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz8a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz9(test[i]) != test[i+1]) error(test[i], ntz9(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz9: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (ntz10(test[i]) != test[i+1]) error(test[i], ntz10(test[i]));}
TimestampEnd = std::clock();
std::printf("ntz10: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
if (errors == 0)
std::printf("Passed all %d cases.\n", static_cast<int>(sizeof(test)/8));
# endif//NDEBUG
}

View File

@@ -0,0 +1,440 @@
#include <glm/glm.hpp>
#include <cstdio>
#include <cstdlib> // To define "exit", req'd by XLC.
#include <ctime>
#define LE 1 // 1 for little-endian, 0 for big-endian.
int pop(unsigned x) {
x = x - ((x >> 1) & 0x55555555);
x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
x = (x + (x >> 4)) & 0x0F0F0F0F;
x = x + (x << 8);
x = x + (x << 16);
return x >> 24;
}
int nlz1(unsigned x) {
int n;
if (x == 0) return(32);
n = 0;
if (x <= 0x0000FFFF) {n = n +16; x = x <<16;}
if (x <= 0x00FFFFFF) {n = n + 8; x = x << 8;}
if (x <= 0x0FFFFFFF) {n = n + 4; x = x << 4;}
if (x <= 0x3FFFFFFF) {n = n + 2; x = x << 2;}
if (x <= 0x7FFFFFFF) {n = n + 1;}
return n;
}
int nlz1a(unsigned x) {
int n;
/* if (x == 0) return(32); */
if (static_cast<int>(x) <= 0) return (~x >> 26) & 32;
n = 1;
if ((x >> 16) == 0) {n = n +16; x = x <<16;}
if ((x >> 24) == 0) {n = n + 8; x = x << 8;}
if ((x >> 28) == 0) {n = n + 4; x = x << 4;}
if ((x >> 30) == 0) {n = n + 2; x = x << 2;}
n = n - (x >> 31);
return n;
}
// On basic Risc, 12 to 20 instructions.
int nlz2(unsigned x) {
unsigned y;
int n;
n = 32;
y = x >>16; if (y != 0) {n = n -16; x = y;}
y = x >> 8; if (y != 0) {n = n - 8; x = y;}
y = x >> 4; if (y != 0) {n = n - 4; x = y;}
y = x >> 2; if (y != 0) {n = n - 2; x = y;}
y = x >> 1; if (y != 0) return n - 2;
return n - x;
}
// As above but coded as a loop for compactness:
// 23 to 33 basic Risc instructions.
int nlz2a(unsigned x) {
unsigned y;
int n, c;
n = 32;
c = 16;
do {
y = x >> c; if (y != 0) {n = n - c; x = y;}
c = c >> 1;
} while (c != 0);
return n - x;
}
int nlz3(int x) {
int y, n;
n = 0;
y = x;
L: if (x < 0) return n;
if (y == 0) return 32 - n;
n = n + 1;
x = x << 1;
y = y >> 1;
goto L;
}
int nlz4(unsigned x) {
int y, m, n;
y = -(x >> 16); // If left half of x is 0,
m = (y >> 16) & 16; // set n = 16. If left half
n = 16 - m; // is nonzero, set n = 0 and
x = x >> m; // shift x right 16.
// Now x is of the form 0000xxxx.
y = x - 0x100; // If positions 8-15 are 0,
m = (y >> 16) & 8; // add 8 to n and shift x left 8.
n = n + m;
x = x << m;
y = x - 0x1000; // If positions 12-15 are 0,
m = (y >> 16) & 4; // add 4 to n and shift x left 4.
n = n + m;
x = x << m;
y = x - 0x4000; // If positions 14-15 are 0,
m = (y >> 16) & 2; // add 2 to n and shift x left 2.
n = n + m;
x = x << m;
y = x >> 14; // Set y = 0, 1, 2, or 3.
m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp.
return n + 2 - m;
}
int nlz5(unsigned x) {
int pop(unsigned x);
x = x | (x >> 1);
x = x | (x >> 2);
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >>16);
return pop(~x);
}
/* The four programs below are not valid ANSI C programs. This is
because they refer to the same storage locations as two different types.
However, they work with xlc/AIX, gcc/AIX, and gcc/NT. If you try to
code them more compactly by declaring a variable xx to be "double," and
then using
n = 1054 - (*((unsigned *)&xx + LE) >> 20);
then you are violating not only the rule above, but also the ANSI C
rule that pointer arithmetic can be performed only on pointers to
array elements.
When coded with the above statement, the program fails with xlc,
gcc/AIX, and gcc/NT, at some optimization levels.
BTW, these programs use the "anonymous union" feature of C++, not
available in C. */
int nlz6(unsigned k)
{
union {
unsigned asInt[2];
double asDouble;
};
int n;
asDouble = static_cast<double>(k) + 0.5;
n = 1054 - (asInt[LE] >> 20);
return n;
}
int nlz7(unsigned k)
{
union {
unsigned asInt[2];
double asDouble;
};
int n;
asDouble = static_cast<double>(k);
n = 1054 - (asInt[LE] >> 20);
n = (n & 31) + (n >> 9);
return n;
}
/* In single qualifier, round-to-nearest mode, the basic method fails for:
k = 0, k = 01FFFFFF, 03FFFFFE <= k <= 03FFFFFF,
07FFFFFC <= k <= 07FFFFFF,
0FFFFFF8 <= k <= 0FFFFFFF,
...
7FFFFFC0 <= k <= 7FFFFFFF.
FFFFFF80 <= k <= FFFFFFFF.
For k = 0 it gives 158, and for the other values it is too low by 1. */
int nlz8(unsigned k)
{
union {
unsigned asInt;
float asFloat;
};
int n;
k = k & ~(k >> 1); /* Fix problem with rounding. */
asFloat = static_cast<float>(k) + 0.5f;
n = 158 - (asInt >> 23);
return n;
}
/* The example below shows how to make a macro for nlz. It uses an
extension to the C and C++ languages that is provided by the GNU C/C++
compiler, namely, that of allowing statements and declarations in
expressions (see "Using and Porting GNU CC", by Richard M. Stallman
(1998). The underscores are necessary to protect against the
possibility that the macro argument will conflict with one of its local
variables, e.g., NLZ(k). */
int nlz9(unsigned k)
{
union {
unsigned asInt;
float asFloat;
};
int n;
k = k & ~(k >> 1); /* Fix problem with rounding. */
asFloat = static_cast<float>(k);
n = 158 - (asInt >> 23);
n = (n & 31) + (n >> 6); /* Fix problem with k = 0. */
return n;
}
/* Below are three nearly equivalent programs for computing the number
of leading zeros in a word. This material is not in HD, but may be in a
future edition.
Immediately below is Robert Harley's algorithm, found at the
comp.arch newsgroup entry dated 7/12/96, pointed out to me by Norbert
Juffa.
Table entries marked "u" are unused. 14 ops including a multiply,
plus an indexed load.
The smallest multiplier that works is 0x045BCED1 = 17*65*129*513 (all
of form 2**k + 1). There are no multipliers of three terms of the form
2**k +- 1 that work, with a table size of 64 or 128. There are some,
with a table size of 64, if you precede the multiplication with x = x -
(x >> 1), but that seems less elegant. There are also some if you use a
table size of 256, the smallest is 0x01033CBF = 65*255*1025 (this would
save two instructions in the form of this algorithm with the
multiplication expanded into shifts and adds, but the table size is
getting a bit large). */
#define u 99
int nlz10(unsigned x)
{
static char table[64] =
{32,31, u,16, u,30, 3, u, 15, u, u, u,29,10, 2, u,
u, u,12,14,21, u,19, u, u,28, u,25, u, 9, 1, u,
17, u, 4, u, u, u,11, u, 13,22,20, u,26, u, u,18,
5, u, u,23, u,27, u, 6, u,24, 7, u, 8, u, 0, u};
x = x | (x >> 1); // Propagate leftmost
x = x | (x >> 2); // 1-bit to the right.
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >>16);
x = x*0x06EB14F9; // Multiplier is 7*255**3.
return table[x >> 26];
}
/* Harley's algorithm with multiply expanded.
19 elementary ops plus an indexed load. */
int nlz10a(unsigned x)
{
static char table[64] =
{32,31, u,16, u,30, 3, u, 15, u, u, u,29,10, 2, u,
u, u,12,14,21, u,19, u, u,28, u,25, u, 9, 1, u,
17, u, 4, u, u, u,11, u, 13,22,20, u,26, u, u,18,
5, u, u,23, u,27, u, 6, u,24, 7, u, 8, u, 0, u};
x = x | (x >> 1); // Propagate leftmost
x = x | (x >> 2); // 1-bit to the right.
x = x | (x >> 4);
x = x | (x >> 8);
x = x | (x >> 16);
x = (x << 3) - x; // Multiply by 7.
x = (x << 8) - x; // Multiply by 255.
x = (x << 8) - x; // Again.
x = (x << 8) - x; // Again.
return table[x >> 26];
}
/* Julius Goryavsky's version of Harley's algorithm.
17 elementary ops plus an indexed load, if the machine
has "and not." */
int nlz10b(unsigned x)
{
static char table[64] =
{32,20,19, u, u,18, u, 7, 10,17, u, u,14, u, 6, u,
u, 9, u,16, u, u, 1,26, u,13, u, u,24, 5, u, u,
u,21, u, 8,11, u,15, u, u, u, u, 2,27, 0,25, u,
22, u,12, u, u, 3,28, u, 23, u, 4,29, u, u,30,31};
x = x | (x >> 1); // Propagate leftmost
x = x | (x >> 2); // 1-bit to the right.
x = x | (x >> 4);
x = x | (x >> 8);
x = x & ~(x >> 16);
x = x*0xFD7049FF; // Activate this line or the following 3.
// x = (x << 9) - x; // Multiply by 511.
// x = (x << 11) - x; // Multiply by 2047.
// x = (x << 14) - x; // Multiply by 16383.
return table[x >> 26];
}
int errors;
void error(int x, int y)
{
errors = errors + 1;
std::printf("Error for x = %08x, got %d\n", x, y);
}
int main()
{
# ifdef NDEBUG
int i, n;
static unsigned test[] = {0,32, 1,31, 2,30, 3,30, 4,29, 5,29, 6,29,
7,29, 8,28, 9,28, 16,27, 32,26, 64,25, 128,24, 255,24, 256,23,
512,22, 1024,21, 2048,20, 4096,19, 8192,18, 16384,17, 32768,16,
65536,15, 0x20000,14, 0x40000,13, 0x80000,12, 0x100000,11,
0x200000,10, 0x400000,9, 0x800000,8, 0x1000000,7, 0x2000000,6,
0x4000000,5, 0x8000000,4, 0x0FFFFFFF,4, 0x10000000,3,
0x3000FFFF,2, 0x50003333,1, 0x7FFFFFFF,1, 0x80000000,0,
0xFFFFFFFF,0};
std::size_t const Count = 1000;
n = sizeof(test)/4;
std::clock_t TimestampBeg = 0;
std::clock_t TimestampEnd = 0;
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz1(test[i]) != test[i+1]) error(test[i], nlz1(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz1: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz1a(test[i]) != test[i+1]) error(test[i], nlz1a(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz1a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz2(test[i]) != test[i+1]) error(test[i], nlz2(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz2: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz2a(test[i]) != test[i+1]) error(test[i], nlz2a(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz2a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz3(test[i]) != test[i+1]) error(test[i], nlz3(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz3: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz4(test[i]) != test[i+1]) error(test[i], nlz4(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz4: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz5(test[i]) != test[i+1]) error(test[i], nlz5(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz5: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz6(test[i]) != test[i+1]) error(test[i], nlz6(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz6: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz7(test[i]) != test[i+1]) error(test[i], nlz7(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz7: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz8(test[i]) != test[i+1]) error(test[i], nlz8(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz8: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz9(test[i]) != test[i+1]) error(test[i], nlz9(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz9: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz10(test[i]) != test[i+1]) error(test[i], nlz10(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz10: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz10a(test[i]) != test[i+1]) error(test[i], nlz10a(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz10a: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
TimestampBeg = std::clock();
for (std::size_t k = 0; k < Count; ++k)
for (i = 0; i < n; i += 2) {
if (nlz10b(test[i]) != test[i+1]) error(test[i], nlz10b(test[i]));}
TimestampEnd = std::clock();
std::printf("nlz10b: %d clocks\n", static_cast<int>(TimestampEnd - TimestampBeg));
if (errors == 0)
std::printf("Passed all %d cases.\n", static_cast<int>(sizeof(test)/8));
# endif//NDEBUG
}

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#include <glm/matrix.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/ulp.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <vector>
#include <ctime>
#include <cstdio>
using namespace glm;
int test_matrixCompMult()
{
int Error(0);
{
mat2 m(0, 1, 2, 3);
mat2 n = matrixCompMult(m, m);
mat2 expected = mat2(0, 1, 4, 9);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat2x3 m(0, 1, 2, 3, 4, 5);
mat2x3 n = matrixCompMult(m, m);
mat2x3 expected = mat2x3(0, 1, 4, 9, 16, 25);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
mat2x4 n = matrixCompMult(m, m);
mat2x4 expected = mat2x4(0, 1, 4, 9, 16, 25, 36, 49);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
mat3 n = matrixCompMult(m, m);
mat3 expected = mat3(0, 1, 4, 9, 16, 25, 36, 49, 64);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat3x2 m(0, 1, 2, 3, 4, 5);
mat3x2 n = matrixCompMult(m, m);
mat3x2 expected = mat3x2(0, 1, 4, 9, 16, 25);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat3x4 n = matrixCompMult(m, m);
mat3x4 expected = mat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
mat4 n = matrixCompMult(m, m);
mat4 expected = mat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
mat4x2 n = matrixCompMult(m, m);
mat4x2 expected = mat4x2(0, 1, 4, 9, 16, 25, 36, 49);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat4x3 n = matrixCompMult(m, m);
mat4x3 expected = mat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121);
for (length_t l = 0; l < m.length(); ++l)
Error += all(epsilonEqual(n[l], expected[l], epsilon<float>())) ? 0 : 1;
}
return Error;
}
int test_outerProduct()
{
{ glm::mat2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec2(1.0f)); }
{ glm::mat3 m = glm::outerProduct(glm::vec3(1.0f), glm::vec3(1.0f)); }
{ glm::mat4 m = glm::outerProduct(glm::vec4(1.0f), glm::vec4(1.0f)); }
{ glm::mat2x3 m = glm::outerProduct(glm::vec3(1.0f), glm::vec2(1.0f)); }
{ glm::mat2x4 m = glm::outerProduct(glm::vec4(1.0f), glm::vec2(1.0f)); }
{ glm::mat3x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec3(1.0f)); }
{ glm::mat3x4 m = glm::outerProduct(glm::vec4(1.0f), glm::vec3(1.0f)); }
{ glm::mat4x2 m = glm::outerProduct(glm::vec2(1.0f), glm::vec4(1.0f)); }
{ glm::mat4x3 m = glm::outerProduct(glm::vec3(1.0f), glm::vec4(1.0f)); }
return 0;
}
int test_transpose()
{
int Error(0);
{
mat2 const m(0, 1, 2, 3);
mat2 const t = transpose(m);
mat2 const expected = mat2(0, 2, 1, 3);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat2x3 m(0, 1, 2, 3, 4, 5);
mat3x2 t = transpose(m);
mat3x2 const expected = mat3x2(0, 3, 1, 4, 2, 5);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7);
mat4x2 t = transpose(m);
mat4x2 const expected = mat4x2(0, 4, 1, 5, 2, 6, 3, 7);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8);
mat3 t = transpose(m);
mat3 const expected = mat3(0, 3, 6, 1, 4, 7, 2, 5, 8);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat3x2 m(0, 1, 2, 3, 4, 5);
mat2x3 t = transpose(m);
mat2x3 const expected = mat2x3(0, 2, 4, 1, 3, 5);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat4x3 t = transpose(m);
mat4x3 const expected = mat4x3(0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15);
mat4 t = transpose(m);
mat4 const expected = mat4(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7);
mat2x4 t = transpose(m);
mat2x4 const expected = mat2x4(0, 2, 4, 6, 1, 3, 5, 7);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
{
mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11);
mat3x4 t = transpose(m);
mat3x4 const expected = mat3x4(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11);
for (length_t l = 0; l < expected.length(); ++l)
Error += all(epsilonEqual(t[l], expected[l], epsilon<float>())) ? 0 : 1;
}
return Error;
}
int test_determinant()
{
return 0;
}
int test_inverse()
{
int Error = 0;
{
glm::mat4x4 A4x4(
glm::vec4(1, 0, 1, 0),
glm::vec4(0, 1, 0, 0),
glm::vec4(0, 0, 1, 0),
glm::vec4(0, 0, 0, 1));
glm::mat4x4 B4x4 = inverse(A4x4);
glm::mat4x4 I4x4 = A4x4 * B4x4;
glm::mat4x4 Identity(1);
for (length_t l = 0; l < Identity.length(); ++l)
Error += all(epsilonEqual(I4x4[l], Identity[l], epsilon<float>())) ? 0 : 1;
}
{
glm::mat3x3 A3x3(
glm::vec3(1, 0, 1),
glm::vec3(0, 1, 0),
glm::vec3(0, 0, 1));
glm::mat3x3 B3x3 = glm::inverse(A3x3);
glm::mat3x3 I3x3 = A3x3 * B3x3;
glm::mat3x3 Identity(1);
for (length_t l = 0; l < Identity.length(); ++l)
Error += all(epsilonEqual(I3x3[l], Identity[l], epsilon<float>())) ? 0 : 1;
}
{
glm::mat2x2 A2x2(
glm::vec2(1, 1),
glm::vec2(0, 1));
glm::mat2x2 B2x2 = glm::inverse(A2x2);
glm::mat2x2 I2x2 = A2x2 * B2x2;
glm::mat2x2 Identity(1);
for (length_t l = 0; l < Identity.length(); ++l)
Error += all(epsilonEqual(I2x2[l], Identity[l], epsilon<float>())) ? 0 : 1;
}
return Error;
}
int test_inverse_simd()
{
int Error = 0;
glm::mat4x4 const Identity(1);
glm::mat4x4 const A4x4(
glm::vec4(1, 0, 1, 0),
glm::vec4(0, 1, 0, 0),
glm::vec4(0, 0, 1, 0),
glm::vec4(0, 0, 0, 1));
glm::mat4x4 const B4x4 = glm::inverse(A4x4);
glm::mat4x4 const I4x4 = A4x4 * B4x4;
Error += glm::all(glm::epsilonEqual(I4x4[0], Identity[0], 0.001f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(I4x4[1], Identity[1], 0.001f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(I4x4[2], Identity[2], 0.001f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(I4x4[3], Identity[3], 0.001f)) ? 0 : 1;
return Error;
}
template<typename VEC3, typename MAT4>
int test_inverse_perf(std::size_t Count, std::size_t Instance, char const * Message)
{
std::vector<MAT4> TestInputs;
TestInputs.resize(Count);
std::vector<MAT4> TestOutputs;
TestOutputs.resize(TestInputs.size());
VEC3 Axis(glm::normalize(VEC3(1.0f, 2.0f, 3.0f)));
for(std::size_t i = 0; i < TestInputs.size(); ++i)
{
typename MAT4::value_type f = static_cast<typename MAT4::value_type>(i + Instance) * typename MAT4::value_type(0.1) + typename MAT4::value_type(0.1);
TestInputs[i] = glm::rotate(glm::translate(MAT4(1), Axis * f), f, Axis);
//TestInputs[i] = glm::translate(MAT4(1), Axis * f);
}
std::clock_t StartTime = std::clock();
for(std::size_t i = 0; i < TestInputs.size(); ++i)
TestOutputs[i] = glm::inverse(TestInputs[i]);
std::clock_t EndTime = std::clock();
for(std::size_t i = 0; i < TestInputs.size(); ++i)
TestOutputs[i] = TestOutputs[i] * TestInputs[i];
typename MAT4::value_type Diff(0);
for(std::size_t Entry = 0; Entry < TestOutputs.size(); ++Entry)
{
MAT4 i(1.0);
MAT4 m(TestOutputs[Entry]);
for(glm::length_t y = 0; y < m.length(); ++y)
for(glm::length_t x = 0; x < m[y].length(); ++x)
Diff = glm::max(m[y][x], i[y][x]);
}
//glm::uint Ulp = 0;
//Ulp = glm::max(glm::float_distance(*Dst, *Src), Ulp);
std::printf("inverse<%s>(%f): %lu\n", Message, static_cast<double>(Diff), EndTime - StartTime);
return 0;
}
int main()
{
int Error = 0;
Error += test_matrixCompMult();
Error += test_outerProduct();
Error += test_transpose();
Error += test_determinant();
Error += test_inverse();
Error += test_inverse_simd();
# ifdef NDEBUG
std::size_t const Samples = 1000;
# else
std::size_t const Samples = 1;
# endif//NDEBUG
for(std::size_t i = 0; i < 1; ++i)
{
Error += test_inverse_perf<glm::vec3, glm::mat4>(Samples, i, "mat4");
Error += test_inverse_perf<glm::dvec3, glm::dmat4>(Samples, i, "dmat4");
}
return Error;
}

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int main()
{
int Error = 0;
return Error;
}

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#include <glm/gtc/type_precision.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/vector_relational.hpp>
#include <glm/packing.hpp>
#include <vector>
int test_packUnorm2x16()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2(1.0f, 0.0f));
A.push_back(glm::vec2(0.5f, 0.7f));
A.push_back(glm::vec2(0.1f, 0.2f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint32 C = glm::packUnorm2x16(B);
glm::vec2 D = glm::unpackUnorm2x16(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 65535.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm2x16()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2( 1.0f, 0.0f));
A.push_back(glm::vec2(-0.5f,-0.7f));
A.push_back(glm::vec2(-0.1f, 0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint32 C = glm::packSnorm2x16(B);
glm::vec2 D = glm::unpackSnorm2x16(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm4x8()
{
int Error = 0;
glm::uint32 Packed = glm::packUnorm4x8(glm::vec4(1.0f, 0.5f, 0.0f, 1.0f));
glm::u8vec4 Vec(255, 128, 0, 255);
glm::uint32 & Ref = *reinterpret_cast<glm::uint32*>(&Vec[0]);
Error += Packed == Ref ? 0 : 1;
std::vector<glm::vec4> A;
A.push_back(glm::vec4(1.0f, 0.7f, 0.3f, 0.0f));
A.push_back(glm::vec4(0.5f, 0.1f, 0.2f, 0.3f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint32 C = glm::packUnorm4x8(B);
glm::vec4 D = glm::unpackUnorm4x8(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm4x8()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4( 1.0f, 0.0f,-0.5f,-1.0f));
A.push_back(glm::vec4(-0.7f,-0.1f, 0.1f, 0.7f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint32 C = glm::packSnorm4x8(B);
glm::vec4 D = glm::unpackSnorm4x8(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 127.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packHalf2x16()
{
int Error = 0;
/*
std::vector<glm::hvec2> A;
A.push_back(glm::hvec2(glm::half( 1.0f), glm::half( 2.0f)));
A.push_back(glm::hvec2(glm::half(-1.0f), glm::half(-2.0f)));
A.push_back(glm::hvec2(glm::half(-1.1f), glm::half( 1.1f)));
*/
std::vector<glm::vec2> A;
A.push_back(glm::vec2( 1.0f, 2.0f));
A.push_back(glm::vec2(-1.0f,-2.0f));
A.push_back(glm::vec2(-1.1f, 1.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint C = glm::packHalf2x16(B);
glm::vec2 D = glm::unpackHalf2x16(C);
//Error += B == D ? 0 : 1;
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 127.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packDouble2x32()
{
int Error = 0;
std::vector<glm::uvec2> A;
A.push_back(glm::uvec2( 1, 2));
A.push_back(glm::uvec2(-1,-2));
A.push_back(glm::uvec2(-1000, 1100));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::uvec2 B(A[i]);
double C = glm::packDouble2x32(B);
glm::uvec2 D = glm::unpackDouble2x32(C);
Error += B == D ? 0 : 1;
assert(!Error);
}
return Error;
}
int main()
{
int Error = 0;
Error += test_packSnorm4x8();
Error += test_packUnorm4x8();
Error += test_packSnorm2x16();
Error += test_packUnorm2x16();
Error += test_packHalf2x16();
Error += test_packDouble2x32();
return Error;
}

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#define GLM_FORCE_SWIZZLE
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/glm.hpp>
static int test_ivec2_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::ivec2 A(1, 2);
glm::ivec2 B = A.yx();
glm::ivec2 C = B.yx();
Error += A != B ? 0 : 1;
Error += A == C ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec2 A(1, 2);
glm::ivec2 B = A.yx;
glm::ivec2 C = A.yx;
Error += A != B ? 0 : 1;
Error += B == C ? 0 : 1;
B.xy = B.yx;
C.xy = C.yx;
Error += B == C ? 0 : 1;
glm::ivec2 D(0, 0);
D.yx = A.xy;
Error += A.yx() == D ? 0 : 1;
glm::ivec2 E = A.yx;
Error += E == D ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE
return Error;
}
int test_ivec3_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::ivec3 A(1, 2, 3);
glm::ivec3 B = A.zyx();
glm::ivec3 C = B.zyx();
Error += A != B ? 0 : 1;
Error += A == C ? 0 : 1;
}
# endif
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec3 const A(1, 2, 3);
glm::ivec2 B = A.yx;
glm::ivec2 C = A.yx;
Error += A.yx() == B ? 0 : 1;
Error += B == C ? 0 : 1;
B.xy = B.yx;
C.xy = C.yx;
Error += B == C ? 0 : 1;
glm::ivec2 D(0, 0);
D.yx = A.xy;
Error += A.yx() == D ? 0 : 1;
glm::ivec2 E(0, 0);
E.xy = A.xy();
Error += E == A.xy() ? 0 : 1;
Error += E.xy() == A.xy() ? 0 : 1;
glm::ivec3 const F = A.xxx + A.xxx;
Error += F == glm::ivec3(2) ? 0 : 1;
glm::ivec3 const G = A.xxx - A.xxx;
Error += G == glm::ivec3(0) ? 0 : 1;
glm::ivec3 const H = A.xxx * A.xxx;
Error += H == glm::ivec3(1) ? 0 : 1;
glm::ivec3 const I = A.xxx / A.xxx;
Error += I == glm::ivec3(1) ? 0 : 1;
glm::ivec3 J(1, 2, 3);
J.xyz += glm::ivec3(1);
Error += J == glm::ivec3(2, 3, 4) ? 0 : 1;
glm::ivec3 K(1, 2, 3);
K.xyz += A.xyz;
Error += K == glm::ivec3(2, 4, 6) ? 0 : 1;
}
# endif
return Error;
}
int test_ivec4_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::ivec4 A(1, 2, 3, 4);
glm::ivec4 B = A.wzyx();
glm::ivec4 C = B.wzyx();
Error += A != B ? 0 : 1;
Error += A == C ? 0 : 1;
}
# endif
return Error;
}
int test_vec4_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::vec4 A(1, 2, 3, 4);
glm::vec4 B = A.wzyx();
glm::vec4 C = B.wzyx();
Error += glm::any(glm::notEqual(A, B, 0.0001f)) ? 0 : 1;
Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
float D = glm::dot(C.wzyx(), C.xyzw());
Error += glm::equal(D, 20.f, 0.001f) ? 0 : 1;
}
# endif
return Error;
}
int main()
{
int Error = 0;
Error += test_ivec2_swizzle();
Error += test_ivec3_swizzle();
Error += test_ivec4_swizzle();
Error += test_vec4_swizzle();
return Error;
}

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#include <glm/trigonometric.hpp>
int main()
{
int Error = 0;
return Error;
}

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#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <glm/vector_relational.hpp>
#include <glm/gtc/vec1.hpp>
static int test_not()
{
int Error = 0;
{
glm::bvec1 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
{
glm::bvec2 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
{
glm::bvec3 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
{
glm::bvec4 v(false);
Error += glm::all(glm::not_(v)) ? 0 : 1;
}
return Error;
}
static int test_less()
{
int Error = 0;
{
glm::vec2 const A(1, 2);
glm::vec2 const B(2, 3);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
Error += glm::all(glm::lessThanEqual(A, B)) ? 0: 1;
}
{
glm::vec3 const A(1, 2, 3);
glm::vec3 const B(2, 3, 4);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
Error += glm::all(glm::lessThanEqual(A, B)) ? 0: 1;
}
{
glm::vec4 const A(1, 2, 3, 4);
glm::vec4 const B(2, 3, 4, 5);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
Error += glm::all(glm::lessThanEqual(A, B)) ? 0: 1;
}
{
glm::ivec2 const A(1, 2);
glm::ivec2 const B(2, 3);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
glm::ivec2 const C(1, 3);
Error += glm::all(glm::lessThanEqual(A, C)) ? 0: 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(2, 3, 4);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
glm::ivec3 const C(1, 3, 4);
Error += glm::all(glm::lessThanEqual(A, C)) ? 0: 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(2, 3, 4, 5);
Error += glm::all(glm::lessThan(A, B)) ? 0: 1;
glm::ivec4 const C(1, 3, 4, 5);
Error += glm::all(glm::lessThanEqual(A, C)) ? 0: 1;
}
return Error;
}
static int test_greater()
{
int Error = 0;
{
glm::vec2 const A(1, 2);
glm::vec2 const B(2, 3);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
Error += glm::all(glm::greaterThanEqual(B, A)) ? 0: 1;
}
{
glm::vec3 const A(1, 2, 3);
glm::vec3 const B(2, 3, 4);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
Error += glm::all(glm::greaterThanEqual(B, A)) ? 0: 1;
}
{
glm::vec4 const A(1, 2, 3, 4);
glm::vec4 const B(2, 3, 4, 5);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
Error += glm::all(glm::greaterThanEqual(B, A)) ? 0: 1;
}
{
glm::ivec2 const A(1, 2);
glm::ivec2 const B(2, 3);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
glm::ivec2 const C(1, 3);
Error += glm::all(glm::greaterThanEqual(C, A)) ? 0: 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(2, 3, 4);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
glm::ivec3 const C(1, 3, 4);
Error += glm::all(glm::greaterThanEqual(C, A)) ? 0: 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(2, 3, 4, 5);
Error += glm::all(glm::greaterThan(B, A)) ? 0: 1;
glm::ivec4 const C(1, 3, 4, 5);
Error += glm::all(glm::greaterThanEqual(C, A)) ? 0: 1;
}
return Error;
}
static int test_equal()
{
int Error = 0;
{
glm::ivec2 const A(1, 2);
glm::ivec2 const B(1, 2);
Error += glm::all(glm::equal(B, A)) ? 0: 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(1, 2, 3);
Error += glm::all(glm::equal(B, A)) ? 0: 1;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(1, 2, 3, 4);
Error += glm::all(glm::equal(B, A)) ? 0: 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_not();
Error += test_less();
Error += test_greater();
Error += test_equal();
return Error;
}

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#ifndef GLM_FORCE_CXX98
# define GLM_FORCE_CXX98
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#define GLM_FORCE_SIZE_T_LENGTH
#include <glm/glm.hpp>
#include <glm/ext.hpp>
template <typename genType>
genType add(genType const& a, genType const& b)
{
genType result(0);
for(glm::length_t i = 0; i < a.length(); ++i)
result[i] = a[i] + b[i];
return result;
}
int main()
{
int Error = 0;
glm::ivec4 v(1);
Error += add(v, v) == glm::ivec4(2) ? 0 : 1;
return Error;
}

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#define GLM_FORCE_MESSAGES
#include <glm/vec3.hpp>
#include <cstdio>
int test_compiler()
{
int Error(0);
if(GLM_COMPILER & GLM_COMPILER_VC)
{
switch(GLM_COMPILER)
{
case GLM_COMPILER_VC12:
std::printf("Visual C++ 12 - 2013\n");
break;
case GLM_COMPILER_VC14:
std::printf("Visual C++ 14 - 2015\n");
break;
case GLM_COMPILER_VC15:
std::printf("Visual C++ 15 - 2017\n");
break;
case GLM_COMPILER_VC15_3:
std::printf("Visual C++ 15.3 - 2017\n");
break;
case GLM_COMPILER_VC15_5:
std::printf("Visual C++ 15.5 - 2017\n");
break;
case GLM_COMPILER_VC15_6:
std::printf("Visual C++ 15.6 - 2017\n");
break;
case GLM_COMPILER_VC15_7:
std::printf("Visual C++ 15.7 - 2017\n");
break;
case GLM_COMPILER_VC15_8:
std::printf("Visual C++ 15.8 - 2017\n");
break;
case GLM_COMPILER_VC15_9:
std::printf("Visual C++ 15.9 - 2017\n");
break;
case GLM_COMPILER_VC16:
std::printf("Visual C++ 16 - 2019\n");
break;
default:
std::printf("Visual C++ version not detected\n");
Error += 1;
break;
}
}
else if(GLM_COMPILER & GLM_COMPILER_GCC)
{
switch(GLM_COMPILER)
{
case GLM_COMPILER_GCC46:
std::printf("GCC 4.6\n");
break;
case GLM_COMPILER_GCC47:
std::printf("GCC 4.7\n");
break;
case GLM_COMPILER_GCC48:
std::printf("GCC 4.8\n");
break;
case GLM_COMPILER_GCC49:
std::printf("GCC 4.9\n");
break;
case GLM_COMPILER_GCC5:
std::printf("GCC 5\n");
break;
case GLM_COMPILER_GCC6:
std::printf("GCC 6\n");
break;
case GLM_COMPILER_GCC7:
std::printf("GCC 7\n");
break;
case GLM_COMPILER_GCC8:
std::printf("GCC 8\n");
break;
default:
std::printf("GCC version not detected\n");
Error += 1;
break;
}
}
else if(GLM_COMPILER & GLM_COMPILER_CUDA)
{
std::printf("CUDA\n");
}
else if(GLM_COMPILER & GLM_COMPILER_CLANG)
{
switch(GLM_COMPILER)
{
case GLM_COMPILER_CLANG34:
std::printf("Clang 3.4\n");
break;
case GLM_COMPILER_CLANG35:
std::printf("Clang 3.5\n");
break;
case GLM_COMPILER_CLANG36:
std::printf("Clang 3.6\n");
break;
case GLM_COMPILER_CLANG37:
std::printf("Clang 3.7\n");
break;
case GLM_COMPILER_CLANG38:
std::printf("Clang 3.8\n");
break;
case GLM_COMPILER_CLANG39:
std::printf("Clang 3.9\n");
break;
case GLM_COMPILER_CLANG40:
std::printf("Clang 4.0\n");
break;
case GLM_COMPILER_CLANG41:
std::printf("Clang 4.1\n");
break;
case GLM_COMPILER_CLANG42:
std::printf("Clang 4.2\n");
break;
default:
std::printf("LLVM version not detected\n");
break;
}
}
else if(GLM_COMPILER & GLM_COMPILER_INTEL)
{
switch(GLM_COMPILER)
{
case GLM_COMPILER_INTEL14:
std::printf("ICC 14 - 2013 SP1\n");
break;
case GLM_COMPILER_INTEL15:
std::printf("ICC 15 - 2015\n");
break;
case GLM_COMPILER_INTEL16:
std::printf("ICC 16 - 2017\n");
break;
case GLM_COMPILER_INTEL17:
std::printf("ICC 17 - 20XX\n");
break;
default:
std::printf("Intel compiler version not detected\n");
Error += 1;
break;
}
}
else
{
std::printf("Undetected compiler\n");
Error += 1;
}
return Error;
}
int test_model()
{
int Error = 0;
Error += ((sizeof(void*) == 4) && (GLM_MODEL == GLM_MODEL_32)) || ((sizeof(void*) == 8) && (GLM_MODEL == GLM_MODEL_64)) ? 0 : 1;
if(GLM_MODEL == GLM_MODEL_32)
std::printf("GLM_MODEL_32\n");
else if(GLM_MODEL == GLM_MODEL_64)
std::printf("GLM_MODEL_64\n");
return Error;
}
int test_instruction_set()
{
int Error = 0;
std::printf("GLM_ARCH: ");
if(GLM_ARCH & GLM_ARCH_ARM_BIT)
std::printf("ARM ");
if(GLM_ARCH & GLM_ARCH_NEON_BIT)
std::printf("NEON ");
if(GLM_ARCH & GLM_ARCH_AVX2)
std::printf("AVX2 ");
if(GLM_ARCH & GLM_ARCH_AVX)
std::printf("AVX ");
if(GLM_ARCH & GLM_ARCH_SSE42_BIT)
std::printf("SSE4.2 ");
if(GLM_ARCH & GLM_ARCH_SSE41_BIT)
std::printf("SSE4.1 ");
if(GLM_ARCH & GLM_ARCH_SSSE3_BIT)
std::printf("SSSE3 ");
if(GLM_ARCH & GLM_ARCH_SSE3_BIT)
std::printf("SSE3 ");
if(GLM_ARCH & GLM_ARCH_SSE2_BIT)
std::printf("SSE2 ");
std::printf("\n");
return Error;
}
int test_cpp_version()
{
std::printf("__cplusplus: %d\n", static_cast<int>(__cplusplus));
return 0;
}
int test_operators()
{
glm::ivec3 A(1);
glm::ivec3 B(1);
bool R = A != B;
bool S = A == B;
return (S && !R) ? 0 : 1;
}
int main()
{
int Error = 0;
# if !defined(GLM_FORCE_PLATFORM_UNKNOWN) && !defined(GLM_FORCE_COMPILER_UNKNOWN) && !defined(GLM_FORCE_ARCH_UNKNOWN) && !defined(GLM_FORCE_CXX_UNKNOWN)
Error += test_cpp_version();
Error += test_compiler();
Error += test_model();
Error += test_instruction_set();
Error += test_operators();
# endif
return Error;
}

