Files
Proftaak-RH-B4/RH-Engine/Program.cs
2020-10-19 14:25:09 +02:00

423 lines
18 KiB
C#

using LibNoise.Primitive;
using Microsoft.VisualBasic.FileIO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.IO;
using System.Net.Sockets;
using System.Text;
namespace RH_Engine
{
public delegate void HandleSerial(string message);
public class Program
{
private static PC[] PCs = {
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme"),
//new PC("HP-ZBOOK-SEM", "Sem"),
//new PC("DESKTOP-TV73FKO", "Wouter"),
new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
//new PC("NA", "Bart")
};
private static ServerResponseReader serverResponseReader;
private static string terrainId = string.Empty;
private static string sessionId = string.Empty;
private static string tunnelId = string.Empty;
private static string cameraId = string.Empty;
private static string routeId = string.Empty;
private static string panelId = string.Empty;
private static string bikeId = string.Empty;
private static string headId = string.Empty;
private static double bikeSpeed = 6.66;
private static int bpm = 6;
private static int power = 6;
private static int resistance = 6;
private static string lastMessage = "No message received yet";
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
private static void Main(string[] args)
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
CreateConnection(client.GetStream());
}
/// <summary>
/// initializes and starts the reading of the responses from the vr server
/// </summary>
/// <param name="stream">the networkstream</param>
private static void initReader(NetworkStream stream)
{
serverResponseReader = new ServerResponseReader(stream);
serverResponseReader.callback = HandleResponse;
serverResponseReader.StartRead();
}
/// <summary>
/// callback method that handles responses from the server
/// </summary>
/// <param name="message">the response message from the server</param>
public static void HandleResponse(string message)
{
//Console.WriteLine(message);
string id = JSONParser.GetID(message);
// because the first messages don't have a serial, we need to check on the id
if (id == "session/list")
{
sessionId = JSONParser.GetSessionID(message, PCs);
}
else if (id == "tunnel/create")
{
tunnelId = JSONParser.GetTunnelID(message);
if (tunnelId == null)
{
Console.WriteLine("could not find a valid tunnel id!");
return;
}
}
if (message.Contains("serial"))
{
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
string serial = JSONParser.GetSerial(message);
//Console.WriteLine("Got serial " + serial);
if (serialResponses.ContainsKey(serial))
{
serialResponses[serial].Invoke(message);
serialResponses.Remove(serial);
}
}
}
/// <summary>
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
/// </summary>
/// <param name="stream">the networkstream to use</param>
/// <param name="message">the message to send</param>
/// <param name="serial">the serial to check for</param>
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
public static void SendMessageAndOnResponse(NetworkStream stream, string message, string serial, HandleSerial action)
{
serialResponses.Add(serial, action);
WriteTextMessage(stream, message);
}
/// <summary>
/// writes a message to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="message">the message to send</param>
public static void WriteTextMessage(NetworkStream stream, string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
//Console.WriteLine("sent message " + message);
}
/// <summary>
/// connects to the server and creates the tunnel
/// </summary>
/// <param name="stream">the network stream to use</param>
private static void CreateConnection(NetworkStream stream)
{
initReader(stream);
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
// wait until we have got a sessionId
while (sessionId == string.Empty) { }
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
WriteTextMessage(stream, tunnelCreate);
// wait until we have a tunnel id
while (tunnelId == string.Empty) { }
Console.WriteLine("got tunnel id! sending commands...");
sendCommands(stream, tunnelId);
}
/// <summary>
/// sends all the commands to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="tunnelID">the tunnel id to use</param>
private static void sendCommands(NetworkStream stream, string tunnelID)
{
Command mainCommand = new Command(tunnelID);
// Reset scene
WriteTextMessage(stream, mainCommand.ResetScene());
//headId = GetId("Root", stream, mainCommand);
//while (headId == string.Empty) { }
//Get sceneinfo
SendMessageAndOnResponse(stream, mainCommand.GetSceneInfoCommand("sceneinfo"), "sceneinfo",
(message) =>
{
//Console.WriteLine("\r\n\r\n\r\nscene info" + message);
cameraId = JSONParser.GetIdSceneInfoChild(message, "Camera");
string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
//Force(stream, mainCommand.DeleteNode(handLeftId, "deleteHandL"), "deleteHandL", (message) => Console.WriteLine("Left hand deleted"));
//Force(stream, mainCommand.DeleteNode(handRightId, "deleteHandR"), "deleteHandR", (message) => Console.WriteLine("Right hand deleted"));
});
CreateTerrain(stream, mainCommand);
//Add route, bike and put camera and bike to follow route at same speed.
