[ADD] custom rendering system

This commit is contained in:
Menno
2021-05-18 11:20:57 +02:00
parent e46e26c729
commit 0bb4cc5e1d
29 changed files with 8840 additions and 805 deletions

31
src/entities/Entity.h Normal file
View File

@@ -0,0 +1,31 @@
#pragma once
#include <glm/gtc/matrix_transform.hpp>
#include "../models/Model.h"
namespace entities
{
class Entity
{
private:
models::TexturedModel model;
glm::vec3 position;
glm::vec3 rotation;
float scale;
public:
Entity(const models::TexturedModel& model, const glm::vec3& position, const glm::vec3& rotation, float scale);
void increasePosition(const glm::vec3& distance);
void increaseRotation(const glm::vec3& rotation);
inline models::TexturedModel getModel() const{return model;}
inline void set_model(const ::models::TexturedModel& model) { this->model = model; }
inline glm::vec3 getPosition() const { return position; }
inline void set_position(const ::glm::vec3& position) { this->position = position; }
inline glm::vec3 getRotation() const { return rotation; }
inline void set_rotation(const ::glm::vec3& rotation) { this->rotation = rotation; }
inline float getScale() const { return scale; }
inline void set_scale(const float scale) { this->scale = scale; }
};
}