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#ifndef GLM_FORCE_PLATFORM_UNKNOWN
# define GLM_FORCE_PLATFORM_UNKNOWN
#endif
#ifndef GLM_FORCE_COMPILER_UNKNOWN
# define GLM_FORCE_COMPILER_UNKNOWN
#endif
#ifndef GLM_FORCE_ARCH_UNKNOWN
# define GLM_FORCE_ARCH_UNKNOWN
#endif
#ifndef GLM_FORCE_CXX_UNKNOWN
# define GLM_FORCE_CXX_UNKNOWN
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
int main()
{
int Error = 0;
return Error;
}

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#define GLM_FORCE_INLINE
#define GLM_PRECISION_HIGHP_FLOAT
#include <glm/glm.hpp>
#include <glm/ext.hpp>
static int test_mat()
{
int Error = 0;
Error += sizeof(glm::mat2) == sizeof(glm::highp_mat2) ? 0 : 1;
Error += sizeof(glm::mat3) == sizeof(glm::highp_mat3) ? 0 : 1;
Error += sizeof(glm::mat4) == sizeof(glm::highp_mat4) ? 0 : 1;
Error += sizeof(glm::mat2x2) == sizeof(glm::highp_mat2x2) ? 0 : 1;
Error += sizeof(glm::mat2x3) == sizeof(glm::highp_mat2x3) ? 0 : 1;
Error += sizeof(glm::mat2x4) == sizeof(glm::highp_mat2x4) ? 0 : 1;
Error += sizeof(glm::mat3x2) == sizeof(glm::highp_mat3x2) ? 0 : 1;
Error += sizeof(glm::mat3x3) == sizeof(glm::highp_mat3x3) ? 0 : 1;
Error += sizeof(glm::mat3x4) == sizeof(glm::highp_mat3x4) ? 0 : 1;
Error += sizeof(glm::mat4x2) == sizeof(glm::highp_mat4x2) ? 0 : 1;
Error += sizeof(glm::mat4x3) == sizeof(glm::highp_mat4x3) ? 0 : 1;
Error += sizeof(glm::mat4x4) == sizeof(glm::highp_mat4x4) ? 0 : 1;
return Error;
}
static int test_vec()
{
int Error = 0;
Error += sizeof(glm::vec2) == sizeof(glm::highp_vec2) ? 0 : 1;
Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1;
Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
return Error;
}
static int test_dvec()
{
int Error = 0;
Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1;
Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_mat();
Error += test_vec();
Error += test_dvec();
return Error;
}

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#define GLM_FORCE_DEFAULT_ALIGNED_GENTYPES
#include <glm/glm.hpp>
#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
#include <type_traits>
static_assert(sizeof(glm::bvec4) > sizeof(glm::bvec2), "Invalid sizeof");
static_assert(sizeof(glm::ivec4) > sizeof(glm::uvec2), "Invalid sizeof");
static_assert(sizeof(glm::dvec4) > sizeof(glm::dvec2), "Invalid sizeof");
static_assert(sizeof(glm::bvec4) == sizeof(glm::bvec3), "Invalid sizeof");
static_assert(sizeof(glm::uvec4) == sizeof(glm::uvec3), "Invalid sizeof");
static_assert(sizeof(glm::dvec4) == sizeof(glm::dvec3), "Invalid sizeof");
static int test_storage_aligned()
{
int Error = 0;
size_t size1_aligned = sizeof(glm::detail::storage<1, int, true>::type);
Error += size1_aligned == sizeof(int) * 1 ? 0 : 1;
size_t size2_aligned = sizeof(glm::detail::storage<2, int, true>::type);
Error += size2_aligned == sizeof(int) * 2 ? 0 : 1;
size_t size4_aligned = sizeof(glm::detail::storage<4, int, true>::type);
Error += size4_aligned == sizeof(int) * 4 ? 0 : 1;
size_t align1_aligned = alignof(glm::detail::storage<1, int, true>::type);
Error += align1_aligned == 4 ? 0 : 1;
size_t align2_aligned = alignof(glm::detail::storage<2, int, true>::type);
Error += align2_aligned == 8 ? 0 : 1;
size_t align4_aligned = alignof(glm::detail::storage<4, int, true>::type);
Error += align4_aligned == 16 ? 0 : 1;
return Error;
}
static int test_storage_unaligned()
{
int Error = 0;
size_t align1_unaligned = alignof(glm::detail::storage<1, int, false>::type);
Error += align1_unaligned == sizeof(int) ? 0 : 1;
size_t align2_unaligned = alignof(glm::detail::storage<2, int, false>::type);
Error += align2_unaligned == sizeof(int) ? 0 : 1;
size_t align3_unaligned = alignof(glm::detail::storage<3, int, false>::type);
Error += align3_unaligned == sizeof(int) ? 0 : 1;
size_t align4_unaligned = alignof(glm::detail::storage<4, int, false>::type);
Error += align4_unaligned == sizeof(int) ? 0 : 1;
return Error;
}
static int test_vec3_aligned()
{
int Error = 0;
struct Struct1
{
glm::vec4 A;
float B;
glm::vec3 C;
};
std::size_t const Size1 = sizeof(Struct1);
Error += Size1 == 48 ? 0 : 1;
struct Struct2
{
glm::vec4 A;
glm::vec3 B;
float C;
};
std::size_t const Size2 = sizeof(Struct2);
Error += Size2 == 48 ? 0 : 1;
return Error;
}
#endif
int main()
{
int Error = 0;
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
Error += test_storage_aligned();
Error += test_storage_unaligned();
Error += test_vec3_aligned();
# endif
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/glm.hpp>
#include <algorithm>
#include <vector>
#include <iterator>
struct my_vec2
{
operator glm::vec2() { return glm::vec2(x, y); }
float x, y;
};
int test_vec2_cast()
{
glm::vec2 A(1.0f, 2.0f);
glm::lowp_vec2 B(A);
glm::mediump_vec2 C(A);
glm::highp_vec2 D(A);
glm::vec2 E = static_cast<glm::vec2>(A);
glm::lowp_vec2 F = static_cast<glm::lowp_vec2>(A);
glm::mediump_vec2 G = static_cast<glm::mediump_vec2>(A);
glm::highp_vec2 H = static_cast<glm::highp_vec2>(A);
my_vec2 I;
glm::vec2 J = static_cast<glm::vec2>(I);
glm::vec2 K(7.8f);
int Error(0);
Error += glm::all(glm::equal(A, E, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(B, F, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(C, G, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(D, H, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_vec3_cast()
{
glm::vec3 A(1.0f, 2.0f, 3.0f);
glm::lowp_vec3 B(A);
glm::mediump_vec3 C(A);
glm::highp_vec3 D(A);
glm::vec3 E = static_cast<glm::vec3>(A);
glm::lowp_vec3 F = static_cast<glm::lowp_vec3>(A);
glm::mediump_vec3 G = static_cast<glm::mediump_vec3>(A);
glm::highp_vec3 H = static_cast<glm::highp_vec3>(A);
int Error(0);
Error += glm::all(glm::equal(A, E, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(B, F, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(C, G, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(D, H, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_vec4_cast()
{
glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::lowp_vec4 B(A);
glm::mediump_vec4 C(A);
glm::highp_vec4 D(A);
glm::vec4 E = static_cast<glm::vec4>(A);
glm::lowp_vec4 F = static_cast<glm::lowp_vec4>(A);
glm::mediump_vec4 G = static_cast<glm::mediump_vec4>(A);
glm::highp_vec4 H = static_cast<glm::highp_vec4>(A);
int Error(0);
Error += glm::all(glm::equal(A, E, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(B, F, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(C, G, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(D, H, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_std_copy()
{
int Error = 0;
{
std::vector<int> High;
High.resize(64);
std::vector<int> Medium(High.size());
std::copy(High.begin(), High.end(), Medium.begin());
*Medium.begin() = *High.begin();
}
{
std::vector<glm::dvec4> High4;
High4.resize(64);
std::vector<glm::vec4> Medium4(High4.size());
std::copy(High4.begin(), High4.end(), Medium4.begin());
*Medium4.begin() = *High4.begin();
}
{
std::vector<glm::dvec3> High3;
High3.resize(64);
std::vector<glm::vec3> Medium3(High3.size());
std::copy(High3.begin(), High3.end(), Medium3.begin());
*Medium3.begin() = *High3.begin();
}
{
std::vector<glm::dvec2> High2;
High2.resize(64);
std::vector<glm::vec2> Medium2(High2.size());
std::copy(High2.begin(), High2.end(), Medium2.begin());
*Medium2.begin() = *High2.begin();
}
glm::dvec4 v1;
glm::vec4 v2;
v2 = v1;
return Error;
}
int main()
{
int Error = 0;
Error += test_std_copy();
Error += test_vec2_cast();
Error += test_vec3_cast();
Error += test_vec4_cast();
return Error;
}

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#include <glm/gtc/vec1.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/glm.hpp>
static int test_vec1_ctor()
{
int Error = 0;
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
{
union pack
{
glm::vec1 f;
glm::ivec1 i;
} A, B;
A.f = glm::vec1(0);
Error += glm::all(glm::equal(A.i, glm::ivec1(0))) ? 0 : 1;
B.f = glm::vec1(1);
Error += glm::all(glm::equal(B.i, glm::ivec1(1065353216))) ? 0 : 1;
}
# endif//GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
return Error;
}
static int test_vec2_ctor()
{
int Error = 0;
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
{
union pack
{
glm::vec2 f;
glm::ivec2 i;
} A, B;
A.f = glm::vec2(0);
Error += glm::all(glm::equal(A.i, glm::ivec2(0))) ? 0 : 1;
B.f = glm::vec2(1);
Error += glm::all(glm::equal(B.i, glm::ivec2(1065353216))) ? 0 : 1;
}
# endif
return Error;
}
static int test_vec3_ctor()
{
int Error = 0;
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
{
union pack
{
glm::vec3 f;
glm::ivec3 i;
} A, B;
A.f = glm::vec3(0);
Error += glm::all(glm::equal(A.i, glm::ivec3(0))) ? 0 : 1;
B.f = glm::vec3(1);
Error += glm::all(glm::equal(B.i, glm::ivec3(1065353216))) ? 0 : 1;
}
# endif
return Error;
}
static int test_vec4_ctor()
{
int Error = 0;
# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_ENABLE
{
union pack
{
glm::vec4 f;
glm::ivec4 i;
} A, B;
A.f = glm::vec4(0);
Error += glm::all(glm::equal(A.i, glm::ivec4(0))) ? 0 : 1;
B.f = glm::vec4(1);
Error += glm::all(glm::equal(B.i, glm::ivec4(1065353216))) ? 0 : 1;
}
# endif
return Error;
}
static int test_mat2x2_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat2x2 f;
glm::mat2x2 i;
} A, B;
A.f = glm::mat2x2(0);
Error += glm::all(glm::equal(A.i[0], glm::vec2(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat2x2(1);
Error += glm::all(glm::equal(B.i[0], glm::vec2(1, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat2x3_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat2x3 f;
glm::mat2x3 i;
} A, B;
A.f = glm::mat2x3(0);
Error += glm::all(glm::equal(A.i[0], glm::vec3(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat2x3(1);
Error += glm::all(glm::equal(B.i[0], glm::vec3(1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat2x4_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat2x4 f;
glm::mat2x4 i;
} A, B;
A.f = glm::mat2x4(0);
glm::vec4 const C(0, 0, 0, 0);
Error += glm::all(glm::equal(A.i[0], C, glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat2x4(1);
glm::vec4 const D(1, 0, 0, 0);
Error += glm::all(glm::equal(B.i[0], D, glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat3x2_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat3x2 f;
glm::mat3x2 i;
} A, B;
A.f = glm::mat3x2(0);
Error += glm::all(glm::equal(A.i[0], glm::vec2(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat3x2(1);
Error += glm::all(glm::equal(B.i[0], glm::vec2(1, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat3x3_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat3x3 f;
glm::mat3x3 i;
} A, B;
A.f = glm::mat3x3(0);
Error += glm::all(glm::equal(A.i[0], glm::vec3(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat3x3(1);
Error += glm::all(glm::equal(B.i[0], glm::vec3(1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat3x4_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat3x4 f;
glm::mat3x4 i;
} A, B;
A.f = glm::mat3x4(0);
Error += glm::all(glm::equal(A.i[0], glm::vec4(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat3x4(1);
Error += glm::all(glm::equal(B.i[0], glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat4x2_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat4x2 f;
glm::mat4x2 i;
} A, B;
A.f = glm::mat4x2(0);
Error += glm::all(glm::equal(A.i[0], glm::vec2(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat4x2(1);
Error += glm::all(glm::equal(B.i[0], glm::vec2(1, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat4x3_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat4x3 f;
glm::mat4x3 i;
} A, B;
A.f = glm::mat4x3(0);
Error += glm::all(glm::equal(A.i[0], glm::vec3(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat4x3(1);
Error += glm::all(glm::equal(B.i[0], glm::vec3(1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_mat4x4_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::mat4 f;
glm::mat4 i;
} A, B;
A.f = glm::mat4(0);
Error += glm::all(glm::equal(A.i[0], glm::vec4(0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::mat4(1);
Error += glm::all(glm::equal(B.i[0], glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
static int test_quat_ctor()
{
int Error = 0;
# if GLM_LANG & GLM_LANG_CXX11_FLAG
{
union pack
{
glm::quat f;
glm::quat i;
} A, B;
A.f = glm::quat(0, 0, 0, 0);
Error += glm::all(glm::equal(A.i, glm::quat(0, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
B.f = glm::quat(1, 1, 1, 1);
Error += glm::all(glm::equal(B.i, glm::quat(1, 1, 1, 1), glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_LANG & GLM_LANG_CXX11_FLAG
return Error;
}
int main()
{
int Error = 0;
Error += test_vec1_ctor();
Error += test_vec2_ctor();
Error += test_vec3_ctor();
Error += test_vec4_ctor();
Error += test_mat2x2_ctor();
Error += test_mat2x3_ctor();
Error += test_mat2x4_ctor();
Error += test_mat3x2_ctor();
Error += test_mat3x3_ctor();
Error += test_mat3x4_ctor();
Error += test_mat4x2_ctor();
Error += test_mat4x3_ctor();
Error += test_mat4x4_ctor();
Error += test_quat_ctor();
return Error;
}

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#include <glm/glm.hpp>
#include <glm/ext/scalar_int_sized.hpp>
static int test_bit_operator()
{
int Error = 0;
glm::ivec4 const a(1);
glm::ivec4 const b = ~a;
Error += glm::all(glm::equal(b, glm::ivec4(-2))) ? 0 : 1;
glm::int32 const c(1);
glm::int32 const d = ~c;
Error += d == -2 ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_bit_operator();
return Error;
}

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#include <glm/glm.hpp>
static int test_length_mat_non_squared()
{
int Error = 0;
Error += glm::mat2x3().length() == 2 ? 0 : 1;
Error += glm::mat2x4().length() == 2 ? 0 : 1;
Error += glm::mat3x2().length() == 3 ? 0 : 1;
Error += glm::mat3x4().length() == 3 ? 0 : 1;
Error += glm::mat4x2().length() == 4 ? 0 : 1;
Error += glm::mat4x3().length() == 4 ? 0 : 1;
Error += glm::dmat2x3().length() == 2 ? 0 : 1;
Error += glm::dmat2x4().length() == 2 ? 0 : 1;
Error += glm::dmat3x2().length() == 3 ? 0 : 1;
Error += glm::dmat3x4().length() == 3 ? 0 : 1;
Error += glm::dmat4x2().length() == 4 ? 0 : 1;
Error += glm::dmat4x3().length() == 4 ? 0 : 1;
return Error;
}
static int test_length_mat()
{
int Error = 0;
Error += glm::mat2().length() == 2 ? 0 : 1;
Error += glm::mat3().length() == 3 ? 0 : 1;
Error += glm::mat4().length() == 4 ? 0 : 1;
Error += glm::mat2x2().length() == 2 ? 0 : 1;
Error += glm::mat3x3().length() == 3 ? 0 : 1;
Error += glm::mat4x4().length() == 4 ? 0 : 1;
Error += glm::dmat2().length() == 2 ? 0 : 1;
Error += glm::dmat3().length() == 3 ? 0 : 1;
Error += glm::dmat4().length() == 4 ? 0 : 1;
Error += glm::dmat2x2().length() == 2 ? 0 : 1;
Error += glm::dmat3x3().length() == 3 ? 0 : 1;
Error += glm::dmat4x4().length() == 4 ? 0 : 1;
return Error;
}
static int test_length_vec()
{
int Error = 0;
Error += glm::vec2().length() == 2 ? 0 : 1;
Error += glm::vec3().length() == 3 ? 0 : 1;
Error += glm::vec4().length() == 4 ? 0 : 1;
Error += glm::ivec2().length() == 2 ? 0 : 1;
Error += glm::ivec3().length() == 3 ? 0 : 1;
Error += glm::ivec4().length() == 4 ? 0 : 1;
Error += glm::uvec2().length() == 2 ? 0 : 1;
Error += glm::uvec3().length() == 3 ? 0 : 1;
Error += glm::uvec4().length() == 4 ? 0 : 1;
Error += glm::dvec2().length() == 2 ? 0 : 1;
Error += glm::dvec3().length() == 3 ? 0 : 1;
Error += glm::dvec4().length() == 4 ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_length_vec();
Error += test_length_mat();
Error += test_length_mat_non_squared();
return Error;
}

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#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/matrix.hpp>
#include <glm/vector_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
int test_operators()
{
glm::mat2x2 l(1.0f);
glm::mat2x2 m(1.0f);
glm::vec2 u(1.0f);
glm::vec2 v(1.0f);
float x = 1.0f;
glm::vec2 a = m * u;
glm::vec2 b = v * m;
glm::mat2x2 n = x / m;
glm::mat2x2 o = m / x;
glm::mat2x2 p = x * m;
glm::mat2x2 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_inverse()
{
int Error(0);
{
glm::mat2 const Matrix(1, 2, 3, 4);
glm::mat2 const Inverse = glm::inverse(Matrix);
glm::mat2 const Identity = Matrix * Inverse;
Error += glm::all(glm::equal(Identity[0], glm::vec2(1.0f, 0.0f), glm::vec2(0.01f))) ? 0 : 1;
Error += glm::all(glm::equal(Identity[1], glm::vec2(0.0f, 1.0f), glm::vec2(0.01f))) ? 0 : 1;
}
{
glm::mat2 const Matrix(1, 2, 3, 4);
glm::mat2 const Identity = Matrix / Matrix;
Error += glm::all(glm::equal(Identity[0], glm::vec2(1.0f, 0.0f), glm::vec2(0.01f))) ? 0 : 1;
Error += glm::all(glm::equal(Identity[1], glm::vec2(0.0f, 1.0f), glm::vec2(0.01f))) ? 0 : 1;
}
return Error;
}
int test_ctr()
{
int Error = 0;
{
glm::mediump_mat2x2 const A(1.0f);
glm::highp_mat2x2 const B(A);
glm::mediump_mat2x2 const C(B);
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
#if GLM_HAS_INITIALIZER_LISTS
glm::mat2x2 m0(
glm::vec2(0, 1),
glm::vec2(2, 3));
glm::mat2x2 m1{0, 1, 2, 3};
glm::mat2x2 m2{
{0, 1},
{2, 3}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat2x2> v1{
{0, 1, 2, 3},
{0, 1, 2, 3}
};
std::vector<glm::mat2x2> v2{
{
{ 0, 1},
{ 4, 5}
},
{
{ 0, 1},
{ 4, 5}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat2 B(A);
glm::mat2 Identity(1.0f);
Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
int test_size()
{
int Error = 0;
Error += 16 == sizeof(glm::mat2x2) ? 0 : 1;
Error += 32 == sizeof(glm::dmat2x2) ? 0 : 1;
Error += glm::mat2x2().length() == 2 ? 0 : 1;
Error += glm::dmat2x2().length() == 2 ? 0 : 1;
Error += glm::mat2x2::length() == 2 ? 0 : 1;
Error += glm::dmat2x2::length() == 2 ? 0 : 1;
return Error;
}
int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat2x2::length() == 2, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_inverse();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static int test_operators()
{
glm::mat2x3 l(1.0f);
glm::mat2x3 m(1.0f);
glm::vec2 u(1.0f);
glm::vec3 v(1.0f);
float x = 1.0f;
glm::vec3 a = m * u;
glm::vec2 b = v * m;
glm::mat2x3 n = x / m;
glm::mat2x3 o = m / x;
glm::mat2x3 p = x * m;
glm::mat2x3 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_ctr()
{
int Error(0);
#if GLM_HAS_INITIALIZER_LISTS
glm::mat2x3 m0(
glm::vec3(0, 1, 2),
glm::vec3(3, 4, 5));
glm::mat2x3 m1{0, 1, 2, 3, 4, 5};
glm::mat2x3 m2{
{0, 1, 2},
{3, 4, 5}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat2x3> v1{
{0, 1, 2, 3, 4, 5},
{0, 1, 2, 3, 4, 5}
};
std::vector<glm::mat2x3> v2{
{
{ 0, 1, 2},
{ 4, 5, 6}
},
{
{ 0, 1, 2},
{ 4, 5, 6}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat2x3 B(A);
glm::mat2x3 Identity(1.0f);
Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
int test_size()
{
int Error = 0;
Error += 24 == sizeof(glm::mat2x3) ? 0 : 1;
Error += 48 == sizeof(glm::dmat2x3) ? 0 : 1;
Error += glm::mat2x3().length() == 2 ? 0 : 1;
Error += glm::dmat2x3().length() == 2 ? 0 : 1;
Error += glm::mat2x3::length() == 2 ? 0 : 1;
Error += glm::dmat2x3::length() == 2 ? 0 : 1;
return Error;
}
int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat2x3::length() == 2, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static int test_operators()
{
glm::mat2x4 l(1.0f);
glm::mat2x4 m(1.0f);
glm::vec2 u(1.0f);
glm::vec4 v(1.0f);
float x = 1.0f;
glm::vec4 a = m * u;
glm::vec2 b = v * m;
glm::mat2x4 n = x / m;
glm::mat2x4 o = m / x;
glm::mat2x4 p = x * m;
glm::mat2x4 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_ctr()
{
int Error(0);
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat2x4 m0(
glm::vec4(0, 1, 2, 3),
glm::vec4(4, 5, 6, 7));
glm::mat2x4 m1{0, 1, 2, 3, 4, 5, 6, 7};
glm::mat2x4 m2{
{0, 1, 2, 3},
{4, 5, 6, 7}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat2x4> v1{
{0, 1, 2, 3, 4, 5, 6, 7},
{0, 1, 2, 3, 4, 5, 6, 7}
};
std::vector<glm::mat2x4> v2{
{
{ 0, 1, 2, 3},
{ 4, 5, 6, 7}
},
{
{ 0, 1, 2, 3},
{ 4, 5, 6, 7}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat2x4 B(A);
glm::mat2x4 Identity(1.0f);
for(glm::length_t i = 0, length = B.length(); i < length; ++i)
Error += glm::all(glm::epsilonEqual(B[i], Identity[i], glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
static int test_size()
{
int Error = 0;
Error += 32 == sizeof(glm::mat2x4) ? 0 : 1;
Error += 64 == sizeof(glm::dmat2x4) ? 0 : 1;
Error += glm::mat2x4().length() == 2 ? 0 : 1;
Error += glm::dmat2x4().length() == 2 ? 0 : 1;
Error += glm::mat2x4::length() == 2 ? 0 : 1;
Error += glm::dmat2x4::length() == 2 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat2x4::length() == 2, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static bool test_operators()
{
glm::mat3x2 l(1.0f);
glm::mat3x2 m(1.0f);
glm::vec3 u(1.0f);
glm::vec2 v(1.0f);
float x = 1.0f;
glm::vec2 a = m * u;
glm::vec3 b = v * m;
glm::mat3x2 n = x / m;
glm::mat3x2 o = m / x;
glm::mat3x2 p = x * m;
glm::mat3x2 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_ctr()
{
int Error(0);
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat3x2 m0(
glm::vec2(0, 1),
glm::vec2(2, 3),
glm::vec2(4, 5));
glm::mat3x2 m1{0, 1, 2, 3, 4, 5};
glm::mat3x2 m2{
{0, 1},
{2, 3},
{4, 5}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat3x2> v1{
{0, 1, 2, 3, 4, 5},
{0, 1, 2, 3, 4, 5}
};
std::vector<glm::mat3x2> v2{
{
{ 0, 1},
{ 2, 3},
{ 4, 5}
},
{
{ 0, 1},
{ 2, 3},
{ 4, 5}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat3x2 B(A);
glm::mat3x2 Identity(1.0f);
Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
static int test_size()
{
int Error = 0;
Error += 24 == sizeof(glm::mat3x2) ? 0 : 1;
Error += 48 == sizeof(glm::dmat3x2) ? 0 : 1;
Error += glm::mat3x2().length() == 3 ? 0 : 1;
Error += glm::dmat3x2().length() == 3 ? 0 : 1;
Error += glm::mat3x2::length() == 3 ? 0 : 1;
Error += glm::dmat3x2::length() == 3 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat3x2::length() == 3, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/matrix.hpp>
#include <glm/vector_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static int test_mat3x3()
{
glm::dmat3 Mat0(
glm::dvec3(0.6f, 0.2f, 0.3f),
glm::dvec3(0.2f, 0.7f, 0.5f),
glm::dvec3(0.3f, 0.5f, 0.7f));
glm::dmat3 Inv0 = glm::inverse(Mat0);
glm::dmat3 Res0 = Mat0 * Inv0;
return glm::all(glm::equal(Res0, glm::dmat3(1.0), 0.01)) ? 0 : 1;
}
static int test_operators()
{
glm::mat3x3 l(1.0f);
glm::mat3x3 m(1.0f);
glm::vec3 u(1.0f);
glm::vec3 v(1.0f);
float x = 1.0f;
glm::vec3 a = m * u;
glm::vec3 b = v * m;
glm::mat3x3 n = x / m;
glm::mat3x3 o = m / x;
glm::mat3x3 p = x * m;
glm::mat3x3 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
static int test_inverse()
{
int Error(0);
{
glm::mat3 const Matrix(
glm::vec3(0.6f, 0.2f, 0.3f),
glm::vec3(0.2f, 0.7f, 0.5f),
glm::vec3(0.3f, 0.5f, 0.7f));
glm::mat3 const Inverse = glm::inverse(Matrix);
glm::mat3 const Identity = Matrix * Inverse;
Error += glm::all(glm::equal(Identity[0], glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
Error += glm::all(glm::equal(Identity[1], glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
Error += glm::all(glm::equal(Identity[2], glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.01f))) ? 0 : 1;
}
{
glm::mat3 const Matrix(
glm::vec3(0.6f, 0.2f, 0.3f),
glm::vec3(0.2f, 0.7f, 0.5f),
glm::vec3(0.3f, 0.5f, 0.7f));
glm::mat3 const Identity = Matrix / Matrix;
Error += glm::all(glm::equal(Identity[0], glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
Error += glm::all(glm::equal(Identity[1], glm::vec3(0.0f, 1.0f, 0.0f), glm::vec3(0.01f))) ? 0 : 1;
Error += glm::all(glm::equal(Identity[2], glm::vec3(0.0f, 0.0f, 1.0f), glm::vec3(0.01f))) ? 0 : 1;
}
return Error;
}
static int test_ctr()
{
int Error(0);
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat3x3 m0(
glm::vec3(0, 1, 2),
glm::vec3(3, 4, 5),
glm::vec3(6, 7, 8));
glm::mat3x3 m1{0, 1, 2, 3, 4, 5, 6, 7, 8};
glm::mat3x3 m2{
{0, 1, 2},
{3, 4, 5},
{6, 7, 8}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat3x3> v1{
{0, 1, 2, 3, 4, 5, 6, 7, 8},
{0, 1, 2, 3, 4, 5, 6, 7, 8}
};
std::vector<glm::mat3x3> v2{
{
{ 0, 1, 2},
{ 3, 4, 5},
{ 6, 7, 8}
},
{
{ 0, 1, 2},
{ 3, 4, 5},
{ 6, 7, 8}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat3x3 B(A);
glm::mat3x3 Identity(1.0f);
Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
static int test_size()
{
int Error = 0;
Error += 36 == sizeof(glm::mat3x3) ? 0 : 1;
Error += 72 == sizeof(glm::dmat3x3) ? 0 : 1;
Error += glm::mat3x3().length() == 3 ? 0 : 1;
Error += glm::dmat3x3().length() == 3 ? 0 : 1;
Error += glm::mat3x3::length() == 3 ? 0 : 1;
Error += glm::dmat3x3::length() == 3 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat3x3::length() == 3, "GLM: Failed constexpr");
constexpr glm::mat3x3 const Z(0.0f);
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_mat3x3();
Error += test_operators();
Error += test_inverse();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static bool test_operators()
{
glm::mat3x4 l(1.0f);
glm::mat3x4 m(1.0f);
glm::vec3 u(1.0f);
glm::vec4 v(1.0f);
float x = 1.0f;
glm::vec4 a = m * u;
glm::vec3 b = v * m;
glm::mat3x4 n = x / m;
glm::mat3x4 o = m / x;
glm::mat3x4 p = x * m;
glm::mat3x4 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_ctr()
{
int Error(0);
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat3x4 m0(
glm::vec4(0, 1, 2, 3),
glm::vec4(4, 5, 6, 7),
glm::vec4(8, 9, 10, 11));
glm::mat3x4 m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
glm::mat3x4 m2{
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 10, 11}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat3x4> v1{
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
};
std::vector<glm::mat3x4> v2{
{
{ 0, 1, 2, 3},
{ 4, 5, 6, 7},
{ 8, 9, 10, 11}
},
{
{ 0, 1, 2, 3},
{ 4, 5, 6, 7},
{ 8, 9, 10, 11}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat3x4 B(A);
glm::mat3x4 Identity(1.0f);
for(glm::length_t i = 0, length = B.length(); i < length; ++i)
Error += glm::all(glm::epsilonEqual(B[i], Identity[i], glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
static int test_size()
{
int Error = 0;
Error += 48 == sizeof(glm::mat3x4) ? 0 : 1;
Error += 96 == sizeof(glm::dmat3x4) ? 0 : 1;
Error += glm::mat3x4().length() == 3 ? 0 : 1;
Error += glm::dmat3x4().length() == 3 ? 0 : 1;
Error += glm::mat3x4::length() == 3 ? 0 : 1;
Error += glm::dmat3x4::length() == 3 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat3x4::length() == 3, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static int test_operators()
{
glm::mat4x2 l(1.0f);
glm::mat4x2 m(1.0f);
glm::vec4 u(1.0f);
glm::vec2 v(1.0f);
float x = 1.0f;
glm::vec2 a = m * u;
glm::vec4 b = v * m;
glm::mat4x2 n = x / m;
glm::mat4x2 o = m / x;
glm::mat4x2 p = x * m;
glm::mat4x2 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_ctr()
{
int Error(0);
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat4x2 m0(
glm::vec2(0, 1),
glm::vec2(2, 3),
glm::vec2(4, 5),
glm::vec2(6, 7));
glm::mat4x2 m1{0, 1, 2, 3, 4, 5, 6, 7};
glm::mat4x2 m2{
{0, 1},
{2, 3},
{4, 5},
{6, 7}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat4x2> v1{
{0, 1, 2, 3, 4, 5, 6, 7},
{0, 1, 2, 3, 4, 5, 6, 7}
};
std::vector<glm::mat4x2> v2{
{
{ 0, 1},
{ 4, 5},
{ 8, 9},
{ 12, 13}
},
{
{ 0, 1},
{ 4, 5},
{ 8, 9},
{ 12, 13}
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat4x2 B(A);
glm::mat4x2 Identity(1.0f);
Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
static int test_size()
{
int Error = 0;
Error += 32 == sizeof(glm::mat4x2) ? 0 : 1;
Error += 64 == sizeof(glm::dmat4x2) ? 0 : 1;
Error += glm::mat4x2().length() == 4 ? 0 : 1;
Error += glm::dmat4x2().length() == 4 ? 0 : 1;
Error += glm::mat4x2::length() == 4 ? 0 : 1;
Error += glm::dmat4x2::length() == 4 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat4x2::length() == 4, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <vector>
static int test_operators()
{
glm::mat4x3 l(1.0f);
glm::mat4x3 m(1.0f);
glm::vec4 u(1.0f);
glm::vec3 v(1.0f);
float x = 1.0f;
glm::vec3 a = m * u;
glm::vec4 b = v * m;
glm::mat4x3 n = x / m;
glm::mat4x3 o = m / x;
glm::mat4x3 p = x * m;
glm::mat4x3 q = m * x;
bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
return (S && !R) ? 0 : 1;
}
int test_ctr()
{
int Error(0);
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat4x3 m0(
glm::vec3(0, 1, 2),
glm::vec3(3, 4, 5),
glm::vec3(6, 7, 8),
glm::vec3(9, 10, 11));
glm::mat4x3 m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11};
glm::mat4x3 m2{
{0, 1, 2},
{3, 4, 5},
{6, 7, 8},
{9, 10, 11}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat4x3> v1{
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
};
std::vector<glm::mat4x3> v2{
{
{ 0, 1, 2 },
{ 4, 5, 6 },
{ 8, 9, 10 },
{ 12, 13, 14 }
},
{
{ 0, 1, 2 },
{ 4, 5, 6 },
{ 8, 9, 10 },
{ 12, 13, 14 }
}
};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
namespace cast
{
template<typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat4x3 B(A);
glm::mat4x3 Identity(1.0f);
Error += glm::all(glm::equal(B, Identity, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
static int test_size()
{
int Error = 0;
Error += 48 == sizeof(glm::mat4x3) ? 0 : 1;
Error += 96 == sizeof(glm::dmat4x3) ? 0 : 1;
Error += glm::mat4x3().length() == 4 ? 0 : 1;
Error += glm::dmat4x3().length() == 4 ? 0 : 1;
Error += glm::mat4x3::length() == 4 ? 0 : 1;
Error += glm::dmat4x3::length() == 4 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat4x3::length() == 4, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += cast::test();
Error += test_ctr();
Error += test_operators();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/matrix.hpp>
#include <glm/mat4x4.hpp>
#include <glm/vec4.hpp>
#include <vector>
template <typename matType, typename vecType>
static int test_operators()
{
typedef typename matType::value_type value_type;
value_type const Epsilon = static_cast<value_type>(0.001);
int Error = 0;
matType const M(static_cast<value_type>(2.0f));
matType const N(static_cast<value_type>(1.0f));
vecType const U(static_cast<value_type>(2.0f));
{
matType const P = N * static_cast<value_type>(2.0f);
Error += glm::all(glm::equal(P, M, Epsilon)) ? 0 : 1;
matType const Q = M / static_cast<value_type>(2.0f);
Error += glm::all(glm::equal(Q, N, Epsilon)) ? 0 : 1;
}
{
vecType const V = M * U;
Error += glm::all(glm::equal(V, vecType(static_cast<value_type>(4.f)), Epsilon)) ? 0 : 1;
vecType const W = U / M;
Error += glm::all(glm::equal(W, vecType(static_cast<value_type>(1.f)), Epsilon)) ? 0 : 1;
}
{
matType const O = M * N;
Error += glm::all(glm::equal(O, matType(static_cast<value_type>(2.f)), Epsilon)) ? 0 : 1;
}
return Error;
}
template <typename matType>
static int test_inverse()
{
typedef typename matType::value_type value_type;
value_type const Epsilon = static_cast<value_type>(0.001);
int Error = 0;
matType const Identity(static_cast<value_type>(1.0f));
matType const Matrix(
glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
matType const Inverse = Identity / Matrix;
matType const Result = Matrix * Inverse;
Error += glm::all(glm::equal(Identity, Result, Epsilon)) ? 0 : 1;
return Error;
}
static int test_ctr()
{
int Error = 0;
#if GLM_HAS_TRIVIAL_QUERIES
//Error += std::is_trivially_default_constructible<glm::mat4>::value ? 0 : 1;
//Error += std::is_trivially_copy_assignable<glm::mat4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::mat4>::value ? 0 : 1;
//Error += std::is_copy_constructible<glm::mat4>::value ? 0 : 1;
//Error += std::has_trivial_copy_constructor<glm::mat4>::value ? 0 : 1;
#endif
#if GLM_HAS_INITIALIZER_LISTS
glm::mat4 const m0(
glm::vec4(0, 1, 2, 3),
glm::vec4(4, 5, 6, 7),
glm::vec4(8, 9, 10, 11),
glm::vec4(12, 13, 14, 15));
assert(sizeof(m0) == 4 * 4 * 4);
glm::vec4 const V{0, 1, 2, 3};
glm::mat4 const m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
glm::mat4 const m2{
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 10, 11},
{12, 13, 14, 15}};
Error += glm::all(glm::equal(m0, m2, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
std::vector<glm::mat4> const m3{
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}};
glm::mat4 const m4{
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, 1, 0},
{0, 0, 0, 1} };
Error += glm::equal(m4[0][0], 1.0f, 0.0001f) ? 0 : 1;
Error += glm::equal(m4[3][3], 1.0f, 0.0001f) ? 0 : 1;
std::vector<glm::mat4> const v1{
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}};
std::vector<glm::mat4> const v2{
{
{ 0, 1, 2, 3 },
{ 4, 5, 6, 7 },
{ 8, 9, 10, 11 },
{ 12, 13, 14, 15 }
},
{
{ 0, 1, 2, 3 },
{ 4, 5, 6, 7 },
{ 8, 9, 10, 11 },
{ 12, 13, 14, 15 }
}};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
static int test_member_alloc_bug()
{
int Error = 0;
struct repro
{
repro(){ this->matrix = new glm::mat4(); }
~repro(){delete this->matrix;}
glm::mat4* matrix;
};
repro Repro;
return Error;
}
static int test_size()
{
int Error = 0;
Error += 64 == sizeof(glm::mat4) ? 0 : 1;
Error += 128 == sizeof(glm::dmat4) ? 0 : 1;
Error += glm::mat4().length() == 4 ? 0 : 1;
Error += glm::dmat4().length() == 4 ? 0 : 1;
Error += glm::mat4::length() == 4 ? 0 : 1;
Error += glm::dmat4::length() == 4 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::mat4::length() == 4, "GLM: Failed constexpr");
constexpr glm::mat4 A(1.f);
constexpr glm::mat4 B(1.f);
constexpr glm::bvec4 C = glm::equal(A, B, 0.01f);
static_assert(glm::all(C), "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += test_member_alloc_bug();
Error += test_ctr();
Error += test_operators<glm::mat4, glm::vec4>();
Error += test_operators<glm::lowp_mat4, glm::lowp_vec4>();
Error += test_operators<glm::mediump_mat4, glm::mediump_vec4>();
Error += test_operators<glm::highp_mat4, glm::highp_vec4>();
Error += test_operators<glm::dmat4, glm::dvec4>();
Error += test_operators<glm::lowp_dmat4, glm::lowp_dvec4>();
Error += test_operators<glm::mediump_dmat4, glm::mediump_dvec4>();
Error += test_operators<glm::highp_dmat4, glm::highp_dvec4>();
Error += test_inverse<glm::mat4>();
Error += test_inverse<glm::lowp_mat4>();
Error += test_inverse<glm::mediump_mat4>();
Error += test_inverse<glm::highp_mat4>();
Error += test_inverse<glm::dmat4>();
Error += test_inverse<glm::lowp_dmat4>();
Error += test_inverse<glm::mediump_dmat4>();
Error += test_inverse<glm::highp_dmat4>();
Error += test_size();
Error += test_constexpr();
return Error;
}

