using LibNoise.Primitive; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Hardware.Simulators { class BikeSimulator { IDataConverter dataConverter; private int elapsedTime = 0; private int eventCounter = 0; private double distanceTraveled = 0; private int equipmentType = 25; private double speed = 0; private int BPM = 0; private int cadence = 0; private double resistance = 0; byte[] array; public BikeSimulator(IDataConverter dataConverter) { this.dataConverter = dataConverter; } public void StartSimulation() { //4A-09-4E-05-19-16-00-FF-28-00-00-20-F0 float x = 0.0f; ImprovedPerlin improvedPerlin = new ImprovedPerlin(0,LibNoise.NoiseQuality.Best); while (true) { CalculateVariables(improvedPerlin.GetValue(x)+1); dataConverter.Bike(GenerateBike0x19()); dataConverter.Bike(GenerateBike0x10()); dataConverter.BPM(GenerateHeart()); Thread.Sleep(1000); x += 0.1f; eventCounter++; elapsedTime++; } } private byte[] GenerateBike0x19() { byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter%256), 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; return bikeByte; } private byte[] GenerateBike0x10() { byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime*4%64), Convert.ToByte(distanceTraveled), array[0], array[1], Convert.ToByte(BPM), 0xFF }; return bikeByte; } private byte[] GenerateHeart() { byte[] hartByte = { 0x00, Convert.ToByte(BPM)}; return hartByte; } private void CalculateVariables(float perlin) { this.speed = perlin * 5 / 0.01 ; short sped = (short)speed; array = BitConverter.GetBytes(sped); this.distanceTraveled = (distanceTraveled+(speed*0.001)) % 256; this.BPM = (int) (perlin * 80); this.cadence = (int)speed * 4; } /*private double Random(double x) { return (Math.Sin(2 * x) + Math.Sin(Math.PI * x) + 2) / 4; }*/ } }