[ADD] custom rendering system

This commit is contained in:
Menno
2021-05-18 11:20:57 +02:00
parent e46e26c729
commit 0bb4cc5e1d
29 changed files with 8840 additions and 805 deletions

View File

@@ -18,6 +18,29 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\entities\Camera.cpp" />
<ClCompile Include="src\entities\Entity.cpp" />
<ClCompile Include="src\MainManager.cpp" />
<ClCompile Include="src\renderEngine\Loader.cpp" />
<ClCompile Include="src\renderEngine\ObjLoader.cpp" />
<ClCompile Include="src\renderEngine\Renderer.cpp" />
<ClCompile Include="src\shaders\ShaderProgram.cpp" />
<ClCompile Include="src\shaders\StaticShader.cpp" />
<ClCompile Include="src\toolbox\Toolbox.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\entities\Camera.h" />
<ClInclude Include="src\entities\Entity.h" />
<ClInclude Include="src\models\Model.h" />
<ClInclude Include="src\renderEngine\Loader.h" />
<ClInclude Include="src\renderEngine\ObjLoader.h" />
<ClInclude Include="src\renderEngine\Renderer.h" />
<ClInclude Include="src\shaders\ShaderProgram.h" />
<ClInclude Include="src\shaders\StaticShader.h" />
<ClInclude Include="src\stb_image.h" />
<ClInclude Include="src\toolbox\Toolbox.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<ProjectGuid>{A7ECF1BE-DB22-4BF7-BFF6-E3BF72691EE6}</ProjectGuid>
@@ -155,15 +178,6 @@
<AdditionalLibraryDirectories>$(SolutionDir)lib\glfw-3.3.2\$(Platform);$(SolutionDir)lib\glew-2.1.0\lib\Release\$(Platform);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\FpsCam.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\tigl.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\FpsCam.h" />
<ClInclude Include="src\tigl.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>