[ADD] the pause menu can be accessed with the 'P' key. the real button are not implemented yet.
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@@ -12,6 +12,7 @@ namespace scene
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scene::Scenes return_value = scene::Scenes::STARTUP;
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public:
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~Startup_Scene();
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Scenes start(GLFWwindow* window) override;
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void render() override;
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void update(GLFWwindow* window) override;
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