[FEATURE] simple GUI support

This commit is contained in:
Menno
2021-05-25 12:36:58 +02:00
parent 97a7501cda
commit 21a7f4f4b2
15 changed files with 260 additions and 25 deletions

View File

@@ -73,6 +73,16 @@ int main(void)
render_engine::renderer::Init(shader);
entities::Camera camera(glm::vec3(0, 0, 0), glm::vec3(0, 0, 0));
// GUI stuff
shaders::GuiShader gui_shader;
gui_shader.Init();
std::vector<gui::GuiTexture> guis;
gui::GuiTexture gui = { render_engine::loader::LoadTexture("res/Mayo.png"), glm::vec2(0.5f, 0.5f), glm::vec2(0.25f, 0.25f) };
guis.push_back(gui);
// Main game loop
while (!glfwWindowShouldClose(window))
@@ -83,27 +93,33 @@ int main(void)
// Render
render_engine::renderer::Prepare();
shader.Start();
shader.LoadSkyColor(render_engine::renderer::SKY_COLOR);
shader.LoadLights(lights);
shader.LoadViewMatrix(camera);
/**
* renders eacht entitie in the entities list
**/
// Renders each entity in the entities list
for (entities::Entity& entity : entities)
{
render_engine::renderer::Render(entity, shader);
}
// Finish up
// Stop rendering the entities
shader.Stop();
// Render GUI items
render_engine::renderer::Render(guis, gui_shader);
// Finish up
glfwSwapBuffers(window);
glfwPollEvents();
}
// Clean up
shader.CleanUp();
gui_shader.CleanUp();
render_engine::loader::CleanUp();
glfwTerminate();
return 0;