[ADD] the pause menu can be accessed with the 'P' key. the real button are not implemented yet.
This commit is contained in:
@@ -18,14 +18,12 @@ namespace scene {
|
||||
class Scene
|
||||
{
|
||||
public:
|
||||
virtual ~Scene() = 0;
|
||||
virtual Scenes start(GLFWwindow* window) = 0;
|
||||
virtual void render() = 0;
|
||||
virtual void update(GLFWwindow* window) = 0;
|
||||
virtual void onKey(GLFWwindow* window, int key, int scancode, int action, int mods) {};
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user