using ClientApp.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ClientApp.Utils; using Hardware.Simulators; using System.Threading; using ProftaakRH; namespace ClientApp { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { private IHandler handler; public MainWindow() { Client client = new Client(); InitializeComponent(); DataContext = new MainWindowViewModel(client); //BLEHandler bLEHandler = new BLEHandler(client); //bLEHandler.Connect(); //client.setHandler(bLEHandler); BikeSimulator bikeSimulator = new BikeSimulator(client); Thread newThread = new Thread(new ThreadStart(bikeSimulator.StartSimulation)); newThread.Start(); client.SetHandler(bikeSimulator); handler = bikeSimulator; } protected override void OnClosed(EventArgs e) { base.OnClosed(e); handler.stop(); } } }