using LibNoise.Primitive; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Net.Sockets; using System.Text; namespace RH_Engine { public delegate void HandleSerial(string message); class Program { private static PC[] PCs = { //new PC("DESKTOP-M2CIH87", "Fabian"), //new PC("T470S", "Shinichi"), //new PC("DESKTOP-DHS478C", "semme"), new PC("HP-ZBOOK-SEM", "Sem"), //new PC("DESKTOP-TV73FKO", "Wouter"), new PC("DESKTOP-SINMKT1", "Ralf van Aert"), //new PC("NA", "Bart") }; private static ServerResponseReader serverResponseReader; private static string sessionId = string.Empty; private static string tunnelId = string.Empty; private static string routeId = string.Empty; private static string panelId = string.Empty; private static Dictionary serialResponses = new Dictionary(); private static void Main(string[] args) { TcpClient client = new TcpClient("145.48.6.10", 6666); CreateConnection(client.GetStream()); } /// /// initializes and starts the reading of the responses from the vr server /// /// the networkstream private static void initReader(NetworkStream stream) { serverResponseReader = new ServerResponseReader(stream); serverResponseReader.callback = HandleResponse; serverResponseReader.StartRead(); } /// /// callback method that handles responses from the server /// /// the response message from the server public static void HandleResponse(string message) { string id = JSONParser.GetID(message); // because the first messages don't have a serial, we need to check on the id if (id == "session/list") { sessionId = JSONParser.GetSessionID(message, PCs); } else if (id == "tunnel/create") { tunnelId = JSONParser.GetTunnelID(message); if (tunnelId == null) { Console.WriteLine("could not find a valid tunnel id!"); return; } } if (message.Contains("serial")) { //Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n"); string serial = JSONParser.GetSerial(message); //Console.WriteLine("Got serial " + serial); if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message); } } /// /// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial. /// /// the networkstream to use /// the message to send /// the serial to check for /// the code to be executed upon reveiving a reply from the server with the specified serial public static void SendMessageAndOnResponse(NetworkStream stream, string message, string serial, HandleSerial action) { serialResponses.Add(serial, action); WriteTextMessage(stream, message); } /// /// writes a message to the server /// /// the network stream to use /// the message to send public static void WriteTextMessage(NetworkStream stream, string message) { byte[] msg = Encoding.ASCII.GetBytes(message); byte[] res = new byte[msg.Length + 4]; Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4); Array.Copy(msg, 0, res, 4, msg.Length); stream.Write(res); Console.WriteLine("sent message " + message); } /// /// connects to the server and creates the tunnel /// /// the network stream to use private static void CreateConnection(NetworkStream stream) { initReader(stream); WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}"); // wait until we have got a sessionId while (sessionId == string.Empty) { } string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}"; WriteTextMessage(stream, tunnelCreate); // wait until we have a tunnel id while (tunnelId == string.Empty) { } Console.WriteLine("got tunnel id! sending commands..."); sendCommands(stream, tunnelId); } /// /// sends all the commands to the server /// /// the network stream to use /// the tunnel id to use private static void sendCommands(NetworkStream stream, string tunnelID) { Command mainCommand = new Command(tunnelID); WriteTextMessage(stream, mainCommand.ResetScene()); SendMessageAndOnResponse(stream, mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message)); //WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null)); //string command; SendMessageAndOnResponse(stream, mainCommand.addPanel("panelID"), "panelID", (message) => panelId = JSONParser.GetResponseUuid(message)); Console.WriteLine("id of head " + GetId(Command.STANDARD_HEAD, stream, mainCommand)); //command = mainCommand.AddModel("car", "data\\customModels\\TeslaRoadster.fbx"); //WriteTextMessage(stream, command); //command = mainCommand.addPanel(); // WriteTextMessage(stream, command); // string response = ReadPrefMessage(stream); // Console.WriteLine("add Panel response: \n\r" + response); // string uuidPanel = JSONParser.getPanelID(response); // WriteTextMessage(stream, mainCommand.ClearPanel(uuidPanel)); // Console.WriteLine(ReadPrefMessage(stream)); // WriteTextMessage(stream, mainCommand.bikeSpeed(uuidPanel, 2.42)); // Console.WriteLine(ReadPrefMessage(stream)); // WriteTextMessage(stream, mainCommand.ColorPanel(uuidPanel)); // Console.WriteLine("Color panel: " + ReadPrefMessage(stream)); // WriteTextMessage(stream, mainCommand.SwapPanel(uuidPanel)); // Console.WriteLine("Swap panel: " + ReadPrefMessage(stream)); } /// /// gets the id of the object with the given name /// /// the name of the object /// the network stream to send requests to /// the create graphics object to create all the commands /// the uuid of the object with the given name, null otherwise. public static string GetId(string name, NetworkStream stream, Command createGraphics) { JArray children = GetChildren(stream, createGraphics); foreach (dynamic child in children) { if (child.name == name) { return child.uuid; } } Console.WriteLine("Could not find id of " + name); return null; } public static void CreateTerrain(NetworkStream stream, Command createGraphics) { float x = 0f; float[] height = new float[256 * 256]; ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best); for (int i = 0; i < 256 * 256; i++) { height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1; x += 0.001f; } WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height)); WriteTextMessage(stream, createGraphics.AddNodeCommand()); } /// /// gets all the children in the current scene /// /// the network stream to send requests to /// the create graphics object to create all the commands /// all the children objects in the current scene public static JArray GetChildren(NetworkStream stream, Command createGraphics) { JArray res = null; SendMessageAndOnResponse(stream, createGraphics.GetSceneInfoCommand("getChildren"), "getChildren", (message) => { dynamic response = JsonConvert.DeserializeObject(message); res = response.data.data.data.children; }); while (res == null) { } return res; } /// /// returns all objects in the current scene, as name-uuid tuples. /// /// the network stream to send requests to /// the create graphics object to create all the commands /// an array of name-uuid tuples for each object public static (string, string)[] GetObjectsInScene(NetworkStream stream, Command createGraphics) { JArray children = GetChildren(stream, createGraphics); (string, string)[] res = new (string, string)[children.Count]; int i = 0; foreach (dynamic child in children) { res[i] = (child.name, child.uuid); i++; } return res; } } /// /// struct used to store the host pc name and user /// public readonly struct PC { public PC(string host, string user) { this.host = host; this.user = user; } public string host { get; } public string user { get; } public override string ToString() { return "PC - host:" + host + " - user:" + user; } } }