[ADD] the pause menu can be accessed with the 'P' key. the real button are not implemented yet.
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@@ -1,3 +1,4 @@
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#include <iostream>
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <map>
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@@ -5,6 +6,10 @@
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namespace scene
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{
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Startup_Scene::~Startup_Scene()
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{
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std::cout << "startup scene gone!" << std::endl;
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}
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scene::Scenes scene::Startup_Scene::start(GLFWwindow *window)
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{
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