[ADD] hand calibration screen
This commit is contained in:
@@ -1,53 +0,0 @@
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#include "FaceDetector.h"
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/*
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Author: Pierfrancesco Soffritti https://github.com/PierfrancescoSoffritti
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*/
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namespace computervision
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{
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Rect getFaceRect(Mat input);
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String faceClassifierFileName = "res/haarcascade_frontalface_alt.xml";
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CascadeClassifier faceCascadeClassifier;
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FaceDetector::FaceDetector(void) {
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if (!faceCascadeClassifier.load(faceClassifierFileName))
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throw runtime_error("can't load file " + faceClassifierFileName);
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}
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void FaceDetector::removeFaces(Mat input, Mat output) {
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vector<Rect> faces;
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Mat frameGray;
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cvtColor(input, frameGray, CV_BGR2GRAY);
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equalizeHist(frameGray, frameGray);
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faceCascadeClassifier.detectMultiScale(frameGray, faces, 1.1, 2, 0 | 2, Size(120, 120)); // HAAR_SCALE_IMAGE is 2
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for (size_t i = 0; i < faces.size(); i++) {
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rectangle(
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output,
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Point(faces[i].x, faces[i].y),
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Point(faces[i].x + faces[i].width, faces[i].y + faces[i].height),
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Scalar(0, 0, 0),
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-1
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);
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}
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}
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Rect getFaceRect(Mat input) {
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vector<Rect> faceRectangles;
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Mat inputGray;
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cvtColor(input, inputGray, CV_BGR2GRAY);
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equalizeHist(inputGray, inputGray);
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faceCascadeClassifier.detectMultiScale(inputGray, faceRectangles, 1.1, 2, 0 | 2, Size(120, 120)); // HAAR_SCALE_IMAGE is 2
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if (faceRectangles.size() > 0)
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return faceRectangles[0];
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else
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return Rect(0, 0, 1, 1);
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}
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}
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@@ -1,31 +0,0 @@
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#pragma once
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#include <opencv2/opencv.hpp>
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#include <opencv2/imgproc/types_c.h>
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#include <opencv2/objdetect.hpp>
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#include <opencv2/core.hpp>
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#include <opencv2/objdetect/objdetect.hpp>
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/*
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Author: Pierfrancesco Soffritti https://github.com/PierfrancescoSoffritti
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*/
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using namespace cv;
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using namespace std;
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namespace computervision
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{
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class FaceDetector {
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public:
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/**
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* @brief Constructor for the class FaceDetector, loads training data from a file
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*
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*/
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FaceDetector(void);
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/**
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* @brief Detects faces on an image and blocks them with a black rectangle
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*
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* @param input Input image
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* @param output Output image
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*/
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void removeFaces(Mat input, Mat output);
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};
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}
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@@ -1,25 +0,0 @@
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#include "HandPresentChecker.h"
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#include <opencv2/imgproc.hpp>
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#include <iostream>
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#define MIN_HAND_SIZE 10000
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namespace computervision
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{
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bool check_if_hand_present(cv::Mat input_image)
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{
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std::vector<std::vector<cv::Point>> points;
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cv::findContours(input_image, points, cv::RetrievalModes::RETR_LIST, cv::ContourApproximationModes::CHAIN_APPROX_SIMPLE);
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if (points.size() == 0) return false;
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for (int p = 0; p < points.size(); p++)
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{
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int area = cv::contourArea(points[p]);
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if (area > MIN_HAND_SIZE) return true;
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}
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return false;
