Files
Proftaak-RH-B4/RH-Engine/Command.cs
2020-10-19 14:25:09 +02:00

531 lines
17 KiB
C#

using LibNoise.Primitive;
using Newtonsoft.Json;
using System;
namespace RH_Engine
{
public class Command
{
public const string STANDARD_HEAD = "Head";
public const string STANDARD_GROUND = "GroundPlane";
public const string STANDARD_SUN = "SunLight";
public const string STANDARD_LEFTHAND = "LeftHand";
public const string STANDARD_RIGHTHAND = "RightHand";
private string tunnelID;
public Command(string tunnelID)
{
this.tunnelID = tunnelID;
}
public string TerrainAdd(int[] sizeArray, float[] heightsArray, string serialCode)
{
dynamic payload = new
{
id = "scene/terrain/add",
serial = serialCode,
data = new
{
size = sizeArray,
heights = heightsArray,
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddLayer(string uuid, string serialCode)
{
dynamic payload = new
{
id = "scene/node/addlayer",
serial = serialCode,
data = new
{
id = uuid,
diffuse = @"data\NetworkEngine\textures\terrain\grass_green_d.jpg",
normal = @"data\NetworkEngine\textures\terrain\grass_green_n.jpg",
minHeight = 0,
maxHeight = 10,
fadeDist = 1
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string UpdateTerrain()
{
dynamic payload = new
{
id = "scene/terrain/update",
data = new
{
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string renderTerrain(string serialCode)
{
dynamic payload = new
{
id = "scene/node/add",
serial = serialCode,
data = new
{
name = "newNode",
components = new
{
transform = new
{
position = new int[] { -80, 0, -80 },
scale = 1f,
rotation = new int[] { 0, 0, 0 }
},
terrain = new
{
smoothnormals = true,
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string DeleteNode(string uuid, string serialCode)
{
dynamic payload = new
{
id = "scene/node/delete",
serial = serialCode,
data = new
{
id = uuid,
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string addPanel(string serialToSend, string uuidBike)
{
dynamic payload = new
{
id = "scene/node/add",
serial = serialToSend,
data = new
{
name = "dashboard",
parent = uuidBike,
components = new
{
transform = new
{
position = new float[]
{
-1.5f, 1f, 0f
},
scale = 1,
rotation = new int[]
{
-30, 90,0
}
},
panel = new
{
size = new int[] { 1, 1 },
resolution = new int[] { 512, 512 },
background = new int[] { 1, 1, 1, 1 },
castShadow = false
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ColorPanel(string uuidPanel)
{
dynamic payload = new
{
id = "scene/panel/setclearcolor",
data = new
{
id = uuidPanel,
color = new float[] { 0f, 0f, 0f, 0f }
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SwapPanel(string uuid)
{
dynamic payload = new
{
id = "scene/panel/swap",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
private string showOnPanel(string uuidPanel, string serialCode, string mText, int index)
{
dynamic payload = new
{
id = "scene/panel/drawtext",
serial = serialCode,
data = new
{
id = uuidPanel,
text = mText,
position = new int[] { 4, 24 + index * 32 },
size = 32.0,
color = new int[] { 0, 0, 0, 1 },
font = "segoeui"
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string showBikespeed(string uuidPanel, string serialCode, double speed)
{
return showOnPanel(uuidPanel, serialCode, $"Speed: {string.Format("{0:.##}", speed)} m /s ({string.Format("{0:.##}", speed * 3.6)} km/h)", 0);
}
public string showHeartrate(string uuidPanel, string serialCode, int bpm)
{
return showOnPanel(uuidPanel, serialCode, "Heartrate: " + bpm + " bpm", 1);
}
public string showPower(string uuidPanel, string serialCode, double power)
{
return showOnPanel(uuidPanel, serialCode, "Inst. Power: " + power + " W", 2);
}
public string showResistance(string uuidPanel, string serialCode, double resistance)
{
return showOnPanel(uuidPanel, serialCode, "Resistance: " + resistance + " %", 3);
}
public string showMessage(string uuidPanel, string serialCode, string message)
{
return showOnPanel(uuidPanel, serialCode, "Last message: " + message, 5);
}
public string SwapPanelCommand(string uuid)
{
dynamic payload = new
{
id = "scene/panel/swap",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ClearPanel(string uuid)
{
dynamic payload = new
{
id = "scene/panel/clear",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddBikeModel(string serial)
{
return AddModel("bike", serial, "data\\NetworkEngine\\models\\bike\\bike.fbx");
}
public string AddBikeModelAnim(string serial, float scalar)
{
return AddModel("bike", serial, "data\\NetworkEngine\\models\\bike\\bike_anim.fbx", "Armature|Fietsen", new float[] { 0, 0, 0 }, scalar, new float[] { 0, 0, 0 });
}
public string AddModel(string nodeName, string serial, string fileLocation)
{
return AddModel(nodeName, serial, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
}
public string AddModel(string nodeName, string serial, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
{
return AddModel(nodeName, serial, fileLocation, null, positionVector, scalar, rotationVector);
