using Newtonsoft.Json;
using System;
using System.Linq;
using System.Text;
namespace Client
{
class DataParser
{
///
/// makes the json object with LOGIN identifier and username and password
///
/// username
/// password
/// json object to ASCII to bytes
public static byte[] GetLoginJson(string mUsername, string mPassword)
{
dynamic json = new
{
identifier = "LOGIN",
data = new
{
username = mUsername,
password = mPassword,
}
};
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
}
///
/// get the identifier from json
///
/// json in ASCII
/// gets the identifier
/// if it sucseeded
public static bool getJsonIdentifier(byte[] bytes, out string identifier)
{
if (bytes.Length <= 6)
{
throw new ArgumentException("bytes to short");
}
byte messageId = bytes[4];
if (messageId == 1)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(bytes.Skip(6).ToArray()));
identifier = json.identifier;
return true;
}
else
{
identifier = "";
return false;
}
}
///
/// checks if the de message is raw data according to the protocol
///
/// message
/// if message contains raw data
public static bool isRawData(byte[] bytes)
{
if (bytes.Length <= 6)
{
throw new ArgumentException("bytes to short");
}
return bytes[4] == 0x02;
}
///
/// constructs a message with the payload, messageId and clientId
///
///
///
///
/// the message ready for sending
private static byte[] getMessage(byte[] payload, byte messageId, byte clientId)
{
byte[] res = new byte[payload.Length + 6];
Array.Copy(BitConverter.GetBytes(payload.Length + 6), 0, res, 0, 4);
res[4] = messageId;
res[5] = clientId;
Array.Copy(payload, 0, res, 6, payload.Length);
return res;
}
///
/// constructs a message with the payload and clientId and assumes the payload is raw data
///
///
///
/// the message ready for sending
public static byte[] GetRawDataMessage(byte[] payload, byte clientId)
{
return getMessage(payload, 0x02, clientId);
}
///
/// constructs a message with the payload and clientId and assumes the payload is json
///
///
///
/// the message ready for sending
public static byte[] getJsonMessage(byte[] payload, byte clientId)
{
return getMessage(payload, 0x01, clientId);
}
///
/// constructs a message with the message and clientId
///
///
///
/// the message ready for sending
public static byte[] getJsonMessage(string message, byte clientId)
{
return getJsonMessage(Encoding.ASCII.GetBytes(message), clientId);
}
}
}