[EDIT] loadingscreen now has a background, and got rid of some memory leaks
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@@ -3,6 +3,8 @@
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#include <deque>
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#include <memory>
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#include <map>
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#include "collision_entity.h"
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#include "../models/Model.h"
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#include "../collision/collision.h"
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#include "../model_Storage.h"
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@@ -24,7 +26,7 @@ namespace entities
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*
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* @return: A list with all the entities of the generated house (the furniture)
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*/
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void GenerateHouse(std::deque<std::shared_ptr<Entity>>* furniture_list, const glm::vec3& position, float y_rotation);
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void GenerateHouse(std::deque<std::shared_ptr<CollisionEntity>>* furniture_list, const glm::vec3& position, float y_rotation);
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/*
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* @brief: Returns the depth of the house (chunk)
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