Develop #10
@@ -1,97 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using RH_Engine;
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using System.Net.Sockets;
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namespace Client
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{
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public delegate void HandleSerial(string message);
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public sealed class EngineConnect
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{
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private static EngineConnect instance = null;
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private static readonly object padlock = new object();
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private static PC[] PCs = {
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//new PC("DESKTOP-M2CIH87", "Fabian"),
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//new PC("T470S", "Shinichi"),
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//new PC("DESKTOP-DHS478C", "semme"),
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new PC("HP-ZBOOK-SEM", "Sem"),
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//new PC("DESKTOP-TV73FKO", "Wouter"),
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new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
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//new PC("NA", "Bart")
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};
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private static ServerResponseReader serverResponseReader;
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private static string sessionId = string.Empty;
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private static string tunnelId = string.Empty;
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private static string routeId = string.Empty;
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private static string panelId = string.Empty;
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private static string bikeId = string.Empty;
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private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
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EngineConnect()
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{
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}
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public static EngineConnect INSTANCE
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{
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get
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{
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lock (padlock)
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{
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if (instance == null)
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{
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instance = new EngineConnect();
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}
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}return instance;
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}
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}
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public static void Connect()
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{
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TcpClient client = new TcpClient("145.48.6.10", 6666);
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CreateConnection(client.GetStream());
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}
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/// <summary>
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/// connects to the server and creates the tunnel
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/// </summary>
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/// <param name="stream">the network stream to use</param>
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private static void CreateConnection(NetworkStream stream)
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{
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initReader(stream);
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WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
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// wait until we have got a sessionId
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while (sessionId == string.Empty) { }
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string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
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WriteTextMessage(stream, tunnelCreate);
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// wait until we have a tunnel id
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while (tunnelId == string.Empty) { }
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Console.WriteLine("got tunnel id! sending commands...");
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sendCommands(stream, tunnelId);
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}
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}
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/// <summary>
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/// initializes and starts the reading of the responses from the vr server
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/// </summary>
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/// <param name="stream">the networkstream</param>
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private static void initReader(NetworkStream stream)
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{
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serverResponseReader = new ServerResponseReader(stream);
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serverResponseReader.callback = HandleResponse;
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serverResponseReader.StartRead();
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}
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}
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@@ -31,7 +31,7 @@ namespace RH_Engine
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}
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else
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{
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Console.WriteLine("Starting loop for reading");
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Console.WriteLine("[SERVERRESPONSEREADER] Starting loop for reading");
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while (true)
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{
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string res = ReadPrefMessage(Stream);
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