[EDIT] loadingscreen now has a background, and got rid of some memory leaks
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@@ -113,7 +113,7 @@ namespace scene
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}
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int z_offset = model_pos * (house_generator->GetHouseDepth()); // how much "in the distance" we should load the model
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std::deque<std::shared_ptr<entities::Entity>> furniture;
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std::deque<std::shared_ptr<entities::CollisionEntity>> furniture;
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house_generator->GenerateHouse(&furniture, glm::vec3(0, -75, -50 - z_offset), 90);
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furniture_count = furniture.size();
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