Develop #10
100
Client/Client.cs
100
Client/Client.cs
@@ -31,22 +31,46 @@ namespace Client
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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}
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/// <summary>
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/// initializes the VR engine and sets the callbacks
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/// </summary>
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private void initEngine()
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{
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engineConnection = EngineConnection.INSTANCE;
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engineConnection.OnNoTunnelId = retryEngineConnection;
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engineConnection.OnSuccessFullConnection = engineConnected;
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if (!engineConnection.Connected) engineConnection.Connect();
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}
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/// <summary>
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/// retries to connect to the VR engine if no tunnel id was found
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/// </summary>
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private void retryEngineConnection()
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{
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Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
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Console.WriteLine("-- Press any key to retry connecting to the VR engine.");
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Console.ReadKey();
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engineConnection.CreateConnection();
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Console.WriteLine("-- Press ENTER to retry connecting to the VR engine.");
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Console.WriteLine("-- Press 'q' and then ENTER to not connect to the VR engine");
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string input = Console.ReadLine();
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if (input == string.Empty) engineConnection.CreateConnection();
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else
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{
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Console.WriteLine("Skipping connecting to VR engine...");
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engineConnection.Stop();
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}
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}
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private void engineConnected()
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{
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Console.WriteLine("successfully connected to VR engine");
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engineConnection.initScene();
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if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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}
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/// <summary>
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/// callback method for when the TCP client is connected
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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@@ -60,6 +84,10 @@ namespace Client
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this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
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}
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/// <summary>
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/// callback method for when there is a message read
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/// </summary>
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/// <param name="ar">the result of the async read</param>
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private void OnRead(IAsyncResult ar)
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{
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int receivedBytes = this.stream.EndRead(ar);
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@@ -93,6 +121,7 @@ namespace Client
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string responseStatus = DataParser.getResponseStatus(payloadbytes);
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if (responseStatus == "OK")
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{
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Console.WriteLine("Username and password correct!");
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this.connected = true;
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//initEngine();
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}
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@@ -103,14 +132,18 @@ namespace Client
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}
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break;
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case DataParser.START_SESSION:
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Console.WriteLine("Session started!");
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this.sessionRunning = true;
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if (engineConnection.Connected && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
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sendMessage(DataParser.getStartSessionJson());
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break;
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case DataParser.STOP_SESSION:
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Console.WriteLine("Stop session identifier");
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this.sessionRunning = false;
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sendMessage(DataParser.getStopSessionJson());
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break;
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case DataParser.SET_RESISTANCE:
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Console.WriteLine("Set resistance identifier");
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if (this.handler == null)
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{
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Console.WriteLine("handler is null");
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@@ -140,11 +173,19 @@ namespace Client
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}
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/// <summary>
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/// starts sending a message to the server
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/// </summary>
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/// <param name="message">the message to send</param>
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private void sendMessage(byte[] message)
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{
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// callback method for when a message is fully written to the server
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/// </summary>
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/// <param name="ar">the async result representing the asynchronous call</param>
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private void OnWrite(IAsyncResult ar)
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{
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this.stream.EndWrite(ar);
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@@ -152,6 +193,10 @@ namespace Client
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#region interface
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//maybe move this to other place
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/// <summary>
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/// bpm method for receiving the BPM value from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void BPM(byte[] bytes)
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{
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if (!sessionRunning)
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@@ -163,9 +208,21 @@ namespace Client
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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{
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engineConnection.BikeBPM = bytes[1];
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engineConnection.UpdateInfoPanel();
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}
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// method for receiving the bike message from the bluetooth bike or the simulation
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/// </summary>
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/// <param name="bytes">the message</param>
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public void Bike(byte[] bytes)
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{
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if (!sessionRunning)
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@@ -177,15 +234,35 @@ namespace Client
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throw new ArgumentNullException("no bytes");
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}
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byte[] message = DataParser.GetRawDataMessage(bytes);
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switch (bytes[0])
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{
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case 0x10:
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engineConnection.BikeSpeed = (bytes[4] | (bytes[5] << 8)) * 0.01f;
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break;
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case 0x19:
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engineConnection.BikePower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
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break;
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}
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if (engineConnection.Connected && engineConnection.FollowingRoute)
