Develop #10
@@ -239,28 +239,28 @@ namespace ClientApp.Utils
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Write("Setting environment");
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Write("Setting environment");
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WriteTextMessage(mainCommand.DeleteNode(groundPlaneId, "none"));
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WriteTextMessage(mainCommand.DeleteNode(groundPlaneId, "none"));
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PlaceHouses(mainCommand);
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PlaceHouses();
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WriteTextMessage(mainCommand.SkyboxCommand(DateTime.Now.Hour));
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WriteTextMessage(mainCommand.SkyboxCommand(DateTime.Now.Hour));
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}
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}
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private void PlaceHouses(Command mainCommand)
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private void PlaceHouses()
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{
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{
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PlaceHouse(mainCommand, 2, new float[] { 10f, 1f, 30f }, 1);
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PlaceHouse(2, new float[] { 10f, 1f, 30f }, 1);
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PlaceHouse(mainCommand, 1, new float[] { 42f, 1f, 22f }, new float[] { 0f, 90f, 0f }, 2);
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PlaceHouse(1, new float[] { 42f, 1f, 22f }, new float[] { 0f, 90f, 0f }, 2);
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PlaceHouse(mainCommand, 11, new float[] { -20f, 1f, 0f }, new float[] { 0f, -35f, 0f }, 3);
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PlaceHouse(11, new float[] { -20f, 1f, 0f }, new float[] { 0f, -35f, 0f }, 3);
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PlaceHouse(mainCommand, 7, new float[] { -15f, 1f, 50f }, new float[] { 0f, -50f, 0f }, 4);
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PlaceHouse(7, new float[] { -15f, 1f, 50f }, new float[] { 0f, -50f, 0f }, 4);
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PlaceHouse(mainCommand, 24, new float[] { 40f, 1f, 40f }, new float[] { 0f, 75f, 0f }, 5);
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PlaceHouse(24, new float[] { 40f, 1f, 40f }, new float[] { 0f, 75f, 0f }, 5);
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PlaceHouse(mainCommand, 22, new float[] { 34f, 1f, -20f }, 6);
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PlaceHouse(22, new float[] { 34f, 1f, -20f }, 6);
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PlaceHouse(mainCommand, 14, new float[] { 0f, 1f, -20f }, new float[] { 0f, 210f, 0f }, 7);
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PlaceHouse(14, new float[] { 0f, 1f, -20f }, new float[] { 0f, 210f, 0f }, 7);
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}
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}
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private void PlaceHouse(Command mainCommand, int numberHousemodel, float[] position, int serialNumber)
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private void PlaceHouse(int numberHousemodel, float[] position, int serialNumber)
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{
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{
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PlaceHouse(mainCommand, numberHousemodel, position, new float[] { 0f, 0f, 0f }, serialNumber);
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PlaceHouse(numberHousemodel, position, new float[] { 0f, 0f, 0f }, serialNumber);
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}
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}
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private void PlaceHouse(Command mainCommand, int numberHousemodel, float[] position, float[] rotation, int serialNumber)
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private void PlaceHouse(int numberHousemodel, float[] position, float[] rotation, int serialNumber)
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{
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{
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string folderHouses = @"data\NetworkEngine\models\houses\set1\";
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string folderHouses = @"data\NetworkEngine\models\houses\set1\";
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SendMessageAndOnResponse(mainCommand.AddModel("House1", "housePlacement" + serialNumber, folderHouses + "house" + numberHousemodel + ".obj", position, 4, rotation), "housePlacement" + serialNumber, (message) => Console.WriteLine(message));
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SendMessageAndOnResponse(mainCommand.AddModel("House1", "housePlacement" + serialNumber, folderHouses + "house" + numberHousemodel + ".obj", position, 4, rotation), "housePlacement" + serialNumber, (message) => Console.WriteLine(message));
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@@ -318,14 +318,14 @@ namespace ClientApp.Utils
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{
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{
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height[i] = improvedPerlin.GetValue(x /10, x / 10, x * 100) / 3.5f + 1;
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height[i] = improvedPerlin.GetValue(x /10, x / 10, x * 100) / 3.5f + 1;
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if (height[i] > 1.1f)
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//if (height[i] > 1.1f)
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{
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//{
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height[i] = height[i] * 0.8f;
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// height[i] = height[i] * 0.8f;
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}
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//}
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else if (height[i] < 0.9f)
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//else if (height[i] < 0.9f)
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{
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//{
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height[i] = height[i] * 1.2f;
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// height[i] = height[i] * 1.2f;
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}
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//}
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x += 0.001f;
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x += 0.001f;
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}
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}
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