}
public string AddModel(string nodeName, string serialToSend, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
{
string namename = nodeName;
bool animatedBool = false;
if (animationLocation != null)
{
animatedBool = true;
}
dynamic payload = new
{
id = "scene/node/add",
serial = serialToSend,
data = new
{
name = namename,
components = new
{
transform = new
{
position = positionVector,
scale = scalar,
rotation = rotationVector
},
model = new
{
file = fileLocation,
cullbackfaces = true,
animated = animatedBool,
animation = animationLocation
},
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string MoveTo(string uuid, string serial, float[] positionVector, string rotateValue, int speedValue, int timeValue)
{
return MoveTo(uuid, serial, "stop", positionVector, rotateValue, "linear", false, speedValue, timeValue);
}
private string MoveTo(string uuid, string serialCode, string stopValue, float[] positionVector, string rotateValue, string interpolateValue, bool followHeightValue, int speedValue, int timeValue)
{
dynamic payload = new
{
id = "scene/node/moveto",
serial = serialCode,
data = new
{
id = uuid,
stop = stopValue,
position = positionVector,
rotate = rotateValue,
interpolate = interpolateValue,
followheight = followHeightValue,
speed = speedValue,
time = timeValue
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ShowRoute(string serialCode, bool goShow)
{
dynamic payload = new
{
id = "route/show",
data = new
{
show = goShow
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RouteCommand(string serialToSend)
{
ImprovedPerlin improvedPerlin = new ImprovedPerlin(4325, LibNoise.NoiseQuality.Best);
Random r = new Random();
dynamic payload = new
{
id = "route/add",
serial = serialToSend,
data = new
{
nodes = new dynamic[]
{
new
{
/*pos = GetPos(0.6f, improvedPerlin)*/
pos = new int[] {0,0,5 },
dir = new int[] { r.Next(20,100),0,-r.Next(20, 100) }
},
new
{
//pos = GetPos(1.6f, improvedPerlin),
pos = new int[] {50,0,0 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(2.654f, improvedPerlin),
pos = new int[] {20,0,20 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(3.6543f, improvedPerlin),
pos = new int[] {10,0,50 },
dir = new int[] { -r.Next(3,7),0,r.Next(3,7) }
},
new
{
pos = new int[] {0,0,50 },
dir = new int[] { -r.Next(20, 50),0,-r.Next(20, 50) }
}
}
}
};
//Console.WriteLine("route command: " + JsonConvert.SerializeObject(Payload(payload)));
return JsonConvert.SerializeObject(Payload(payload));
}
private float[] GetPos(float n, ImprovedPerlin improvedPerlin)
{
float[] res = new float[] { improvedPerlin.GetValue(n) * 50, 0, improvedPerlin.GetValue(n) * 50 };
return res;
}
private int[] GetDir()
{
Random rng = new Random();
int[] dir = { rng.Next(50), 0, rng.Next(50) };
return dir;
}
public string RouteFollow(string routeID, string nodeID, float speedValue)
{
return RouteFollow(routeID, nodeID, speedValue, new float[] { 0, 0, 0 });
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, rotateOffsetVector, positionOffsetVector);
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, new float[] { 0, 0, 0 }, positionOffsetVector);
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
dynamic payload = new
{
id = "route/follow",
data = new
{
route = routeID,
node = nodeID,
speed = speedValue,
offset = offsetValue,
rotate = rotateValue,
smoothing = smoothingValue,
followHeight = followHeightValue,
rotateOffset = rotateOffsetVector,
positionOffset = positionOffsetVector
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RouteSpeed(float speedValue,string nodeID)
{
dynamic payload = new
{
id = "route/follow/speed",
data = new
{
node = nodeID,
speed = speedValue
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RoadCommand(string uuid_route, string serialCode)
{
dynamic payload = new
{
id = "scene/road/add",
serial = serialCode,
data = new
{
route = uuid_route,
diffuse = "data/NetworkEngine/textures/tarmac_diffuse.png",
normal = "data/NetworkEngine/textures/tarmac_normale.png",
specular = "data/NetworkEngine/textures/tarmac_specular.png",
heightoffset = 1f
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string GetSceneInfoCommand(string serialToSend)
{
dynamic payload = new
{
id = "scene/get",
serial = serialToSend
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ResetScene()
{
dynamic payload = new
{
id = "scene/reset",
serial = "reset"
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SkyboxCommand(double timeToSet)
{
Console.WriteLine(timeToSet);
if (timeToSet < 0 || timeToSet > 24)
{
throw new Exception("The time must be between 0 and 24!");
}
dynamic payload = new
{
id = "scene/skybox/settime",
data = new
{
time = timeToSet
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
private object Payload(dynamic message)
{
return new
{
id = "tunnel/send",
data = new
{
dest = tunnelID,
data = message,
}
};
}
}
}