[ADD] hand calibration screen
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@@ -31,7 +31,7 @@ namespace scene
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void scene::Startup_Scene::update(GLFWwindow* window)
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{
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bool hand_detected = false;
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objDetect.detectHand(objDetect.readCamera(),hand_detected);
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objDetect.DetectHand(objDetect.ReadCamera(),hand_detected);
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if (hand_detected) std::cout << "there's a hand!" << std::endl;
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}
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