using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.IO;
using System.Net.Sockets;
using System.Runtime.Intrinsics.X86;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace RH_Engine
{
internal class Program
{
private static PC[] PCs = {
new PC("DESKTOP-TV73FK0", "woute"),
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme"),
new PC("NA", "Ralf"),
new PC("NA", "Bart"),
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
new PC("DESKTOP-DHS478C", "semme"),
//new PC("DESKTOP-TV73FKO", "Wouter"),
//new PC("NA", "Ralf"),
//new PC("NA", "Bart")
};
private static void Main(string[] args)
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
CreateConnection(client.GetStream());
}
public static void WriteTextMessage(NetworkStream stream, string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
//Console.WriteLine("sent message " + message);
}
public static string ReadPrefMessage(NetworkStream stream)
{
byte[] lengthBytes = new byte[4];
stream.Read(lengthBytes, 0, 4);
Console.WriteLine("read message..");
int length = BitConverter.ToInt32(lengthBytes);
//Console.WriteLine("length is: " + length);
byte[] buffer = new byte[length];
int totalRead = 0;
//read bytes until stream indicates there are no more
do
{
int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
totalRead += read;
//Console.WriteLine("ReadMessage: " + read);
} while (totalRead < length);
return Encoding.UTF8.GetString(buffer, 0, totalRead);
}
private static void CreateConnection(NetworkStream stream)
{
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\"\r\n}");
string id = JSONParser.GetSessionID(ReadPrefMessage(stream), PCs);
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + id + "\"}}";
WriteTextMessage(stream, tunnelCreate);
string tunnelResponse = ReadPrefMessage(stream);
Console.WriteLine(tunnelResponse);
string tunnelID = JSONParser.GetTunnelID(tunnelResponse);
if (tunnelID == null)
{
Console.WriteLine("could not find a valid tunnel id!");
return;
}
CreateGraphics createGraphics = new CreateGraphics(tunnelID);
string groundId = GetId("GroundPlane", stream, createGraphics);
Console.WriteLine("ground id: " + groundId);
string command;
command = createGraphics.SkyboxCommand(DateTime.Now.Millisecond % 24);
Console.WriteLine("tunnelID is: " + tunnelID);
WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, null));
Console.WriteLine(ReadPrefMessage(stream));
WriteTextMessage(stream, createGraphics.AddNodeCommand());
Console.WriteLine(ReadPrefMessage(stream));
command = createGraphics.ModelCommand();
WriteTextMessage(stream, command);
Console.WriteLine(ReadPrefMessage(stream));
}
///
/// gets the id of the object with the given name
///
/// the name of the object
/// the network stream to send requests to
/// the create graphics object to create all the commands
/// the uuid of the object with the given name, null otherwise.
public static string GetId(string name, NetworkStream stream, CreateGraphics createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
foreach (dynamic child in children)
{
if (child.name == name)
{
return child.uuid;
}
}
Console.WriteLine("Could not find id of " + name);
return null;
}
///
/// gets all the children in the current scene
///
/// the network stream to send requests to
/// the create graphics object to create all the commands
/// all the children objects in the current scene
public static JArray GetChildren(NetworkStream stream, CreateGraphics createGraphics)
{
WriteTextMessage(stream, createGraphics.GetSceneInfoCommand());
dynamic response = JsonConvert.DeserializeObject(ReadPrefMessage(stream));
return response.data.data.data.children;
}
///
/// returns all objects in the current scene, as name-uuid tuples.
///
/// the network stream to send requests to
/// the create graphics object to create all the commands
/// an array of name-uuid tuples for each object
public static (string,string)[] GetObjectsInScene(NetworkStream stream, CreateGraphics createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
(string, string)[] res = new (string, string)[children.Count];
int i = 0;
foreach (dynamic child in children)
{
res[i] = (child.name, child.uuid);
i++;
}
return res;
}
}
public readonly struct PC
{
public PC(string host, string user)
{
this.host = host;
this.user = user;
}
public string host { get; }
public string user { get; }
public override string ToString()
{
return "PC - host:" + host + " - user:" + user;
}
}
}