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engineConnection.UpdateInfoPanel();
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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#endregion
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/// <summary>
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/// wether or not the client stream is connected
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/// </summary>
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/// <returns>true if it's connected, false if not</returns>
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public bool IsConnected()
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{
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return this.connected;
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}
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/// <summary>
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/// tries to log in to the server by asking for a username and password
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/// </summary>
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private void tryLogin()
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{
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//TODO File in lezen
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@@ -203,17 +280,10 @@ namespace Client
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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public void tryLoginDoctor(string username, string password)
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{
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string hashUser = Hashing.Hasher.HashString(username);
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string hashPassword = Hashing.Hasher.HashString(password);
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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/// <summary>
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/// sets the handler for the client, so either the bike simulator or the bluetooth bike handler
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/// </summary>
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/// <param name="handler"></param>
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public void setHandler(IHandler handler)
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{
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this.handler = handler;
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@@ -8,12 +8,14 @@ namespace Client
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{
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public delegate void HandleSerial(string message);
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public delegate void HandleNoTunnelId();
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public delegate void OnSuccessfullConnection();
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public sealed class EngineConnection
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{
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private static EngineConnection instance = null;
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private static readonly object padlock = new object();
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public HandleNoTunnelId OnNoTunnelId;
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public OnSuccessfullConnection OnSuccessFullConnection;
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private static PC[] PCs = {
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@@ -29,9 +31,18 @@ namespace Client
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private static ServerResponseReader serverResponseReader;
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private static string sessionId = string.Empty;
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private static string tunnelId = string.Empty;
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private static string cameraId = string.Empty;
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private static string routeId = string.Empty;
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private static string panelId = string.Empty;
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private static string bikeId = string.Empty;
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private static string headId = string.Empty;
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public float BikeSpeed { get; set; }
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public float BikePower { get; set; }
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public float BikeBPM { get; set; }
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public float BikeResistance { get; set; }
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public bool FollowingRoute = false;
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private static NetworkStream stream;
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@@ -42,9 +53,15 @@ namespace Client
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EngineConnection()
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{
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BikeSpeed = 0;
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BikePower = 0;
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BikeBPM = 0;
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BikeResistance = 50;
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}
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/// <summary>
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/// Singleton constructor
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/// </summary>
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public static EngineConnection INSTANCE
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{
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get
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@@ -60,6 +77,11 @@ namespace Client
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}
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}
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/// <summary>
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/// connects to the vr engine and initalizes the serverResponseReader
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/// </summary>
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public void Connect()
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{
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TcpClient client = new TcpClient("145.48.6.10", 6666);
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@@ -68,6 +90,18 @@ namespace Client
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CreateConnection();
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}
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/// <summary>
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/// initializes and starts the reading of the responses from the vr server
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/// </summary>
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/// <param name="stream">the networkstream</param>
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private void initReader()
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{
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serverResponseReader = new ServerResponseReader(stream);
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serverResponseReader.callback = HandleResponse;
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serverResponseReader.StartRead();
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}
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#region VR Message traffic
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/// <summary>
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/// connects to the server and creates the tunnel
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/// </summary>
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@@ -84,26 +118,8 @@ namespace Client
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WriteTextMessage(tunnelCreate);
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// wait until we have a tunnel id
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while (tunnelId == string.Empty) { }
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if (tunnelId != null)
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{
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Write("got tunnel id! " + tunnelId);
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}
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mainCommand = new Command(tunnelId);
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}
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/// <summary>
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/// initializes and starts the reading of the responses from the vr server
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/// </summary>
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/// <param name="stream">the networkstream</param>
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private void initReader()
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{
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serverResponseReader = new ServerResponseReader(stream);
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serverResponseReader.callback = HandleResponse;
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serverResponseReader.StartRead();
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Connected = true;
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}
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/// <summary>
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/// callback method that handles responses from the server
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@@ -121,12 +137,19 @@ namespace Client
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else if (id == "tunnel/create")
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{
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tunnelId = JSONParser.GetTunnelID(message);
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Console.WriteLine("set tunnel id to " + tunnelId);
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if (tunnelId == null)
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{
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Write("could not find a valid tunnel id!");
