[ADD] skeleton code for different scenes
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15
src/scenes/startupScene.h
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15
src/scenes/startupScene.h
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#pragma once
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#include "scene.h"
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class StartupScene : public Scene
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{
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private:
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int menuIndex;
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public:
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virtual void start() override;
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virtual void stop() override;
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virtual void render() override;
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virtual void update(GLFWwindow* window) override;
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virtual void onKey(int key, int scancode, int action, int mods) override;
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};
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