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#define GLM_FORCE_SWIZZLE
#include <glm/gtc/constants.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <vector>
static glm::vec1 g1;
static glm::vec1 g2(1);
int test_vec1_operators()
{
int Error = 0;
glm::ivec1 A(1);
glm::ivec1 B(1);
{
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
A *= 1;
B *= 1;
A += 1;
B += 1;
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
return Error;
}
int test_vec1_ctor()
{
int Error = 0;
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec1>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec1>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec1>::value ? 0 : 1;
# endif
/*
#if GLM_HAS_INITIALIZER_LISTS
{
glm::vec1 a{ 0 };
std::vector<glm::vec1> v = {
{0.f},
{4.f},
{8.f}};
}
{
glm::dvec2 a{ 0 };
std::vector<glm::dvec1> v = {
{0.0},
{4.0},
{8.0}};
}
#endif
*/
{
glm::vec2 A = glm::vec2(2.0f);
glm::vec2 B = glm::vec2(2.0f, 3.0f);
glm::vec2 C = glm::vec2(2.0f, 3.0);
//glm::vec2 D = glm::dvec2(2.0); // Build error TODO: What does the specification says?
glm::vec2 E(glm::dvec2(2.0));
glm::vec2 F(glm::ivec2(2));
}
return Error;
}
static int test_vec1_size()
{
int Error = 0;
Error += sizeof(glm::vec1) == sizeof(glm::mediump_vec1) ? 0 : 1;
Error += 4 == sizeof(glm::mediump_vec1) ? 0 : 1;
Error += sizeof(glm::dvec1) == sizeof(glm::highp_dvec1) ? 0 : 1;
Error += 8 == sizeof(glm::highp_dvec1) ? 0 : 1;
Error += glm::vec1().length() == 1 ? 0 : 1;
Error += glm::dvec1().length() == 1 ? 0 : 1;
Error += glm::vec1::length() == 1 ? 0 : 1;
Error += glm::dvec1::length() == 1 ? 0 : 1;
return Error;
}
static int test_vec1_operator_increment()
{
int Error(0);
glm::ivec1 v0(1);
glm::ivec1 v1(v0);
glm::ivec1 v2(v0);
glm::ivec1 v3 = ++v1;
glm::ivec1 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
static int test_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::vec1 A = glm::vec1(1.0f);
//glm::vec1 B = A.x;
glm::vec1 C(A.x);
//Error += glm::all(glm::equal(A, B)) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::vec1::length() == 1, "GLM: Failed constexpr");
static_assert(glm::vec1(1.0f).x > 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += test_vec1_size();
Error += test_vec1_ctor();
Error += test_vec1_operators();
Error += test_vec1_operator_increment();
Error += test_swizzle();
Error += test_constexpr();
return Error;
}

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#define GLM_FORCE_SWIZZLE
#include <glm/gtc/vec1.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <vector>
#if GLM_HAS_TRIVIAL_QUERIES
# include <type_traits>
#endif
static glm::ivec2 g1;
static glm::ivec2 g2(1);
static glm::ivec2 g3(1, 1);
static int test_operators()
{
int Error = 0;
{
glm::ivec2 A(1);
glm::ivec2 B(1);
Error += A != B ? 1 : 0;
Error += A == B ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A + 1.0f;
A += 1.0f;
Error += glm::all(glm::equal(A, glm::vec2(2.0f), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A + B;
A += B;
Error += glm::all(glm::equal(A, glm::vec2(3.0f, 0.0f), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A - 1.0f;
A -= 1.0f;
Error += glm::all(glm::equal(A, glm::vec2(0.0f), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 B(2.0f,-1.0f);
glm::vec2 C = A - B;
A -= B;
Error += glm::all(glm::equal(A, glm::vec2(-1.0f, 2.0f), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(1.0f);
glm::vec2 C = A * 2.0f;
A *= 2.0f;
Error += glm::all(glm::equal(A, glm::vec2(2.0f), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(2.0f);
glm::vec2 B(2.0f);
glm::vec2 C = A / B;
A /= B;
Error += glm::all(glm::equal(A, glm::vec2(1.0f), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(1.0f, 2.0f);
glm::vec2 B(4.0f, 5.0f);
glm::vec2 C = A + B;
Error += glm::all(glm::equal(C, glm::vec2(5, 7), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 D = B - A;
Error += glm::all(glm::equal(D, glm::vec2(3, 3), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 E = A * B;
Error += glm::all(glm::equal(E, glm::vec2(4, 10), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 F = B / A;
Error += glm::all(glm::equal(F, glm::vec2(4, 2.5), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 G = A + 1.0f;
Error += glm::all(glm::equal(G, glm::vec2(2, 3), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 H = B - 1.0f;
Error += glm::all(glm::equal(H, glm::vec2(3, 4), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 I = A * 2.0f;
Error += glm::all(glm::equal(I, glm::vec2(2, 4), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 J = B / 2.0f;
Error += glm::all(glm::equal(J, glm::vec2(2, 2.5), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 K = 1.0f + A;
Error += glm::all(glm::equal(K, glm::vec2(2, 3), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 L = 1.0f - B;
Error += glm::all(glm::equal(L, glm::vec2(-3, -4), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 M = 2.0f * A;
Error += glm::all(glm::equal(M, glm::vec2(2, 4), glm::epsilon<float>())) ? 0 : 1;
glm::vec2 N = 2.0f / B;
Error += glm::all(glm::equal(N, glm::vec2(0.5, 2.0 / 5.0), glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec2 A(1.0f, 2.0f);
glm::vec2 B(4.0f, 5.0f);
A += B;
Error += glm::all(glm::equal(A, glm::vec2(5, 7), glm::epsilon<float>())) ? 0 : 1;
A += 1.0f;
Error += glm::all(glm::equal(A, glm::vec2(6, 8), glm::epsilon<float>())) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B(4.0f, 5.0f);
B -= A;
Error += B == glm::ivec2(3, 3) ? 0 : 1;
B -= 1.0f;
Error += B == glm::ivec2(2, 2) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B(4.0f, 5.0f);
A *= B;
Error += A == glm::ivec2(4, 10) ? 0 : 1;
A *= 2;
Error += A == glm::ivec2(8, 20) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B(4.0f, 16.0f);
B /= A;
Error += B == glm::ivec2(4, 8) ? 0 : 1;
B /= 2.0f;
Error += B == glm::ivec2(2, 4) ? 0 : 1;
}
{
glm::ivec2 B(2);
B /= B.y;
Error += B == glm::ivec2(1) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B = -A;
Error += B == glm::ivec2(-1.0f, -2.0f) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B = --A;
Error += B == glm::ivec2(0.0f, 1.0f) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B = A--;
Error += B == glm::ivec2(1.0f, 2.0f) ? 0 : 1;
Error += A == glm::ivec2(0.0f, 1.0f) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B = ++A;
Error += B == glm::ivec2(2.0f, 3.0f) ? 0 : 1;
}
{
glm::ivec2 A(1.0f, 2.0f);
glm::ivec2 B = A++;
Error += B == glm::ivec2(1.0f, 2.0f) ? 0 : 1;
Error += A == glm::ivec2(2.0f, 3.0f) ? 0 : 1;
}
return Error;
}
static int test_ctor()
{
int Error = 0;
{
glm::ivec2 A(1);
glm::ivec2 B(A);
Error += A == B ? 0 : 1;
}
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec2>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec2>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec2>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec2>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec2>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec2>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec2>::value ? 0 : 1;
# endif
#if GLM_HAS_INITIALIZER_LISTS
{
glm::vec2 a{ 0, 1 };
std::vector<glm::vec2> v = {
{0, 1},
{4, 5},
{8, 9}};
}
{
glm::dvec2 a{ 0, 1 };
std::vector<glm::dvec2> v = {
{0, 1},
{4, 5},
{8, 9}};
}
#endif
{
glm::vec2 A = glm::vec2(2.0f);
glm::vec2 B = glm::vec2(2.0f, 3.0f);
glm::vec2 C = glm::vec2(2.0f, 3.0);
//glm::vec2 D = glm::dvec2(2.0); // Build error TODO: What does the specification says?
glm::vec2 E(glm::dvec2(2.0));
glm::vec2 F(glm::ivec2(2));
}
{
glm::vec1 const R(1.0f);
glm::vec1 const S(2.0f);
glm::vec2 const O(1.0f, 2.0f);
glm::vec2 const A(R);
glm::vec2 const B(1.0f);
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
glm::vec2 const C(R, S);
Error += glm::all(glm::equal(C, O, 0.0001f)) ? 0 : 1;
glm::vec2 const D(R, 2.0f);
Error += glm::all(glm::equal(D, O, 0.0001f)) ? 0 : 1;
glm::vec2 const E(1.0f, S);
Error += glm::all(glm::equal(E, O, 0.0001f)) ? 0 : 1;
}
{
glm::vec1 const R(1.0f);
glm::dvec1 const S(2.0);
glm::vec2 const O(1.0, 2.0);
glm::vec2 const A(R);
glm::vec2 const B(1.0);
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
glm::vec2 const C(R, S);
Error += glm::all(glm::equal(C, O, 0.0001f)) ? 0 : 1;
glm::vec2 const D(R, 2.0);
Error += glm::all(glm::equal(D, O, 0.0001f)) ? 0 : 1;
glm::vec2 const E(1.0, S);
Error += glm::all(glm::equal(E, O, 0.0001f)) ? 0 : 1;
}
return Error;
}
static int test_size()
{
int Error = 0;
Error += sizeof(glm::vec2) == sizeof(glm::mediump_vec2) ? 0 : 1;
Error += 8 == sizeof(glm::mediump_vec2) ? 0 : 1;
Error += sizeof(glm::dvec2) == sizeof(glm::highp_dvec2) ? 0 : 1;
Error += 16 == sizeof(glm::highp_dvec2) ? 0 : 1;
Error += glm::vec2().length() == 2 ? 0 : 1;
Error += glm::dvec2().length() == 2 ? 0 : 1;
Error += glm::vec2::length() == 2 ? 0 : 1;
Error += glm::dvec2::length() == 2 ? 0 : 1;
GLM_CONSTEXPR std::size_t Length = glm::vec2::length();
Error += Length == 2 ? 0 : 1;
return Error;
}
static int test_operator_increment()
{
int Error = 0;
glm::ivec2 v0(1);
glm::ivec2 v1(v0);
glm::ivec2 v2(v0);
glm::ivec2 v3 = ++v1;
glm::ivec2 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::vec2::length() == 2, "GLM: Failed constexpr");
static_assert(glm::vec2(1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec2(1.0f, -1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec2(1.0f, -1.0f).y < 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
static int test_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::vec2 A = glm::vec2(1.0f, 2.0f);
glm::vec2 B = A.xy;
glm::vec2 C(A.xy);
glm::vec2 D(A.xy());
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
Error += glm::all(glm::equal(A, D, 0.0001f)) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::vec2 A = glm::vec2(1.0f, 2.0f);
glm::vec2 B = A.xy();
glm::vec2 C(A.xy());
Error += glm::all(glm::equal(A, B, 0.0001f)) ? 0 : 1;
Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
return Error;
}
int main()
{
int Error = 0;
Error += test_size();
Error += test_ctor();
Error += test_operators();
Error += test_operator_increment();
Error += test_swizzle();
Error += test_constexpr();
return Error;
}

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@@ -0,0 +1,628 @@
#define GLM_FORCE_SWIZZLE
#include <glm/gtc/constants.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/vector_relational.hpp>
#include <glm/geometric.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <vector>
static glm::vec3 g1;
static glm::vec3 g2(1);
static glm::vec3 g3(1, 1, 1);
int test_vec3_ctor()
{
int Error = 0;
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec3>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec3>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec3>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec3>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec3>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec3>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec3>::value ? 0 : 1;
# endif
# if GLM_HAS_INITIALIZER_LISTS
{
glm::vec3 a{ 0, 1, 2 };
std::vector<glm::vec3> v = {
{0, 1, 2},
{4, 5, 6},
{8, 9, 0}};
}
{
glm::dvec3 a{ 0, 1, 2 };
std::vector<glm::dvec3> v = {
{0, 1, 2},
{4, 5, 6},
{8, 9, 0}};
}
# endif
{
glm::ivec3 A(1);
glm::ivec3 B(1, 1, 1);
Error += A == B ? 0 : 1;
}
{
std::vector<glm::ivec3> Tests;
Tests.push_back(glm::ivec3(glm::ivec2(1, 2), 3));
Tests.push_back(glm::ivec3(1, glm::ivec2(2, 3)));
Tests.push_back(glm::ivec3(1, 2, 3));
Tests.push_back(glm::ivec3(glm::ivec4(1, 2, 3, 4)));
for(std::size_t i = 0; i < Tests.size(); ++i)
Error += Tests[i] == glm::ivec3(1, 2, 3) ? 0 : 1;
}
{
glm::vec1 const R(1.0f);
glm::vec1 const S(2.0f);
glm::vec1 const T(3.0f);
glm::vec3 const O(1.0f, 2.0f, 3.0f);
glm::vec3 const A(R);
glm::vec3 const B(1.0f);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const C(R, S, T);
Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const D(R, 2.0f, 3.0f);
Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const E(1.0f, S, 3.0f);
Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const F(1.0f, S, T);
Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const G(R, 2.0f, T);
Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const H(R, S, 3.0f);
Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec1 const R(1.0);
glm::dvec1 const S(2.0);
glm::vec1 const T(3.0);
glm::vec3 const O(1.0f, 2.0f, 3.0f);
glm::vec3 const A(R);
glm::vec3 const B(1.0);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const C(R, S, T);
Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const D(R, 2.0, 3.0);
Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const E(1.0f, S, 3.0);
Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const F(1.0, S, T);
Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const G(R, 2.0, T);
Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const H(R, S, 3.0);
Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
float foo()
{
glm::vec3 bar = glm::vec3(0.0f, 1.0f, 1.0f);
return glm::length(bar);
}
static int test_bvec3_ctor()
{
int Error = 0;
glm::bvec3 const A(true);
glm::bvec3 const B(true);
glm::bvec3 const C(false);
glm::bvec3 const D = A && B;
glm::bvec3 const E = A && C;
glm::bvec3 const F = A || C;
Error += D == glm::bvec3(true) ? 0 : 1;
Error += E == glm::bvec3(false) ? 0 : 1;
Error += F == glm::bvec3(true) ? 0 : 1;
bool const G = A == C;
bool const H = A != C;
Error += !G ? 0 : 1;
Error += H ? 0 : 1;
return Error;
}
static int test_vec3_operators()
{
int Error = 0;
{
glm::ivec3 A(1);
glm::ivec3 B(1);
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
glm::vec3 const A(1.0f, 2.0f, 3.0f);
glm::vec3 const B(4.0f, 5.0f, 6.0f);
glm::vec3 const C = A + B;
Error += glm::all(glm::equal(C, glm::vec3(5, 7, 9), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const D = B - A;
Error += glm::all(glm::equal(D, glm::vec3(3, 3, 3), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const E = A * B;
Error += glm::all(glm::equal(E, glm::vec3(4, 10, 18), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const F = B / A;
Error += glm::all(glm::equal(F, glm::vec3(4, 2.5, 2), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const G = A + 1.0f;
Error += glm::all(glm::equal(G, glm::vec3(2, 3, 4), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const H = B - 1.0f;
Error += glm::all(glm::equal(H, glm::vec3(3, 4, 5), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const I = A * 2.0f;
Error += glm::all(glm::equal(I, glm::vec3(2, 4, 6), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const J = B / 2.0f;
Error += glm::all(glm::equal(J, glm::vec3(2, 2.5, 3), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const K = 1.0f + A;
Error += glm::all(glm::equal(K, glm::vec3(2, 3, 4), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const L = 1.0f - B;
Error += glm::all(glm::equal(L, glm::vec3(-3, -4, -5), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const M = 2.0f * A;
Error += glm::all(glm::equal(M, glm::vec3(2, 4, 6), glm::epsilon<float>())) ? 0 : 1;
glm::vec3 const N = 2.0f / B;
Error += glm::all(glm::equal(N, glm::vec3(0.5, 2.0 / 5.0, 2.0 / 6.0), glm::epsilon<float>())) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B(4.0f, 5.0f, 6.0f);
A += B;
Error += A == glm::ivec3(5, 7, 9) ? 0 : 1;
A += 1;
Error += A == glm::ivec3(6, 8, 10) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B(4.0f, 5.0f, 6.0f);
B -= A;
Error += B == glm::ivec3(3, 3, 3) ? 0 : 1;
B -= 1;
Error += B == glm::ivec3(2, 2, 2) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B(4.0f, 5.0f, 6.0f);
A *= B;
Error += A == glm::ivec3(4, 10, 18) ? 0 : 1;
A *= 2;
Error += A == glm::ivec3(8, 20, 36) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B(4.0f, 4.0f, 6.0f);
B /= A;
Error += B == glm::ivec3(4, 2, 2) ? 0 : 1;
B /= 2;
Error += B == glm::ivec3(2, 1, 1) ? 0 : 1;
}
{
glm::ivec3 B(2);
B /= B.y;
Error += B == glm::ivec3(1) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B = -A;
Error += B == glm::ivec3(-1.0f, -2.0f, -3.0f) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B = --A;
Error += B == glm::ivec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B = A--;
Error += B == glm::ivec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
Error += A == glm::ivec3(0.0f, 1.0f, 2.0f) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B = ++A;
Error += B == glm::ivec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
}
{
glm::ivec3 A(1.0f, 2.0f, 3.0f);
glm::ivec3 B = A++;
Error += B == glm::ivec3(1.0f, 2.0f, 3.0f) ? 0 : 1;
Error += A == glm::ivec3(2.0f, 3.0f, 4.0f) ? 0 : 1;
}
return Error;
}
int test_vec3_size()
{
int Error = 0;
Error += sizeof(glm::vec3) == sizeof(glm::lowp_vec3) ? 0 : 1;
Error += sizeof(glm::vec3) == sizeof(glm::mediump_vec3) ? 0 : 1;
Error += sizeof(glm::vec3) == sizeof(glm::highp_vec3) ? 0 : 1;
Error += 12 == sizeof(glm::mediump_vec3) ? 0 : 1;
Error += sizeof(glm::dvec3) == sizeof(glm::lowp_dvec3) ? 0 : 1;
Error += sizeof(glm::dvec3) == sizeof(glm::mediump_dvec3) ? 0 : 1;
Error += sizeof(glm::dvec3) == sizeof(glm::highp_dvec3) ? 0 : 1;
Error += 24 == sizeof(glm::highp_dvec3) ? 0 : 1;
Error += glm::vec3().length() == 3 ? 0 : 1;
Error += glm::dvec3().length() == 3 ? 0 : 1;
Error += glm::vec3::length() == 3 ? 0 : 1;
Error += glm::dvec3::length() == 3 ? 0 : 1;
GLM_CONSTEXPR std::size_t Length = glm::vec3::length();
Error += Length == 3 ? 0 : 1;
return Error;
}
int test_vec3_swizzle3_2()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec3 v(1, 2, 3);
glm::ivec2 u;
// Can not assign a vec3 swizzle to a vec2
//u = v.xyz; //Illegal
//u = v.rgb; //Illegal
//u = v.stp; //Illegal
u = v.xx; Error += (u.x == 1 && u.y == 1) ? 0 : 1;
u = v.xy; Error += (u.x == 1 && u.y == 2) ? 0 : 1;
u = v.xz; Error += (u.x == 1 && u.y == 3) ? 0 : 1;
u = v.yx; Error += (u.x == 2 && u.y == 1) ? 0 : 1;
u = v.yy; Error += (u.x == 2 && u.y == 2) ? 0 : 1;
u = v.yz; Error += (u.x == 2 && u.y == 3) ? 0 : 1;
u = v.zx; Error += (u.x == 3 && u.y == 1) ? 0 : 1;
u = v.zy; Error += (u.x == 3 && u.y == 2) ? 0 : 1;
u = v.zz; Error += (u.x == 3 && u.y == 3) ? 0 : 1;
u = v.rr; Error += (u.r == 1 && u.g == 1) ? 0 : 1;
u = v.rg; Error += (u.r == 1 && u.g == 2) ? 0 : 1;
u = v.rb; Error += (u.r == 1 && u.g == 3) ? 0 : 1;
u = v.gr; Error += (u.r == 2 && u.g == 1) ? 0 : 1;
u = v.gg; Error += (u.r == 2 && u.g == 2) ? 0 : 1;
u = v.gb; Error += (u.r == 2 && u.g == 3) ? 0 : 1;
u = v.br; Error += (u.r == 3 && u.g == 1) ? 0 : 1;
u = v.bg; Error += (u.r == 3 && u.g == 2) ? 0 : 1;
u = v.bb; Error += (u.r == 3 && u.g == 3) ? 0 : 1;
u = v.ss; Error += (u.s == 1 && u.t == 1) ? 0 : 1;
u = v.st; Error += (u.s == 1 && u.t == 2) ? 0 : 1;
u = v.sp; Error += (u.s == 1 && u.t == 3) ? 0 : 1;
u = v.ts; Error += (u.s == 2 && u.t == 1) ? 0 : 1;
u = v.tt; Error += (u.s == 2 && u.t == 2) ? 0 : 1;
u = v.tp; Error += (u.s == 2 && u.t == 3) ? 0 : 1;
u = v.ps; Error += (u.s == 3 && u.t == 1) ? 0 : 1;
u = v.pt; Error += (u.s == 3 && u.t == 2) ? 0 : 1;
u = v.pp; Error += (u.s == 3 && u.t == 3) ? 0 : 1;
// Mixed member aliases are not valid
//u = v.rx; //Illegal
//u = v.sy; //Illegal
u = glm::ivec2(1, 2);
v = glm::ivec3(1, 2, 3);
//v.xx = u; //Illegal
v.xy = u; Error += (v.x == 1 && v.y == 2 && v.z == 3) ? 0 : 1;
v.xz = u; Error += (v.x == 1 && v.y == 2 && v.z == 2) ? 0 : 1;
v.yx = u; Error += (v.x == 2 && v.y == 1 && v.z == 2) ? 0 : 1;
//v.yy = u; //Illegal
v.yz = u; Error += (v.x == 2 && v.y == 1 && v.z == 2) ? 0 : 1;
v.zx = u; Error += (v.x == 2 && v.y == 1 && v.z == 1) ? 0 : 1;
v.zy = u; Error += (v.x == 2 && v.y == 2 && v.z == 1) ? 0 : 1;
//v.zz = u; //Illegal
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
return Error;
}
int test_vec3_swizzle3_3()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec3 v(1, 2, 3);
glm::ivec3 u;
u = v; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
u = v.xyz; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
u = v.zyx; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
u.zyx = v; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
u = v.rgb; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
u = v.bgr; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
u.bgr = v; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
u = v.stp; Error += (u.x == 1 && u.y == 2 && u.z == 3) ? 0 : 1;
u = v.pts; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
u.pts = v; Error += (u.x == 3 && u.y == 2 && u.z == 1) ? 0 : 1;
}
# endif//GLM_LANG
return Error;
}
int test_vec3_swizzle_operators()
{
int Error = 0;
glm::ivec3 const u = glm::ivec3(1, 2, 3);
glm::ivec3 const v = glm::ivec3(10, 20, 30);
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec3 q;
// Swizzle, swizzle binary operators
q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1;
q = (u.zyx + v.zyx).zyx; Error += (q == (u + v)) ? 0 : 1;
q = (u.xyz - v.xyz); Error += (q == (u - v)) ? 0 : 1;
q = (u.xyz * v.xyz); Error += (q == (u * v)) ? 0 : 1;
q = (u.xxx * v.xxx); Error += (q == glm::ivec3(u.x * v.x)) ? 0 : 1;
q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1;
// vec, swizzle binary operators
q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1;
q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1;
q = (u * v.xyz); Error += (q == (u * v)) ? 0 : 1;
q = (u * v.xxx); Error += (q == v.x * u) ? 0 : 1;
q = (u / v.xyz); Error += (q == (u / v)) ? 0 : 1;
// swizzle,vec binary operators
q = u.xyz + v; Error += (q == (u + v)) ? 0 : 1;
q = (u.xyz - v); Error += (q == (u - v)) ? 0 : 1;
q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1;
q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1;
q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1;
}
# endif//GLM_LANG
// Compile errors
//q = (u.yz * v.xyz);
//q = (u * v.xy);
return Error;
}
int test_vec3_swizzle_functions()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
// NOTE: template functions cannot pick up the implicit conversion from
// a swizzle to the unswizzled type, therefore the operator() must be
// used. E.g.:
//
// glm::dot(u.xy, v.xy); <--- Compile error
// glm::dot(u.xy(), v.xy()); <--- Compiles correctly
float r;
// vec2
glm::vec2 a(1, 2);
glm::vec2 b(10, 20);
r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1;
r = glm::dot(glm::vec2(a.xy()), glm::vec2(b.xy())); Error += (int(r) == 50) ? 0 : 1;
r = glm::dot(glm::vec2(a.xy()), glm::vec2(b.yy())); Error += (int(r) == 60) ? 0 : 1;
// vec3
glm::vec3 u = glm::vec3(1, 2, 3);
glm::vec3 v = glm::vec3(10, 20, 30);
r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1;
r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1;
r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1;
r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1;
r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1;
// vec4
glm::vec4 s = glm::vec4(1, 2, 3, 4);
glm::vec4 t = glm::vec4(10, 20, 30, 40);
r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1;
r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1;
r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
return Error;
}
int test_vec3_swizzle_partial()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::vec3 const A(1, 2, 3);
glm::vec3 B(A.xy, 3);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(1, A.yz);
Error += A == B ? 0 : 1;
}
{
glm::ivec3 const A(1, 2, 3);
glm::ivec3 const B(A.xyz);
Error += A == B ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
return Error;
}
static int test_operator_increment()
{
int Error = 0;
glm::ivec3 v0(1);
glm::ivec3 v1(v0);
glm::ivec3 v2(v0);
glm::ivec3 v3 = ++v1;
glm::ivec3 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
static int test_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::vec3 A = glm::vec3(1.0f, 2.0f, 3.0f);
glm::vec3 B = A.xyz;
glm::vec3 C(A.xyz);
glm::vec3 D(A.xyz());
glm::vec3 E(A.x, A.yz);
glm::vec3 F(A.x, A.yz());
glm::vec3 G(A.xy, A.z);
glm::vec3 H(A.xy(), A.z);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, D, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, E, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, F, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, G, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, H, glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::vec3 A = glm::vec3(1.0f, 2.0f, 3.0f);
glm::vec3 B = A.xyz();
glm::vec3 C(A.xyz());
glm::vec3 D(A.xyz());
glm::vec3 E(A.x, A.yz());
glm::vec3 F(A.x, A.yz());
glm::vec3 G(A.xy(), A.z);
glm::vec3 H(A.xy(), A.z);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, D, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, E, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, F, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, G, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, H, glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::vec3::length() == 3, "GLM: Failed constexpr");
static_assert(glm::vec3(1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec3(1.0f, -1.0f, -1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec3(1.0f, -1.0f, -1.0f).y < 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += test_vec3_ctor();
Error += test_bvec3_ctor();
Error += test_vec3_operators();
Error += test_vec3_size();
Error += test_operator_increment();
Error += test_constexpr();
Error += test_swizzle();
Error += test_vec3_swizzle3_2();
Error += test_vec3_swizzle3_3();
Error += test_vec3_swizzle_partial();
Error += test_vec3_swizzle_operators();
Error += test_vec3_swizzle_functions();
return Error;
}