SendMessageAndOnResponse(stream, mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
SendMessageAndOnResponse(stream, mainCommand.AddBikeModelAnim("bikeID", 0.01f), "bikeID",
(message) =>
{
bikeId = JSONParser.GetResponseUuid(message);
SendMessageAndOnResponse(stream, mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
(message) =>
{
bool speedReplied = false;
bool moveReplied = true;
panelId = JSONParser.getPanelID(message);
showPanel(stream, mainCommand);
//while (!(speedReplied && moveReplied)) { }
while (cameraId == string.Empty) { }
SetFollowSpeed(5.0f, stream, mainCommand);
WriteTextMessage(stream, mainCommand.RoadCommand(routeId, "road"));
WriteTextMessage(stream, mainCommand.ShowRoute("showRouteFalse", false));
});
});
string groundplaneId = GetId("GroundPlane", stream, mainCommand);
WriteTextMessage(stream, mainCommand.DeleteNode(groundplaneId, "none"));
PlaceHouses(stream, mainCommand);
WriteTextMessage(stream, mainCommand.SkyboxCommand(DateTime.Now.Hour));
}
private static void PlaceHouses(NetworkStream stream, Command mainCommand)
{
// public string AddModel(string nodeName, string serial, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
//string folderHouses = @"data\NetworkEngine\models\houses\set1\";
//SendMessageAndOnResponse(stream, mainCommand.AddModel("House1", "uselessSerial_atm", folderHouses + "house1.obj", new float[] { -20f, 1f, 0f }, 4 , new float[] { 0f, 0f, 0f }), "uselessSerial_atm", (message) => Console.WriteLine(message));
//WriteTextMessage(stream, mainCommand.AddModel("House1", "uselessSerial_atm", @"C:\Users\Ralf van Aert\Documents\AvansTI\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\models\houses\set1\house4.obj"));
PlaceHouse(stream, mainCommand, 2, new float[] { 10f, 1f, 30f }, 1);
PlaceHouse(stream, mainCommand, 1, new float[] { 42f, 1f, 22f }, new float[] { 0f, 90f, 0f }, 2);
PlaceHouse(stream, mainCommand, 11, new float[] { -20f, 1f, 0f }, new float[] { 0f, -35f, 0f }, 3);
PlaceHouse(stream, mainCommand, 7, new float[] { -15f, 1f, 50f }, new float[] { 0f, -50f, 0f }, 4);
PlaceHouse(stream, mainCommand, 24, new float[] { 40f, 1f, 40f }, new float[] { 0f, 75f, 0f }, 5);
PlaceHouse(stream, mainCommand, 22, new float[] { 34f, 1f, -20f }, 6);
PlaceHouse(stream, mainCommand, 14, new float[] { 0f, 1f, -20f }, new float[] { 0f, 210f, 0f }, 7);
}
private static void PlaceHouse(NetworkStream stream, Command mainCommand, int numberHousemodel, float[] position, int serialNumber)
{
PlaceHouse(stream, mainCommand, numberHousemodel, position, new float[] { 0f, 0f, 0f }, serialNumber);
}
private static void PlaceHouse(NetworkStream stream, Command mainCommand, int numberHousemodel, float[] position, float[] rotation, int serialNumber)
{
string folderHouses = @"data\NetworkEngine\models\houses\set1\";
SendMessageAndOnResponse(stream, mainCommand.AddModel("House1", "housePlacement" + serialNumber, folderHouses + "house" + numberHousemodel + ".obj", position, 4, rotation), "housePlacement" + serialNumber, (message) => Console.WriteLine(message));
}
/// <summary>
/// gets the id of the object with the given name
/// </summary>
/// <param name="name">the name of the object</param>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns> the uuid of the object with the given name, <c>null</c> otherwise.</returns>
public static string GetId(string name, NetworkStream stream, Command createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
foreach (dynamic child in children)
{
if (child.name == name)
{
return child.uuid;
}
}
Console.WriteLine("Could not find id of " + name);
return null;
}
public static void CreateTerrain(NetworkStream stream, Command createGraphics)
