[ADD] mask methods

This commit is contained in:
Sem van der Hoeven
2021-05-25 13:31:25 +02:00
parent ad4075a826
commit 276aa1a449
4 changed files with 48 additions and 5 deletions

View File

@@ -18,7 +18,7 @@ namespace render_engine
void Init(shaders::StaticShader& shader)
{
const glm::mat4 projectionMatrix =
glm::perspective(glm::radians(FOV), (WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
glm::perspective(glm::radians(FOV), (float)(WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
shader.Start();
shader.LoadProjectionMatrix(projectionMatrix);