[ADD] mask methods
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@@ -67,6 +67,7 @@ int main(void)
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// set up object detection
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//objDetect.setup();
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// Main game loop
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while (!glfwWindowShouldClose(window))
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@@ -83,8 +84,7 @@ int main(void)
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render_engine::renderer::Render(entity, shader);
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//objDetect.setup();
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objDetect.calculateDifference();
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objDetect.generateHandMaskSquare(objDetect.readCamera());
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// Finish up
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shader.Stop();
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