[FEATURE] simple GUI support
This commit is contained in:
@@ -124,8 +124,7 @@ namespace shaders
|
||||
|
||||
|
||||
EntityShader::EntityShader(): ShaderProgram(vertex_shader, fragment_shader)
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
void EntityShader::LoadModelMatrix(const glm::mat4& matrix) const
|
||||
{
|
||||
|
||||
57
src/shaders/gui_shader.cpp
Normal file
57
src/shaders/gui_shader.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include "gui_shader.h"
|
||||
|
||||
namespace shaders
|
||||
{
|
||||
static std::string vertex_shader = R"(
|
||||
#version 140
|
||||
|
||||
in vec2 position;
|
||||
|
||||
out vec2 texture_coords;
|
||||
|
||||
uniform mat4 model_matrix;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
gl_Position = model_matrix * vec4(position, 0.0, 1.0);
|
||||
|
||||
// This makes top left corner coordinate (0, 0) and bottom right (1, 1)
|
||||
texture_coords = vec2((position.x + 1.0) / 2.0, 1 - (position.y + 1.0) / 2.0);
|
||||
}
|
||||
)";
|
||||
|
||||
|
||||
static std::string fragment_shader = R"(
|
||||
#version 140
|
||||
|
||||
in vec2 texture_coords;
|
||||
|
||||
out vec4 out_color;
|
||||
|
||||
uniform sampler2D gui_texture;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
out_color = texture(gui_texture, texture_coords);
|
||||
}
|
||||
)";
|
||||
|
||||
|
||||
GuiShader::GuiShader() : ShaderProgram(vertex_shader, fragment_shader)
|
||||
{ }
|
||||
|
||||
void GuiShader::LoadModelMatrix(const glm::mat4& matrix) const
|
||||
{
|
||||
LoadMatrix(location_model_matrix, matrix);
|
||||
}
|
||||
|
||||
void GuiShader::SetAttributes() const
|
||||
{
|
||||
SetAttribute(0, "position");
|
||||
}
|
||||
|
||||
void GuiShader::GetAllUniformLocations()
|
||||
{
|
||||
location_model_matrix = GetUniformLocation("model_matrix");
|
||||
}
|
||||
}
|
||||
31
src/shaders/gui_shader.h
Normal file
31
src/shaders/gui_shader.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include "shader_program.h"
|
||||
|
||||
namespace shaders
|
||||
{
|
||||
/*
|
||||
* This class handles the shaders for all the GUI items
|
||||
*/
|
||||
|
||||
class GuiShader : public ShaderProgram
|
||||
{
|
||||
private:
|
||||
GLuint location_model_matrix;
|
||||
|
||||
public:
|
||||
GuiShader();
|
||||
|
||||
/*
|
||||
* @brief: A method to load the model matrix into the shader
|
||||
*
|
||||
* @param matrix: The model matrix
|
||||
*/
|
||||
void LoadModelMatrix(const glm::mat4& matrix) const;
|
||||
|
||||
protected:
|
||||
void SetAttributes() const override;
|
||||
void GetAllUniformLocations() override;
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user