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}
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}
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@@ -6,23 +6,24 @@
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#include "ObjectDetection.h"
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#include "BackgroundRemover.h"
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#include "SkinDetector.h"
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#include "FaceDetector.h"
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#include "FingerCount.h"
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#include "async/StaticCameraInstance.h"
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#include "HandPresentChecker.h"
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#include "calibration/HandPresentChecker.h"
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#include "calibration/HandCalibrator.h"
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namespace computervision
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{
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cv::Mat img, imgGray, img2, img2Gray, img3, img4;
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cv::Mat img, img_gray, img2, img2_gray, img3, img4;
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int handMaskStartXPos, handMaskStartYPos, handMaskWidth, handMaskHeight;
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bool handMaskGenerated = false;
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int hand_mask_start_x_pos, hand_mask_start_y_pos, hand_mask_width, hand_mask_height;
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bool hand_mask_generated = false;
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Mat frame, frame_out, handMask, foreground, fingerCountDebug;
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BackgroundRemover background_remover;
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SkinDetector skin_detector;
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FingerCount finger_count;
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handcalibration::HandCalibrator hand_calibrator;
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cv::VideoCapture cap = static_camera::getCap();
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@@ -46,7 +47,7 @@ namespace computervision
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frame_out = input_frame.clone();
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// detect skin color
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skin_detector.drawSkinColorSampler(frame_out);
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skin_detector.drawSkinColorSampler(camera_frame);
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// remove background from image
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foreground = background_remover.getForeground(input_frame);
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@@ -63,7 +64,9 @@ namespace computervision
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// draw the hand rectangle on the camera input, and draw text showing if the hand is open or closed.
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DrawHandMask(&camera_frame);
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string hand_text = fingers_amount > 0 ? "open" : "closed";
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putText(camera_frame,hand_text, Point(10, 75), FONT_HERSHEY_PLAIN, 2.0, Scalar(255, 0, 255),3);
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putText(camera_frame, hand_text, Point(10, 75), FONT_HERSHEY_PLAIN, 2.0, Scalar(255, 0, 255), 3);
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hand_calibrator.DrawHandCalibrationText(camera_frame);
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imshow("camera", camera_frame);
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//imshow("output", frame_out);
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@@ -71,16 +74,25 @@ namespace computervision
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//imshow("handMask", handMask);
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//imshow("handDetection", fingerCountDebug);
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hand_present = CheckIfHandPresent(handMask);
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hand_present = hand_calibrator.CheckIfHandPresent(handMask);
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hand_calibrator.SetHandPresent(hand_present);
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int key = waitKey(1);
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if (key == 98) // b, calibrate the background
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{
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background_remover.calibrate(input_frame);
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hand_calibrator.SetBackGroundCalibrated(true);
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}
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else if (key == 115) // s, calibrate the skin color
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{
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skin_detector.calibrate(input_frame);
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hand_calibrator.SetSkinCalibration(true);
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}
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return fingers_amount > 0;
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}
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@@ -90,10 +102,10 @@ namespace computervision
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cap.read(img);
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cap.read(img2);
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cv::cvtColor(img, imgGray, cv::COLOR_RGBA2GRAY);
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cv::cvtColor(img2, img2Gray, cv::COLOR_RGBA2GRAY);
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cv::cvtColor(img, img_gray, cv::COLOR_RGBA2GRAY);
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cv::cvtColor(img2, img2_gray, cv::COLOR_RGBA2GRAY);
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cv::absdiff(imgGray, img2Gray, img3);
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cv::absdiff(img_gray, img2_gray, img3);
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cv::threshold(img3, img4, 50, 170, cv::THRESH_BINARY);
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imshow("threshold", img4);
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@@ -102,28 +114,28 @@ namespace computervision
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cv::Mat ObjectDetection::GenerateHandMaskSquare(cv::Mat img)
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{
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handMaskStartXPos = 20;
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handMaskStartYPos = img.rows / 5;
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handMaskWidth = img.cols / 3;
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handMaskHeight = img.cols / 3;
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hand_mask_start_x_pos = 20;
