[EDIT] loadingscreen now has a background, and got rid of some memory leaks

This commit is contained in:
Jasper
2021-06-18 15:09:30 +02:00
parent ad2d651d41
commit 17b585190a
5 changed files with 23 additions and 17 deletions

View File

@@ -3,6 +3,8 @@
#include <deque>
#include <memory>
#include <map>
#include "collision_entity.h"
#include "../models/Model.h"
#include "../collision/collision.h"
#include "../model_Storage.h"
@@ -24,7 +26,7 @@ namespace entities
*
* @return: A list with all the entities of the generated house (the furniture)
*/
void GenerateHouse(std::deque<std::shared_ptr<Entity>>* furniture_list, const glm::vec3& position, float y_rotation);
void GenerateHouse(std::deque<std::shared_ptr<CollisionEntity>>* furniture_list, const glm::vec3& position, float y_rotation);
/*
* @brief: Returns the depth of the house (chunk)