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OnNoTunnelId?.Invoke();
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Connected = false;
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FollowingRoute = false;
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return;
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} else
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{
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Write("got tunnel id! " + tunnelId);
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Connected = true;
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OnSuccessFullConnection?.Invoke();
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}
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}
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@@ -139,6 +162,102 @@ namespace Client
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}
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}
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public void initScene()
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{
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Write("initializing scene...");
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mainCommand = new Command(tunnelId);
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// reset the scene
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WriteTextMessage(mainCommand.ResetScene());
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//Get sceneinfo and set the id's
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SendMessageAndOnResponse(mainCommand.GetSceneInfoCommand("sceneinfo"), "sceneinfo",
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(message) =>
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{
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//Console.WriteLine("\r\n\r\n\r\nscene info" + message);
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cameraId = JSONParser.GetIdSceneInfoChild(message, "Camera");
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string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
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string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
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string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
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//Force(stream, mainCommand.DeleteNode(handLeftId, "deleteHandL"), "deleteHandL", (message) => Console.WriteLine("Left hand deleted"));
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//Force(stream, mainCommand.DeleteNode(handRightId, "deleteHandR"), "deleteHandR", (message) => Console.WriteLine("Right hand deleted"));
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});
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// add the route and set the route id
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SendMessageAndOnResponse(mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
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}
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internal void StartRouteFollow()
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{
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Write("Starting route follow...");
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FollowingRoute = true;
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SendMessageAndOnResponse(mainCommand.AddBikeModel("bikeID"), "bikeID",
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(message) =>
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{
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bikeId = JSONParser.GetResponseUuid(message);
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SendMessageAndOnResponse(mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
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(message) =>
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{
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panelId = JSONParser.getPanelID(message);
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WriteTextMessage(mainCommand.ColorPanel(panelId));
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UpdateInfoPanel();
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while (cameraId == string.Empty) { }
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SetFollowSpeed(5.0f);
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});
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});
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}
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public void UpdateInfoPanel()
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{
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ShowPanel(BikeSpeed, (int)BikeBPM, (int)BikePower, (int)BikeResistance);
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WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, bikeId));
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WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, cameraId));
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}
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public void ShowPanel(double bikeSpeed, int bpm, int power, int resistance)
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{
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WriteTextMessage(mainCommand.ClearPanel(panelId));
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SendMessageAndOnResponse(mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
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(message) =>
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{
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// TODO check if is drawn
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});
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SendMessageAndOnResponse(mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
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(message) =>
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{
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// TODO check if is drawn
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});
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SendMessageAndOnResponse(mainCommand.showPower(panelId, "power", power), "power",
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(message) =>
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{
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// TODO check if is drawn
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});
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SendMessageAndOnResponse(mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
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(message) =>
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{
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// TODO check if is drawn
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});
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// Check if every text is drawn!
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WriteTextMessage(mainCommand.SwapPanel(panelId));
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}
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private void SetFollowSpeed(float speed)
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{
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WriteTextMessage(mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
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WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
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}
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#endregion
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#region message send/receive
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/// <summary>
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/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
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/// </summary>
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@@ -148,7 +267,13 @@ namespace Client
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/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
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public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
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{
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serialResponses.Add(serial, action);
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if (serialResponses.ContainsKey(serial))
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{
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serialResponses[serial] = action;
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} else
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{
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serialResponses.Add(serial, action);
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}
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WriteTextMessage(message);
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}
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@@ -169,6 +294,14 @@ namespace Client
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//Write("sent message " + message);
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}
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#endregion
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public void Stop()
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{
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serverResponseReader.Stop();
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}
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public void Write(string msg)
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{
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Console.WriteLine( "[ENGINECONNECT] " + msg);
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@@ -12,7 +12,7 @@ namespace Client
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{
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static void Main(string[] args)
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{
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Console.WriteLine("Hello World!");
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Console.WriteLine("// Connecting... //");
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//connect fiets?