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hand_mask_start_y_pos = img.rows / 5;
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hand_mask_width = img.cols / 3;
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hand_mask_height = img.cols / 3;
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cv::Mat mask = cv::Mat::zeros(img.size(), img.type());
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cv::Mat dstImg = cv::Mat::zeros(img.size(), img.type());
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cv::Mat distance_img = cv::Mat::zeros(img.size(), img.type());
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cv::rectangle(mask, Rect(handMaskStartXPos, handMaskStartYPos, handMaskWidth, handMaskHeight), Scalar(255, 255, 255), -1);
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cv::rectangle(mask, Rect(hand_mask_start_x_pos, hand_mask_start_y_pos, hand_mask_width, hand_mask_height), Scalar(255, 255, 255), -1);
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img.copyTo(dstImg, mask);
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img.copyTo(distance_img, mask);
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handMaskGenerated = true;
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return dstImg;
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hand_mask_generated = true;
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return distance_img;
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}
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bool ObjectDetection::DrawHandMask(cv::Mat* input)
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{
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if (!handMaskGenerated) return false;
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rectangle(*input, Rect(handMaskStartXPos, handMaskStartYPos, handMaskWidth, handMaskHeight), Scalar(255, 255, 255));
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if (!hand_mask_generated) return false;
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rectangle(*input, Rect(hand_mask_start_x_pos, hand_mask_start_y_pos, hand_mask_width, hand_mask_height), Scalar(255, 255, 255));
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return true;
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}
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@@ -27,13 +27,13 @@ namespace computervision
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* @brief Displays an image of the current webcam-footage
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*
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*/
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void showWebcam();
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void ShowWebcam();
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/**
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* @brief Calculates the difference between two images
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* and outputs an image that only shows the difference
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*
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*/
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void calculateDifference();
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void CalculateDifference();
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/**
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* @brief generates the square that will hold the mask in which the hand will be detected.
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@@ -41,14 +41,14 @@ namespace computervision
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* @param img the current camear frame
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* @return a matrix containing the mask
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*/
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cv::Mat generateHandMaskSquare(cv::Mat img);
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cv::Mat GenerateHandMaskSquare(cv::Mat img);
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/**
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* @brief reads the camera and returns it in a matrix.
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*
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* @return the camera frame in a matrix
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*/
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cv::Mat readCamera();
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cv::Mat ReadCamera();
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/**
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* @brief detects a hand based on the given hand mask input frame.
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@@ -57,17 +57,17 @@ namespace computervision
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* @param hand_present boolean that will hold true if the hand is detected, false if not.
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* @return true if hand is open, false if hand is closed
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*/
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bool detectHand(cv::Mat cameraFrame, bool& hand_present);
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bool DetectHand(cv::Mat camera_frame, bool& hand_present);
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/**
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* @brief draws the hand mask rectangle on the given input matrix.
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*
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* @param input the input matrix to draw the rectangle on
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*/
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bool drawHandMaskRect(cv::Mat *input);
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bool DrawHandMask(cv::Mat *input);
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cv::VideoCapture getCap();
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cv::VideoCapture GetCap();
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};
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@@ -23,7 +23,7 @@ namespace computervision
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int frameWidth = input.size().width, frameHeight = input.size().height;
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int rectangleSize = 25;
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Scalar rectangleColor = Scalar(255, 0, 255);
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Scalar rectangleColor = Scalar(0, 255, 255);
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skinColorSamplerRectangle1 = Rect(frameWidth / 5, frameHeight / 2, rectangleSize, rectangleSize);
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skinColorSamplerRectangle2 = Rect(frameWidth / 5, frameHeight / 3, rectangleSize, rectangleSize);
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@@ -17,7 +17,7 @@ namespace computervision
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VideoCapture cap = static_camera::getCap();
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std::cout << "STARTING THREAD LAMBDA" << std::endl;
