[ADD] mask methods
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@@ -18,7 +18,7 @@ namespace render_engine
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void Init(shaders::StaticShader& shader)
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{
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const glm::mat4 projectionMatrix =
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glm::perspective(glm::radians(FOV), (WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
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glm::perspective(glm::radians(FOV), (float)(WINDOW_WIDTH / WINDOW_HEIGT), NEAR_PLANE, FAR_PLANE);
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shader.Start();
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shader.LoadProjectionMatrix(projectionMatrix);
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