using System; using System.Linq; using System.Net.Sockets; using System.Text; using Newtonsoft.Json; namespace Server { class Client { private Communication communication; private TcpClient tcpClient; private NetworkStream stream; private byte[] buffer = new byte[1024]; private byte[] totalBuffer = new byte[1024]; private int totalBufferReceived = 0; public string Username { get; set; } public Client(Communication communication, TcpClient tcpClient) { this.communication = communication; this.tcpClient = tcpClient; this.stream = this.tcpClient.GetStream(); stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null); } private void OnRead(IAsyncResult ar) { int receivedBytes = this.stream.EndRead(ar); if (totalBufferReceived + receivedBytes > 1024) { throw new OutOfMemoryException("buffer too small"); } Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes); totalBufferReceived += receivedBytes; int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0); while (totalBufferReceived >= expectedMessageLength) { //volledig packet binnen byte[] messageBytes = new byte[expectedMessageLength]; Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength); HandleData(messageBytes); //Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength)); //maybe unsafe idk totalBuffer = totalBuffer.Skip(expectedMessageLength).ToArray(); totalBufferReceived -= expectedMessageLength; expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0); } this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null); } /// /// TODO /// /// including message length and messageId (can be changed) private void HandleData(byte[] message) { //Console.WriteLine("Data " + packet); //JsonConvert.DeserializeObject(packet); } } }