200 lines
7.1 KiB
C#
200 lines
7.1 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using DoctorApp.ViewModels;
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using ProftaakRH;
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using Util;
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namespace DoctorApp.Utils
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{
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public delegate void EngineCallback();
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public class Client
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{
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private TcpClient client;
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private NetworkStream stream;
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private byte[] buffer = new byte[1024];
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private bool connected;
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private byte[] totalBuffer = new byte[1024];
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private int totalBufferReceived = 0;
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private LoginViewModel LoginViewModel;
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private MainViewModel MainViewModel;
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private ClientInfoViewModel ClientInfoViewModel;
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public Client() : this("localhost", 5555)
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{
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}
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public Client(string adress, int port)
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{
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this.client = new TcpClient();
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this.connected = false;
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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}
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/// <summary>
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/// callback method for when the TCP client is connected
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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Console.WriteLine("TCP client Verbonden!");
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this.stream = this.client.GetStream();
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// callback method for when there is a message read
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnRead(IAsyncResult ar)
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{
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead))
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return;
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int receivedBytes = this.stream.EndRead(ar);
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if (totalBufferReceived + receivedBytes > 1024)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
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totalBufferReceived += receivedBytes;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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//volledig packet binnen
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byte[] messageBytes = new byte[expectedMessageLength];
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Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
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byte[] payloadbytes = new byte[BitConverter.ToInt32(messageBytes, 0) - 5];
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Array.Copy(messageBytes, 5, payloadbytes, 0, payloadbytes.Length);
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string identifier;
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bool isJson = DataParser.getJsonIdentifier(messageBytes, out identifier);
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if (isJson)
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{
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switch (identifier)
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{
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case DataParser.LOGIN_RESPONSE:
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string responseStatus = DataParser.getResponseStatus(payloadbytes);
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if (responseStatus == "OK")
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{
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Debug.WriteLine("Username and password correct!");
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this.LoginViewModel.setLoginStatus(true);
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this.connected = true;
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}
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else
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{
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this.LoginViewModel.setLoginStatus(false);
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Debug.WriteLine($"login failed \"{responseStatus}\"");
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}
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break;
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case DataParser.START_SESSION:
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Console.WriteLine("Session started!");
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break;
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case DataParser.STOP_SESSION:
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Console.WriteLine("Stop session identifier");
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break;
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case DataParser.SET_RESISTANCE:
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Console.WriteLine("Set resistance identifier");
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break;
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case DataParser.NEW_CONNECTION:
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this.MainViewModel.NewConnectedUser(DataParser.getUsernameFromJson(payloadbytes));
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break;
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case DataParser.DISCONNECT:
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this.MainViewModel.DisconnectedUser(DataParser.getUsernameFromJson(payloadbytes));
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break;
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default:
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Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
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break;
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}
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}
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else if (DataParser.isRawData(messageBytes))
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{
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Console.WriteLine($"Received data: {BitConverter.ToString(payloadbytes)}");
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}
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// starts sending a message to the server
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/// </summary>
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/// <param name="message">the message to send</param>
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public void sendMessage(byte[] message)
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{
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// callback method for when a message is fully written to the server
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/// </summary>
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/// <param name="ar">the async result representing the asynchronous call</param>
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private void OnWrite(IAsyncResult ar)
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{
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this.stream.EndWrite(ar);
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}
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/// <summary>
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/// wether or not the client stream is connected
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/// </summary>
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/// <returns>true if it's connected, false if not</returns>
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public bool IsConnected()
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{
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return this.connected;
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}
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/// <summary>
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/// tries to log in to the server by asking for a username and password
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/// </summary>
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public void tryLogin(string username, string password)
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{
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string hashPassword = Util.Hasher.HashString(password);
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byte[] message = DataParser.getJsonMessage(DataParser.LoginAsDoctor(username, hashPassword));
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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internal void SetLoginViewModel(LoginViewModel loginViewModel)
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{
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this.LoginViewModel = loginViewModel;
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}
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internal void SetMainViewModel(MainViewModel mainViewModel)
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{
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this.MainViewModel = mainViewModel;
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}
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internal void SetClientInfoViewModel(ClientInfoViewModel clientInfoViewModel)
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{
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this.ClientInfoViewModel = clientInfoViewModel;
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}
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public void Dispose()
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{
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Debug.WriteLine("client dispose called");
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this.stream.Dispose();
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this.client.Dispose();
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}
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}
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}
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