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/*cv::VideoCapture cap = static_camera::getCap();*/
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/*cv::VideoCapture cap = static_camera::GetCap();*/
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if (!cap.isOpened())
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{
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68
src/computervision/calibration/HandCalibrator.cpp
Normal file
68
src/computervision/calibration/HandCalibrator.cpp
Normal file
@@ -0,0 +1,68 @@
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#include "HandCalibrator.h"
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#define MIN_HAND_SIZE 10000
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namespace computervision
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{
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namespace handcalibration
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{
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static bool background_calibrated;
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static bool skintone_calibrated;
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static bool hand_present;
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HandCalibrator::HandCalibrator()
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{
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}
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void HandCalibrator::DrawHandCalibrationText(cv::Mat& output_frame)
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{
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cv::rectangle(output_frame,cv::Rect(0, 0, output_frame.cols, 40),cv::Scalar(0,0,0),-1);
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cv::putText(output_frame, "Hand calibration", cv::Point(output_frame.cols/2-100, 25), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(18, 219, 65), 2);
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cv::putText(output_frame, "press 'b' to calibrate background,then press 's' to calibrate skin tone", cv::Point(5, 35), cv::FONT_HERSHEY_PLAIN, 1.0, cv::Scalar(18, 219, 65), 1);
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cv::putText(output_frame, "hand in frame:", cv::Point(5, output_frame.rows - 50), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 255, 0), 1);
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cv::rectangle(output_frame, cv::Rect(270, output_frame.rows - 70, 20, 20), hand_present ? cv::Scalar(0, 255, 0) : cv::Scalar(0,0,255), -1);
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cv::putText(output_frame, (background_calibrated ? "background calibrated" : "background not calibrated"), cv::Point(5, output_frame.rows-30), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 255, 0), 1);
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cv::putText(output_frame, (skintone_calibrated ? "skincolor calibrated" : "skincolor not calibrated"), cv::Point(5, output_frame.rows-10), cv::FONT_HERSHEY_PLAIN, 2.0, cv::Scalar(255, 255, 0), 1);
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}
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void HandCalibrator::SetSkinCalibration(bool val)
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{
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skintone_calibrated = val;
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}
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void HandCalibrator::SetBackGroundCalibrated(bool val)
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{
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background_calibrated = val;
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}
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void HandCalibrator::SetHandPresent(bool val)
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{
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hand_present = val;
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}
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bool HandCalibrator::CheckIfHandPresent(cv::Mat input_image)
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{
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std::vector<std::vector<cv::Point>> points;
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cv::findContours(input_image, points, cv::RetrievalModes::RETR_LIST, cv::ContourApproximationModes::CHAIN_APPROX_SIMPLE);
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if (points.size() == 0) return false;
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for (int p = 0; p < points.size(); p++)
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{
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int area = cv::contourArea(points[p]);
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if (area > MIN_HAND_SIZE) return true;
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}
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return false;
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}
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}
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}
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42
src/computervision/calibration/HandCalibrator.h
Normal file
42
src/computervision/calibration/HandCalibrator.h
Normal file
@@ -0,0 +1,42 @@
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#pragma once
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#include <opencv2/core/base.hpp>
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#include <opencv2/imgcodecs.hpp>
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#include <opencv2/imgproc.hpp>
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namespace computervision
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{
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namespace handcalibration
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{
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class HandCalibrator
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{
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public:
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HandCalibrator();
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/**
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* @brief draws the text to show the status of the calibration on the image
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*
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* @param output_frame the frame to draw on.
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*/
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void DrawHandCalibrationText(cv::Mat& output_frame);
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/**
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* @brief sets the skin calibration variable.
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*
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* @param val the value to set
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*/
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void SetSkinCalibration(bool val);
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/**
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* @brief sets the background calibration variable.
