using ClientApp.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ClientApp.Utils; using Hardware.Simulators; using System.Threading; namespace ClientApp { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { public MainWindow() { System.Diagnostics.Debug.WriteLine("derp1"); Client client = new Client(); System.Diagnostics.Debug.WriteLine("derp2"); InitializeComponent(); DataContext = new MainWindowViewModel(); System.Diagnostics.Debug.WriteLine("derp3"); //BLEHandler bLEHandler = new BLEHandler(client); //bLEHandler.Connect(); //client.setHandler(bLEHandler); BikeSimulator bikeSimulator = new BikeSimulator(client); System.Diagnostics.Debug.WriteLine("derp4"); Thread newThread = new Thread(new ThreadStart(bikeSimulator.StartSimulation)); newThread.Start(); //bikeSimulator.StartSimulation(); System.Diagnostics.Debug.WriteLine("derp5"); client.setHandler(bikeSimulator); System.Diagnostics.Debug.WriteLine("derp6"); } } }