diff --git a/src/main.cpp b/src/main.cpp index 4e571e3..d2d5a86 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -132,7 +132,6 @@ int main(void) // Clean up -> preventing memory leaks!!! std::cout << "ending..." << std::endl; - singleton::Model_Storage:: glfwTerminate(); return 0; } diff --git a/src/scenes/loading_Scene.cpp b/src/scenes/loading_Scene.cpp index bf84000..d7d3fbe 100644 --- a/src/scenes/loading_Scene.cpp +++ b/src/scenes/loading_Scene.cpp @@ -1,4 +1,7 @@ #include "loading_Scene.h" + +#include + #include "../renderEngine/Renderer.h" #include "../renderEngine/Loader.h" #include "../renderEngine/obj_loader.h" @@ -23,6 +26,16 @@ namespace scene load_default_variables(); load_all_models(); + int vertices = singleton::Model_Storage::get_instance()->get_house_model().raw_model.vertex_count; + GLuint number = singleton::Model_Storage::get_instance()->get_house_model().raw_model.vao_id; + + std::cout << "amount of vertices of the house model: " << vertices << std::endl; + std::cout << "GLUint of the house model: " << number << std::endl; + + while (true) { + + } + return scene::Scenes::STARTUP; } void Loading_Scene::render()