Files
Proftaak-RH-B4/Client/EngineConnection.cs
Sem van der Hoeven 39b935ecbc o p t i m i z e
2020-10-09 12:02:23 +02:00

323 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using RH_Engine;
using System.Net.Sockets;
namespace Client
{
public delegate void HandleSerial(string message);
public delegate void HandleNoTunnelId();
public delegate void OnSuccessfullConnection();
public sealed class EngineConnection
{
private static EngineConnection instance = null;
private static readonly object padlock = new object();
private static System.Timers.Timer updateTimer;
public HandleNoTunnelId OnNoTunnelId;
public OnSuccessfullConnection OnSuccessFullConnection;
private static PC[] PCs = {
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme"),
new PC("HP-ZBOOK-SEM", "Sem")
//new PC("DESKTOP-TV73FKO", "Wouter"),
//new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
//new PC("NA", "Bart")
};
private static ServerResponseReader serverResponseReader;
private static string sessionId = string.Empty;
private static string tunnelId = string.Empty;
private static string cameraId = string.Empty;
private static string routeId = string.Empty;
private static string panelId = string.Empty;
private static string bikeId = string.Empty;
private static string headId = string.Empty;
public float BikeSpeed { get; set; }
public float BikePower { get; set; }
public float BikeBPM { get; set; }
public float BikeResistance { get; set; }
public bool FollowingRoute = false;
private static NetworkStream stream;
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
private Command mainCommand;
public bool Connected = false;
EngineConnection()
{
BikeSpeed = 0;
BikePower = 0;
BikeBPM = 0;
BikeResistance = 50;
updateTimer = new System.Timers.Timer(1000);
updateTimer.Elapsed += UpdateTimer_Elapsed;
updateTimer.AutoReset = true;
updateTimer.Enabled = false;
}
private void UpdateTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
UpdateInfoPanel();
}
/// <summary>
/// Singleton constructor
/// </summary>
public static EngineConnection INSTANCE
{
get
{
lock (padlock)
{
if (instance == null)
{
instance = new EngineConnection();
}
}
return instance;
}
}
/// <summary>
/// connects to the vr engine and initalizes the serverResponseReader
/// </summary>
public void Connect()
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
stream = client.GetStream();
initReader();
CreateConnection();
}
/// <summary>
/// initializes and starts the reading of the responses from the vr server
/// </summary>
/// <param name="stream">the networkstream</param>
private void initReader()
{
serverResponseReader = new ServerResponseReader(stream);
serverResponseReader.callback = HandleResponse;
serverResponseReader.StartRead();
}
#region VR Message traffic
/// <summary>
/// connects to the server and creates the tunnel
/// </summary>
/// <param name="stream">the network stream to use</param>
public void CreateConnection()
{
WriteTextMessage( "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
// wait until we have got a sessionId
while (sessionId == string.Empty) { }
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
WriteTextMessage(tunnelCreate);
}
/// <summary>
/// callback method that handles responses from the server
/// </summary>
/// <param name="message">the response message from the server</param>
public void HandleResponse(string message)
{
string id = JSONParser.GetID(message);
// because the first messages don't have a serial, we need to check on the id
if (id == "session/list")
{
sessionId = JSONParser.GetSessionID(message, PCs);
}
else if (id == "tunnel/create")
{
tunnelId = JSONParser.GetTunnelID(message);
Console.WriteLine("set tunnel id to " + tunnelId);
if (tunnelId == null)
{
Write("could not find a valid tunnel id!");
OnNoTunnelId?.Invoke();
Connected = false;
FollowingRoute = false;
return;
} else
{
Write("got tunnel id! " + tunnelId);
Connected = true;
OnSuccessFullConnection?.Invoke();
}
}
if (message.Contains("serial"))
{
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
string serial = JSONParser.GetSerial(message);
//Console.WriteLine("Got serial " + serial);
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
}
}
public void initScene()
{
Write("initializing scene...");
mainCommand = new Command(tunnelId);
// reset the scene
WriteTextMessage(mainCommand.ResetScene());
//Get sceneinfo and set the id's
SendMessageAndOnResponse(mainCommand.GetSceneInfoCommand("sceneinfo"), "sceneinfo",
(message) =>
{
//Console.WriteLine("\r\n\r\n\r\nscene info" + message);
cameraId = JSONParser.GetIdSceneInfoChild(message, "Camera");
string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
});
// add the route and set the route id
SendMessageAndOnResponse(mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
}
internal void StartRouteFollow()
{
Write("Starting route follow...");
FollowingRoute = true;
SendMessageAndOnResponse(mainCommand.AddBikeModel("bikeID"), "bikeID",
(message) =>
{
bikeId = JSONParser.GetResponseUuid(message);
SendMessageAndOnResponse(mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
(message) =>
{
panelId = JSONParser.getPanelID(message);
WriteTextMessage(mainCommand.ColorPanel(panelId));
UpdateInfoPanel();
updateTimer.Enabled = true;
while (cameraId == string.Empty) { }
SetFollowSpeed(5.0f);
});
});
}
public void UpdateInfoPanel()
{
ShowPanel(BikeSpeed, (int)BikeBPM, (int)BikePower, (int)BikeResistance);
WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, bikeId));
WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, cameraId));
}
public void ShowPanel(double bikeSpeed, int bpm, int power, int resistance)
{
WriteTextMessage(mainCommand.ClearPanel(panelId));
SendMessageAndOnResponse(mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(mainCommand.showPower(panelId, "power", power), "power",
(message) =>
{
// TODO check if is drawn
});
SendMessageAndOnResponse(mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
(message) =>
{
// TODO check if is drawn
});
// Check if every text is drawn!
WriteTextMessage(mainCommand.SwapPanel(panelId));
}
private void SetFollowSpeed(float speed)
{
WriteTextMessage(mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
}
#endregion
#region message send/receive
/// <summary>
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
/// </summary>
/// <param name="stream">the networkstream to use</param>
/// <param name="message">the message to send</param>
/// <param name="serial">the serial to check for</param>
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
{
if (serialResponses.ContainsKey(serial))
{
serialResponses[serial] = action;
} else
{
serialResponses.Add(serial, action);
}
WriteTextMessage(message);
}
/// <summary>
/// writes a message to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="message">the message to send</param>
public void WriteTextMessage(string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
//Write("sent message " + message);
}
#endregion
public void Stop()
{
serverResponseReader.Stop();
}
public void Write(string msg)
{
Console.WriteLine( "[ENGINECONNECT] " + msg);
}
}
}