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@@ -0,0 +1,850 @@
#define GLM_FORCE_SWIZZLE
#include <glm/gtc/constants.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <cstdio>
#include <ctime>
#include <vector>
static glm::vec4 g1;
static glm::vec4 g2(1);
static glm::vec4 g3(1, 1, 1, 1);
template <int Value>
struct mask
{
enum{value = Value};
};
enum comp
{
X,
Y,
Z,
W
};
//template<comp X, comp Y, comp Z, comp W>
//__m128 swizzle(glm::vec4 const& v)
//{
// __m128 Src = _mm_set_ps(v.w, v.z, v.y, v.x);
// return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value);
//}
static int test_vec4_ctor()
{
int Error = 0;
{
glm::ivec4 A(1, 2, 3, 4);
glm::ivec4 B(A);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
}
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec4>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec4>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec4>::value ? 0 : 1;
# endif
#if GLM_HAS_INITIALIZER_LISTS
{
glm::vec4 a{ 0, 1, 2, 3 };
std::vector<glm::vec4> v = {
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 0, 1}};
}
{
glm::dvec4 a{ 0, 1, 2, 3 };
std::vector<glm::dvec4> v = {
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 0, 1}};
}
#endif
{
glm::ivec4 const A(1);
glm::ivec4 const B(1, 1, 1, 1);
Error += A == B ? 0 : 1;
}
{
std::vector<glm::ivec4> Tests;
Tests.push_back(glm::ivec4(glm::ivec2(1, 2), 3, 4));
Tests.push_back(glm::ivec4(1, glm::ivec2(2, 3), 4));
Tests.push_back(glm::ivec4(1, 2, glm::ivec2(3, 4)));
Tests.push_back(glm::ivec4(glm::ivec3(1, 2, 3), 4));
Tests.push_back(glm::ivec4(1, glm::ivec3(2, 3, 4)));
Tests.push_back(glm::ivec4(glm::ivec2(1, 2), glm::ivec2(3, 4)));
Tests.push_back(glm::ivec4(1, 2, 3, 4));
Tests.push_back(glm::ivec4(glm::ivec4(1, 2, 3, 4)));
for(std::size_t i = 0; i < Tests.size(); ++i)
Error += Tests[i] == glm::ivec4(1, 2, 3, 4) ? 0 : 1;
}
{
glm::vec1 const R(1.0f);
glm::vec1 const S(2.0f);
glm::vec1 const T(3.0f);
glm::vec1 const U(4.0f);
glm::vec4 const O(1.0f, 2.0f, 3.0f, 4.0f);
glm::vec4 const A(R);
glm::vec4 const B(1.0f);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const C(R, S, T, U);
Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const D(R, 2.0f, 3.0f, 4.0f);
Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const E(1.0f, S, 3.0f, 4.0f);
Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const F(R, S, 3.0f, 4.0f);
Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const G(1.0f, 2.0f, T, 4.0f);
Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const H(R, 2.0f, T, 4.0f);
Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const I(1.0f, S, T, 4.0f);
Error += glm::all(glm::equal(I, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const J(R, S, T, 4.0f);
Error += glm::all(glm::equal(J, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const K(R, 2.0f, 3.0f, U);
Error += glm::all(glm::equal(K, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const L(1.0f, S, 3.0f, U);
Error += glm::all(glm::equal(L, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const M(R, S, 3.0f, U);
Error += glm::all(glm::equal(M, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const N(1.0f, 2.0f, T, U);
Error += glm::all(glm::equal(N, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const P(R, 2.0f, T, U);
Error += glm::all(glm::equal(P, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const Q(1.0f, S, T, U);
Error += glm::all(glm::equal(Q, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const V(R, S, T, U);
Error += glm::all(glm::equal(V, O, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec1 const R(1.0f);
glm::dvec1 const S(2.0);
glm::vec1 const T(3.0);
glm::dvec1 const U(4.0);
glm::vec4 const O(1.0f, 2.0, 3.0f, 4.0);
glm::vec4 const A(R);
glm::vec4 const B(1.0);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const C(R, S, T, U);
Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const D(R, 2.0f, 3.0, 4.0f);
Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const E(1.0, S, 3.0f, 4.0);
Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const F(R, S, 3.0, 4.0f);
Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const G(1.0f, 2.0, T, 4.0);
Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const H(R, 2.0, T, 4.0);
Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const I(1.0, S, T, 4.0f);
Error += glm::all(glm::equal(I, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const J(R, S, T, 4.0f);
Error += glm::all(glm::equal(J, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const K(R, 2.0f, 3.0, U);
Error += glm::all(glm::equal(K, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const L(1.0f, S, 3.0, U);
Error += glm::all(glm::equal(L, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const M(R, S, 3.0, U);
Error += glm::all(glm::equal(M, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const N(1.0f, 2.0, T, U);
Error += glm::all(glm::equal(N, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const P(R, 2.0, T, U);
Error += glm::all(glm::equal(P, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const Q(1.0f, S, T, U);
Error += glm::all(glm::equal(Q, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const V(R, S, T, U);
Error += glm::all(glm::equal(V, O, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec1 const v1_0(1.0f);
glm::vec1 const v1_1(2.0f);
glm::vec1 const v1_2(3.0f);
glm::vec1 const v1_3(4.0f);
glm::vec2 const v2_0(1.0f, 2.0f);
glm::vec2 const v2_1(2.0f, 3.0f);
glm::vec2 const v2_2(3.0f, 4.0f);
glm::vec3 const v3_0(1.0f, 2.0f, 3.0f);
glm::vec3 const v3_1(2.0f, 3.0f, 4.0f);
glm::vec4 const O(1.0f, 2.0, 3.0f, 4.0);
glm::vec4 const A(v1_0, v1_1, v2_2);
Error += glm::all(glm::equal(A, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const B(1.0f, 2.0f, v2_2);
Error += glm::all(glm::equal(B, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const C(v1_0, 2.0f, v2_2);
Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const D(1.0f, v1_1, v2_2);
Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const E(v2_0, v1_2, v1_3);
Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const F(v2_0, 3.0, v1_3);
Error += glm::all(glm::equal(F, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const G(v2_0, v1_2, 4.0);
Error += glm::all(glm::equal(G, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const H(v2_0, 3.0f, 4.0);
Error += glm::all(glm::equal(H, O, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec1 const v1_0(1.0f);
glm::vec1 const v1_1(2.0f);
glm::vec1 const v1_2(3.0f);
glm::vec1 const v1_3(4.0f);
glm::vec2 const v2(2.0f, 3.0f);
glm::vec4 const O(1.0f, 2.0, 3.0f, 4.0);
glm::vec4 const A(v1_0, v2, v1_3);
Error += glm::all(glm::equal(A, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const B(v1_0, v2, 4.0);
Error += glm::all(glm::equal(B, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const C(1.0, v2, v1_3);
Error += glm::all(glm::equal(C, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const D(1.0f, v2, 4.0);
Error += glm::all(glm::equal(D, O, glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const E(1.0, v2, 4.0f);
Error += glm::all(glm::equal(E, O, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
static int test_bvec4_ctor()
{
int Error = 0;
glm::bvec4 const A(true);
glm::bvec4 const B(true);
glm::bvec4 const C(false);
glm::bvec4 const D = A && B;
glm::bvec4 const E = A && C;
glm::bvec4 const F = A || C;
Error += D == glm::bvec4(true) ? 0 : 1;
Error += E == glm::bvec4(false) ? 0 : 1;
Error += F == glm::bvec4(true) ? 0 : 1;
bool const G = A == C;
bool const H = A != C;
Error += !G ? 0 : 1;
Error += H ? 0 : 1;
return Error;
}
static int test_operators()
{
int Error = 0;
{
glm::ivec4 A(1);
glm::ivec4 B(1);
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
glm::vec4 const A(1.0f, 2.0f, 3.0f, 4.0f);
glm::vec4 const B(4.0f, 5.0f, 6.0f, 7.0f);
glm::vec4 const C = A + B;
Error += glm::all(glm::equal(C, glm::vec4(5, 7, 9, 11), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const D = B - A;
Error += glm::all(glm::equal(D, glm::vec4(3, 3, 3, 3), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const E = A * B;
Error += glm::all(glm::equal(E, glm::vec4(4, 10, 18, 28), glm::epsilon<float>()) )? 0 : 1;
glm::vec4 const F = B / A;
Error += glm::all(glm::equal(F, glm::vec4(4, 2.5, 2, 7.0f / 4.0f), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const G = A + 1.0f;
Error += glm::all(glm::equal(G, glm::vec4(2, 3, 4, 5), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const H = B - 1.0f;
Error += glm::all(glm::equal(H, glm::vec4(3, 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const I = A * 2.0f;
Error += glm::all(glm::equal(I, glm::vec4(2, 4, 6, 8), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const J = B / 2.0f;
Error += glm::all(glm::equal(J, glm::vec4(2, 2.5, 3, 3.5), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const K = 1.0f + A;
Error += glm::all(glm::equal(K, glm::vec4(2, 3, 4, 5), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const L = 1.0f - B;
Error += glm::all(glm::equal(L, glm::vec4(-3, -4, -5, -6), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const M = 2.0f * A;
Error += glm::all(glm::equal(M, glm::vec4(2, 4, 6, 8), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 const N = 2.0f / B;
Error += glm::all(glm::equal(N, glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0), glm::epsilon<float>())) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
A += B;
Error += A == glm::ivec4(5, 7, 9, 11) ? 0 : 1;
A += 1;
Error += A == glm::ivec4(6, 8, 10, 12) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
B -= A;
Error += B == glm::ivec4(3, 3, 3, 3) ? 0 : 1;
B -= 1;
Error += B == glm::ivec4(2, 2, 2, 2) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B(4.0f, 5.0f, 6.0f, 7.0f);
A *= B;
Error += A == glm::ivec4(4, 10, 18, 28) ? 0 : 1;
A *= 2;
Error += A == glm::ivec4(8, 20, 36, 56) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 2.0f, 4.0f);
glm::ivec4 B(4.0f, 4.0f, 8.0f, 8.0f);
B /= A;
Error += B == glm::ivec4(4, 2, 4, 2) ? 0 : 1;
B /= 2;
Error += B == glm::ivec4(2, 1, 2, 1) ? 0 : 1;
}
{
glm::ivec4 B(2);
B /= B.y;
Error += B == glm::ivec4(1) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = -A;
Error += B == glm::ivec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = --A;
Error += B == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A--;
Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += A == glm::ivec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = ++A;
Error += B == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
}
{
glm::ivec4 A(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A++;
Error += B == glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1;
Error += A == glm::ivec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1;
}
return Error;
}
static int test_equal()
{
int Error = 0;
{
glm::uvec4 const A(1, 2, 3, 4);
glm::uvec4 const B(1, 2, 3, 4);
Error += A == B ? 0 : 1;
Error += A != B ? 1 : 0;
}
{
glm::ivec4 const A(1, 2, 3, 4);
glm::ivec4 const B(1, 2, 3, 4);
Error += A == B ? 0 : 1;
Error += A != B ? 1 : 0;
}
return Error;
}
static int test_size()
{
int Error = 0;
Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1;
Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1;
Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1;
Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1;
Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1;
Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1;
Error += glm::vec4().length() == 4 ? 0 : 1;
Error += glm::dvec4().length() == 4 ? 0 : 1;
Error += glm::vec4::length() == 4 ? 0 : 1;
Error += glm::dvec4::length() == 4 ? 0 : 1;
return Error;
}
static int test_swizzle_partial()
{
int Error = 0;
glm::vec4 const A(1, 2, 3, 4);
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::vec4 B(A.xy, A.zw);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec4 B(A.xy, 3.0f, 4.0f);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec4 B(1.0f, A.yz, 4.0f);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec4 B(1.0f, 2.0f, A.zw);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec4 B(A.xyz, 4.0f);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
{
glm::vec4 B(1.0f, A.yzw);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
return Error;
}
static int test_swizzle()
{
int Error = 0;
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
{
glm::ivec4 A = glm::ivec4(1.0f, 2.0f, 3.0f, 4.0f);
glm::ivec4 B = A.xyzw;
glm::ivec4 C(A.xyzw);
glm::ivec4 D(A.xyzw());
glm::ivec4 E(A.x, A.yzw);
glm::ivec4 F(A.x, A.yzw());
glm::ivec4 G(A.xyz, A.w);
glm::ivec4 H(A.xyz(), A.w);
glm::ivec4 I(A.xy, A.zw);
glm::ivec4 J(A.xy(), A.zw());
glm::ivec4 K(A.x, A.y, A.zw);
glm::ivec4 L(A.x, A.yz, A.w);
glm::ivec4 M(A.xy, A.z, A.w);
Error += glm::all(glm::equal(A, B)) ? 0 : 1;
Error += glm::all(glm::equal(A, C)) ? 0 : 1;
Error += glm::all(glm::equal(A, D)) ? 0 : 1;
Error += glm::all(glm::equal(A, E)) ? 0 : 1;
Error += glm::all(glm::equal(A, F)) ? 0 : 1;
Error += glm::all(glm::equal(A, G)) ? 0 : 1;
Error += glm::all(glm::equal(A, H)) ? 0 : 1;
Error += glm::all(glm::equal(A, I)) ? 0 : 1;
Error += glm::all(glm::equal(A, J)) ? 0 : 1;
Error += glm::all(glm::equal(A, K)) ? 0 : 1;
Error += glm::all(glm::equal(A, L)) ? 0 : 1;
Error += glm::all(glm::equal(A, M)) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
# if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
{
glm::vec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f);
glm::vec4 B = A.xyzw();
glm::vec4 C(A.xyzw());
glm::vec4 D(A.xyzw());
glm::vec4 E(A.x, A.yzw());
glm::vec4 F(A.x, A.yzw());
glm::vec4 G(A.xyz(), A.w);
glm::vec4 H(A.xyz(), A.w);
glm::vec4 I(A.xy(), A.zw());
glm::vec4 J(A.xy(), A.zw());
glm::vec4 K(A.x, A.y, A.zw());
glm::vec4 L(A.x, A.yz(), A.w);
glm::vec4 M(A.xy(), A.z, A.w);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, C, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, D, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, E, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, F, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, G, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, H, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, I, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, J, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, K, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, L, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(A, M, glm::epsilon<float>())) ? 0 : 1;
}
# endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR || GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
return Error;
}
static int test_operator_increment()
{
int Error = 0;
glm::ivec4 v0(1);
glm::ivec4 v1(v0);
glm::ivec4 v2(v0);
glm::ivec4 v3 = ++v1;
glm::ivec4 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
struct AoS
{
glm::vec4 A;
glm::vec3 B;
glm::vec3 C;
glm::vec2 D;
};
static int test_perf_AoS(std::size_t Size)
{
int Error = 0;
std::vector<AoS> In;
std::vector<AoS> Out;
In.resize(Size);
Out.resize(Size);
std::clock_t StartTime = std::clock();
for(std::size_t i = 0; i < In.size(); ++i)
Out[i] = In[i];
std::clock_t EndTime = std::clock();
std::printf("AoS: %d\n", static_cast<int>(EndTime - StartTime));
return Error;
}
static int test_perf_SoA(std::size_t Size)
{
int Error = 0;
std::vector<glm::vec4> InA;
std::vector<glm::vec3> InB;
std::vector<glm::vec3> InC;
std::vector<glm::vec2> InD;
std::vector<glm::vec4> OutA;
std::vector<glm::vec3> OutB;
std::vector<glm::vec3> OutC;
std::vector<glm::vec2> OutD;
InA.resize(Size);
InB.resize(Size);
InC.resize(Size);
InD.resize(Size);
OutA.resize(Size);
OutB.resize(Size);
OutC.resize(Size);
OutD.resize(Size);
std::clock_t StartTime = std::clock();
for(std::size_t i = 0; i < InA.size(); ++i)
{
OutA[i] = InA[i];
OutB[i] = InB[i];
OutC[i] = InC[i];
OutD[i] = InD[i];
}
std::clock_t EndTime = std::clock();
std::printf("SoA: %d\n", static_cast<int>(EndTime - StartTime));
return Error;
}
namespace heap
{
struct A
{
float f;
};
struct B : public A
{
float g;
glm::vec4 v;
};
static int test()
{
int Error = 0;
A* p = new B;
p->f = 0.0f;
delete p;
Error += sizeof(B) == sizeof(glm::vec4) + sizeof(float) * 2 ? 0 : 1;
return Error;
}
}//namespace heap
static int test_simd()
{
int Error = 0;
glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock());
glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock());
glm::vec4 const c(b * a);
glm::vec4 const d(a + c);
Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1;
return Error;
}
static int test_inheritance()
{
struct my_vec4 : public glm::vec4
{
my_vec4()
: glm::vec4(76.f, 75.f, 74.f, 73.f)
, member(82)
{}
int member;
};
int Error = 0;
my_vec4 v;
Error += v.member == 82 ? 0 : 1;
Error += glm::equal(v.x, 76.f, glm::epsilon<float>()) ? 0 : 1;
Error += glm::equal(v.y, 75.f, glm::epsilon<float>()) ? 0 : 1;
Error += glm::equal(v.z, 74.f, glm::epsilon<float>()) ? 0 : 1;
Error += glm::equal(v.w, 73.f, glm::epsilon<float>()) ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::vec4::length() == 4, "GLM: Failed constexpr");
static_assert(glm::vec4(1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec4(1.0f, -1.0f, -1.0f, -1.0f).x > 0.0f, "GLM: Failed constexpr");
static_assert(glm::vec4(1.0f, -1.0f, -1.0f, -1.0f).y < 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
/*
static int test_simd_gen()
{
int Error = 0;
int const C = static_cast<int>(std::clock());
int const D = static_cast<int>(std::clock());
glm::ivec4 const A(C);
glm::ivec4 const B(D);
Error += A != B ? 0 : 1;
return Error;
}
*/
int main()
{
int Error = 0;
//Error += test_simd_gen();
/*
{
glm::ivec4 const a1(2);
glm::ivec4 const b1 = a1 >> 1;
__m128i const e1 = _mm_set1_epi32(2);
__m128i const f1 = _mm_srli_epi32(e1, 1);
glm::ivec4 const g1 = *reinterpret_cast<glm::ivec4 const* const>(&f1);
glm::ivec4 const a2(-2);
glm::ivec4 const b2 = a2 >> 1;
__m128i const e2 = _mm_set1_epi32(-1);
__m128i const f2 = _mm_srli_epi32(e2, 1);
glm::ivec4 const g2 = *reinterpret_cast<glm::ivec4 const* const>(&f2);
std::printf("GNI\n");
}
{
glm::uvec4 const a1(2);
glm::uvec4 const b1 = a1 >> 1u;
__m128i const e1 = _mm_set1_epi32(2);
__m128i const f1 = _mm_srli_epi32(e1, 1);
glm::uvec4 const g1 = *reinterpret_cast<glm::uvec4 const* const>(&f1);
glm::uvec4 const a2(-1);
glm::uvec4 const b2 = a2 >> 1u;
__m128i const e2 = _mm_set1_epi32(-1);
__m128i const f2 = _mm_srli_epi32(e2, 1);
glm::uvec4 const g2 = *reinterpret_cast<glm::uvec4 const* const>(&f2);
std::printf("GNI\n");
}
*/
# ifdef NDEBUG
std::size_t const Size(1000000);
# else
std::size_t const Size(1);
# endif//NDEBUG
Error += test_perf_AoS(Size);
Error += test_perf_SoA(Size);
Error += test_vec4_ctor();
Error += test_bvec4_ctor();
Error += test_size();
Error += test_operators();
Error += test_equal();
Error += test_swizzle();
Error += test_swizzle_partial();
Error += test_simd();
Error += test_operator_increment();
Error += heap::test();
Error += test_inheritance();
Error += test_constexpr();
return Error;
}

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@@ -0,0 +1,26 @@
glmCreateTestGTC(ext_matrix_relational)
glmCreateTestGTC(ext_matrix_transform)
glmCreateTestGTC(ext_matrix_common)
glmCreateTestGTC(ext_quaternion_common)
glmCreateTestGTC(ext_quaternion_exponential)
glmCreateTestGTC(ext_quaternion_geometric)
glmCreateTestGTC(ext_quaternion_relational)
glmCreateTestGTC(ext_quaternion_transform)
glmCreateTestGTC(ext_quaternion_trigonometric)
glmCreateTestGTC(ext_quaternion_type)
glmCreateTestGTC(ext_scalar_common)
glmCreateTestGTC(ext_scalar_constants)
glmCreateTestGTC(ext_scalar_int_sized)
glmCreateTestGTC(ext_scalar_uint_sized)
glmCreateTestGTC(ext_scalar_integer)
glmCreateTestGTC(ext_scalar_ulp)
glmCreateTestGTC(ext_scalar_relational)
glmCreateTestGTC(ext_vec1)
glmCreateTestGTC(ext_vector_bool1)
glmCreateTestGTC(ext_vector_common)
glmCreateTestGTC(ext_vector_iec559)
glmCreateTestGTC(ext_vector_integer)
glmCreateTestGTC(ext_vector_integer_sized)
glmCreateTestGTC(ext_vector_relational)
glmCreateTestGTC(ext_vector_ulp)

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@@ -0,0 +1,13 @@
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float3.hpp>
int main()
{
int Error = 0;
return Error;
}

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@@ -0,0 +1,53 @@
#include <glm/ext/matrix_common.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/vector_bool4.hpp>
static int test_mix()
{
int Error = 0;
{
glm::mat4 A(2);
glm::mat4 B(4);
glm::mat4 C = glm::mix(A, B, 0.5f);
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::mat4 A(2);
glm::mat4 B(4);
glm::mat4 C = glm::mix(A, B, 0.5);
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::dmat4 A(2);
glm::dmat4 B(4);
glm::dmat4 C = glm::mix(A, B, 0.5);
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::dmat4 A(2);
glm::dmat4 B(4);
glm::dmat4 C = glm::mix(A, B, 0.5f);
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_mix();
return Error;
}

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#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_projection.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float3.hpp>
int main()
{
int Error = 0;
return Error;
}

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#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_double2x2.hpp>
#include <glm/ext/matrix_double2x3.hpp>
#include <glm/ext/matrix_double2x4.hpp>
#include <glm/ext/matrix_double3x2.hpp>
#include <glm/ext/matrix_double3x3.hpp>
#include <glm/ext/matrix_double3x4.hpp>
#include <glm/ext/matrix_double4x2.hpp>
#include <glm/ext/matrix_double4x3.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/matrix_float2x2.hpp>
#include <glm/ext/matrix_float2x3.hpp>
#include <glm/ext/matrix_float2x4.hpp>
#include <glm/ext/matrix_float3x2.hpp>
#include <glm/ext/matrix_float3x3.hpp>
#include <glm/ext/matrix_float3x4.hpp>
#include <glm/ext/matrix_float4x2.hpp>
#include <glm/ext/matrix_float4x3.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/scalar_ulp.hpp>
template <typename matType, typename vecType>
static int test_equal()
{
typedef typename matType::value_type valType;
valType const Epsilon = static_cast<valType>(0.001f);
valType const One = static_cast<valType>(1);
valType const Two = static_cast<valType>(2);
int Error = 0;
Error += glm::all(glm::equal(matType(One), matType(One), Epsilon)) ? 0 : 1;
Error += glm::all(glm::equal(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
return Error;
}
template <typename matType, typename vecType>
static int test_notEqual()
{
typedef typename matType::value_type valType;
valType const Epsilon = static_cast<valType>(0.001f);
valType const One = static_cast<valType>(1);
valType const Two = static_cast<valType>(2);
int Error = 0;
Error += !glm::any(glm::notEqual(matType(One), matType(One), Epsilon)) ? 0 : 1;
Error += !glm::any(glm::notEqual(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
return Error;
}
template <typename T>
static int test_equal_ulps()
{
typedef glm::mat<4, 4, T, glm::defaultp> mat4;
T const One(1);
mat4 const Ones(1);
int Error = 0;
T const ULP1Plus = glm::nextFloat(One);
Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prevFloat(One);
Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
return Error;
}
template <typename T>
static int test_notEqual_ulps()
{
typedef glm::mat<4, 4, T, glm::defaultp> mat4;
T const One(1);
mat4 const Ones(1);
int Error = 0;
T const ULP1Plus = glm::nextFloat(One);
Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prevFloat(One);
Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_equal_ulps<float>();
Error += test_equal_ulps<double>();
Error += test_notEqual_ulps<float>();
Error += test_notEqual_ulps<double>();
Error += test_equal<glm::mat2x2, glm::vec2>();
Error += test_equal<glm::mat2x3, glm::vec2>();
Error += test_equal<glm::mat2x4, glm::vec2>();
Error += test_equal<glm::mat3x2, glm::vec3>();
Error += test_equal<glm::mat3x3, glm::vec3>();
Error += test_equal<glm::mat3x4, glm::vec3>();
Error += test_equal<glm::mat4x2, glm::vec4>();
Error += test_equal<glm::mat4x3, glm::vec4>();
Error += test_equal<glm::mat4x4, glm::vec4>();
Error += test_equal<glm::dmat2x2, glm::dvec2>();
Error += test_equal<glm::dmat2x3, glm::dvec2>();
Error += test_equal<glm::dmat2x4, glm::dvec2>();
Error += test_equal<glm::dmat3x2, glm::dvec3>();
Error += test_equal<glm::dmat3x3, glm::dvec3>();
Error += test_equal<glm::dmat3x4, glm::dvec3>();
Error += test_equal<glm::dmat4x2, glm::dvec4>();
Error += test_equal<glm::dmat4x3, glm::dvec4>();
Error += test_equal<glm::dmat4x4, glm::dvec4>();
Error += test_notEqual<glm::mat2x2, glm::vec2>();
Error += test_notEqual<glm::mat2x3, glm::vec2>();
Error += test_notEqual<glm::mat2x4, glm::vec2>();
Error += test_notEqual<glm::mat3x2, glm::vec3>();
Error += test_notEqual<glm::mat3x3, glm::vec3>();
Error += test_notEqual<glm::mat3x4, glm::vec3>();
Error += test_notEqual<glm::mat4x2, glm::vec4>();
Error += test_notEqual<glm::mat4x3, glm::vec4>();
Error += test_notEqual<glm::mat4x4, glm::vec4>();
Error += test_notEqual<glm::dmat2x2, glm::dvec2>();
Error += test_notEqual<glm::dmat2x3, glm::dvec2>();
Error += test_notEqual<glm::dmat2x4, glm::dvec2>();
Error += test_notEqual<glm::dmat3x2, glm::dvec3>();
Error += test_notEqual<glm::dmat3x3, glm::dvec3>();
Error += test_notEqual<glm::dmat3x4, glm::dvec3>();
Error += test_notEqual<glm::dmat4x2, glm::dvec4>();
Error += test_notEqual<glm::dmat4x3, glm::dvec4>();
Error += test_notEqual<glm::dmat4x4, glm::dvec4>();
return Error;
}

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#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float3.hpp>
static int test_translate()
{
int Error = 0;
glm::mat4 const M(1.0f);
glm::vec3 const V(1.0f);
glm::mat4 const T = glm::translate(M, V);
Error += glm::all(glm::equal(T[3], glm::vec4(1.0f), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
static int test_scale()
{
int Error = 0;
glm::mat4 const M(1.0f);
glm::vec3 const V(2.0f);
glm::mat4 const S = glm::scale(M, V);
glm::mat4 const R = glm::mat4(
glm::vec4(2, 0, 0, 0),
glm::vec4(0, 2, 0, 0),
glm::vec4(0, 0, 2, 0),
glm::vec4(0, 0, 0, 1));
Error += glm::all(glm::equal(S, R, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
static int test_rotate()
{
int Error = 0;
glm::vec4 const A(1.0f, 0.0f, 0.0f, 1.0f);
glm::mat4 const R = glm::rotate(glm::mat4(1.0f), glm::radians(90.f), glm::vec3(0, 0, 1));
glm::vec4 const B = R * A;
Error += glm::all(glm::equal(B, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f), 0.0001f)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_translate();
Error += test_scale();
Error += test_rotate();
return Error;
}

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#include <glm/ext/vector_float3.hpp>
#include <glm/ext/quaternion_common.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_relational.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/scalar_constants.hpp>
#include <glm/ext/scalar_relational.hpp>
static int test_conjugate()
{
int Error = 0;
glm::quat const A(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
glm::quat const C = glm::conjugate(A);
Error += glm::any(glm::notEqual(A, C, glm::epsilon<float>())) ? 0 : 1;
glm::quat const B = glm::conjugate(C);
Error += glm::all(glm::equal(A, B, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
static int test_mix()
{
int Error = 0;
glm::quat const Q1(glm::vec3(1, 0, 0), glm::vec3(1, 0, 0));
glm::quat const Q2(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
{
glm::quat const Q3 = glm::mix(Q1, Q2, 0.5f);
float const F3 = glm::degrees(glm::angle(Q3));
Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1;
glm::quat const Q4 = glm::mix(Q2, Q1, 0.5f);
float const F4 = glm::degrees(glm::angle(Q4));
Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1;
}
{
glm::quat const Q3 = glm::slerp(Q1, Q2, 0.5f);
float const F3 = glm::degrees(glm::angle(Q3));
Error += glm::equal(F3, 45.0f, 0.001f) ? 0 : 1;
glm::quat const Q4 = glm::slerp(Q2, Q1, 0.5f);
float const F4 = glm::degrees(glm::angle(Q4));
Error += glm::equal(F4, 45.0f, 0.001f) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_conjugate();
Error += test_mix();
return Error;
}

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#include <glm/ext/quaternion_exponential.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_float_precision.hpp>
#include <glm/ext/quaternion_double.hpp>
#include <glm/ext/quaternion_double_precision.hpp>
#include <glm/ext/quaternion_relational.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float3_precision.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double3_precision.hpp>
#include <glm/ext/scalar_constants.hpp>
template <typename quaType, typename vecType>
int test_log()
{
typedef typename quaType::value_type T;
T const Epsilon = static_cast<T>(0.001f);
int Error = 0;
quaType const Q(vecType(1, 0, 0), vecType(0, 1, 0));
quaType const P = glm::log(Q);
Error += glm::any(glm::notEqual(Q, P, Epsilon)) ? 0 : 1;
quaType const R = glm::exp(P);
Error += glm::all(glm::equal(Q, R, Epsilon)) ? 0 : 1;
return Error;
}
template <typename quaType, typename vecType>
int test_pow()
{
typedef typename quaType::value_type T;
T const Epsilon = static_cast<T>(0.001f);
int Error = 0;
quaType const Q(vecType(1, 0, 0), vecType(0, 1, 0));
{
T const One = static_cast<T>(1.0f);
quaType const P = glm::pow(Q, One);
Error += glm::all(glm::equal(Q, P, Epsilon)) ? 0 : 1;
}
{
T const Two = static_cast<T>(2.0f);
quaType const P = glm::pow(Q, Two);
quaType const R = Q * Q;
Error += glm::all(glm::equal(P, R, Epsilon)) ? 0 : 1;
quaType const U = glm::sqrt(P);
Error += glm::all(glm::equal(Q, U, Epsilon)) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_log<glm::quat, glm::vec3>();
Error += test_log<glm::lowp_quat, glm::lowp_vec3>();
Error += test_log<glm::mediump_quat, glm::mediump_vec3>();
Error += test_log<glm::highp_quat, glm::highp_vec3>();
Error += test_log<glm::dquat, glm::dvec3>();
Error += test_log<glm::lowp_dquat, glm::lowp_dvec3>();
Error += test_log<glm::mediump_dquat, glm::mediump_dvec3>();
Error += test_log<glm::highp_dquat, glm::highp_dvec3>();
Error += test_pow<glm::quat, glm::vec3>();
Error += test_pow<glm::lowp_quat, glm::lowp_vec3>();
Error += test_pow<glm::mediump_quat, glm::mediump_vec3>();
Error += test_pow<glm::highp_quat, glm::highp_vec3>();
Error += test_pow<glm::dquat, glm::dvec3>();
Error += test_pow<glm::lowp_dquat, glm::lowp_dvec3>();
Error += test_pow<glm::mediump_dquat, glm::mediump_dvec3>();
Error += test_pow<glm::highp_dquat, glm::highp_dvec3>();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/quaternion_geometric.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/quaternion_float_precision.hpp>
#include <glm/ext/quaternion_double.hpp>
#include <glm/ext/quaternion_double_precision.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float3_precision.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double3_precision.hpp>
#include <glm/ext/scalar_relational.hpp>
float const Epsilon = 0.001f;
static int test_length()
{
int Error = 0;
{
float const A = glm::length(glm::quat(1, 0, 0, 0));
Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1;
}
{
float const A = glm::length(glm::quat(1, glm::vec3(0)));
Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1;
}
{
float const A = glm::length(glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)));
Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1;
}
return Error;
}
static int test_normalize()
{
int Error = 0;
{
glm::quat const A = glm::quat(1, 0, 0, 0);
glm::quat const N = glm::normalize(A);
Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1;
}
{
glm::quat const A = glm::quat(1, glm::vec3(0));
glm::quat const N = glm::normalize(A);
Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1;
}
return Error;
}
static int test_dot()
{
int Error = 0;
{
glm::quat const A = glm::quat(1, 0, 0, 0);
glm::quat const B = glm::quat(1, 0, 0, 0);
float const C = glm::dot(A, B);
Error += glm::equal(C, 1.0f, Epsilon) ? 0 : 1;
}
return Error;
}
static int test_cross()
{
int Error = 0;
return Error;
}
int main()
{
int Error = 0;
Error += test_length();
Error += test_normalize();
Error += test_dot();
Error += test_cross();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/quaternion_relational.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_float_precision.hpp>
#include <glm/ext/quaternion_double.hpp>
#include <glm/ext/quaternion_double_precision.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float3_precision.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double3_precision.hpp>
template <typename quaType>
static int test_equal()
{
int Error = 0;
quaType const Q(1, 0, 0, 0);
quaType const P(1, 0, 0, 0);
Error += glm::all(glm::equal(Q, P, glm::epsilon<float>())) ? 0 : 1;
return Error;
}
template <typename quaType>
static int test_notEqual()
{
int Error = 0;
quaType const Q(1, 0, 0, 0);
quaType const P(1, 0, 0, 0);
Error += glm::any(glm::notEqual(Q, P, glm::epsilon<float>())) ? 1 : 0;
return Error;
}
int main()
{
int Error = 0;
Error += test_equal<glm::quat>();
Error += test_equal<glm::lowp_quat>();
Error += test_equal<glm::mediump_quat>();
Error += test_equal<glm::highp_quat>();
Error += test_notEqual<glm::quat>();
Error += test_notEqual<glm::lowp_quat>();
Error += test_notEqual<glm::mediump_quat>();
Error += test_notEqual<glm::highp_quat>();
return Error;
}

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#include <glm/ext/quaternion_transform.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_constants.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/quaternion.hpp>
static int test_lookAt()
{
int Error(0);
glm::vec3 eye(0.0f);
glm::vec3 center(1.1f, -2.0f, 3.1416f);
glm::vec3 up(-0.17f, 7.23f, -1.744f);
glm::quat test_quat = glm::quatLookAt(glm::normalize(center - eye), up);
glm::quat test_mat = glm::conjugate(glm::quat_cast(glm::lookAt(eye, center, up)));
Error += static_cast<int>(glm::abs(glm::length(test_quat) - 1.0f) > glm::epsilon<float>());
Error += static_cast<int>(glm::min(glm::length(test_quat + (-test_mat)), glm::length(test_quat + test_mat)) > glm::epsilon<float>());
// Test left-handed implementation
glm::quat test_quatLH = glm::quatLookAtLH(glm::normalize(center - eye), up);
glm::quat test_matLH = glm::conjugate(glm::quat_cast(glm::lookAtLH(eye, center, up)));
Error += static_cast<int>(glm::abs(glm::length(test_quatLH) - 1.0f) > glm::epsilon<float>());
Error += static_cast<int>(glm::min(glm::length(test_quatLH - test_matLH), glm::length(test_quatLH + test_matLH)) > glm::epsilon<float>());
// Test right-handed implementation
glm::quat test_quatRH = glm::quatLookAtRH(glm::normalize(center - eye), up);
glm::quat test_matRH = glm::conjugate(glm::quat_cast(glm::lookAtRH(eye, center, up)));
Error += static_cast<int>(glm::abs(glm::length(test_quatRH) - 1.0f) > glm::epsilon<float>());
Error += static_cast<int>(glm::min(glm::length(test_quatRH - test_matRH), glm::length(test_quatRH + test_matRH)) > glm::epsilon<float>());
return Error;
}
int main()
{
int Error = 0;
Error += test_lookAt();
return Error;
}