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*
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* @param val the value to set
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*/
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void SetBackGroundCalibrated(bool val);
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bool CheckIfHandPresent(cv::Mat input_image);
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void SetHandPresent(bool val);
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};
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}
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}
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14
src/computervision/calibration/HandPresentChecker.cpp
Normal file
14
src/computervision/calibration/HandPresentChecker.cpp
Normal file
@@ -0,0 +1,14 @@
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#include "HandPresentChecker.h"
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#include <opencv2/imgproc.hpp>
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#include <iostream>
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namespace computervision
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{
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namespace handcalibration
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{
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}
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}
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@@ -31,7 +31,7 @@ namespace scene
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void scene::Startup_Scene::update(GLFWwindow* window)
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{
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bool hand_detected = false;
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objDetect.detectHand(objDetect.readCamera(),hand_detected);
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objDetect.DetectHand(objDetect.ReadCamera(),hand_detected);
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if (hand_detected) std::cout << "there's a hand!" << std::endl;
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}
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@@ -20,10 +20,10 @@
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\collision\collision_handler.cpp" />
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<ClCompile Include="src\computervision\HandPresentChecker.cpp" />
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<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
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<ClCompile Include="src\computervision\calibration\HandPresentChecker.cpp" />
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<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
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<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
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<ClCompile Include="src\computervision\FaceDetector.cpp" />
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<ClCompile Include="src\computervision\ObjectDetection.cpp" />
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<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
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<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||
@@ -46,12 +46,12 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\collision\collision.h" />
|
||||
<ClInclude Include="src\collision\collision_handler.h" />
|
||||
<ClInclude Include="src\computervision\HandPresentChecker.h" />
|
||||
<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
|
||||
<ClInclude Include="src\computervision\calibration\HandPresentChecker.h" />
|
||||
<ClInclude Include="src\scenes\in_Game_Scene.h" />
|
||||
<ClInclude Include="src\scenes\scene.h" />
|
||||
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
||||
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||
<ClInclude Include="src\computervision\FaceDetector.h" />
|
||||
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
<ClCompile Include="src\collision\collision_handler.cpp" />
|
||||
<ClCompile Include="src\scenes\in_Game_Scene.cpp" />
|
||||
<ClCompile Include="src\computervision\async\async_arm_detection.cpp" />
|
||||
<ClCompile Include="src\computervision\FaceDetector.cpp" />
|
||||
<ClCompile Include="src\computervision\ObjectDetection.cpp" />
|
||||
<ClCompile Include="src\computervision\OpenPoseVideo.cpp" />
|
||||
<ClCompile Include="src\computervision\SkinDetector.cpp" />
|
||||
@@ -23,7 +22,8 @@
|
||||
<ClCompile Include="src\shaders\entity_shader.cpp" />
|
||||
<ClCompile Include="src\toolbox\toolbox.cpp" />
|
||||
<ClCompile Include="src\scenes\startup_Scene.cpp" />
|
||||
<ClCompile Include="src\computervision\HandPresentChecker.cpp" />
|
||||
<ClCompile Include="src\computervision\calibration\HandPresentChecker.cpp" />
|
||||
<ClCompile Include="src\computervision\calibration\HandCalibrator.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="src\collision\collision.h" />
|
||||
@@ -32,7 +32,6 @@
|
||||
<ClInclude Include="src\scenes\scene.h" />
|
||||
<ClInclude Include="src\computervision\async\async_arm_detection.h" />
|
||||
<ClInclude Include="src\computervision\async\StaticCameraInstance.h" />
|
||||
<ClInclude Include="src\computervision\FaceDetector.h" />
|
||||
<ClInclude Include="src\computervision\FingerCount.h" />
|
||||
<ClInclude Include="src\computervision\BackgroundRemover.h" />
|
||||
<ClInclude Include="src\computervision\OpenPoseVideo.h" />
|
||||
@@ -55,7 +54,8 @@
|
||||
<ClInclude Include="src\toolbox\Timer.h" />
|
||||
<ClInclude Include="src\toolbox\toolbox.h" />
|
||||
<ClInclude Include="src\scenes\startup_Scene.h" />
|
||||
<ClInclude Include="src\computervision\HandPresentChecker.h" />
|
||||
<ClInclude Include="src\computervision\calibration\HandPresentChecker.h" />
|
||||
<ClInclude Include="src\computervision\calibration\HandCalibrator.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Xml Include="res\haarcascade_frontalface_alt.xml" />
|
||||
|
||||
Reference in New Issue
Block a user