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Thread.Sleep(20000);
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@@ -23,18 +23,18 @@ namespace Client
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{
|
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}
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BLEHandler bLEHandler = new BLEHandler(client);
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//BLEHandler bLEHandler = new BLEHandler(client);
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bLEHandler.Connect();
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//bLEHandler.Connect();
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client.setHandler(bLEHandler);
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//client.setHandler(bLEHandler);
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//BikeSimulator bikeSimulator = new BikeSimulator(client);
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BikeSimulator bikeSimulator = new BikeSimulator(client);
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//bikeSimulator.StartSimulation();
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bikeSimulator.StartSimulation();
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//client.setHandler(bikeSimulator);
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client.setHandler(bikeSimulator);
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while (true)
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{
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18
ClientApp/App.xaml
Normal file
18
ClientApp/App.xaml
Normal file
@@ -0,0 +1,18 @@
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<Application x:Class="ClientApp.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
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xmlns:local="clr-namespace:ClientApp"
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xmlns:viewModels="clr-namespace:ClientApp.ViewModels"
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xmlns:views="clr-namespace:ClientApp.Views"
|
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StartupUri="Views/MainWindow.xaml">
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<Application.Resources>
|
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<DataTemplate DataType="{x:Type viewModels:MainViewModel}">
|
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<views:MainView />
|
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<!-- This is a UserControl -->
|
||||
</DataTemplate>
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<DataTemplate DataType="{x:Type viewModels:LoginViewModel}">
|
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<views:LoginView />
|
||||
<!-- This is a UserControl -->
|
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</DataTemplate>
|
||||
</Application.Resources>
|
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</Application>
|
||||
17
ClientApp/App.xaml.cs
Normal file
17
ClientApp/App.xaml.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace ClientApp
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
}
|
||||
10
ClientApp/AssemblyInfo.cs
Normal file
10
ClientApp/AssemblyInfo.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
23
ClientApp/ClientApp.csproj
Normal file
23
ClientApp/ClientApp.csproj
Normal file
@@ -0,0 +1,23 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AsyncAwaitBestPractices.MVVM" Version="4.3.0" />
|
||||
<PackageReference Include="MvvmLightLibsStd10" Version="5.4.1.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="PropertyChanged.Fody" Version="3.2.9" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ProftaakRH\ProftaakRH.csproj" />
|
||||
<ProjectReference Include="..\RH-Engine\RH-Engine.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="..\Hashing\Hashing.projitems" Label="Shared" />
|
||||
|
||||
</Project>
|
||||
3
ClientApp/FodyWeavers.xml
Normal file
3
ClientApp/FodyWeavers.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<PropertyChanged />
|
||||
</Weavers>
|
||||
74
ClientApp/FodyWeavers.xsd
Normal file
74
ClientApp/FodyWeavers.xsd
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
|
||||
<xs:element name="Weavers">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EventInvokerNames" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEquality" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressWarnings" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute name="VerifyAssembly" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="GenerateXsd" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
14
ClientApp/Models/Info.cs
Normal file
14
ClientApp/Models/Info.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using ClientApp.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ClientApp.Models
|
||||
{
|
||||
class Info : ObservableObject
|
||||
{
|
||||