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#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_relational.hpp>
float const Epsilon = 0.001f;
static int test_angle()
{
int Error = 0;
{
glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
{
glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
float const A = glm::degrees(glm::angle(Q));
Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_angle();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/quaternion_relational.hpp>
#include <glm/ext/quaternion_float.hpp>
#include <glm/ext/quaternion_float_precision.hpp>
#include <glm/ext/quaternion_double.hpp>
#include <glm/ext/quaternion_double_precision.hpp>
#include <glm/ext/vector_float3.hpp>
#include <vector>
static int test_ctr()
{
int Error(0);
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::quat>::value ? 0 : 1;
// Error += std::is_trivially_default_constructible<glm::dquat>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::quat>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::dquat>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::quat>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dquat>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::quat>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::dquat>::value ? 0 : 1;
# endif
# if GLM_HAS_INITIALIZER_LISTS
{
glm::quat A{0, 1, 2, 3};
std::vector<glm::quat> B{
{0, 1, 2, 3},
{0, 1, 2, 3}};
}
# endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
static int test_two_axis_ctr()
{
int Error = 0;
glm::quat const q1(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
glm::vec3 const v1 = q1 * glm::vec3(1, 0, 0);
Error += glm::all(glm::equal(v1, glm::vec3(0, 1, 0), 0.0001f)) ? 0 : 1;
glm::quat const q2 = q1 * q1;
glm::vec3 const v2 = q2 * glm::vec3(1, 0, 0);
Error += glm::all(glm::equal(v2, glm::vec3(-1, 0, 0), 0.0001f)) ? 0 : 1;
glm::quat const q3(glm::vec3(1, 0, 0), glm::vec3(-1, 0, 0));
glm::vec3 const v3 = q3 * glm::vec3(1, 0, 0);
Error += glm::all(glm::equal(v3, glm::vec3(-1, 0, 0), 0.0001f)) ? 0 : 1;
glm::quat const q4(glm::vec3(0, 1, 0), glm::vec3(0, -1, 0));
glm::vec3 const v4 = q4 * glm::vec3(0, 1, 0);
Error += glm::all(glm::equal(v4, glm::vec3(0, -1, 0), 0.0001f)) ? 0 : 1;
glm::quat const q5(glm::vec3(0, 0, 1), glm::vec3(0, 0, -1));
glm::vec3 const v5 = q5 * glm::vec3(0, 0, 1);
Error += glm::all(glm::equal(v5, glm::vec3(0, 0, -1), 0.0001f)) ? 0 : 1;
return Error;
}
static int test_size()
{
int Error = 0;
std::size_t const A = sizeof(glm::quat);
Error += 16 == A ? 0 : 1;
std::size_t const B = sizeof(glm::dquat);
Error += 32 == B ? 0 : 1;
Error += glm::quat().length() == 4 ? 0 : 1;
Error += glm::dquat().length() == 4 ? 0 : 1;
Error += glm::quat::length() == 4 ? 0 : 1;
Error += glm::dquat::length() == 4 ? 0 : 1;
return Error;
}
static int test_precision()
{
int Error = 0;
Error += sizeof(glm::lowp_quat) <= sizeof(glm::mediump_quat) ? 0 : 1;
Error += sizeof(glm::mediump_quat) <= sizeof(glm::highp_quat) ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::quat::length() == 4, "GLM: Failed constexpr");
static_assert(glm::quat(1.0f, glm::vec3(0.0f)).w > 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += test_ctr();
Error += test_two_axis_ctr();
Error += test_size();
Error += test_precision();
Error += test_constexpr();
return Error;
}

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#include <glm/ext/scalar_common.hpp>
#include <glm/ext/scalar_constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/common.hpp>
#if ((GLM_LANG & GLM_LANG_CXX11_FLAG) || (GLM_COMPILER & GLM_COMPILER_VC))
# define GLM_NAN(T) NAN
#else
# define GLM_NAN(T) (static_cast<T>(0.0f) / static_cast<T>(0.0f))
#endif
template <typename T>
static int test_min()
{
int Error = 0;
T const N = static_cast<T>(0);
T const B = static_cast<T>(1);
Error += glm::equal(glm::min(N, B), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(B, N), N, glm::epsilon<T>()) ? 0 : 1;
T const C = static_cast<T>(2);
Error += glm::equal(glm::min(N, B, C), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(B, N, C), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(C, N, B), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(C, B, N), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(B, C, N), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(N, C, B), N, glm::epsilon<T>()) ? 0 : 1;
T const D = static_cast<T>(3);
Error += glm::equal(glm::min(D, N, B, C), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(B, D, N, C), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(C, N, D, B), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(C, B, D, N), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(B, C, N, D), N, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::min(N, C, B, D), N, glm::epsilon<T>()) ? 0 : 1;
return Error;
}
template <typename T>
static int test_min_nan()
{
int Error = 0;
T const B = static_cast<T>(1);
T const N = static_cast<T>(GLM_NAN(T));
Error += glm::isnan(glm::min(N, B)) ? 0 : 1;
Error += !glm::isnan(glm::min(B, N)) ? 0 : 1;
T const C = static_cast<T>(2);
Error += glm::isnan(glm::min(N, B, C)) ? 0 : 1;
Error += !glm::isnan(glm::min(B, N, C)) ? 0 : 1;
Error += !glm::isnan(glm::min(C, N, B)) ? 0 : 1;
Error += !glm::isnan(glm::min(C, B, N)) ? 0 : 1;
Error += !glm::isnan(glm::min(B, C, N)) ? 0 : 1;
Error += glm::isnan(glm::min(N, C, B)) ? 0 : 1;
T const D = static_cast<T>(3);
Error += !glm::isnan(glm::min(D, N, B, C)) ? 0 : 1;
Error += !glm::isnan(glm::min(B, D, N, C)) ? 0 : 1;
Error += !glm::isnan(glm::min(C, N, D, B)) ? 0 : 1;
Error += !glm::isnan(glm::min(C, B, D, N)) ? 0 : 1;
Error += !glm::isnan(glm::min(B, C, N, D)) ? 0 : 1;
Error += glm::isnan(glm::min(N, C, B, D)) ? 0 : 1;
return Error;
}
template <typename T>
static int test_max()
{
int Error = 0;
T const N = static_cast<T>(0);
T const B = static_cast<T>(1);
Error += glm::equal(glm::max(N, B), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(B, N), B, glm::epsilon<T>()) ? 0 : 1;
T const C = static_cast<T>(2);
Error += glm::equal(glm::max(N, B, C), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(B, N, C), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(C, N, B), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(C, B, N), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(B, C, N), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(N, C, B), C, glm::epsilon<T>()) ? 0 : 1;
T const D = static_cast<T>(3);
Error += glm::equal(glm::max(D, N, B, C), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(B, D, N, C), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(C, N, D, B), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(C, B, D, N), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(B, C, N, D), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::max(N, C, B, D), D, glm::epsilon<T>()) ? 0 : 1;
return Error;
}
template <typename T>
static int test_max_nan()
{
int Error = 0;
T const B = static_cast<T>(1);
T const N = static_cast<T>(GLM_NAN(T));
Error += glm::isnan(glm::max(N, B)) ? 0 : 1;
Error += !glm::isnan(glm::max(B, N)) ? 0 : 1;
T const C = static_cast<T>(2);
Error += glm::isnan(glm::max(N, B, C)) ? 0 : 1;
Error += !glm::isnan(glm::max(B, N, C)) ? 0 : 1;
Error += !glm::isnan(glm::max(C, N, B)) ? 0 : 1;
Error += !glm::isnan(glm::max(C, B, N)) ? 0 : 1;
Error += !glm::isnan(glm::max(B, C, N)) ? 0 : 1;
Error += glm::isnan(glm::max(N, C, B)) ? 0 : 1;
T const D = static_cast<T>(3);
Error += !glm::isnan(glm::max(D, N, B, C)) ? 0 : 1;
Error += !glm::isnan(glm::max(B, D, N, C)) ? 0 : 1;
Error += !glm::isnan(glm::max(C, N, D, B)) ? 0 : 1;
Error += !glm::isnan(glm::max(C, B, D, N)) ? 0 : 1;
Error += !glm::isnan(glm::max(B, C, N, D)) ? 0 : 1;
Error += glm::isnan(glm::max(N, C, B, D)) ? 0 : 1;
return Error;
}
template <typename T>
static int test_fmin()
{
int Error = 0;
T const B = static_cast<T>(1);
T const N = static_cast<T>(GLM_NAN(T));
Error += glm::equal(glm::fmin(N, B), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(B, N), B, glm::epsilon<T>()) ? 0 : 1;
T const C = static_cast<T>(2);
Error += glm::equal(glm::fmin(N, B, C), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(B, N, C), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(C, N, B), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(C, B, N), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(B, C, N), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(N, C, B), B, glm::epsilon<T>()) ? 0 : 1;
T const D = static_cast<T>(3);
Error += glm::equal(glm::fmin(D, N, B, C), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(B, D, N, C), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(C, N, D, B), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(C, B, D, N), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(B, C, N, D), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmin(N, C, B, D), B, glm::epsilon<T>()) ? 0 : 1;
return Error;
}
template <typename T>
static int test_fmax()
{
int Error = 0;
T const B = static_cast<T>(1);
T const N = static_cast<T>(GLM_NAN(T));
Error += glm::equal(glm::fmax(N, B), B, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(B, N), B, glm::epsilon<T>()) ? 0 : 1;
T const C = static_cast<T>(2);
Error += glm::equal(glm::fmax(N, B, C), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(B, N, C), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(C, N, B), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(C, B, N), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(B, C, N), C, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(N, C, B), C, glm::epsilon<T>()) ? 0 : 1;
T const D = static_cast<T>(3);
Error += glm::equal(glm::fmax(D, N, B, C), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(B, D, N, C), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(C, N, D, B), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(C, B, D, N), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(B, C, N, D), D, glm::epsilon<T>()) ? 0 : 1;
Error += glm::equal(glm::fmax(N, C, B, D), D, glm::epsilon<T>()) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_min<float>();
Error += test_min<double>();
Error += test_min_nan<float>();
Error += test_min_nan<double>();
Error += test_max<float>();
Error += test_max<double>();
Error += test_max_nan<float>();
Error += test_max_nan<double>();
Error += test_fmin<float>();
Error += test_fmin<double>();
Error += test_fmax<float>();
Error += test_fmax<double>();
return Error;
}

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#include <glm/ext/scalar_constants.hpp>
template <typename valType>
static int test_epsilon()
{
int Error = 0;
valType const Test = glm::epsilon<valType>();
Error += Test > static_cast<valType>(0) ? 0 : 1;
return Error;
}
template <typename valType>
static int test_pi()
{
int Error = 0;
valType const Test = glm::pi<valType>();
Error += Test > static_cast<valType>(3.14) ? 0 : 1;
Error += Test < static_cast<valType>(3.15) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_epsilon<float>();
Error += test_epsilon<double>();
Error += test_pi<float>();
Error += test_pi<double>();
return Error;
}

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#include <glm/ext/scalar_int_sized.hpp>
#if GLM_HAS_STATIC_ASSERT
static_assert(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
static_assert(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
static_assert(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
static_assert(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
static_assert(sizeof(glm::int16) == sizeof(short), "signed short size isn't 4 bytes on this platform");
static_assert(sizeof(glm::int32) == sizeof(int), "signed int size isn't 4 bytes on this platform");
#endif
static int test_size()
{
int Error = 0;
Error += sizeof(glm::int8) == 1 ? 0 : 1;
Error += sizeof(glm::int16) == 2 ? 0 : 1;
Error += sizeof(glm::int32) == 4 ? 0 : 1;
Error += sizeof(glm::int64) == 8 ? 0 : 1;
return Error;
}
static int test_comp()
{
int Error = 0;
Error += sizeof(glm::int8) < sizeof(glm::int16) ? 0 : 1;
Error += sizeof(glm::int16) < sizeof(glm::int32) ? 0 : 1;
Error += sizeof(glm::int32) < sizeof(glm::int64) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_size();
Error += test_comp();
return Error;
}

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#include <glm/ext/scalar_integer.hpp>
#include <glm/ext/scalar_int_sized.hpp>
#include <glm/ext/scalar_uint_sized.hpp>
#include <vector>
#include <ctime>
#include <cstdio>
#if GLM_LANG & GLM_LANG_CXX11_FLAG
#include <chrono>
namespace isPowerOfTwo
{
template<typename genType>
struct type
{
genType Value;
bool Return;
};
int test_int16()
{
type<glm::int16> const Data[] =
{
{0x0001, true},
{0x0002, true},
{0x0004, true},
{0x0080, true},
{0x0000, true},
{0x0003, false}
};
int Error = 0;
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::int16>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_uint16()
{
type<glm::uint16> const Data[] =
{
{0x0001, true},
{0x0002, true},
{0x0004, true},
{0x0000, true},
{0x0000, true},
{0x0003, false}
};
int Error = 0;
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint16>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_int32()
{
type<int> const Data[] =
{
{0x00000001, true},
{0x00000002, true},
{0x00000004, true},
{0x0000000f, false},
{0x00000000, true},
{0x00000003, false}
};
int Error = 0;
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_uint32()
{
type<glm::uint> const Data[] =
{
{0x00000001, true},
{0x00000002, true},
{0x00000004, true},
{0x80000000, true},
{0x00000000, true},
{0x00000003, false}
};
int Error = 0;
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint>); i < n; ++i)
{
bool Result = glm::isPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test()
{
int Error = 0;
Error += test_int16();
Error += test_uint16();
Error += test_int32();
Error += test_uint32();
return Error;
}
}//isPowerOfTwo
namespace nextPowerOfTwo_advanced
{
template<typename genIUType>
GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
{
genIUType tmp = Value;
genIUType result = genIUType(0);
while(tmp)
{
result = (tmp & (~tmp + 1)); // grab lowest bit
tmp &= ~result; // clear lowest bit
}
return result;
}
template<typename genType>
GLM_FUNC_QUALIFIER genType nextPowerOfTwo_loop(genType value)
{
return glm::isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
}
template<typename genType>
struct type
{
genType Value;
genType Return;
};
int test_int32()
{
type<glm::int32> const Data[] =
{
{0x0000ffff, 0x00010000},
{-3, -4},
{-8, -8},
{0x00000001, 0x00000001},
{0x00000002, 0x00000002},
{0x00000004, 0x00000004},
{0x00000007, 0x00000008},
{0x0000fff0, 0x00010000},
{0x0000f000, 0x00010000},
{0x08000000, 0x08000000},
{0x00000000, 0x00000000},
{0x00000003, 0x00000004}
};
int Error(0);
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::int32>); i < n; ++i)
{
glm::int32 Result = glm::nextPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_uint32()
{
type<glm::uint32> const Data[] =
{
{0x00000001, 0x00000001},
{0x00000002, 0x00000002},
{0x00000004, 0x00000004},
{0x00000007, 0x00000008},
{0x0000ffff, 0x00010000},
{0x0000fff0, 0x00010000},
{0x0000f000, 0x00010000},
{0x80000000, 0x80000000},
{0x00000000, 0x00000000},
{0x00000003, 0x00000004}
};
int Error(0);
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint32>); i < n; ++i)
{
glm::uint32 Result = glm::nextPowerOfTwo(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int perf()
{
int Error(0);
std::vector<glm::uint> v;
v.resize(100000000);
std::clock_t Timestramp0 = std::clock();
for(glm::uint32 i = 0, n = static_cast<glm::uint>(v.size()); i < n; ++i)
v[i] = nextPowerOfTwo_loop(i);
std::clock_t Timestramp1 = std::clock();
for(glm::uint32 i = 0, n = static_cast<glm::uint>(v.size()); i < n; ++i)
v[i] = glm::nextPowerOfTwo(i);
std::clock_t Timestramp2 = std::clock();
std::printf("nextPowerOfTwo_loop: %d clocks\n", static_cast<int>(Timestramp1 - Timestramp0));
std::printf("glm::nextPowerOfTwo: %d clocks\n", static_cast<int>(Timestramp2 - Timestramp1));
return Error;
}
int test()
{
int Error(0);
Error += test_int32();
Error += test_uint32();
return Error;
}
}//namespace nextPowerOfTwo_advanced
namespace prevPowerOfTwo
{
template <typename T>
int run()
{
int Error = 0;
T const A = glm::prevPowerOfTwo(static_cast<T>(7));
Error += A == static_cast<T>(4) ? 0 : 1;
T const B = glm::prevPowerOfTwo(static_cast<T>(15));
Error += B == static_cast<T>(8) ? 0 : 1;
T const C = glm::prevPowerOfTwo(static_cast<T>(31));
Error += C == static_cast<T>(16) ? 0 : 1;
T const D = glm::prevPowerOfTwo(static_cast<T>(32));
Error += D == static_cast<T>(32) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += run<glm::int8>();
Error += run<glm::int16>();
Error += run<glm::int32>();
Error += run<glm::int64>();
Error += run<glm::uint8>();
Error += run<glm::uint16>();
Error += run<glm::uint32>();
Error += run<glm::uint64>();
return Error;
}
}//namespace prevPowerOfTwo
namespace nextPowerOfTwo
{
template <typename T>
int run()
{
int Error = 0;
T const A = glm::nextPowerOfTwo(static_cast<T>(7));
Error += A == static_cast<T>(8) ? 0 : 1;
T const B = glm::nextPowerOfTwo(static_cast<T>(15));
Error += B == static_cast<T>(16) ? 0 : 1;
T const C = glm::nextPowerOfTwo(static_cast<T>(31));
Error += C == static_cast<T>(32) ? 0 : 1;
T const D = glm::nextPowerOfTwo(static_cast<T>(32));
Error += D == static_cast<T>(32) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += run<glm::int8>();
Error += run<glm::int16>();
Error += run<glm::int32>();
Error += run<glm::int64>();
Error += run<glm::uint8>();
Error += run<glm::uint16>();
Error += run<glm::uint32>();
Error += run<glm::uint64>();
return Error;
}
}//namespace nextPowerOfTwo
namespace prevMultiple
{
template<typename genIUType>
struct type
{
genIUType Source;
genIUType Multiple;
genIUType Return;
};
template <typename T>
int run()
{
type<T> const Data[] =
{
{8, 3, 6},
{7, 7, 7}
};
int Error = 0;
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<T>); i < n; ++i)
{
T const Result = glm::prevMultiple(Data[i].Source, Data[i].Multiple);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test()
{
int Error = 0;
Error += run<glm::int8>();
Error += run<glm::int16>();
Error += run<glm::int32>();
Error += run<glm::int64>();
Error += run<glm::uint8>();
Error += run<glm::uint16>();
Error += run<glm::uint32>();
Error += run<glm::uint64>();
return Error;
}
}//namespace prevMultiple
namespace nextMultiple
{
static glm::uint const Multiples = 128;
int perf_nextMultiple(glm::uint Samples)
{
std::vector<glm::uint> Results(Samples * Multiples);
std::chrono::high_resolution_clock::time_point t0 = std::chrono::high_resolution_clock::now();
for(glm::uint Source = 0; Source < Samples; ++Source)
for(glm::uint Multiple = 0; Multiple < Multiples; ++Multiple)
{
Results[Source * Multiples + Multiple] = glm::nextMultiple(Source, Multiples);
}
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
std::printf("- glm::nextMultiple Time %d microseconds\n", static_cast<int>(std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count()));
glm::uint Result = 0;
for(std::size_t i = 0, n = Results.size(); i < n; ++i)
Result += Results[i];
return Result > 0 ? 0 : 1;
}
template <typename T>
GLM_FUNC_QUALIFIER T nextMultipleMod(T Source, T Multiple)
{
T const Tmp = Source - static_cast<T>(1);
return Tmp + (Multiple - (Tmp % Multiple));
}
int perf_nextMultipleMod(glm::uint Samples)
{
std::vector<glm::uint> Results(Samples * Multiples);
std::chrono::high_resolution_clock::time_point t0 = std::chrono::high_resolution_clock::now();
for(glm::uint Multiple = 0; Multiple < Multiples; ++Multiple)
for (glm::uint Source = 0; Source < Samples; ++Source)
{
Results[Source * Multiples + Multiple] = nextMultipleMod(Source, Multiples);
}
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
std::printf("- nextMultipleMod Time %d microseconds\n", static_cast<int>(std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count()));
glm::uint Result = 0;
for(std::size_t i = 0, n = Results.size(); i < n; ++i)
Result += Results[i];
return Result > 0 ? 0 : 1;
}
template <typename T>
GLM_FUNC_QUALIFIER T nextMultipleNeg(T Source, T Multiple)
{
if(Source > static_cast<T>(0))
{
T const Tmp = Source - static_cast<T>(1);
return Tmp + (Multiple - (Tmp % Multiple));
}
else
return Source + (-Source % Multiple);
}
int perf_nextMultipleNeg(glm::uint Samples)
{
std::vector<glm::uint> Results(Samples * Multiples);
std::chrono::high_resolution_clock::time_point t0 = std::chrono::high_resolution_clock::now();
for(glm::uint Source = 0; Source < Samples; ++Source)
for(glm::uint Multiple = 0; Multiple < Multiples; ++Multiple)
{
Results[Source * Multiples + Multiple] = nextMultipleNeg(Source, Multiples);
}
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
std::printf("- nextMultipleNeg Time %d microseconds\n", static_cast<int>(std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count()));
glm::uint Result = 0;
for (std::size_t i = 0, n = Results.size(); i < n; ++i)
Result += Results[i];
return Result > 0 ? 0 : 1;
}
template <typename T>
GLM_FUNC_QUALIFIER T nextMultipleUFloat(T Source, T Multiple)
{
return Source + (Multiple - std::fmod(Source, Multiple));
}
int perf_nextMultipleUFloat(glm::uint Samples)
{
std::vector<float> Results(Samples * Multiples);
std::chrono::high_resolution_clock::time_point t0 = std::chrono::high_resolution_clock::now();
for(glm::uint Source = 0; Source < Samples; ++Source)
for(glm::uint Multiple = 0; Multiple < Multiples; ++Multiple)
{
Results[Source * Multiples + Multiple] = nextMultipleUFloat(static_cast<float>(Source), static_cast<float>(Multiples));
}
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
std::printf("- nextMultipleUFloat Time %d microseconds\n", static_cast<int>(std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count()));
float Result = 0;
for (std::size_t i = 0, n = Results.size(); i < n; ++i)
Result += Results[i];
return Result > 0.0f ? 0 : 1;
}
template <typename T>
GLM_FUNC_QUALIFIER T nextMultipleFloat(T Source, T Multiple)
{
if(Source > static_cast<float>(0))
return Source + (Multiple - std::fmod(Source, Multiple));
else
return Source + std::fmod(-Source, Multiple);
}
int perf_nextMultipleFloat(glm::uint Samples)
{
std::vector<float> Results(Samples * Multiples);
std::chrono::high_resolution_clock::time_point t0 = std::chrono::high_resolution_clock::now();
for(glm::uint Source = 0; Source < Samples; ++Source)
for(glm::uint Multiple = 0; Multiple < Multiples; ++Multiple)
{
Results[Source * Multiples + Multiple] = nextMultipleFloat(static_cast<float>(Source), static_cast<float>(Multiples));
}
std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
std::printf("- nextMultipleFloat Time %d microseconds\n", static_cast<int>(std::chrono::duration_cast<std::chrono::microseconds>(t1 - t0).count()));
float Result = 0;
for (std::size_t i = 0, n = Results.size(); i < n; ++i)
Result += Results[i];
return Result > 0.0f ? 0 : 1;
}
template<typename genIUType>
struct type
{
genIUType Source;
genIUType Multiple;
genIUType Return;
};
template <typename T>
int test_uint()
{
type<T> const Data[] =
{
{ 3, 4, 4 },
{ 6, 3, 6 },
{ 5, 3, 6 },
{ 7, 7, 7 },
{ 0, 1, 0 },
{ 8, 3, 9 }
};
int Error = 0;
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<T>); i < n; ++i)
{
T const Result0 = glm::nextMultiple(Data[i].Source, Data[i].Multiple);
Error += Data[i].Return == Result0 ? 0 : 1;
assert(!Error);
T const Result1 = nextMultipleMod(Data[i].Source, Data[i].Multiple);
Error += Data[i].Return == Result1 ? 0 : 1;
assert(!Error);
}
return Error;
}
int perf()
{
int Error = 0;
glm::uint const Samples = 10000;
for(int i = 0; i < 4; ++i)
{
std::printf("Run %d :\n", i);
Error += perf_nextMultiple(Samples);
Error += perf_nextMultipleMod(Samples);
Error += perf_nextMultipleNeg(Samples);
Error += perf_nextMultipleUFloat(Samples);
Error += perf_nextMultipleFloat(Samples);
std::printf("\n");
}
return Error;
}
int test()
{
int Error = 0;
Error += test_uint<glm::int8>();
Error += test_uint<glm::int16>();
Error += test_uint<glm::int32>();
Error += test_uint<glm::int64>();
Error += test_uint<glm::uint8>();
Error += test_uint<glm::uint16>();
Error += test_uint<glm::uint32>();
Error += test_uint<glm::uint64>();
return Error;
}
}//namespace nextMultiple
namespace findNSB
{
template<typename T>
struct type
{
T Source;
int SignificantBitCount;
int Return;
};
template <typename T>
int run()
{
type<T> const Data[] =
{
{ 0x00, 1,-1 },
{ 0x01, 2,-1 },
{ 0x02, 2,-1 },
{ 0x06, 3,-1 },
{ 0x01, 1, 0 },
{ 0x03, 1, 0 },
{ 0x03, 2, 1 },
{ 0x07, 2, 1 },
{ 0x05, 2, 2 },
{ 0x0D, 2, 2 }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<T>); i < n; ++i)
{
int const Result0 = glm::findNSB(Data[i].Source, Data[i].SignificantBitCount);
Error += Data[i].Return == Result0 ? 0 : 1;
assert(!Error);
}
return Error;
}
int test()
{
int Error = 0;
Error += run<glm::uint8>();
Error += run<glm::uint16>();
Error += run<glm::uint32>();
Error += run<glm::uint64>();
Error += run<glm::int8>();
Error += run<glm::int16>();
Error += run<glm::int32>();
Error += run<glm::int64>();
return Error;
}
}//namespace findNSB
int main()
{
int Error = 0;
Error += findNSB::test();
Error += isPowerOfTwo::test();
Error += prevPowerOfTwo::test();
Error += nextPowerOfTwo::test();
Error += nextPowerOfTwo_advanced::test();
Error += prevMultiple::test();
Error += nextMultiple::test();
# ifdef NDEBUG
Error += nextPowerOfTwo_advanced::perf();
Error += nextMultiple::perf();
# endif//NDEBUG
return Error;
}
#else
int main()
{
return 0;
}
#endif

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#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/scalar_integer.hpp>
#include <glm/ext/scalar_ulp.hpp>
#include <cmath>
static int test_equal_epsilon()
{
# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
static_assert(glm::equal(1.01f, 1.02f, 0.1f), "GLM: Failed constexpr");
static_assert(!glm::equal(1.01f, 1.02f, 0.001f), "GLM: Failed constexpr");
# endif
int Error = 0;
Error += glm::equal(1.01f, 1.02f, 0.1f) ? 0 : 1;
Error += !glm::equal(1.01f, 1.02f, 0.001f) ? 0 : 1;
return Error;
}
static int test_notEqual_epsilon()
{
# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
static_assert(glm::notEqual(1.01f, 1.02f, 0.001f), "GLM: Failed constexpr");
static_assert(!glm::notEqual(1.01f, 1.02f, 0.1f), "GLM: Failed constexpr");
# endif
int Error = 0;
Error += glm::notEqual(1.01f, 1.02f, 0.001f) ? 0 : 1;
Error += !glm::notEqual(1.01f, 1.02f, 0.1f) ? 0 : 1;
return Error;
}
static int test_equal_ulps()
{
int Error = 0;
float const ULP1Plus = glm::nextFloat(1.0f);
Error += glm::equal(1.0f, ULP1Plus, 1) ? 0 : 1;
float const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += !glm::equal(1.0f, ULP2Plus, 1) ? 0 : 1;
float const ULP1Minus = glm::prevFloat(1.0f);
Error += glm::equal(1.0f, ULP1Minus, 1) ? 0 : 1;
float const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += !glm::equal(1.0f, ULP2Minus, 1) ? 0 : 1;
return Error;
}
static int test_notEqual_ulps()
{
int Error = 0;
float const ULP1Plus = glm::nextFloat(1.0f);
Error += !glm::notEqual(1.0f, ULP1Plus, 1) ? 0 : 1;
float const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += glm::notEqual(1.0f, ULP2Plus, 1) ? 0 : 1;
float const ULP1Minus = glm::prevFloat(1.0f);
Error += !glm::notEqual(1.0f, ULP1Minus, 1) ? 0 : 1;
float const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += glm::notEqual(1.0f, ULP2Minus, 1) ? 0 : 1;
return Error;
}
static int test_equal_sign()
{
int Error = 0;
Error += !glm::equal(-0.0f, 0.0f, 2) ? 0 : 1;
Error += !glm::equal(-0.0, 0.0, 2) ? 0 : 1;
Error += !glm::equal(-1.0f, 2.0f, 2) ? 0 : 1;
Error += !glm::equal(-1.0, 2.0, 2) ? 0 : 1;
Error += !glm::equal(-0.00001f, 1.00000f, 2) ? 0 : 1;
Error += !glm::equal(-0.00001, 1.00000, 2) ? 0 : 1;
Error += !glm::equal(-1.0f, 1.0f, 2) ? 0 : 1;
Error += !glm::equal(-1.0, 1.0, 2) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_equal_epsilon();
Error += test_notEqual_epsilon();
Error += test_equal_ulps();
Error += test_notEqual_ulps();
Error += test_equal_sign();
return Error;
}

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#include <glm/ext/scalar_uint_sized.hpp>
#if GLM_HAS_STATIC_ASSERT
static_assert(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
static_assert(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
static_assert(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
static_assert(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
static_assert(sizeof(glm::uint16) == sizeof(unsigned short), "unsigned short size isn't 4 bytes on this platform");
static_assert(sizeof(glm::uint32) == sizeof(unsigned int), "unsigned int size isn't 4 bytes on this platform");
#endif
static int test_size()
{
int Error = 0;
Error += sizeof(glm::uint8) == 1 ? 0 : 1;
Error += sizeof(glm::uint16) == 2 ? 0 : 1;
Error += sizeof(glm::uint32) == 4 ? 0 : 1;
Error += sizeof(glm::uint64) == 8 ? 0 : 1;
return Error;
}
static int test_comp()
{
int Error = 0;
Error += sizeof(glm::uint8) < sizeof(glm::uint16) ? 0 : 1;
Error += sizeof(glm::uint16) < sizeof(glm::uint32) ? 0 : 1;
Error += sizeof(glm::uint32) < sizeof(glm::uint64) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_size();
Error += test_comp();
return Error;
}

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#include <glm/ext/scalar_ulp.hpp>
#include <glm/ext/scalar_relational.hpp>
static int test_ulp_float_dist()
{
int Error = 0;
float A = 1.0f;
float B = glm::nextFloat(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
float C = glm::prevFloat(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
int D = glm::floatDistance(A, B);
Error += D == 1 ? 0 : 1;
int E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
}
static int test_ulp_float_step()
{
int Error = 0;
float A = 1.0f;
for(int i = 10; i < 1000; i *= 10)
{
float B = glm::nextFloat(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
float C = glm::prevFloat(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
int D = glm::floatDistance(A, B);
Error += D == i ? 0 : 1;
int E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
}
return Error;
}
static int test_ulp_double_dist()
{
int Error = 0;
double A = 1.0;
double B = glm::nextFloat(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
double C = glm::prevFloat(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
glm::int64 const D = glm::floatDistance(A, B);
Error += D == 1 ? 0 : 1;
glm::int64 const E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
}
static int test_ulp_double_step()
{
int Error = 0;
double A = 1.0;
for(int i = 10; i < 1000; i *= 10)
{
double B = glm::nextFloat(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
double C = glm::prevFloat(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
glm::int64 const D = glm::floatDistance(A, B);
Error += D == i ? 0 : 1;
glm::int64 const E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_ulp_float_dist();
Error += test_ulp_float_step();
Error += test_ulp_double_dist();
Error += test_ulp_double_step();
return Error;
}

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#define GLM_FORCE_SWIZZLE
#include <glm/vector_relational.hpp>
#include <glm/gtc/vec1.hpp>
#include <vector>
static glm::vec1 g1;
static glm::vec1 g2(1);
static int test_vec1_operators()
{
int Error(0);
glm::ivec1 A(1);
glm::ivec1 B(1);
{
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
A *= 1;
B *= 1;
A += 1;
B += 1;
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
return Error;
}
static int test_vec1_ctor()
{
int Error = 0;
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec1>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec1>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec1>::value ? 0 : 1;
# endif
{
glm::ivec1 A = glm::vec1(2.0f);
glm::ivec1 E(glm::dvec1(2.0));
Error += A == E ? 0 : 1;
glm::ivec1 F(glm::ivec1(2));
Error += A == F ? 0 : 1;
}
return Error;
}
static int test_vec1_size()
{
int Error = 0;
Error += sizeof(glm::vec1) == sizeof(glm::mediump_vec1) ? 0 : 1;
Error += 4 == sizeof(glm::mediump_vec1) ? 0 : 1;
Error += sizeof(glm::dvec1) == sizeof(glm::highp_dvec1) ? 0 : 1;
Error += 8 == sizeof(glm::highp_dvec1) ? 0 : 1;
Error += glm::vec1().length() == 1 ? 0 : 1;
Error += glm::dvec1().length() == 1 ? 0 : 1;
Error += glm::vec1::length() == 1 ? 0 : 1;
Error += glm::dvec1::length() == 1 ? 0 : 1;
GLM_CONSTEXPR std::size_t Length = glm::vec1::length();
Error += Length == 1 ? 0 : 1;
return Error;
}
static int test_vec1_operator_increment()
{
int Error(0);
glm::ivec1 v0(1);
glm::ivec1 v1(v0);
glm::ivec1 v2(v0);
glm::ivec1 v3 = ++v1;
glm::ivec1 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
static int test_bvec1_ctor()
{
int Error = 0;
glm::bvec1 const A(true);
glm::bvec1 const B(true);
glm::bvec1 const C(false);
glm::bvec1 const D = A && B;
glm::bvec1 const E = A && C;
glm::bvec1 const F = A || C;
Error += D == glm::bvec1(true) ? 0 : 1;
Error += E == glm::bvec1(false) ? 0 : 1;
Error += F == glm::bvec1(true) ? 0 : 1;
bool const G = A == C;
bool const H = A != C;
Error += !G ? 0 : 1;
Error += H ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::vec1::length() == 1, "GLM: Failed constexpr");
static_assert(glm::vec1(1.0f).x > 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += test_vec1_size();
Error += test_vec1_ctor();
Error += test_bvec1_ctor();
Error += test_vec1_operators();
Error += test_vec1_operator_increment();
Error += test_constexpr();
return Error;
}

