Files
Proftaak-RH-B4/RH-Engine/Command.cs
2020-09-25 15:26:57 +02:00

436 lines
13 KiB
C#

using LibNoise.Primitive;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
namespace RH_Engine
{
class Command
{
public const string STANDARD_HEAD = "Head";
public const string STANDARD_GROUND = "GroundPlane";
public const string STANDARD_SUN = "SunLight";
public const string STANDARD_LEFTHAND = "LeftHand";
public const string STANDARD_RIGHTHAND = "RightHand";
string tunnelID;
public Command(string tunnelID)
{
this.tunnelID = tunnelID;
}
public string TerrainCommand(int[] sizeArray, float[] heightsArray)
{
dynamic payload = new
{
id = "scene/terrain/add",
data = new
{
size = sizeArray,
heights = heightsArray
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddLayer(string uid, string texture)
{
dynamic payload = new
{
id = "scene/node/addlayer",
data = new
{
id = uid,
diffuse = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_cracks_d.jpg",
normal = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_mntn_d.jpg",
minHeight = 0,
maxHeight = 10,
fadeDist = 1
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string UpdateTerrain()
{
dynamic payload = new
{
id = "scene/terrain/update",
data = new
{
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddNodeCommand()
{
dynamic payload = new
{
id = "scene/node/add",
serial = "needResponse",
data = new
{
name = "newNode",
components = new
{
terrain = new
{
smoothnormals = true
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string DeleteNode(string uuid)
{
dynamic payload = new
{
id = "scene/node/delete",
data = new
{
id = uuid,
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string addPanel(string serialToSend)
{
dynamic payload = new
{
id = "scene/node/add",
serial = serialToSend,
data = new
{
name = "dashboard",
components = new
{
panel = new
{
size = new int[] { 1, 1 },
resolution = new int[] { 512, 512 },
background = new int[] { 1, 0, 0, 0 },
castShadow = false
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ColorPanel(string uuidPanel)
{
dynamic payload = new
{
id = "scene/panel/setclearcolor",
data = new
{
id = uuidPanel,
color = new int[] { 1, 1, 1, 1 }
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SwapPanel(string uuid)
{
dynamic payload = new
{
id = "scene/panel/swap",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string bikeSpeed(string uuidPanel, double speed)
{
dynamic payload = new
{
id = "scene/panel/drawtext",
data = new
{
id = uuidPanel,
text = "Bike speed placeholder",
position = new int[] { 0, 0 },
size = 32.0,
color = new int[] { 0, 0, 0, 1 },
font = "segoeui"
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SwapPanelCommand(string uuid)
{
dynamic payload = new
{
id = "scene/panel/swap",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ClearPanel(string uuid)
{
dynamic payload = new
{
id = "scene/panel/clear",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddBikeModel()
{
return AddModel("bike","addbike", "data\\NetworkEngine\\models\\bike\\bike.fbx");
}
public string AddModel(string nodeName,string serial, string fileLocation)
{
return AddModel(nodeName,serial, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
}
public string AddModel(string nodeName,string serial, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
{
return AddModel(nodeName,serial, fileLocation, null, positionVector, scalar, rotationVector);
}
public string AddModel(string nodeName,string serialToSend, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
{
string namename = nodeName;
bool animatedBool = false;
if (animationLocation != null)
{
animatedBool = true;
}
dynamic payload = new
{
id = "scene/node/add",
serial = serialToSend,
data = new
{
name = namename,
components = new
{
transform = new
{
position = positionVector,
scale = scalar,
rotation = rotationVector
},
model = new
{
file = fileLocation,
cullbackfaces = true,
animated = animatedBool,
animation = animationLocation
},
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string MoveTo(string uuid, float[] positionVector, float rotateValue, float speedValue, float timeValue)
{
return MoveTo(uuid, "idk", positionVector, rotateValue, "linear", false, speedValue, timeValue);
}
private string MoveTo(string uuid, string stopValue, float[] positionVector, float rotateValue, string interpolateValue, bool followHeightValue, float speedValue, float timeValue)
{
dynamic payload = new
{
id = "scene/node/moveto",
data = new
{
id = uuid,
stop = stopValue,
position = positionVector,
rotate = rotateValue,
interpolate = interpolateValue,
followheight = followHeightValue,
speed = speedValue,
time = timeValue
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RouteCommand(string serialToSend)
{
ImprovedPerlin improvedPerlin = new ImprovedPerlin(4325, LibNoise.NoiseQuality.Best);
Random r = new Random();
dynamic payload = new
{
id = "route/add",
serial = serialToSend,
data = new
{
nodes = new dynamic[]
{
new
{
/*pos = GetPos(0.6f, improvedPerlin)*/
pos = new int[] {0,0,5 },
dir = new int[] { r.Next(20,100),0,-r.Next(20, 100) }
},
new
{
//pos = GetPos(1.6f, improvedPerlin),
pos = new int[] {50,0,0 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(2.654f, improvedPerlin),
pos = new int[] {20,0,20 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(3.6543f, improvedPerlin),
pos = new int[] {10,0,50 },
dir = new int[] { -r.Next(3,7),0,r.Next(3,7) }
},
new
{
pos = new int[] {0,0,50 },
dir = new int[] { -r.Next(20, 50),0,-r.Next(20, 50) }
}
}
}
};
Console.WriteLine("route command: " + JsonConvert.SerializeObject(Payload(payload)));
return JsonConvert.SerializeObject(Payload(payload));
}
private float[] GetPos(float n, ImprovedPerlin improvedPerlin)
{
float[] res = new float[] { improvedPerlin.GetValue(n) * 50, 0, improvedPerlin.GetValue(n) * 50 };
return res;
}
private int[] GetDir()
{
Random rng = new Random();
int[] dir = {rng.Next(50), 0, rng.Next(50)};
return dir;
}
public string FollowRouteCommand()
{
return "";
}
public string RoadCommand(string uuid_route)
{
Console.WriteLine("road");
dynamic payload = new
{
id = "scene/road/add",
data = new
{
route = uuid_route,
diffuse = "data/NetworkEngine/textures/tarmac_diffuse.png",
normal = "data/NetworkEngine/textures/tarmac_normale.png",
specular = "data/NetworkEngine/textures/tarmac_specular.png",
heightoffset = 1f
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string GetSceneInfoCommand()
{
dynamic payload = new
{
id = "scene/get"
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ResetScene()
{
dynamic payload = new
{
id = "scene/reset",
serial = "reset"
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SkyboxCommand(double timeToSet)
{
if (timeToSet < 0 || timeToSet > 24)
{
throw new Exception("The time must be between 0 and 24!");
}
dynamic payload = new
{
id = "scene/skybox/settime",
data = new
{
time = timeToSet
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
private object Payload(dynamic message)
{
return new
{
id = "tunnel/send",
data = new
{
dest = tunnelID,
data = message,
}
};
}
}
}