{
float x = 0f;
float[] height = new float[256 * 256];
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
for (int i = 0; i < 256 * 256; i++)
{
height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100)/3.5f + 1;
if (height[i] > 1.1f)
{
height[i] = height[i] * 0.8f;
}
else if (height[i] < 0.9f)
{
height[i] = height[i] * 1.2f;
}
x += 0.001f;
}
SendMessageAndOnResponse(stream, createGraphics.TerrainAdd(new int[] { 256, 256 }, height, "terrain"), "terrain",
(message) =>
{
SendMessageAndOnResponse(stream, createGraphics.renderTerrain("renderTerrain"), "renderTerrain",
(message) =>
{
terrainId = JSONParser.GetTerrainID(message);
string addLayerMsg = createGraphics.AddLayer(terrainId, "addLayer");
SendMessageAndOnResponse(stream, addLayerMsg, "addLayer", (message) => Console.WriteLine(""));
});
});
}
/// <summary>
/// gets all the children in the current scene
/// </summary>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns>all the children objects in the current scene</returns>
public static JArray GetChildren(NetworkStream stream, Command createGraphics)
{
JArray res = null;
SendMessageAndOnResponse(stream, createGraphics.GetSceneInfoCommand("getChildren"), "getChildren", (message) =>
{
dynamic response = JsonConvert.DeserializeObject(message);
res = response.data.data.data.children;
});
while (res == null) { }
return res;
}
/// <summary>
/// returns all objects in the current scene, as name-uuid tuples.
/// </summary>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns>an array of name-uuid tuples for each object</returns>
public static (string, string)[] GetObjectsInScene(NetworkStream stream, Command createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
(string, string)[] res = new (string, string)[children.Count];
int i = 0;
foreach (dynamic child in children)
{
res[i] = (child.name, child.uuid);
i++;
}
return res;
}
private static void showPanel(NetworkStream stream, Command mainCommand)
{
WriteTextMessage(stream, mainCommand.ColorPanel(panelId));
WriteTextMessage(stream, mainCommand.ClearPanel(panelId));
SendMessageAndOnResponse(stream, mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(stream, mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(stream, mainCommand.showPower(panelId, "power", power), "power",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(stream, mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(stream, mainCommand.showMessage(panelId, "message", lastMessage), "message",
(message) =>
{
// TODO check if is drawn
});
// Check if every text is drawn!
WriteTextMessage(stream, mainCommand.SwapPanel(panelId));
}
private static void SetFollowSpeed(float speed, NetworkStream stream, Command mainCommand)
{
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, cameraId, speed));
//WriteTextMessage(stream, mainCommand.RouteFollow(routeId, panelId, speed, 1f, "XYZ", 1, false, new float[] { 0, 0, 0 }, new float[] { 0f, 5f, 5f }));
}
//string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
private static void Force(NetworkStream stream, string message, string serial, HandleSerial action)
{
SendMessageAndOnResponse(stream, message, serial,
(message) =>
{
if (!JSONParser.GetStatus(message))
{
serialResponses.Remove(serial);
Force(stream, message, serial,action);
} else
{
action(message);
}
}
);
}
}
/// <summary>
/// struct used to store the host pc name and user
/// </summary>
public readonly struct PC
{
public PC(string host, string user)
{
this.host = host;
this.user = user;
}
public string host { get; }
public string user { get; }
public override string ToString()
{
return "PC - host:" + host + " - user:" + user;
}
}
}