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#include <glm/ext/vector_bool1.hpp>
#include <glm/ext/vector_bool1_precision.hpp>
template <typename genType>
static int test_operators()
{
int Error = 0;
genType const A(true);
genType const B(true);
{
bool const R = A != B;
bool const S = A == B;
Error += (S && !R) ? 0 : 1;
}
return Error;
}
template <typename genType>
static int test_ctor()
{
int Error = 0;
glm::bvec1 const A = genType(true);
glm::bvec1 const E(genType(true));
Error += A == E ? 0 : 1;
glm::bvec1 const F(E);
Error += A == F ? 0 : 1;
return Error;
}
template <typename genType>
static int test_size()
{
int Error = 0;
Error += sizeof(glm::bvec1) == sizeof(genType) ? 0 : 1;
Error += genType().length() == 1 ? 0 : 1;
Error += genType::length() == 1 ? 0 : 1;
return Error;
}
template <typename genType>
static int test_relational()
{
int Error = 0;
genType const A(true);
genType const B(true);
genType const C(false);
Error += A == B ? 0 : 1;
Error += (A && B) == A ? 0 : 1;
Error += (A || C) == A ? 0 : 1;
return Error;
}
template <typename genType>
static int test_constexpr()
{
# if GLM_HAS_CONSTEXPR
static_assert(genType::length() == 1, "GLM: Failed constexpr");
# endif
return 0;
}
int main()
{
int Error = 0;
Error += test_operators<glm::bvec1>();
Error += test_operators<glm::lowp_bvec1>();
Error += test_operators<glm::mediump_bvec1>();
Error += test_operators<glm::highp_bvec1>();
Error += test_ctor<glm::bvec1>();
Error += test_ctor<glm::lowp_bvec1>();
Error += test_ctor<glm::mediump_bvec1>();
Error += test_ctor<glm::highp_bvec1>();
Error += test_size<glm::bvec1>();
Error += test_size<glm::lowp_bvec1>();
Error += test_size<glm::mediump_bvec1>();
Error += test_size<glm::highp_bvec1>();
Error += test_relational<glm::bvec1>();
Error += test_relational<glm::lowp_bvec1>();
Error += test_relational<glm::mediump_bvec1>();
Error += test_relational<glm::highp_bvec1>();
Error += test_constexpr<glm::bvec1>();
Error += test_constexpr<glm::lowp_bvec1>();
Error += test_constexpr<glm::mediump_bvec1>();
Error += test_constexpr<glm::highp_bvec1>();
return Error;
}

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#include <glm/ext/vector_common.hpp>
#include <glm/ext/vector_bool1.hpp>
#include <glm/ext/vector_bool1_precision.hpp>
#include <glm/ext/vector_bool2.hpp>
#include <glm/ext/vector_bool2_precision.hpp>
#include <glm/ext/vector_bool3.hpp>
#include <glm/ext/vector_bool3_precision.hpp>
#include <glm/ext/vector_bool4.hpp>
#include <glm/ext/vector_bool4_precision.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/ext/vector_float1_precision.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float2_precision.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float3_precision.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float4_precision.hpp>
#include <glm/ext/vector_double1.hpp>
#include <glm/ext/vector_double1_precision.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double2_precision.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double3_precision.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/vector_double4_precision.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/scalar_constants.hpp>
#include <glm/vector_relational.hpp>
#include <glm/common.hpp>
#if ((GLM_LANG & GLM_LANG_CXX11_FLAG) || (GLM_COMPILER & GLM_COMPILER_VC))
# define GLM_NAN(T) NAN
#else
# define GLM_NAN(T) (static_cast<T>(0.0f) / static_cast<T>(0.0f))
#endif
template <typename vecType>
static int test_min()
{
typedef typename vecType::value_type T;
int Error = 0;
vecType const N(static_cast<T>(0));
vecType const B(static_cast<T>(1));
Error += glm::all(glm::equal(glm::min(N, B), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(B, N), N, glm::epsilon<T>())) ? 0 : 1;
vecType const C(static_cast<T>(2));
Error += glm::all(glm::equal(glm::min(N, B, C), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(B, N, C), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(C, N, B), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(C, B, N), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(B, C, N), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(N, C, B), N, glm::epsilon<T>())) ? 0 : 1;
vecType const D(static_cast<T>(3));
Error += glm::all(glm::equal(glm::min(D, N, B, C), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(B, D, N, C), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(C, N, D, B), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(C, B, D, N), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(B, C, N, D), N, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::min(N, C, B, D), N, glm::epsilon<T>())) ? 0 : 1;
return Error;
}
template <typename vecType>
static int test_min_nan()
{
typedef typename vecType::value_type T;
int Error = 0;
vecType const B(static_cast<T>(1));
vecType const N(GLM_NAN(T));
Error += glm::all(glm::isnan(glm::min(N, B))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(B, N))) ? 0 : 1;
vecType const C(static_cast<T>(2));
Error += glm::all(glm::isnan(glm::min(N, B, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(B, N, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(C, N, B))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(C, B, N))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(B, C, N))) ? 0 : 1;
Error += glm::all(glm::isnan(glm::min(N, C, B))) ? 0 : 1;
vecType const D(static_cast<T>(3));
Error += !glm::all(glm::isnan(glm::min(D, N, B, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(B, D, N, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(C, N, D, B))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(C, B, D, N))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::min(B, C, N, D))) ? 0 : 1;
Error += glm::all(glm::isnan(glm::min(N, C, B, D))) ? 0 : 1;
return Error;
}
template <typename vecType>
static int test_max()
{
typedef typename vecType::value_type T;
int Error = 0;
vecType const N(static_cast<T>(0));
vecType const B(static_cast<T>(1));
Error += glm::all(glm::equal(glm::max(N, B), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(B, N), B, glm::epsilon<T>())) ? 0 : 1;
vecType const C(static_cast<T>(2));
Error += glm::all(glm::equal(glm::max(N, B, C), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(B, N, C), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(C, N, B), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(C, B, N), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(B, C, N), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(N, C, B), C, glm::epsilon<T>())) ? 0 : 1;
vecType const D(static_cast<T>(3));
Error += glm::all(glm::equal(glm::max(D, N, B, C), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(B, D, N, C), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(C, N, D, B), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(C, B, D, N), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(B, C, N, D), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::max(N, C, B, D), D, glm::epsilon<T>())) ? 0 : 1;
return Error;
}
template <typename vecType>
static int test_max_nan()
{
typedef typename vecType::value_type T;
int Error = 0;
vecType const B(static_cast<T>(1));
vecType const N(GLM_NAN(T));
Error += glm::all(glm::isnan(glm::max(N, B))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(B, N))) ? 0 : 1;
vecType const C(static_cast<T>(2));
Error += glm::all(glm::isnan(glm::max(N, B, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(B, N, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(C, N, B))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(C, B, N))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(B, C, N))) ? 0 : 1;
Error += glm::all(glm::isnan(glm::max(N, C, B))) ? 0 : 1;
vecType const D(static_cast<T>(3));
Error += !glm::all(glm::isnan(glm::max(D, N, B, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(B, D, N, C))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(C, N, D, B))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(C, B, D, N))) ? 0 : 1;
Error += !glm::all(glm::isnan(glm::max(B, C, N, D))) ? 0 : 1;
Error += glm::all(glm::isnan(glm::max(N, C, B, D))) ? 0 : 1;
return Error;
}
template <typename vecType>
static int test_fmin()
{
typedef typename vecType::value_type T;
int Error = 0;
vecType const B(static_cast<T>(1));
vecType const N(GLM_NAN(T));
Error += glm::all(glm::equal(glm::fmin(N, B), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(B, N), B, glm::epsilon<T>())) ? 0 : 1;
vecType const C(static_cast<T>(2));
Error += glm::all(glm::equal(glm::fmin(N, B, C), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(B, N, C), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(C, N, B), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(C, B, N), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(B, C, N), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(N, C, B), B, glm::epsilon<T>())) ? 0 : 1;
vecType const D(static_cast<T>(3));
Error += glm::all(glm::equal(glm::fmin(D, N, B, C), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(B, D, N, C), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(C, N, D, B), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(C, B, D, N), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(B, C, N, D), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmin(N, C, B, D), B, glm::epsilon<T>())) ? 0 : 1;
return Error;
}
template <typename vecType>
static int test_fmax()
{
typedef typename vecType::value_type T;
int Error = 0;
vecType const B(static_cast<T>(1));
vecType const N(GLM_NAN(T));
Error += glm::all(glm::equal(glm::fmax(N, B), B, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(B, N), B, glm::epsilon<T>())) ? 0 : 1;
vecType const C(static_cast<T>(2));
Error += glm::all(glm::equal(glm::fmax(N, B, C), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(B, N, C), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(C, N, B), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(C, B, N), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(B, C, N), C, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(N, C, B), C, glm::epsilon<T>())) ? 0 : 1;
vecType const D(static_cast<T>(3));
Error += glm::all(glm::equal(glm::fmax(D, N, B, C), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(B, D, N, C), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(C, N, D, B), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(C, B, D, N), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(B, C, N, D), D, glm::epsilon<T>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::fmax(N, C, B, D), D, glm::epsilon<T>())) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_min<glm::vec3>();
Error += test_min<glm::vec2>();
Error += test_min_nan<glm::vec3>();
Error += test_min_nan<glm::vec2>();
Error += test_max<glm::vec3>();
Error += test_max<glm::vec2>();
Error += test_max_nan<glm::vec3>();
Error += test_max_nan<glm::vec2>();
Error += test_fmin<glm::vec3>();
Error += test_fmin<glm::vec2>();
Error += test_fmax<glm::vec3>();
Error += test_fmax<glm::vec2>();
return Error;
}

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#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_double1.hpp>
#include <glm/ext/vector_double1_precision.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/ext/vector_float1_precision.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
template <typename genType>
static int test_operators()
{
typedef typename genType::value_type valType;
int Error = 0;
{
genType const A(1);
genType const B(1);
genType const C = A + B;
Error += glm::all(glm::equal(C, genType(2), glm::epsilon<valType>())) ? 0 : 1;
genType const D = A - B;
Error += glm::all(glm::equal(D, genType(0), glm::epsilon<valType>())) ? 0 : 1;
genType const E = A * B;
Error += glm::all(glm::equal(E, genType(1), glm::epsilon<valType>())) ? 0 : 1;
genType const F = A / B;
Error += glm::all(glm::equal(F, genType(1), glm::epsilon<valType>())) ? 0 : 1;
}
return Error;
}
template <typename genType>
static int test_ctor()
{
typedef typename genType::value_type T;
int Error = 0;
glm::vec<1, T> const A = genType(1);
glm::vec<1, T> const E(genType(1));
Error += glm::all(glm::equal(A, E, glm::epsilon<T>())) ? 0 : 1;
glm::vec<1, T> const F(E);
Error += glm::all(glm::equal(A, F, glm::epsilon<T>())) ? 0 : 1;
genType const B = genType(1);
genType const G(glm::vec<2, T>(1));
Error += glm::all(glm::equal(B, G, glm::epsilon<T>())) ? 0 : 1;
genType const H(glm::vec<3, T>(1));
Error += glm::all(glm::equal(B, H, glm::epsilon<T>())) ? 0 : 1;
genType const I(glm::vec<4, T>(1));
Error += glm::all(glm::equal(B, I, glm::epsilon<T>())) ? 0 : 1;
return Error;
}
template <typename genType>
static int test_size()
{
typedef typename genType::value_type T;
int Error = 0;
Error += sizeof(glm::vec<1, T>) == sizeof(genType) ? 0 : 1;
Error += genType().length() == 1 ? 0 : 1;
Error += genType::length() == 1 ? 0 : 1;
return Error;
}
template <typename genType>
static int test_relational()
{
typedef typename genType::value_type valType;
int Error = 0;
genType const A(1);
genType const B(1);
genType const C(0);
Error += all(equal(A, B, glm::epsilon<valType>())) ? 0 : 1;
Error += any(notEqual(A, C, glm::epsilon<valType>())) ? 0 : 1;
return Error;
}
template <typename genType>
static int test_constexpr()
{
# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
static_assert(genType::length() == 1, "GLM: Failed constexpr");
# endif
return 0;
}
int main()
{
int Error = 0;
Error += test_operators<glm::dvec1>();
Error += test_operators<glm::lowp_dvec1>();
Error += test_operators<glm::mediump_dvec1>();
Error += test_operators<glm::highp_dvec1>();
Error += test_ctor<glm::dvec1>();
Error += test_ctor<glm::lowp_dvec1>();
Error += test_ctor<glm::mediump_dvec1>();
Error += test_ctor<glm::highp_dvec1>();
Error += test_size<glm::dvec1>();
Error += test_size<glm::lowp_dvec1>();
Error += test_size<glm::mediump_dvec1>();
Error += test_size<glm::highp_dvec1>();
Error += test_relational<glm::dvec1>();
Error += test_relational<glm::lowp_dvec1>();
Error += test_relational<glm::mediump_dvec1>();
Error += test_relational<glm::highp_dvec1>();
Error += test_constexpr<glm::dvec1>();
Error += test_constexpr<glm::lowp_dvec1>();
Error += test_constexpr<glm::mediump_dvec1>();
Error += test_constexpr<glm::highp_dvec1>();
Error += test_operators<glm::vec1>();
Error += test_operators<glm::lowp_vec1>();
Error += test_operators<glm::mediump_vec1>();
Error += test_operators<glm::highp_vec1>();
Error += test_ctor<glm::vec1>();
Error += test_ctor<glm::lowp_vec1>();
Error += test_ctor<glm::mediump_vec1>();
Error += test_ctor<glm::highp_vec1>();
Error += test_size<glm::vec1>();
Error += test_size<glm::lowp_vec1>();
Error += test_size<glm::mediump_vec1>();
Error += test_size<glm::highp_vec1>();
Error += test_relational<glm::vec1>();
Error += test_relational<glm::lowp_vec1>();
Error += test_relational<glm::mediump_vec1>();
Error += test_relational<glm::highp_vec1>();
Error += test_constexpr<glm::vec1>();
Error += test_constexpr<glm::lowp_vec1>();
Error += test_constexpr<glm::mediump_vec1>();
Error += test_constexpr<glm::highp_vec1>();
return Error;
}

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#include <glm/ext/vector_integer.hpp>
#include <glm/ext/scalar_int_sized.hpp>
#include <glm/ext/scalar_uint_sized.hpp>
#include <vector>
#include <ctime>
#include <cstdio>
namespace isPowerOfTwo
{
template<typename genType>
struct type
{
genType Value;
bool Return;
};
template <glm::length_t L>
int test_int16()
{
type<glm::int16> const Data[] =
{
{ 0x0001, true },
{ 0x0002, true },
{ 0x0004, true },
{ 0x0080, true },
{ 0x0000, true },
{ 0x0003, false }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::int16>); i < n; ++i)
{
glm::vec<L, bool> const Result = glm::isPowerOfTwo(glm::vec<L, glm::int16>(Data[i].Value));
Error += glm::vec<L, bool>(Data[i].Return) == Result ? 0 : 1;
}
return Error;
}
template <glm::length_t L>
int test_uint16()
{
type<glm::uint16> const Data[] =
{
{ 0x0001, true },
{ 0x0002, true },
{ 0x0004, true },
{ 0x0000, true },
{ 0x0000, true },
{ 0x0003, false }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint16>); i < n; ++i)
{
glm::vec<L, bool> const Result = glm::isPowerOfTwo(glm::vec<L, glm::uint16>(Data[i].Value));
Error += glm::vec<L, bool>(Data[i].Return) == Result ? 0 : 1;
}
return Error;
}
template <glm::length_t L>
int test_int32()
{
type<int> const Data[] =
{
{ 0x00000001, true },
{ 0x00000002, true },
{ 0x00000004, true },
{ 0x0000000f, false },
{ 0x00000000, true },
{ 0x00000003, false }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<int>); i < n; ++i)
{
glm::vec<L, bool> const Result = glm::isPowerOfTwo(glm::vec<L, glm::int32>(Data[i].Value));
Error += glm::vec<L, bool>(Data[i].Return) == Result ? 0 : 1;
}
return Error;
}
template <glm::length_t L>
int test_uint32()
{
type<glm::uint> const Data[] =
{
{ 0x00000001, true },
{ 0x00000002, true },
{ 0x00000004, true },
{ 0x80000000, true },
{ 0x00000000, true },
{ 0x00000003, false }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::uint>); i < n; ++i)
{
glm::vec<L, bool> const Result = glm::isPowerOfTwo(glm::vec<L, glm::uint32>(Data[i].Value));
Error += glm::vec<L, bool>(Data[i].Return) == Result ? 0 : 1;
}
return Error;
}
int test()
{
int Error = 0;
Error += test_int16<1>();
Error += test_int16<2>();
Error += test_int16<3>();
Error += test_int16<4>();
Error += test_uint16<1>();
Error += test_uint16<2>();
Error += test_uint16<3>();
Error += test_uint16<4>();
Error += test_int32<1>();
Error += test_int32<2>();
Error += test_int32<3>();
Error += test_int32<4>();
Error += test_uint32<1>();
Error += test_uint32<2>();
Error += test_uint32<3>();
Error += test_uint32<4>();
return Error;
}
}//isPowerOfTwo
namespace prevPowerOfTwo
{
template <glm::length_t L, typename T>
int run()
{
int Error = 0;
glm::vec<L, T> const A = glm::prevPowerOfTwo(glm::vec<L, T>(7));
Error += A == glm::vec<L, T>(4) ? 0 : 1;
glm::vec<L, T> const B = glm::prevPowerOfTwo(glm::vec<L, T>(15));
Error += B == glm::vec<L, T>(8) ? 0 : 1;
glm::vec<L, T> const C = glm::prevPowerOfTwo(glm::vec<L, T>(31));
Error += C == glm::vec<L, T>(16) ? 0 : 1;
glm::vec<L, T> const D = glm::prevPowerOfTwo(glm::vec<L, T>(32));
Error += D == glm::vec<L, T>(32) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += run<1, glm::int8>();
Error += run<2, glm::int8>();
Error += run<3, glm::int8>();
Error += run<4, glm::int8>();
Error += run<1, glm::int16>();
Error += run<2, glm::int16>();
Error += run<3, glm::int16>();
Error += run<4, glm::int16>();
Error += run<1, glm::int32>();
Error += run<2, glm::int32>();
Error += run<3, glm::int32>();
Error += run<4, glm::int32>();
Error += run<1, glm::int64>();
Error += run<2, glm::int64>();
Error += run<3, glm::int64>();
Error += run<4, glm::int64>();
Error += run<1, glm::uint8>();
Error += run<2, glm::uint8>();
Error += run<3, glm::uint8>();
Error += run<4, glm::uint8>();
Error += run<1, glm::uint16>();
Error += run<2, glm::uint16>();
Error += run<3, glm::uint16>();
Error += run<4, glm::uint16>();
Error += run<1, glm::uint32>();
Error += run<2, glm::uint32>();
Error += run<3, glm::uint32>();
Error += run<4, glm::uint32>();
Error += run<1, glm::uint64>();
Error += run<2, glm::uint64>();
Error += run<3, glm::uint64>();
Error += run<4, glm::uint64>();
return Error;
}
}//namespace prevPowerOfTwo
namespace nextPowerOfTwo
{
template <glm::length_t L, typename T>
int run()
{
int Error = 0;
glm::vec<L, T> const A = glm::nextPowerOfTwo(glm::vec<L, T>(7));
Error += A == glm::vec<L, T>(8) ? 0 : 1;
glm::vec<L, T> const B = glm::nextPowerOfTwo(glm::vec<L, T>(15));
Error += B == glm::vec<L, T>(16) ? 0 : 1;
glm::vec<L, T> const C = glm::nextPowerOfTwo(glm::vec<L, T>(31));
Error += C == glm::vec<L, T>(32) ? 0 : 1;
glm::vec<L, T> const D = glm::nextPowerOfTwo(glm::vec<L, T>(32));
Error += D == glm::vec<L, T>(32) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += run<1, glm::int8>();
Error += run<2, glm::int8>();
Error += run<3, glm::int8>();
Error += run<4, glm::int8>();
Error += run<1, glm::int16>();
Error += run<2, glm::int16>();
Error += run<3, glm::int16>();
Error += run<4, glm::int16>();
Error += run<1, glm::int32>();
Error += run<2, glm::int32>();
Error += run<3, glm::int32>();
Error += run<4, glm::int32>();
Error += run<1, glm::int64>();
Error += run<2, glm::int64>();
Error += run<3, glm::int64>();
Error += run<4, glm::int64>();
Error += run<1, glm::uint8>();
Error += run<2, glm::uint8>();
Error += run<3, glm::uint8>();
Error += run<4, glm::uint8>();
Error += run<1, glm::uint16>();
Error += run<2, glm::uint16>();
Error += run<3, glm::uint16>();
Error += run<4, glm::uint16>();
Error += run<1, glm::uint32>();
Error += run<2, glm::uint32>();
Error += run<3, glm::uint32>();
Error += run<4, glm::uint32>();
Error += run<1, glm::uint64>();
Error += run<2, glm::uint64>();
Error += run<3, glm::uint64>();
Error += run<4, glm::uint64>();
return Error;
}
}//namespace nextPowerOfTwo
namespace prevMultiple
{
template<typename genIUType>
struct type
{
genIUType Source;
genIUType Multiple;
genIUType Return;
};
template <glm::length_t L, typename T>
int run()
{
type<T> const Data[] =
{
{ 8, 3, 6 },
{ 7, 7, 7 }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<T>); i < n; ++i)
{
glm::vec<L, T> const Result0 = glm::prevMultiple(glm::vec<L, T>(Data[i].Source), Data[i].Multiple);
Error += glm::vec<L, T>(Data[i].Return) == Result0 ? 0 : 1;
glm::vec<L, T> const Result1 = glm::prevMultiple(glm::vec<L, T>(Data[i].Source), glm::vec<L, T>(Data[i].Multiple));
Error += glm::vec<L, T>(Data[i].Return) == Result1 ? 0 : 1;
}
return Error;
}
int test()
{
int Error = 0;
Error += run<1, glm::int8>();
Error += run<2, glm::int8>();
Error += run<3, glm::int8>();
Error += run<4, glm::int8>();
Error += run<1, glm::int16>();
Error += run<2, glm::int16>();
Error += run<3, glm::int16>();
Error += run<4, glm::int16>();
Error += run<1, glm::int32>();
Error += run<2, glm::int32>();
Error += run<3, glm::int32>();
Error += run<4, glm::int32>();
Error += run<1, glm::int64>();
Error += run<2, glm::int64>();
Error += run<3, glm::int64>();
Error += run<4, glm::int64>();
Error += run<1, glm::uint8>();
Error += run<2, glm::uint8>();
Error += run<3, glm::uint8>();
Error += run<4, glm::uint8>();
Error += run<1, glm::uint16>();
Error += run<2, glm::uint16>();
Error += run<3, glm::uint16>();
Error += run<4, glm::uint16>();
Error += run<1, glm::uint32>();
Error += run<2, glm::uint32>();
Error += run<3, glm::uint32>();
Error += run<4, glm::uint32>();
Error += run<1, glm::uint64>();
Error += run<2, glm::uint64>();
Error += run<3, glm::uint64>();
Error += run<4, glm::uint64>();
return Error;
}
}//namespace prevMultiple
namespace nextMultiple
{
template<typename genIUType>
struct type
{
genIUType Source;
genIUType Multiple;
genIUType Return;
};
template <glm::length_t L, typename T>
int run()
{
type<T> const Data[] =
{
{ 3, 4, 4 },
{ 6, 3, 6 },
{ 5, 3, 6 },
{ 7, 7, 7 },
{ 0, 1, 0 },
{ 8, 3, 9 }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<T>); i < n; ++i)
{
glm::vec<L, T> const Result0 = glm::nextMultiple(glm::vec<L, T>(Data[i].Source), glm::vec<L, T>(Data[i].Multiple));
Error += glm::vec<L, T>(Data[i].Return) == Result0 ? 0 : 1;
glm::vec<L, T> const Result1 = glm::nextMultiple(glm::vec<L, T>(Data[i].Source), Data[i].Multiple);
Error += glm::vec<L, T>(Data[i].Return) == Result1 ? 0 : 1;
}
return Error;
}
int test()
{
int Error = 0;
Error += run<1, glm::int8>();
Error += run<2, glm::int8>();
Error += run<3, glm::int8>();
Error += run<4, glm::int8>();
Error += run<1, glm::int16>();
Error += run<2, glm::int16>();
Error += run<3, glm::int16>();
Error += run<4, glm::int16>();
Error += run<1, glm::int32>();
Error += run<2, glm::int32>();
Error += run<3, glm::int32>();
Error += run<4, glm::int32>();
Error += run<1, glm::int64>();
Error += run<2, glm::int64>();
Error += run<3, glm::int64>();
Error += run<4, glm::int64>();
Error += run<1, glm::uint8>();
Error += run<2, glm::uint8>();
Error += run<3, glm::uint8>();
Error += run<4, glm::uint8>();
Error += run<1, glm::uint16>();
Error += run<2, glm::uint16>();
Error += run<3, glm::uint16>();
Error += run<4, glm::uint16>();
Error += run<1, glm::uint32>();
Error += run<2, glm::uint32>();
Error += run<3, glm::uint32>();
Error += run<4, glm::uint32>();
Error += run<1, glm::uint64>();
Error += run<2, glm::uint64>();
Error += run<3, glm::uint64>();
Error += run<4, glm::uint64>();
return Error;
}
}//namespace nextMultiple
namespace findNSB
{
template<typename T>
struct type
{
T Source;
int SignificantBitCount;
int Return;
};
template <glm::length_t L, typename T>
int run()
{
type<T> const Data[] =
{
{ 0x00, 1,-1 },
{ 0x01, 2,-1 },
{ 0x02, 2,-1 },
{ 0x06, 3,-1 },
{ 0x01, 1, 0 },
{ 0x03, 1, 0 },
{ 0x03, 2, 1 },
{ 0x07, 2, 1 },
{ 0x05, 2, 2 },
{ 0x0D, 2, 2 }
};
int Error = 0;
for (std::size_t i = 0, n = sizeof(Data) / sizeof(type<T>); i < n; ++i)
{
glm::vec<L, int> const Result0 = glm::findNSB<L, T, glm::defaultp>(glm::vec<L, T>(Data[i].Source), glm::vec<L, int>(Data[i].SignificantBitCount));
Error += glm::vec<L, int>(Data[i].Return) == Result0 ? 0 : 1;
assert(!Error);
}
return Error;
}
int test()
{
int Error = 0;
Error += run<1, glm::uint8>();
Error += run<2, glm::uint8>();
Error += run<3, glm::uint8>();
Error += run<4, glm::uint8>();
Error += run<1, glm::uint16>();
Error += run<2, glm::uint16>();
Error += run<3, glm::uint16>();
Error += run<4, glm::uint16>();
Error += run<1, glm::uint32>();
Error += run<2, glm::uint32>();
Error += run<3, glm::uint32>();
Error += run<4, glm::uint32>();
Error += run<1, glm::uint64>();
Error += run<2, glm::uint64>();
Error += run<3, glm::uint64>();
Error += run<4, glm::uint64>();
Error += run<1, glm::int8>();
Error += run<2, glm::int8>();
Error += run<3, glm::int8>();
Error += run<4, glm::int8>();
Error += run<1, glm::int16>();
Error += run<2, glm::int16>();
Error += run<3, glm::int16>();
Error += run<4, glm::int16>();
Error += run<1, glm::int32>();
Error += run<2, glm::int32>();
Error += run<3, glm::int32>();
Error += run<4, glm::int32>();
Error += run<1, glm::int64>();
Error += run<2, glm::int64>();
Error += run<3, glm::int64>();
Error += run<4, glm::int64>();
return Error;
}
}//namespace findNSB
int main()
{
int Error = 0;
Error += isPowerOfTwo::test();
Error += prevPowerOfTwo::test();
Error += nextPowerOfTwo::test();
Error += prevMultiple::test();
Error += nextMultiple::test();
Error += findNSB::test();
return Error;
}

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#include <glm/ext/vector_integer.hpp>
#include <glm/ext/vector_int1.hpp>
#include <glm/ext/vector_int1_precision.hpp>
#include <glm/ext/vector_uint1.hpp>
#include <glm/ext/vector_uint1_precision.hpp>
template <typename genType>
static int test_operators()
{
int Error = 0;
{
genType const A(1);
genType const B(1);
bool const R = A != B;
bool const S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
genType const A(1);
genType const B(1);
genType const C = A + B;
Error += C == genType(2) ? 0 : 1;
genType const D = A - B;
Error += D == genType(0) ? 0 : 1;
genType const E = A * B;
Error += E == genType(1) ? 0 : 1;
genType const F = A / B;
Error += F == genType(1) ? 0 : 1;
}
{
genType const A(3);
genType const B(2);
genType const C = A % B;
Error += C == genType(1) ? 0 : 1;
}
{
genType const A(1);
genType const B(1);
genType const C(0);
genType const I = A & B;
Error += I == genType(1) ? 0 : 1;
genType const D = A & C;
Error += D == genType(0) ? 0 : 1;
genType const E = A | B;
Error += E == genType(1) ? 0 : 1;
genType const F = A | C;
Error += F == genType(1) ? 0 : 1;
genType const G = A ^ B;
Error += G == genType(0) ? 0 : 1;
genType const H = A ^ C;
Error += H == genType(1) ? 0 : 1;
}
{
genType const A(0);
genType const B(1);
genType const C(2);
genType const D = B << B;
Error += D == genType(2) ? 0 : 1;
genType const E = C >> B;
Error += E == genType(1) ? 0 : 1;
}
return Error;
}
template <typename genType>
static int test_ctor()
{
typedef typename genType::value_type T;
int Error = 0;
genType const A = genType(1);
genType const E(genType(1));
Error += A == E ? 0 : 1;
genType const F(E);
Error += A == F ? 0 : 1;
genType const B = genType(1);
genType const G(glm::vec<2, T>(1));
Error += B == G ? 0 : 1;
genType const H(glm::vec<3, T>(1));
Error += B == H ? 0 : 1;
genType const I(glm::vec<4, T>(1));
Error += B == I ? 0 : 1;
return Error;
}
template <typename genType>
static int test_size()
{
int Error = 0;
Error += sizeof(typename genType::value_type) == sizeof(genType) ? 0 : 1;
Error += genType().length() == 1 ? 0 : 1;
Error += genType::length() == 1 ? 0 : 1;
return Error;
}
template <typename genType>
static int test_relational()
{
int Error = 0;
genType const A(1);
genType const B(1);
genType const C(0);
Error += A == B ? 0 : 1;
Error += A != C ? 0 : 1;
Error += all(equal(A, B)) ? 0 : 1;
Error += any(notEqual(A, C)) ? 0 : 1;
return Error;
}
template <typename genType>
static int test_constexpr()
{
# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
static_assert(genType::length() == 1, "GLM: Failed constexpr");
static_assert(genType(1)[0] == 1, "GLM: Failed constexpr");
static_assert(genType(1) == genType(1), "GLM: Failed constexpr");
static_assert(genType(1) != genType(0), "GLM: Failed constexpr");
# endif
return 0;
}
int main()
{
int Error = 0;
Error += test_operators<glm::ivec1>();
Error += test_operators<glm::lowp_ivec1>();
Error += test_operators<glm::mediump_ivec1>();
Error += test_operators<glm::highp_ivec1>();
Error += test_ctor<glm::ivec1>();
Error += test_ctor<glm::lowp_ivec1>();
Error += test_ctor<glm::mediump_ivec1>();
Error += test_ctor<glm::highp_ivec1>();
Error += test_size<glm::ivec1>();
Error += test_size<glm::lowp_ivec1>();
Error += test_size<glm::mediump_ivec1>();
Error += test_size<glm::highp_ivec1>();
Error += test_relational<glm::ivec1>();
Error += test_relational<glm::lowp_ivec1>();
Error += test_relational<glm::mediump_ivec1>();
Error += test_relational<glm::highp_ivec1>();
Error += test_constexpr<glm::ivec1>();
Error += test_constexpr<glm::lowp_ivec1>();
Error += test_constexpr<glm::mediump_ivec1>();
Error += test_constexpr<glm::highp_ivec1>();
Error += test_operators<glm::uvec1>();
Error += test_operators<glm::lowp_uvec1>();
Error += test_operators<glm::mediump_uvec1>();
Error += test_operators<glm::highp_uvec1>();
Error += test_ctor<glm::uvec1>();
Error += test_ctor<glm::lowp_uvec1>();
Error += test_ctor<glm::mediump_uvec1>();
Error += test_ctor<glm::highp_uvec1>();
Error += test_size<glm::uvec1>();
Error += test_size<glm::lowp_uvec1>();
Error += test_size<glm::mediump_uvec1>();
Error += test_size<glm::highp_uvec1>();
Error += test_relational<glm::uvec1>();
Error += test_relational<glm::lowp_uvec1>();
Error += test_relational<glm::mediump_uvec1>();
Error += test_relational<glm::highp_uvec1>();
Error += test_constexpr<glm::uvec1>();
Error += test_constexpr<glm::lowp_uvec1>();
Error += test_constexpr<glm::mediump_uvec1>();
Error += test_constexpr<glm::highp_uvec1>();
return Error;
}

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#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float1.hpp>
#include <glm/ext/vector_float1_precision.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float2_precision.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float3_precision.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_float4_precision.hpp>
#include <glm/ext/vector_double1.hpp>
#include <glm/ext/vector_double1_precision.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double2_precision.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double3_precision.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/vector_double4_precision.hpp>
#include <glm/ext/vector_ulp.hpp>
template <typename vecType>
static int test_equal()
{
typedef typename vecType::value_type valType;
valType const A = static_cast<valType>(1.01f);
valType const B = static_cast<valType>(1.02f);
valType const Epsilon1 = static_cast<valType>(0.1f);
valType const Epsilon2 = static_cast<valType>(0.001f);
int Error = 0;
Error += glm::all(glm::equal(vecType(A), vecType(B), Epsilon1)) ? 0 : 1;
Error += glm::all(glm::equal(vecType(A), vecType(B), vecType(Epsilon1))) ? 0 : 1;
Error += !glm::any(glm::equal(vecType(A), vecType(B), Epsilon2)) ? 0 : 1;
Error += !glm::any(glm::equal(vecType(A), vecType(B), vecType(Epsilon2))) ? 0 : 1;
return Error;
}
template <typename vecType>
static int test_notEqual()
{
typedef typename vecType::value_type valType;
valType const A = static_cast<valType>(1.01f);
valType const B = static_cast<valType>(1.02f);
valType const Epsilon1 = static_cast<valType>(0.1f);
valType const Epsilon2 = static_cast<valType>(0.001f);
int Error = 0;
Error += glm::all(glm::notEqual(vecType(A), vecType(B), Epsilon2)) ? 0 : 1;
Error += glm::all(glm::notEqual(vecType(A), vecType(B), vecType(Epsilon2))) ? 0 : 1;
Error += !glm::any(glm::notEqual(vecType(A), vecType(B), Epsilon1)) ? 0 : 1;
Error += !glm::any(glm::notEqual(vecType(A), vecType(B), vecType(Epsilon1))) ? 0 : 1;
return Error;
}
template <typename genType, typename valType>
static int test_constexpr()
{
# if GLM_CONFIG_CONSTEXP == GLM_ENABLE
static_assert(glm::all(glm::equal(genType(static_cast<valType>(1.01f)), genType(static_cast<valType>(1.02f)), static_cast<valType>(0.1f))), "GLM: Failed constexpr");
# endif
return 0;
}
template <typename T>
static int test_equal_ulps()
{
typedef glm::vec<4, T, glm::defaultp> vec4;
T const One(1);
vec4 const Ones(1);
int Error = 0;
T const ULP1Plus = glm::nextFloat(One);
Error += glm::all(glm::equal(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += !glm::all(glm::equal(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prevFloat(One);
Error += glm::all(glm::equal(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += !glm::all(glm::equal(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
return Error;
}
template <typename T>
static int test_notEqual_ulps()
{
typedef glm::vec<4, T, glm::defaultp> vec4;
T const One(1);
vec4 const Ones(1);
int Error = 0;
T const ULP1Plus = glm::nextFloat(One);
Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += glm::all(glm::notEqual(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prevFloat(One);
Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += glm::all(glm::notEqual(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_equal_ulps<float>();
Error += test_equal_ulps<double>();
Error += test_notEqual_ulps<float>();
Error += test_notEqual_ulps<double>();
Error += test_equal<glm::vec1>();
Error += test_equal<glm::lowp_vec1>();
Error += test_equal<glm::mediump_vec1>();
Error += test_equal<glm::highp_vec1>();
Error += test_equal<glm::vec2>();
Error += test_equal<glm::lowp_vec2>();
Error += test_equal<glm::mediump_vec2>();
Error += test_equal<glm::highp_vec2>();
Error += test_equal<glm::vec3>();
Error += test_equal<glm::lowp_vec3>();
Error += test_equal<glm::mediump_vec3>();
Error += test_equal<glm::highp_vec3>();
Error += test_equal<glm::vec4>();
Error += test_equal<glm::lowp_vec4>();
Error += test_equal<glm::mediump_vec4>();
Error += test_equal<glm::highp_vec4>();
Error += test_equal<glm::dvec1>();
Error += test_equal<glm::lowp_dvec1>();
Error += test_equal<glm::mediump_dvec1>();
Error += test_equal<glm::highp_dvec1>();
Error += test_equal<glm::dvec2>();
Error += test_equal<glm::lowp_dvec2>();
Error += test_equal<glm::mediump_dvec2>();
Error += test_equal<glm::highp_dvec2>();
Error += test_equal<glm::dvec3>();
Error += test_equal<glm::lowp_dvec3>();
Error += test_equal<glm::mediump_dvec3>();
Error += test_equal<glm::highp_dvec3>();
Error += test_equal<glm::dvec4>();
Error += test_equal<glm::lowp_dvec4>();
Error += test_equal<glm::mediump_dvec4>();
Error += test_equal<glm::highp_dvec4>();
Error += test_notEqual<glm::vec1>();
Error += test_notEqual<glm::lowp_vec1>();
Error += test_notEqual<glm::mediump_vec1>();
Error += test_notEqual<glm::highp_vec1>();
Error += test_notEqual<glm::vec2>();
Error += test_notEqual<glm::lowp_vec2>();
Error += test_notEqual<glm::mediump_vec2>();
Error += test_notEqual<glm::highp_vec2>();
Error += test_notEqual<glm::vec3>();
Error += test_notEqual<glm::lowp_vec3>();
Error += test_notEqual<glm::mediump_vec3>();
Error += test_notEqual<glm::highp_vec3>();
Error += test_notEqual<glm::vec4>();
Error += test_notEqual<glm::lowp_vec4>();
Error += test_notEqual<glm::mediump_vec4>();
Error += test_notEqual<glm::highp_vec4>();
Error += test_notEqual<glm::dvec1>();
Error += test_notEqual<glm::lowp_dvec1>();
Error += test_notEqual<glm::mediump_dvec1>();
Error += test_notEqual<glm::highp_dvec1>();
Error += test_notEqual<glm::dvec2>();
Error += test_notEqual<glm::lowp_dvec2>();
Error += test_notEqual<glm::mediump_dvec2>();
Error += test_notEqual<glm::highp_dvec2>();
Error += test_notEqual<glm::dvec3>();
Error += test_notEqual<glm::lowp_dvec3>();
Error += test_notEqual<glm::mediump_dvec3>();
Error += test_notEqual<glm::highp_dvec3>();
Error += test_notEqual<glm::dvec4>();
Error += test_notEqual<glm::lowp_dvec4>();
Error += test_notEqual<glm::mediump_dvec4>();
Error += test_notEqual<glm::highp_dvec4>();
Error += test_constexpr<glm::vec1, float>();
Error += test_constexpr<glm::vec2, float>();
Error += test_constexpr<glm::vec3, float>();
Error += test_constexpr<glm::vec4, float>();
return Error;
}

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#include <glm/ext/vector_ulp.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/vector_int4.hpp>
static int test_ulp_float_dist()
{
int Error = 0;
glm::vec4 const A(1.0f);
glm::vec4 const B = glm::nextFloat(A);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::vec4 const C = glm::prevFloat(B);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D = glm::floatDistance(A, B);
Error += D == glm::ivec4(1) ? 0 : 1;
glm::ivec4 const E = glm::floatDistance(A, C);
Error += E == glm::ivec4(0) ? 0 : 1;
return Error;
}
static int test_ulp_float_step()
{
int Error = 0;
glm::vec4 const A(1.0f);
for(int i = 10; i < 1000; i *= 10)
{
glm::vec4 const B = glm::nextFloat(A, i);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::vec4 const C = glm::prevFloat(B, i);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D = glm::floatDistance(A, B);
Error += D == glm::ivec4(i) ? 0 : 1;
glm::ivec4 const E = glm::floatDistance(A, C);
Error += E == glm::ivec4(0) ? 0 : 1;
}
return Error;
}
static int test_ulp_double_dist()
{
int Error = 0;
glm::dvec4 const A(1.0);
glm::dvec4 const B = glm::nextFloat(A);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::dvec4 const C = glm::prevFloat(B);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D(glm::floatDistance(A, B));
Error += D == glm::ivec4(1) ? 0 : 1;
glm::ivec4 const E = glm::floatDistance(A, C);
Error += E == glm::ivec4(0) ? 0 : 1;
return Error;
}
static int test_ulp_double_step()
{
int Error = 0;
glm::dvec4 const A(1.0);
for(int i = 10; i < 1000; i *= 10)
{
glm::dvec4 const B = glm::nextFloat(A, i);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::dvec4 const C = glm::prevFloat(B, i);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D(glm::floatDistance(A, B));
Error += D == glm::ivec4(i) ? 0 : 1;
glm::ivec4 const E(glm::floatDistance(A, C));
Error += E == glm::ivec4(0) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_ulp_float_dist();
Error += test_ulp_float_step();
Error += test_ulp_double_dist();
Error += test_ulp_double_step();
return Error;
}

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="1">
<includedir>
<dir name="../glm"/>
</includedir>
</project>

View File

@@ -0,0 +1,20 @@
glmCreateTestGTC(gtc_bitfield)
glmCreateTestGTC(gtc_color_space)
glmCreateTestGTC(gtc_constants)
glmCreateTestGTC(gtc_epsilon)
glmCreateTestGTC(gtc_integer)
glmCreateTestGTC(gtc_matrix_access)
glmCreateTestGTC(gtc_matrix_integer)
glmCreateTestGTC(gtc_matrix_inverse)
glmCreateTestGTC(gtc_matrix_transform)
glmCreateTestGTC(gtc_noise)
glmCreateTestGTC(gtc_packing)
glmCreateTestGTC(gtc_quaternion)
glmCreateTestGTC(gtc_random)
glmCreateTestGTC(gtc_round)
glmCreateTestGTC(gtc_reciprocal)
glmCreateTestGTC(gtc_type_aligned)
glmCreateTestGTC(gtc_type_precision)
glmCreateTestGTC(gtc_type_ptr)
glmCreateTestGTC(gtc_ulp)
glmCreateTestGTC(gtc_vec1)

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@@ -0,0 +1,936 @@
#include <glm/gtc/bitfield.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/vector_relational.hpp>
#include <glm/integer.hpp>
#include <ctime>
#include <cstdio>
#include <vector>
namespace mask
{
template<typename genType>
struct type
{
genType Value;
genType Return;
};
inline int mask_zero(int Bits)
{
return ~((~0) << Bits);
}
inline int mask_mix(int Bits)
{
return Bits >= sizeof(int) * 8 ? 0xffffffff : (static_cast<int>(1) << Bits) - static_cast<int>(1);
}
inline int mask_half(int Bits)
{
// We do the shift in two steps because 1 << 32 on an int is undefined.
int const Half = Bits >> 1;
int const Fill = ~0;
int const ShiftHaft = (Fill << Half);
int const Rest = Bits - Half;
int const Reversed = ShiftHaft << Rest;
return ~Reversed;
}
inline int mask_loop(int Bits)
{
int Mask = 0;
for(int Bit = 0; Bit < Bits; ++Bit)
Mask |= (static_cast<int>(1) << Bit);
return Mask;
}
int perf()
{
int const Count = 100000000;
std::clock_t Timestamp1 = std::clock();
{
std::vector<int> Mask;
Mask.resize(Count);
for(int i = 0; i < Count; ++i)
Mask[i] = mask_mix(i % 32);
}
std::clock_t Timestamp2 = std::clock();
{
std::vector<int> Mask;
Mask.resize(Count);
for(int i = 0; i < Count; ++i)
Mask[i] = mask_loop(i % 32);
}
std::clock_t Timestamp3 = std::clock();
{
std::vector<int> Mask;
Mask.resize(Count);
for(int i = 0; i < Count; ++i)
Mask[i] = glm::mask(i % 32);
}
std::clock_t Timestamp4 = std::clock();
{
std::vector<int> Mask;
Mask.resize(Count);
for(int i = 0; i < Count; ++i)
Mask[i] = mask_zero(i % 32);
}
std::clock_t Timestamp5 = std::clock();
{
std::vector<int> Mask;
Mask.resize(Count);
for(int i = 0; i < Count; ++i)
Mask[i] = mask_half(i % 32);
}
std::clock_t Timestamp6 = std::clock();
std::clock_t TimeMix = Timestamp2 - Timestamp1;
std::clock_t TimeLoop = Timestamp3 - Timestamp2;
std::clock_t TimeDefault = Timestamp4 - Timestamp3;
std::clock_t TimeZero = Timestamp5 - Timestamp4;
std::clock_t TimeHalf = Timestamp6 - Timestamp5;
std::printf("mask[mix]: %d\n", static_cast<unsigned int>(TimeMix));
std::printf("mask[loop]: %d\n", static_cast<unsigned int>(TimeLoop));
std::printf("mask[default]: %d\n", static_cast<unsigned int>(TimeDefault));
std::printf("mask[zero]: %d\n", static_cast<unsigned int>(TimeZero));
std::printf("mask[half]: %d\n", static_cast<unsigned int>(TimeHalf));
return TimeDefault < TimeLoop ? 0 : 1;
}
int test_uint()
{
type<glm::uint> const Data[] =
{
{ 0, 0x00000000},
{ 1, 0x00000001},
{ 2, 0x00000003},
{ 3, 0x00000007},
{31, 0x7fffffff},
{32, 0xffffffff}
};
int Error = 0;
/* mask_zero is sadly not a correct code
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<int>); ++i)
{
int Result = mask_zero(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
*/
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<int>); ++i)
{
int Result = mask_mix(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<int>); ++i)
{
int Result = mask_half(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<int>); ++i)
{
int Result = mask_loop(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<int>); ++i)
{
int Result = glm::mask(Data[i].Value);
Error += Data[i].Return == Result ? 0 : 1;
}
return Error;
}
int test_uvec4()
{
type<glm::ivec4> const Data[] =
{
{glm::ivec4( 0), glm::ivec4(0x00000000)},
{glm::ivec4( 1), glm::ivec4(0x00000001)},
{glm::ivec4( 2), glm::ivec4(0x00000003)},
{glm::ivec4( 3), glm::ivec4(0x00000007)},
{glm::ivec4(31), glm::ivec4(0x7fffffff)},
{glm::ivec4(32), glm::ivec4(0xffffffff)}
};
int Error(0);
for(std::size_t i = 0, n = sizeof(Data) / sizeof(type<glm::ivec4>); i < n; ++i)
{
glm::ivec4 Result = glm::mask(Data[i].Value);
Error += glm::all(glm::equal(Data[i].Return, Result)) ? 0 : 1;
}
return Error;
}
int test()
{
int Error(0);
Error += test_uint();
Error += test_uvec4();
return Error;
}
}//namespace mask
namespace bitfieldInterleave3
{
template<typename PARAM, typename RET>
inline RET refBitfieldInterleave(PARAM x, PARAM y, PARAM z)
{
RET Result = 0;
for(RET i = 0; i < sizeof(PARAM) * 8; ++i)
{
Result |= ((RET(x) & (RET(1U) << i)) << ((i << 1) + 0));
Result |= ((RET(y) & (RET(1U) << i)) << ((i << 1) + 1));
Result |= ((RET(z) & (RET(1U) << i)) << ((i << 1) + 2));
}
return Result;
}
int test()
{
int Error(0);
glm::uint16 x_max = 1 << 11;
glm::uint16 y_max = 1 << 11;
glm::uint16 z_max = 1 << 11;
for(glm::uint16 z = 0; z < z_max; z += 27)
for(glm::uint16 y = 0; y < y_max; y += 27)
for(glm::uint16 x = 0; x < x_max; x += 27)
{
glm::uint64 ResultA = refBitfieldInterleave<glm::uint16, glm::uint64>(x, y, z);
glm::uint64 ResultB = glm::bitfieldInterleave(x, y, z);
Error += ResultA == ResultB ? 0 : 1;
}
return Error;
}
}
namespace bitfieldInterleave4
{
template<typename PARAM, typename RET>
inline RET loopBitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w)
{
RET const v[4] = {x, y, z, w};
RET Result = 0;
for(RET i = 0; i < sizeof(PARAM) * 8; i++)
{
Result |= ((((v[0] >> i) & 1U)) << ((i << 2) + 0));
Result |= ((((v[1] >> i) & 1U)) << ((i << 2) + 1));
Result |= ((((v[2] >> i) & 1U)) << ((i << 2) + 2));
Result |= ((((v[3] >> i) & 1U)) << ((i << 2) + 3));
}
return Result;
}
int test()
{
int Error(0);
glm::uint16 x_max = 1 << 11;
glm::uint16 y_max = 1 << 11;
glm::uint16 z_max = 1 << 11;
glm::uint16 w_max = 1 << 11;
for(glm::uint16 w = 0; w < w_max; w += 27)
for(glm::uint16 z = 0; z < z_max; z += 27)
for(glm::uint16 y = 0; y < y_max; y += 27)
for(glm::uint16 x = 0; x < x_max; x += 27)
{
glm::uint64 ResultA = loopBitfieldInterleave<glm::uint16, glm::uint64>(x, y, z, w);
glm::uint64 ResultB = glm::bitfieldInterleave(x, y, z, w);
Error += ResultA == ResultB ? 0 : 1;
}
return Error;
}
}
namespace bitfieldInterleave
{
inline glm::uint64 fastBitfieldInterleave(glm::uint32 x, glm::uint32 y)
{
glm::uint64 REG1;
glm::uint64 REG2;
REG1 = x;
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
REG2 = y;
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
return REG1 | (REG2 << 1);
}
inline glm::uint64 interleaveBitfieldInterleave(glm::uint32 x, glm::uint32 y)
{
glm::uint64 REG1;
glm::uint64 REG2;
REG1 = x;
REG2 = y;
REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
return REG1 | (REG2 << 1);
}
/*
inline glm::uint64 loopBitfieldInterleave(glm::uint32 x, glm::uint32 y)
{
static glm::uint64 const Mask[5] =
{
0x5555555555555555,
0x3333333333333333,
0x0F0F0F0F0F0F0F0F,
0x00FF00FF00FF00FF,
0x0000FFFF0000FFFF
};
glm::uint64 REG1 = x;
glm::uint64 REG2 = y;
for(int i = 4; i >= 0; --i)
{
REG1 = ((REG1 << (1 << i)) | REG1) & Mask[i];
REG2 = ((REG2 << (1 << i)) | REG2) & Mask[i];
}
return REG1 | (REG2 << 1);
}
*/
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
inline glm::uint64 sseBitfieldInterleave(glm::uint32 x, glm::uint32 y)
{
__m128i const Array = _mm_set_epi32(0, y, 0, x);
__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
__m128i const Mask1 = _mm_set1_epi32(0x33333333);
__m128i const Mask0 = _mm_set1_epi32(0x55555555);
__m128i Reg1;
__m128i Reg2;
// REG1 = x;
// REG2 = y;
Reg1 = _mm_load_si128(&Array);
//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
Reg2 = _mm_slli_si128(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask4);
//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
Reg2 = _mm_slli_si128(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask3);
//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
Reg2 = _mm_slli_epi32(Reg1, 4);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask2);
//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
Reg2 = _mm_slli_epi32(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask1);
//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask0);
//return REG1 | (REG2 << 1);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg2 = _mm_srli_si128(Reg2, 8);
Reg1 = _mm_or_si128(Reg1, Reg2);
__m128i Result;
_mm_store_si128(&Result, Reg1);
return *reinterpret_cast<glm::uint64*>(&Result);
}
inline glm::uint64 sseUnalignedBitfieldInterleave(glm::uint32 x, glm::uint32 y)
{
__m128i const Array = _mm_set_epi32(0, y, 0, x);
__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
__m128i const Mask1 = _mm_set1_epi32(0x33333333);
__m128i const Mask0 = _mm_set1_epi32(0x55555555);
__m128i Reg1;
__m128i Reg2;
// REG1 = x;
// REG2 = y;
Reg1 = _mm_loadu_si128(&Array);
//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
Reg2 = _mm_slli_si128(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask4);
//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
Reg2 = _mm_slli_si128(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask3);
//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
Reg2 = _mm_slli_epi32(Reg1, 4);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask2);
//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
Reg2 = _mm_slli_epi32(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask1);
//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask0);
//return REG1 | (REG2 << 1);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg2 = _mm_srli_si128(Reg2, 8);
Reg1 = _mm_or_si128(Reg1, Reg2);
__m128i Result;
_mm_store_si128(&Result, Reg1);
return *reinterpret_cast<glm::uint64*>(&Result);
}
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
int test()
{
int Error = 0;
/*
{
for(glm::uint32 y = 0; y < (1 << 10); ++y)
for(glm::uint32 x = 0; x < (1 << 10); ++x)
{
glm::uint64 A = glm::bitfieldInterleave(x, y);
glm::uint64 B = fastBitfieldInterleave(x, y);
//glm::uint64 C = loopBitfieldInterleave(x, y);
glm::uint64 D = interleaveBitfieldInterleave(x, y);
assert(A == B);
//assert(A == C);
assert(A == D);
# if GLM_ARCH & GLM_ARCH_SSE2_BIT
glm::uint64 E = sseBitfieldInterleave(x, y);
glm::uint64 F = sseUnalignedBitfieldInterleave(x, y);
assert(A == E);
assert(A == F);
__m128i G = glm_i128_interleave(_mm_set_epi32(0, y, 0, x));
glm::uint64 Result[2];
_mm_storeu_si128((__m128i*)Result, G);
assert(A == Result[0]);
# endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
}
}
*/
{
for(glm::uint8 y = 0; y < 127; ++y)
for(glm::uint8 x = 0; x < 127; ++x)
{
glm::uint64 A(glm::bitfieldInterleave(glm::u8vec2(x, y)));
glm::uint64 B(glm::bitfieldInterleave(glm::u16vec2(x, y)));
glm::uint64 C(glm::bitfieldInterleave(glm::u32vec2(x, y)));
Error += A == B ? 0 : 1;
Error += A == C ? 0 : 1;
glm::u32vec2 const& D = glm::bitfieldDeinterleave(C);
Error += D.x == x ? 0 : 1;
Error += D.y == y ? 0 : 1;
}
}
{
for(glm::uint8 y = 0; y < 127; ++y)
for(glm::uint8 x = 0; x < 127; ++x)
{
glm::int64 A(glm::bitfieldInterleave(glm::int8(x), glm::int8(y)));
glm::int64 B(glm::bitfieldInterleave(glm::int16(x), glm::int16(y)));
glm::int64 C(glm::bitfieldInterleave(glm::int32(x), glm::int32(y)));
Error += A == B ? 0 : 1;
Error += A == C ? 0 : 1;
}
}
return Error;
}
int perf()
{
glm::uint32 x_max = 1 << 11;
glm::uint32 y_max = 1 << 10;
// ALU
std::vector<glm::uint64> Data(x_max * y_max);
std::vector<glm::u32vec2> Param(x_max * y_max);
for(glm::uint32 i = 0; i < Param.size(); ++i)
Param[i] = glm::u32vec2(i % x_max, i / y_max);
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = glm::bitfieldInterleave(Param[i].x, Param[i].y);
std::clock_t Time = std::clock() - LastTime;
std::printf("glm::bitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = fastBitfieldInterleave(Param[i].x, Param[i].y);
std::clock_t Time = std::clock() - LastTime;
std::printf("fastBitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
/*
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = loopBitfieldInterleave(Param[i].x, Param[i].y);
std::clock_t Time = std::clock() - LastTime;
std::printf("loopBitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
*/
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = interleaveBitfieldInterleave(Param[i].x, Param[i].y);
std::clock_t Time = std::clock() - LastTime;
std::printf("interleaveBitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
# if GLM_ARCH & GLM_ARCH_SSE2_BIT
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = sseBitfieldInterleave(Param[i].x, Param[i].y);
std::clock_t Time = std::clock() - LastTime;
std::printf("sseBitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = sseUnalignedBitfieldInterleave(Param[i].x, Param[i].y);
std::clock_t Time = std::clock() - LastTime;
std::printf("sseUnalignedBitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
# endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
{
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < Data.size(); ++i)
Data[i] = glm::bitfieldInterleave(Param[i].x, Param[i].y, Param[i].x);
std::clock_t Time = std::clock() - LastTime;
std::printf("glm::detail::bitfieldInterleave Time %d clocks\n", static_cast<int>(Time));
}
# if(GLM_ARCH & GLM_ARCH_SSE2_BIT && !(GLM_COMPILER & GLM_COMPILER_GCC))
{
// SIMD
std::vector<__m128i> SimdData;
SimdData.resize(static_cast<std::size_t>(x_max * y_max));
std::vector<__m128i> SimdParam;
SimdParam.resize(static_cast<std::size_t>(x_max * y_max));
for(std::size_t i = 0; i < SimdParam.size(); ++i)
SimdParam[i] = _mm_set_epi32(static_cast<int>(i % static_cast<std::size_t>(x_max)), 0, static_cast<int>(i / static_cast<std::size_t>(y_max)), 0);
std::clock_t LastTime = std::clock();
for(std::size_t i = 0; i < SimdData.size(); ++i)
SimdData[i] = glm_i128_interleave(SimdParam[i]);
std::clock_t Time = std::clock() - LastTime;
std::printf("_mm_bit_interleave_si128 Time %d clocks\n", static_cast<int>(Time));
}
# endif//GLM_ARCH & GLM_ARCH_SSE2_BIT
return 0;
}
}//namespace bitfieldInterleave
namespace bitfieldInterleave5
{
GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave_u8vec2(glm::uint8 x, glm::uint8 y)
{
glm::uint32 Result = (glm::uint32(y) << 16) | glm::uint32(x);
Result = ((Result << 4) | Result) & 0x0F0F0F0F;
Result = ((Result << 2) | Result) & 0x33333333;
Result = ((Result << 1) | Result) & 0x55555555;
return static_cast<glm::uint16>((Result & 0x0000FFFF) | (Result >> 15));
}
GLM_FUNC_QUALIFIER glm::u8vec2 bitfieldDeinterleave_u8vec2(glm::uint16 InterleavedBitfield)
{
glm::uint32 Result(InterleavedBitfield);
Result = ((Result << 15) | Result) & 0x55555555;
Result = ((Result >> 1) | Result) & 0x33333333;
Result = ((Result >> 2) | Result) & 0x0F0F0F0F;
Result = ((Result >> 4) | Result) & 0x00FF00FF;
return glm::u8vec2(Result & 0x0000FFFF, Result >> 16);
}
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave_u8vec4(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
{
glm::uint64 Result = (glm::uint64(w) << 48) | (glm::uint64(z) << 32) | (glm::uint64(y) << 16) | glm::uint64(x);
Result = ((Result << 12) | Result) & 0x000F000F000F000Full;
Result = ((Result << 6) | Result) & 0x0303030303030303ull;
Result = ((Result << 3) | Result) & 0x1111111111111111ull;
const glm::uint32 a = static_cast<glm::uint32>((Result & 0x000000000000FFFF) >> ( 0 - 0));
const glm::uint32 b = static_cast<glm::uint32>((Result & 0x00000000FFFF0000) >> (16 - 3));
const glm::uint32 c = static_cast<glm::uint32>((Result & 0x0000FFFF00000000) >> (32 - 6));
const glm::uint32 d = static_cast<glm::uint32>((Result & 0xFFFF000000000000) >> (48 - 12));
return a | b | c | d;
}
GLM_FUNC_QUALIFIER glm::u8vec4 bitfieldDeinterleave_u8vec4(glm::uint32 InterleavedBitfield)
{
glm::uint64 Result(InterleavedBitfield);
Result = ((Result << 15) | Result) & 0x9249249249249249ull;
Result = ((Result >> 1) | Result) & 0x30C30C30C30C30C3ull;
Result = ((Result >> 2) | Result) & 0xF00F00F00F00F00Full;
Result = ((Result >> 4) | Result) & 0x00FF0000FF0000FFull;
return glm::u8vec4(
(Result >> 0) & 0x000000000000FFFFull,
(Result >> 16) & 0x00000000FFFF0000ull,
(Result >> 32) & 0x0000FFFF00000000ull,
(Result >> 48) & 0xFFFF000000000000ull);
}
GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave_u16vec2(glm::uint16 x, glm::uint16 y)
{
glm::uint64 Result = (glm::uint64(y) << 32) | glm::uint64(x);
Result = ((Result << 8) | Result) & static_cast<glm::uint32>(0x00FF00FF00FF00FFull);
Result = ((Result << 4) | Result) & static_cast<glm::uint32>(0x0F0F0F0F0F0F0F0Full);
Result = ((Result << 2) | Result) & static_cast<glm::uint32>(0x3333333333333333ull);
Result = ((Result << 1) | Result) & static_cast<glm::uint32>(0x5555555555555555ull);
return static_cast<glm::uint32>((Result & 0x00000000FFFFFFFFull) | (Result >> 31));
}
GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave_u16vec2(glm::uint32 InterleavedBitfield)
{
glm::uint64 Result(InterleavedBitfield);
Result = ((Result << 31) | Result) & 0x5555555555555555ull;
Result = ((Result >> 1) | Result) & 0x3333333333333333ull;
Result = ((Result >> 2) | Result) & 0x0F0F0F0F0F0F0F0Full;
Result = ((Result >> 4) | Result) & 0x00FF00FF00FF00FFull;
Result = ((Result >> 8) | Result) & 0x0000FFFF0000FFFFull;
return glm::u16vec2(Result & 0x00000000FFFFFFFFull, Result >> 32);
}
int test()
{
int Error = 0;
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
{
glm::uint16 A = bitfieldInterleave_u8vec2(glm::uint8(i), glm::uint8(j));
glm::uint16 B = glm::bitfieldInterleave(glm::uint8(i), glm::uint8(j));
Error += A == B ? 0 : 1;
glm::u8vec2 C = bitfieldDeinterleave_u8vec2(A);
Error += C.x == glm::uint8(i) ? 0 : 1;
Error += C.y == glm::uint8(j) ? 0 : 1;
}
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
{
glm::uint32 A = bitfieldInterleave_u8vec4(glm::uint8(i), glm::uint8(j), glm::uint8(i), glm::uint8(j));
glm::uint32 B = glm::bitfieldInterleave(glm::uint8(i), glm::uint8(j), glm::uint8(i), glm::uint8(j));
Error += A == B ? 0 : 1;
/*
glm::u8vec4 C = bitfieldDeinterleave_u8vec4(A);
Error += C.x == glm::uint8(i) ? 0 : 1;
Error += C.y == glm::uint8(j) ? 0 : 1;
Error += C.z == glm::uint8(i) ? 0 : 1;
Error += C.w == glm::uint8(j) ? 0 : 1;
*/
}
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
{
glm::uint32 A = bitfieldInterleave_u16vec2(glm::uint16(i), glm::uint16(j));
glm::uint32 B = glm::bitfieldInterleave(glm::uint16(i), glm::uint16(j));
Error += A == B ? 0 : 1;
}
return Error;
}
int perf_old_u8vec2(std::vector<glm::uint16>& Result)
{
int Error = 0;
const std::clock_t BeginTime = std::clock();
for(glm::size_t k = 0; k < 10000; ++k)
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Error += Result[j * 256 + i] == glm::bitfieldInterleave(glm::uint8(i), glm::uint8(j)) ? 0 : 1;
const std::clock_t EndTime = std::clock();
std::printf("glm::bitfieldInterleave<u8vec2> Time %d clocks\n", static_cast<int>(EndTime - BeginTime));
return Error;
}
int perf_new_u8vec2(std::vector<glm::uint16>& Result)
{
int Error = 0;
const std::clock_t BeginTime = std::clock();
for(glm::size_t k = 0; k < 10000; ++k)
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Error += Result[j * 256 + i] == bitfieldInterleave_u8vec2(glm::uint8(i), glm::uint8(j)) ? 0 : 1;
const std::clock_t EndTime = std::clock();
std::printf("bitfieldInterleave_u8vec2 Time %d clocks\n", static_cast<int>(EndTime - BeginTime));
return Error;
}
int perf_old_u8vec4(std::vector<glm::uint32>& Result)
{
int Error = 0;
const std::clock_t BeginTime = std::clock();
for(glm::size_t k = 0; k < 10000; ++k)
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Error += Result[j * 256 + i] == glm::bitfieldInterleave(glm::uint8(i), glm::uint8(j), glm::uint8(i), glm::uint8(j)) ? 0 : 1;
const std::clock_t EndTime = std::clock();
std::printf("glm::bitfieldInterleave<u8vec4> Time %d clocks\n", static_cast<int>(EndTime - BeginTime));
return Error;
}
int perf_new_u8vec4(std::vector<glm::uint32>& Result)
{
int Error = 0;
const std::clock_t BeginTime = std::clock();
for(glm::size_t k = 0; k < 10000; ++k)
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Error += Result[j * 256 + i] == bitfieldInterleave_u8vec4(glm::uint8(i), glm::uint8(j), glm::uint8(i), glm::uint8(j)) ? 0 : 1;
const std::clock_t EndTime = std::clock();
std::printf("bitfieldInterleave_u8vec4 Time %d clocks\n", static_cast<int>(EndTime - BeginTime));
return Error;
}
int perf_old_u16vec2(std::vector<glm::uint32>& Result)
{
int Error = 0;
const std::clock_t BeginTime = std::clock();
for(glm::size_t k = 0; k < 10000; ++k)
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Error += Result[j * 256 + i] == glm::bitfieldInterleave(glm::uint16(i), glm::uint16(j)) ? 0 : 1;
const std::clock_t EndTime = std::clock();
std::printf("glm::bitfieldInterleave<u16vec2> Time %d clocks\n", static_cast<int>(EndTime - BeginTime));
return Error;
}
int perf_new_u16vec2(std::vector<glm::uint32>& Result)
{
int Error = 0;
const std::clock_t BeginTime = std::clock();
for(glm::size_t k = 0; k < 10000; ++k)
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Error += Result[j * 256 + i] == bitfieldInterleave_u16vec2(glm::uint16(i), glm::uint16(j)) ? 0 : 1;
const std::clock_t EndTime = std::clock();
std::printf("bitfieldInterleave_u16vec2 Time %d clocks\n", static_cast<int>(EndTime - BeginTime));
return Error;
}
int perf()
{
int Error = 0;
std::printf("bitfieldInterleave perf: init\r");
std::vector<glm::uint16> Result_u8vec2(256 * 256, 0);
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Result_u8vec2[j * 256 + i] = glm::bitfieldInterleave(glm::uint8(i), glm::uint8(j));
Error += perf_old_u8vec2(Result_u8vec2);
Error += perf_new_u8vec2(Result_u8vec2);
std::vector<glm::uint32> Result_u8vec4(256 * 256, 0);
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Result_u8vec4[j * 256 + i] = glm::bitfieldInterleave(glm::uint8(i), glm::uint8(j), glm::uint8(i), glm::uint8(j));
Error += perf_old_u8vec4(Result_u8vec4);
Error += perf_new_u8vec4(Result_u8vec4);
std::vector<glm::uint32> Result_u16vec2(256 * 256, 0);
for(glm::size_t j = 0; j < 256; ++j)
for(glm::size_t i = 0; i < 256; ++i)
Result_u16vec2[j * 256 + i] = glm::bitfieldInterleave(glm::uint16(i), glm::uint16(j));
Error += perf_old_u16vec2(Result_u16vec2);
Error += perf_new_u16vec2(Result_u16vec2);
std::printf("bitfieldInterleave perf: %d Errors\n", Error);
return Error;
}
}//namespace bitfieldInterleave5
static int test_bitfieldRotateRight()
{
glm::ivec4 const A = glm::bitfieldRotateRight(glm::ivec4(2), 1);
glm::ivec4 const B = glm::ivec4(2) >> 1;
return A == B;
}
static int test_bitfieldRotateLeft()
{
glm::ivec4 const A = glm::bitfieldRotateLeft(glm::ivec4(2), 1);
glm::ivec4 const B = glm::ivec4(2) << 1;
return A == B;
}
int main()
{
int Error = 0;
/* Tests for a faster and to reserve bitfieldInterleave
Error += ::bitfieldInterleave5::test();
Error += ::bitfieldInterleave5::perf();
*/
Error += ::mask::test();
Error += ::bitfieldInterleave3::test();
Error += ::bitfieldInterleave4::test();
Error += ::bitfieldInterleave::test();
Error += test_bitfieldRotateRight();
Error += test_bitfieldRotateLeft();
# ifdef NDEBUG
Error += ::mask::perf();
Error += ::bitfieldInterleave::perf();
# endif//NDEBUG
return Error;
}

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#include <glm/gtc/color_space.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
namespace srgb
{
int test()
{
int Error(0);
glm::vec3 const ColorSourceRGB(1.0, 0.5, 0.0);
{
glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB);
glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
}
{
glm::vec3 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGB, 2.8f);
glm::vec3 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
Error += glm::all(glm::epsilonEqual(ColorSourceRGB, ColorRGB, 0.00001f)) ? 0 : 1;
}
glm::vec4 const ColorSourceRGBA(1.0, 0.5, 0.0, 1.0);
{
glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA);
glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
}
{
glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceRGBA, 2.8f);
glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB, 2.8f);
Error += glm::all(glm::epsilonEqual(ColorSourceRGBA, ColorRGB, 0.00001f)) ? 0 : 1;
}
glm::vec4 const ColorSourceGNI = glm::vec4(107, 107, 104, 131) / glm::vec4(255);
{
glm::vec4 const ColorGNA = glm::convertSRGBToLinear(ColorSourceGNI) * glm::vec4(255);
glm::vec4 const ColorGNE = glm::convertLinearToSRGB(ColorSourceGNI) * glm::vec4(255);
glm::vec4 const ColorSRGB = glm::convertLinearToSRGB(ColorSourceGNI);
glm::vec4 const ColorRGB = glm::convertSRGBToLinear(ColorSRGB);
Error += glm::all(glm::epsilonEqual(ColorSourceGNI, ColorRGB, 0.00001f)) ? 0 : 1;
}
return Error;
}
}//namespace srgb
namespace srgb_lowp
{
int test()
{
int Error(0);
for(float Color = 0.0f; Color < 1.0f; Color += 0.01f)
{
glm::highp_vec3 const HighpSRGB = glm::convertLinearToSRGB(glm::highp_vec3(Color));
glm::lowp_vec3 const LowpSRGB = glm::convertLinearToSRGB(glm::lowp_vec3(Color));
Error += glm::all(glm::epsilonEqual(glm::abs(HighpSRGB - glm::highp_vec3(LowpSRGB)), glm::highp_vec3(0), 0.1f)) ? 0 : 1;
}
return Error;
}
}//namespace srgb_lowp
int main()
{
int Error(0);
Error += srgb::test();
Error += srgb_lowp::test();
return Error;
}

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#include <glm/gtc/constants.hpp>
int test_epsilon()
{
int Error = 0;
{
float Test = glm::epsilon<float>();
Error += Test > 0.0f ? 0 : 1;
}
{
double Test = glm::epsilon<double>();
Error += Test > 0.0 ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
//float MinHalf = 0.0f;
//while (glm::half(MinHalf) == glm::half(0.0f))
// MinHalf += std::numeric_limits<float>::epsilon();
Error += test_epsilon();
return Error;
}

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#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/vector_relational.hpp>
int test_defined()
{
glm::epsilonEqual(glm::vec2(), glm::vec2(), glm::vec2());
glm::epsilonEqual(glm::vec3(), glm::vec3(), glm::vec3());
glm::epsilonEqual(glm::vec4(), glm::vec4(), glm::vec4());
glm::epsilonNotEqual(glm::vec2(), glm::vec2(), glm::vec2());
glm::epsilonNotEqual(glm::vec3(), glm::vec3(), glm::vec3());
glm::epsilonNotEqual(glm::vec4(), glm::vec4(), glm::vec4());
glm::epsilonEqual(glm::vec2(), glm::vec2(), 0.0f);
glm::epsilonEqual(glm::vec3(), glm::vec3(), 0.0f);
glm::epsilonEqual(glm::vec4(), glm::vec4(), 0.0f);
glm::epsilonEqual(glm::quat(), glm::quat(), 0.0f);
glm::epsilonNotEqual(glm::vec2(), glm::vec2(), 0.0f);
glm::epsilonNotEqual(glm::vec3(), glm::vec3(), 0.0f);
glm::epsilonNotEqual(glm::vec4(), glm::vec4(), 0.0f);
glm::epsilonNotEqual(glm::quat(), glm::quat(), 0.0f);
return 0;
}
template<typename T>
int test_equal()
{
int Error(0);
{
T A = glm::epsilon<T>();
T B = glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A(0);
T B = static_cast<T>(0) + glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A(0);
T B = static_cast<T>(0) - glm::epsilon<T>();
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A = static_cast<T>(0) + glm::epsilon<T>();
T B = static_cast<T>(0);
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
{
T A = static_cast<T>(0) - glm::epsilon<T>();
T B = static_cast<T>(0);
Error += glm::epsilonEqual(A, B, glm::epsilon<T>() * T(2)) ? 0 : 1;
}
return Error;
}
int main()
{
int Error(0);
Error += test_defined();
Error += test_equal<float>();
Error += test_equal<double>();
return Error;
}

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#define GLM_ENABLE_EXPERIMENTAL
#define GLM_FORCE_INLINE
#include <glm/gtc/epsilon.hpp>
#include <glm/gtc/integer.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtc/vec1.hpp>
#include <glm/gtx/type_aligned.hpp>
#include <glm/vector_relational.hpp>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <ctime>
#include <cstdio>
#include <vector>
#include <cmath>
namespace log2_
{
int test()
{
int Error = 0;
int A0 = static_cast<int>(glm::log2(16.f));
glm::ivec1 B0(glm::log2(glm::vec1(16.f)));
glm::ivec2 C0(glm::log2(glm::vec2(16.f)));
glm::ivec3 D0(glm::log2(glm::vec3(16.f)));
glm::ivec4 E0(glm::log2(glm::vec4(16.f)));
int A1 = glm::log2(int(16));
glm::ivec1 B1 = glm::log2(glm::ivec1(16));
glm::ivec2 C1 = glm::log2(glm::ivec2(16));
glm::ivec3 D1 = glm::log2(glm::ivec3(16));
glm::ivec4 E1 = glm::log2(glm::ivec4(16));
Error += A0 == A1 ? 0 : 1;
Error += glm::all(glm::equal(B0, B1)) ? 0 : 1;
Error += glm::all(glm::equal(C0, C1)) ? 0 : 1;
Error += glm::all(glm::equal(D0, D1)) ? 0 : 1;
Error += glm::all(glm::equal(E0, E1)) ? 0 : 1;
glm::uint64 A2 = glm::log2(glm::uint64(16));
glm::u64vec1 B2 = glm::log2(glm::u64vec1(16));
glm::u64vec2 C2 = glm::log2(glm::u64vec2(16));
glm::u64vec3 D2 = glm::log2(glm::u64vec3(16));
glm::u64vec4 E2 = glm::log2(glm::u64vec4(16));
Error += A2 == glm::uint64(4) ? 0 : 1;
Error += glm::all(glm::equal(B2, glm::u64vec1(4))) ? 0 : 1;
Error += glm::all(glm::equal(C2, glm::u64vec2(4))) ? 0 : 1;
Error += glm::all(glm::equal(D2, glm::u64vec3(4))) ? 0 : 1;
Error += glm::all(glm::equal(E2, glm::u64vec4(4))) ? 0 : 1;
return Error;
}
int perf(std::size_t Count)
{
int Error = 0;
{
std::vector<int> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(int i = 0; i < static_cast<int>(Count); ++i)
Result[i] = glm::log2(static_cast<int>(i));
std::clock_t End = clock();
std::printf("glm::log2<int>: %d clocks\n", static_cast<int>(End - Begin));
}
{
std::vector<glm::ivec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(int i = 0; i < static_cast<int>(Count); ++i)
Result[i] = glm::log2(glm::ivec4(i));
std::clock_t End = clock();
std::printf("glm::log2<ivec4>: %d clocks\n", static_cast<int>(End - Begin));
}
# if GLM_HAS_BITSCAN_WINDOWS
{
std::vector<glm::ivec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
{
glm::vec<4, unsigned long, glm::defaultp> Tmp;
_BitScanReverse(&Tmp.x, i);
_BitScanReverse(&Tmp.y, i);
_BitScanReverse(&Tmp.z, i);
_BitScanReverse(&Tmp.w, i);
Result[i] = glm::ivec4(Tmp);
}
std::clock_t End = clock();
std::printf("glm::log2<ivec4> inlined: %d clocks\n", static_cast<int>(End - Begin));
}
{
std::vector<glm::vec<4, unsigned long, glm::defaultp> > Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
{
_BitScanReverse(&Result[i].x, i);
_BitScanReverse(&Result[i].y, i);
_BitScanReverse(&Result[i].z, i);
_BitScanReverse(&Result[i].w, i);
}
std::clock_t End = clock();
std::printf("glm::log2<ivec4> inlined no cast: %d clocks\n", static_cast<int>(End - Begin));
}
{
std::vector<glm::ivec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
{
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].x), i);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].y), i);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].z), i);
_BitScanReverse(reinterpret_cast<unsigned long*>(&Result[i].w), i);
}
std::clock_t End = clock();
std::printf("glm::log2<ivec4> reinterpret: %d clocks\n", static_cast<int>(End - Begin));
}
# endif//GLM_HAS_BITSCAN_WINDOWS
{
std::vector<float> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(std::size_t i = 0; i < Count; ++i)
Result[i] = glm::log2(static_cast<float>(i));
std::clock_t End = clock();
std::printf("glm::log2<float>: %d clocks\n", static_cast<int>(End - Begin));
}
{
std::vector<glm::vec4> Result;
Result.resize(Count);
std::clock_t Begin = clock();
for(int i = 0; i < static_cast<int>(Count); ++i)
Result[i] = glm::log2(glm::vec4(static_cast<float>(i)));
std::clock_t End = clock();
std::printf("glm::log2<vec4>: %d clocks\n", static_cast<int>(End - Begin));
}
return Error;
}
}//namespace log2_
namespace iround
{
int test()
{
int Error = 0;
for(float f = 0.0f; f < 3.1f; f += 0.05f)
{
int RoundFast = static_cast<int>(glm::iround(f));
int RoundSTD = static_cast<int>(glm::round(f));
Error += RoundFast == RoundSTD ? 0 : 1;
assert(!Error);
}
return Error;
}
}//namespace iround
namespace uround
{
int test()
{
int Error = 0;
for(float f = 0.0f; f < 3.1f; f += 0.05f)
{
int RoundFast = static_cast<int>(glm::uround(f));
int RoundSTD = static_cast<int>(glm::round(f));
Error += RoundFast == RoundSTD ? 0 : 1;
assert(!Error);
}
return Error;
}
}//namespace uround
int main()
{
int Error(0);
Error += ::log2_::test();
Error += ::iround::test();
Error += ::uround::test();
# ifdef NDEBUG
std::size_t const Samples(1000);
Error += ::log2_::perf(Samples);
# endif//NDEBUG
return Error;
}

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#include <glm/ext/vector_relational.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/matrix_access.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
int test_mat2x2_row_set()
{
int Error = 0;
glm::mat2x2 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat2x2_col_set()
{
int Error = 0;
glm::mat2x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat2x3_row_set()
{
int Error = 0;
glm::mat2x3 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
m = glm::row(m, 2, glm::vec2( 8, 9));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat2x3_col_set()
{
int Error = 0;
glm::mat2x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat2x4_row_set()
{
int Error = 0;
glm::mat2x4 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
m = glm::row(m, 2, glm::vec2( 8, 9));
m = glm::row(m, 3, glm::vec2(12, 13));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat2x4_col_set()
{
int Error = 0;
glm::mat2x4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat3x2_row_set()
{
int Error = 0;
glm::mat3x2 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat3x2_col_set()
{
int Error = 0;
glm::mat3x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
m = glm::column(m, 2, glm::vec2( 8, 9));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat3x3_row_set()
{
int Error = 0;
glm::mat3x3 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat3x3_col_set()
{
int Error = 0;
glm::mat3x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat3x4_row_set()
{
int Error = 0;
glm::mat3x4 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
m = glm::row(m, 3, glm::vec3(12, 13, 14));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat3x4_col_set()
{
int Error = 0;
glm::mat3x4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x2_row_set()
{
int Error = 0;
glm::mat4x2 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x2_col_set()
{
int Error = 0;
glm::mat4x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
m = glm::column(m, 2, glm::vec2( 8, 9));
m = glm::column(m, 3, glm::vec2(12, 13));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x3_row_set()
{
int Error = 0;
glm::mat4x3 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x3_col_set()
{
int Error = 0;
glm::mat4x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
m = glm::column(m, 3, glm::vec3(12, 13, 14));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x4_row_set()
{
int Error = 0;
glm::mat4 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::row(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x4_col_set()
{
int Error = 0;
glm::mat4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(glm::column(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x4_row_get()
{
int Error = 0;
glm::mat4 m(1);
glm::vec4 A = glm::row(m, 0);
Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 B = glm::row(m, 1);
Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 C = glm::row(m, 2);
Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 D = glm::row(m, 3);
Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int test_mat4x4_col_get()
{
int Error = 0;
glm::mat4 m(1);
glm::vec4 A = glm::column(m, 0);
Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 B = glm::column(m, 1);
Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 C = glm::column(m, 2);
Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1;
glm::vec4 D = glm::column(m, 3);
Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_mat2x2_row_set();
Error += test_mat2x2_col_set();
Error += test_mat2x3_row_set();
Error += test_mat2x3_col_set();
Error += test_mat2x4_row_set();
Error += test_mat2x4_col_set();
Error += test_mat3x2_row_set();
Error += test_mat3x2_col_set();
Error += test_mat3x3_row_set();
Error += test_mat3x3_col_set();
Error += test_mat3x4_row_set();
Error += test_mat3x4_col_set();
Error += test_mat4x2_row_set();
Error += test_mat4x2_col_set();
Error += test_mat4x3_row_set();
Error += test_mat4x3_col_set();
Error += test_mat4x4_row_set();
Error += test_mat4x4_col_set();
Error += test_mat4x4_row_get();
Error += test_mat4x4_col_get();
return Error;
}

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#include <glm/gtc/matrix_integer.hpp>
int main()
{
int Error = 0;
return Error;
}

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#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/epsilon.hpp>
int test_affine()
{
int Error = 0;
{
glm::mat3 const M(
2.f, 0.f, 0.f,
0.f, 2.f, 0.f,
0.f, 0.f, 1.f);
glm::mat3 const A = glm::affineInverse(M);
glm::mat3 const I = glm::inverse(M);
glm::mat3 const R = glm::affineInverse(A);
for(glm::length_t i = 0; i < A.length(); ++i)
{
Error += glm::all(glm::epsilonEqual(M[i], R[i], 0.01f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(A[i], I[i], 0.01f)) ? 0 : 1;
}
}
{
glm::mat4 const M(
2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f,
0.f, 0.f, 2.f, 0.f,
0.f, 0.f, 0.f, 1.f);
glm::mat4 const A = glm::affineInverse(M);
glm::mat4 const I = glm::inverse(M);
glm::mat4 const R = glm::affineInverse(A);
for(glm::length_t i = 0; i < A.length(); ++i)
{
Error += glm::all(glm::epsilonEqual(M[i], R[i], 0.01f)) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(A[i], I[i], 0.01f)) ? 0 : 1;
}
}
return Error;
}
int main()
{
int Error = 0;
Error += test_affine();
return Error;
}

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#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/ext/matrix_relational.hpp>
int test_perspective()
{
int Error = 0;
glm::mat4 Projection = glm::perspective(glm::pi<float>() * 0.25f, 4.0f / 3.0f, 0.1f, 100.0f);
return Error;
}
int test_pick()
{
int Error = 0;
glm::mat4 Pick = glm::pickMatrix(glm::vec2(1, 2), glm::vec2(3, 4), glm::ivec4(0, 0, 320, 240));
return Error;
}
int test_tweakedInfinitePerspective()
{
int Error = 0;
glm::mat4 ProjectionA = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f);
glm::mat4 ProjectionB = glm::tweakedInfinitePerspective(45.f, 640.f/480.f, 1.0f, 0.001f);
return Error;
}
int test_translate()
{
int Error = 0;
glm::lowp_vec3 v(1.0);
glm::lowp_mat4 m(0);
glm::lowp_mat4 t = glm::translate(m, v);
return Error;
}
int main()
{
int Error = 0;
Error += test_translate();
Error += test_tweakedInfinitePerspective();
Error += test_pick();
Error += test_perspective();
return Error;
}

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#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtc/noise.hpp>
#include <glm/gtc/type_precision.hpp>
#include <glm/gtx/raw_data.hpp>
static int test_simplex_float()
{
int Error = 0;
glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::vec2(0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
return Error;
}
static int test_simplex_double()
{
int Error = 0;
glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::dvec2(0.f, 0.f))) * 255.));
glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::dvec3(0.f, 0.f, 0.f))) * 255.));
glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.));
return Error;
}
static int test_perlin_float()
{
int Error = 0;
glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
return Error;
}
static int test_perlin_double()
{
int Error = 0;
glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f))) * 255.));
glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f))) * 255.));
glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f))) * 255.));
return Error;
}
static int test_perlin_pedioric_float()
{
int Error = 0;
glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f), glm::vec2(2.0f))) * 255.f));
glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f), glm::vec3(2.0f))) * 255.f));
glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f), glm::vec4(2.0f))) * 255.f));
return Error;
}
static int test_perlin_pedioric_double()
{
int Error = 0;
glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::dvec2(0.f, 0.f), glm::dvec2(2.0))) * 255.));
glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::dvec3(0.f, 0.f, 0.f), glm::dvec3(2.0))) * 255.));
glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::dvec4(0.f, 0.f, 0.f, 0.f), glm::dvec4(2.0))) * 255.));
return Error;
}
int main()
{
int Error = 0;
Error += test_simplex_float();
Error += test_simplex_double();
Error += test_perlin_float();
Error += test_perlin_double();
Error += test_perlin_pedioric_float();
Error += test_perlin_pedioric_double();
return Error;
}

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#include <glm/packing.hpp>
#include <glm/gtc/packing.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/ext/vector_relational.hpp>
#include <cstdio>
#include <vector>
void print_bits(float const& s)
{
union
{
float f;
unsigned int i;
} uif;
uif.f = s;
std::printf("f32: ");
for(std::size_t j = sizeof(s) * 8; j > 0; --j)
{
if(j == 23 || j == 31)
std::printf(" ");
std::printf("%d", (uif.i & (1 << (j - 1))) ? 1 : 0);
}
}
void print_10bits(glm::uint const& s)
{
std::printf("10b: ");
for(std::size_t j = 10; j > 0; --j)
{
if(j == 5)
std::printf(" ");
std::printf("%d", (s & (1 << (j - 1))) ? 1 : 0);
}
}
void print_11bits(glm::uint const& s)
{
std::printf("11b: ");
for(std::size_t j = 11; j > 0; --j)
{
if(j == 6)
std::printf(" ");
std::printf("%d", (s & (1 << (j - 1))) ? 1 : 0);
}
}
void print_value(float const& s)
{
std::printf("%2.5f, ", static_cast<double>(s));
print_bits(s);
std::printf(", ");
// print_11bits(detail::floatTo11bit(s));
// std::printf(", ");
// print_10bits(detail::floatTo10bit(s));
std::printf("\n");
}
int test_Half1x16()
{
int Error = 0;
std::vector<float> Tests;
Tests.push_back(0.0f);
Tests.push_back(1.0f);
Tests.push_back(-1.0f);
Tests.push_back(2.0f);
Tests.push_back(-2.0f);
Tests.push_back(1.9f);
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint16 p0 = glm::packHalf1x16(Tests[i]);
float v0 = glm::unpackHalf1x16(p0);
glm::uint16 p1 = glm::packHalf1x16(v0);
float v1 = glm::unpackHalf1x16(p1);
Error += glm::epsilonEqual(v0, v1, glm::epsilon<float>()) ? 0 : 1;
}
return Error;
}
int test_Half4x16()
{
int Error = 0;
std::vector<glm::vec4> Tests;
Tests.push_back(glm::vec4(1.0f));
Tests.push_back(glm::vec4(0.0f));
Tests.push_back(glm::vec4(2.0f));
Tests.push_back(glm::vec4(0.1f));
Tests.push_back(glm::vec4(0.5f));
Tests.push_back(glm::vec4(-0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint64 p0 = glm::packHalf4x16(Tests[i]);
glm::vec4 v0 = glm::unpackHalf4x16(p0);
glm::uint64 p1 = glm::packHalf4x16(v0);
glm::vec4 v1 = glm::unpackHalf4x16(p1);
glm::u16vec4 p2 = glm::packHalf(v0);
glm::vec4 v2 = glm::unpackHalf(p2);
Error += glm::all(glm::equal(v0, v1, glm::epsilon<float>())) ? 0 : 1;
Error += glm::all(glm::equal(v0, v2, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
int test_I3x10_1x2()
{
int Error = 0;
std::vector<glm::ivec4> Tests;
Tests.push_back(glm::ivec4(0));
Tests.push_back(glm::ivec4(1));
Tests.push_back(glm::ivec4(-1));
Tests.push_back(glm::ivec4(2));
Tests.push_back(glm::ivec4(-2));
Tests.push_back(glm::ivec4(3));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packI3x10_1x2(Tests[i]);
glm::ivec4 v0 = glm::unpackI3x10_1x2(p0);
glm::uint32 p1 = glm::packI3x10_1x2(v0);
glm::ivec4 v1 = glm::unpackI3x10_1x2(p1);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
return Error;
}
int test_U3x10_1x2()
{
int Error = 0;
std::vector<glm::uvec4> Tests;
Tests.push_back(glm::uvec4(0));
Tests.push_back(glm::uvec4(1));
Tests.push_back(glm::uvec4(2));
Tests.push_back(glm::uvec4(3));
Tests.push_back(glm::uvec4(4));
Tests.push_back(glm::uvec4(5));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packU3x10_1x2(Tests[i]);
glm::uvec4 v0 = glm::unpackU3x10_1x2(p0);
glm::uint32 p1 = glm::packU3x10_1x2(v0);
glm::uvec4 v1 = glm::unpackU3x10_1x2(p1);
Error += glm::all(glm::equal(v0, v1)) ? 0 : 1;
}
glm::u8vec4 const v0(0xff, 0x77, 0x0, 0x33);
glm::uint32 const p0 = *reinterpret_cast<glm::uint32 const*>(&v0[0]);
glm::uint32 const r0 = 0x330077ff;
Error += p0 == r0 ? 0 : 1;
glm::uvec4 const v1(0xff, 0x77, 0x0, 0x33);
glm::uint32 const p1 = glm::packU3x10_1x2(v1);
glm::uint32 const r1 = 0xc001dcff;
Error += p1 == r1 ? 0 : 1;
return Error;
}
int test_Snorm3x10_1x2()
{
int Error = 0;
std::vector<glm::vec4> Tests;
Tests.push_back(glm::vec4(1.0f));
Tests.push_back(glm::vec4(0.0f));
Tests.push_back(glm::vec4(2.0f));
Tests.push_back(glm::vec4(0.1f));
Tests.push_back(glm::vec4(0.5f));
Tests.push_back(glm::vec4(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packSnorm3x10_1x2(Tests[i]);
glm::vec4 v0 = glm::unpackSnorm3x10_1x2(p0);
glm::uint32 p1 = glm::packSnorm3x10_1x2(v0);
glm::vec4 v1 = glm::unpackSnorm3x10_1x2(p1);
Error += glm::all(glm::epsilonEqual(v0, v1, 0.01f)) ? 0 : 1;
}
return Error;
}
int test_Unorm3x10_1x2()
{
int Error = 0;
std::vector<glm::vec4> Tests;
Tests.push_back(glm::vec4(1.0f));
Tests.push_back(glm::vec4(0.0f));
Tests.push_back(glm::vec4(2.0f));
Tests.push_back(glm::vec4(0.1f));
Tests.push_back(glm::vec4(0.5f));
Tests.push_back(glm::vec4(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packUnorm3x10_1x2(Tests[i]);
glm::vec4 v0 = glm::unpackUnorm3x10_1x2(p0);
glm::uint32 p1 = glm::packUnorm3x10_1x2(v0);
glm::vec4 v1 = glm::unpackUnorm3x10_1x2(p1);
Error += glm::all(glm::epsilonEqual(v0, v1, 0.001f)) ? 0 : 1;
}
return Error;
}
int test_F2x11_1x10()
{
int Error = 0;
std::vector<glm::vec3> Tests;
Tests.push_back(glm::vec3(1.0f));
Tests.push_back(glm::vec3(0.0f));
Tests.push_back(glm::vec3(2.0f));
Tests.push_back(glm::vec3(0.1f));
Tests.push_back(glm::vec3(0.5f));
Tests.push_back(glm::vec3(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packF2x11_1x10(Tests[i]);
glm::vec3 v0 = glm::unpackF2x11_1x10(p0);
glm::uint32 p1 = glm::packF2x11_1x10(v0);
glm::vec3 v1 = glm::unpackF2x11_1x10(p1);
Error += glm::all(glm::equal(v0, v1, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
int test_F3x9_E1x5()
{
int Error = 0;
std::vector<glm::vec3> Tests;
Tests.push_back(glm::vec3(1.0f));
Tests.push_back(glm::vec3(0.0f));
Tests.push_back(glm::vec3(2.0f));
Tests.push_back(glm::vec3(0.1f));
Tests.push_back(glm::vec3(0.5f));
Tests.push_back(glm::vec3(0.9f));
for(std::size_t i = 0; i < Tests.size(); ++i)
{
glm::uint32 p0 = glm::packF3x9_E1x5(Tests[i]);
glm::vec3 v0 = glm::unpackF3x9_E1x5(p0);
glm::uint32 p1 = glm::packF3x9_E1x5(v0);
glm::vec3 v1 = glm::unpackF3x9_E1x5(p1);
Error += glm::all(glm::equal(v0, v1, glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
int test_RGBM()
{
int Error = 0;
for(std::size_t i = 0; i < 1024; ++i)
{
glm::vec3 const Color(static_cast<float>(i));
glm::vec4 const RGBM = glm::packRGBM(Color);
glm::vec3 const Result= glm::unpackRGBM(RGBM);
Error += glm::all(glm::equal(Color, Result, 0.01f)) ? 0 : 1;
}
return Error;
}
int test_packUnorm1x16()
{
int Error = 0;
std::vector<glm::vec1> A;
A.push_back(glm::vec1(1.0f));
A.push_back(glm::vec1(0.5f));
A.push_back(glm::vec1(0.1f));
A.push_back(glm::vec1(0.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec1 B(A[i]);
glm::uint16 C = glm::packUnorm1x16(B.x);
glm::vec1 D(glm::unpackUnorm1x16(C));
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 65535.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm1x16()
{
int Error = 0;
std::vector<glm::vec1> A;
A.push_back(glm::vec1( 1.0f));
A.push_back(glm::vec1( 0.0f));
A.push_back(glm::vec1(-0.5f));
A.push_back(glm::vec1(-0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec1 B(A[i]);
glm::uint16 C = glm::packSnorm1x16(B.x);
glm::vec1 D(glm::unpackSnorm1x16(C));
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
}
return Error;
}
int test_packUnorm2x16()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2(1.0f, 0.0f));
A.push_back(glm::vec2(0.5f, 0.7f));
A.push_back(glm::vec2(0.1f, 0.2f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint32 C = glm::packUnorm2x16(B);
glm::vec2 D = glm::unpackUnorm2x16(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 65535.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm2x16()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2( 1.0f, 0.0f));
A.push_back(glm::vec2(-0.5f,-0.7f));
A.push_back(glm::vec2(-0.1f, 0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint32 C = glm::packSnorm2x16(B);
glm::vec2 D = glm::unpackSnorm2x16(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm4x16()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4(1.0f));
A.push_back(glm::vec4(0.5f));
A.push_back(glm::vec4(0.1f));
A.push_back(glm::vec4(0.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint64 C = glm::packUnorm4x16(B);
glm::vec4 D(glm::unpackUnorm4x16(C));
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 65535.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm4x16()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4( 1.0f, 0.0f, -0.5f, 0.5f));
A.push_back(glm::vec4(-0.3f,-0.7f, 0.3f, 0.7f));
A.push_back(glm::vec4(-0.1f, 0.1f, -0.2f, 0.2f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint64 C = glm::packSnorm4x16(B);
glm::vec4 D(glm::unpackSnorm4x16(C));
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm1x8()
{
int Error = 0;
std::vector<glm::vec1> A;
A.push_back(glm::vec1(1.0f));
A.push_back(glm::vec1(0.5f));
A.push_back(glm::vec1(0.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec1 B(A[i]);
glm::uint8 C = glm::packUnorm1x8(B.x);
glm::vec1 D(glm::unpackUnorm1x8(C));
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm1x8()
{
int Error = 0;
std::vector<glm::vec1> A;
A.push_back(glm::vec1( 1.0f));
A.push_back(glm::vec1(-0.7f));
A.push_back(glm::vec1(-1.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec1 B(A[i]);
glm::uint8 C = glm::packSnorm1x8(B.x);
glm::vec1 D(glm::unpackSnorm1x8(C));
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 127.f)) ? 0 : 1;
}
return Error;
}
int test_packUnorm2x8()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2(1.0f, 0.7f));
A.push_back(glm::vec2(0.5f, 0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint16 C = glm::packUnorm2x8(B);
glm::vec2 D = glm::unpackUnorm2x8(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm2x8()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2( 1.0f, 0.0f));
A.push_back(glm::vec2(-0.7f,-0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint16 C = glm::packSnorm2x8(B);
glm::vec2 D = glm::unpackSnorm2x8(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 127.f)) ? 0 : 1;
}
return Error;
}
int test_packUnorm4x8()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4(1.0f, 0.7f, 0.3f, 0.0f));
A.push_back(glm::vec4(0.5f, 0.1f, 0.2f, 0.3f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint32 C = glm::packUnorm4x8(B);
glm::vec4 D = glm::unpackUnorm4x8(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm4x8()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4( 1.0f, 0.0f,-0.5f,-1.0f));
A.push_back(glm::vec4(-0.7f,-0.1f, 0.1f, 0.7f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint32 C = glm::packSnorm4x8(B);
glm::vec4 D = glm::unpackSnorm4x8(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 127.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2(1.0f, 0.7f));
A.push_back(glm::vec2(0.5f, 0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::u16vec2 C = glm::packUnorm<glm::uint16>(B);
glm::vec2 D = glm::unpackUnorm<float>(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 255.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packSnorm()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2( 1.0f, 0.0f));
A.push_back(glm::vec2(-0.5f,-0.7f));
A.push_back(glm::vec2(-0.1f, 0.1f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::i16vec2 C = glm::packSnorm<glm::int16>(B);
glm::vec2 D = glm::unpackSnorm<float>(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 32767.0f * 2.0f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm2x4()
{
int Error = 0;
std::vector<glm::vec2> A;
A.push_back(glm::vec2(1.0f, 0.7f));
A.push_back(glm::vec2(0.5f, 0.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec2 B(A[i]);
glm::uint8 C = glm::packUnorm2x4(B);
glm::vec2 D = glm::unpackUnorm2x4(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 15.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm4x4()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4(1.0f, 0.7f, 0.5f, 0.0f));
A.push_back(glm::vec4(0.5f, 0.1f, 0.0f, 1.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint16 C = glm::packUnorm4x4(B);
glm::vec4 D = glm::unpackUnorm4x4(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 15.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm3x5_1x1()
{
int Error = 0;
std::vector<glm::vec4> A;
A.push_back(glm::vec4(1.0f, 0.7f, 0.5f, 0.0f));
A.push_back(glm::vec4(0.5f, 0.1f, 0.0f, 1.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec4 B(A[i]);
glm::uint16 C = glm::packUnorm3x5_1x1(B);
glm::vec4 D = glm::unpackUnorm3x5_1x1(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 15.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm1x5_1x6_1x5()
{
int Error = 0;
std::vector<glm::vec3> A;
A.push_back(glm::vec3(1.0f, 0.7f, 0.5f));
A.push_back(glm::vec3(0.5f, 0.1f, 0.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec3 B(A[i]);
glm::uint16 C = glm::packUnorm1x5_1x6_1x5(B);
glm::vec3 D = glm::unpackUnorm1x5_1x6_1x5(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 15.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUnorm2x3_1x2()
{
int Error = 0;
std::vector<glm::vec3> A;
A.push_back(glm::vec3(1.0f, 0.7f, 0.5f));
A.push_back(glm::vec3(0.5f, 0.1f, 0.0f));
for(std::size_t i = 0; i < A.size(); ++i)
{
glm::vec3 B(A[i]);
glm::uint8 C = glm::packUnorm2x3_1x2(B);
glm::vec3 D = glm::unpackUnorm2x3_1x2(C);
Error += glm::all(glm::epsilonEqual(B, D, 1.0f / 3.f)) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_packUint2x8()
{
int Error = 0;
glm::u8vec2 const Source(1, 2);
glm::uint16 const Packed = glm::packUint2x8(Source);
Error += Packed != 0 ? 0 : 1;
glm::u8vec2 const Unpacked = glm::unpackUint2x8(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packUint4x8()
{
int Error = 0;
glm::u8vec4 const Source(1, 2, 3, 4);
glm::uint32 const Packed = glm::packUint4x8(Source);
Error += Packed != 0 ? 0 : 1;
glm::u8vec4 const Unpacked = glm::unpackUint4x8(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packUint2x16()
{
int Error = 0;
glm::u16vec2 const Source(1, 2);
glm::uint32 const Packed = glm::packUint2x16(Source);
Error += Packed != 0 ? 0 : 1;
glm::u16vec2 const Unpacked = glm::unpackUint2x16(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packUint4x16()
{
int Error = 0;
glm::u16vec4 const Source(1, 2, 3, 4);
glm::uint64 const Packed = glm::packUint4x16(Source);
Error += Packed != 0 ? 0 : 1;
glm::u16vec4 const Unpacked = glm::unpackUint4x16(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packUint2x32()
{
int Error = 0;
glm::u32vec2 const Source(1, 2);
glm::uint64 const Packed = glm::packUint2x32(Source);
Error += Packed != 0 ? 0 : 1;
glm::u32vec2 const Unpacked = glm::unpackUint2x32(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packInt2x8()
{
int Error = 0;
glm::i8vec2 const Source(1, 2);
glm::int16 const Packed = glm::packInt2x8(Source);
Error += Packed != 0 ? 0 : 1;
glm::i8vec2 const Unpacked = glm::unpackInt2x8(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packInt4x8()
{
int Error = 0;
glm::i8vec4 const Source(1, 2, 3, 4);
glm::int32 const Packed = glm::packInt4x8(Source);
Error += Packed != 0 ? 0 : 1;
glm::i8vec4 const Unpacked = glm::unpackInt4x8(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packInt2x16()
{
int Error = 0;
glm::i16vec2 const Source(1, 2);
glm::int32 const Packed = glm::packInt2x16(Source);
Error += Packed != 0 ? 0 : 1;
glm::i16vec2 const Unpacked = glm::unpackInt2x16(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packInt4x16()
{
int Error = 0;
glm::i16vec4 const Source(1, 2, 3, 4);
glm::int64 const Packed = glm::packInt4x16(Source);
Error += Packed != 0 ? 0 : 1;
glm::i16vec4 const Unpacked = glm::unpackInt4x16(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int test_packInt2x32()
{
int Error = 0;
glm::i32vec2 const Source(1, 2);
glm::int64 const Packed = glm::packInt2x32(Source);
Error += Packed != 0 ? 0 : 1;
glm::i32vec2 const Unpacked = glm::unpackInt2x32(Packed);
Error += Source == Unpacked ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_packUnorm();
Error += test_packSnorm();
Error += test_packSnorm1x16();
Error += test_packSnorm2x16();
Error += test_packSnorm4x16();
Error += test_packSnorm1x8();
Error += test_packSnorm2x8();
Error += test_packSnorm4x8();
Error += test_packUnorm1x16();
Error += test_packUnorm2x16();
Error += test_packUnorm4x16();
Error += test_packUnorm1x8();
Error += test_packUnorm2x8();
Error += test_packUnorm4x8();
Error += test_packUnorm2x4();
Error += test_packUnorm4x4();
Error += test_packUnorm3x5_1x1();
Error += test_packUnorm1x5_1x6_1x5();
Error += test_packUnorm2x3_1x2();
Error += test_packUint2x8();
Error += test_packUint4x8();
Error += test_packUint2x16();
Error += test_packUint4x16();
Error += test_packUint2x32();
Error += test_packInt2x8();
Error += test_packInt4x8();
Error += test_packInt2x16();
Error += test_packInt4x16();
Error += test_packInt2x32();
Error += test_F2x11_1x10();
Error += test_F3x9_E1x5();
Error += test_RGBM();
Error += test_Unorm3x10_1x2();
Error += test_Snorm3x10_1x2();
Error += test_I3x10_1x2();
Error += test_U3x10_1x2();
Error += test_Half1x16();
Error += test_Half4x16();
return Error;
}

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