public bool ConnectedToServer { get; set; }
|
||||
public bool ConnectedToVREngine { get; set; }
|
||||
public bool DoctorConnected { get; set; }
|
||||
}
|
||||
}
|
||||
291
ClientApp/Utils/Client.cs
Normal file
291
ClientApp/Utils/Client.cs
Normal file
@@ -0,0 +1,291 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using ClientApp.ViewModels;
|
||||
using ProftaakRH;
|
||||
|
||||
namespace ClientApp.Utils
|
||||
{
|
||||
public class Client : IDataReceiver
|
||||
{
|
||||
private TcpClient client;
|
||||
private NetworkStream stream;
|
||||
private byte[] buffer = new byte[1024];
|
||||
private bool connected;
|
||||
private byte[] totalBuffer = new byte[1024];
|
||||
private int totalBufferReceived = 0;
|
||||
private EngineConnection engineConnection;
|
||||
private bool sessionRunning = false;
|
||||
private IHandler handler = null;
|
||||
private LoginViewModel LoginViewModel;
|
||||
|
||||
|
||||
public Client() : this("localhost", 5555)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Client(string adress, int port)
|
||||
{
|
||||
this.client = new TcpClient();
|
||||
this.connected = false;
|
||||
client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// initializes the VR engine and sets the callbacks
|
||||
/// </summary>
|
||||
private void initEngine()
|
||||
{
|
||||
engineConnection = EngineConnection.INSTANCE;
|
||||
engineConnection.OnNoTunnelId = retryEngineConnection;
|
||||
engineConnection.OnSuccessFullConnection = engineConnected;
|
||||
if (!engineConnection.Connected) engineConnection.Connect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// retries to connect to the VR engine if no tunnel id was found
|
||||
/// </summary>
|
||||
private void retryEngineConnection()
|
||||
{
|
||||
Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
|
||||
Console.WriteLine("-- Press ENTER to retry connecting to the VR engine.");
|
||||
Console.WriteLine("-- Press 'q' and then ENTER to not connect to the VR engine");
|
||||
string input = Console.ReadLine();
|
||||
if (input == string.Empty) engineConnection.CreateConnection();
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Skipping connecting to VR engine...");
|
||||
engineConnection.Stop();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void engineConnected()
|
||||
{
|
||||
Console.WriteLine("successfully connected to VR engine");
|
||||
engineConnection.initScene();
|
||||
if (engineConnection.Connected && sessionRunning && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method for when the TCP client is connected
|
||||
/// </summary>
|
||||
/// <param name="ar">the result of the async read</param>
|
||||
private void OnConnect(IAsyncResult ar)
|
||||
{
|
||||
this.client.EndConnect(ar);
|
||||
Console.WriteLine("TCP client Verbonden!");
|
||||
|
||||
|
||||
this.stream = this.client.GetStream();
|
||||
|
||||
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method for when there is a message read
|
||||
/// </summary>
|
||||
/// <param name="ar">the result of the async read</param>
|
||||
private void OnRead(IAsyncResult ar)
|
||||
{
|
||||
int receivedBytes = this.stream.EndRead(ar);
|
||||
|
||||
if (totalBufferReceived + receivedBytes > 1024)
|
||||
{
|
||||
throw new OutOfMemoryException("buffer too small");
|
||||
}
|
||||
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
|
||||
totalBufferReceived += receivedBytes;
|
||||
|
||||
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
while (totalBufferReceived >= expectedMessageLength)
|
||||
{
|
||||
//volledig packet binnen
|
||||
byte[] messageBytes = new byte[expectedMessageLength];
|
||||
Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
|
||||
|
||||
|
||||
byte[] payloadbytes = new byte[BitConverter.ToInt32(messageBytes, 0) - 5];
|
||||
|
||||
Array.Copy(messageBytes, 5, payloadbytes, 0, payloadbytes.Length);
|
||||
|
||||
string identifier;
|
||||
bool isJson = DataParser.getJsonIdentifier(messageBytes, out identifier);
|
||||
if (isJson)
|
||||
{
|
||||
switch (identifier)
|
||||
{
|
||||
case DataParser.LOGIN_RESPONSE:
|
||||
string responseStatus = DataParser.getResponseStatus(payloadbytes);
|
||||
if (responseStatus == "OK")
|
||||
{
|
||||
Console.WriteLine("Username and password correct!");
|
||||
this.LoginViewModel.setLoginStatus(true);
|
||||
this.connected = true;
|
||||
initEngine();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"login failed \"{responseStatus}\"");
|
||||
}
|
||||
break;
|
||||
case DataParser.START_SESSION:
|
||||
Console.WriteLine("Session started!");
|
||||
this.sessionRunning = true;
|
||||
if (engineConnection.Connected && !engineConnection.FollowingRoute) engineConnection.StartRouteFollow();
|
||||
sendMessage(DataParser.getStartSessionJson());
|
||||
break;
|
||||
case DataParser.STOP_SESSION:
|
||||
Console.WriteLine("Stop session identifier");
|
||||
this.sessionRunning = false;
|
||||
sendMessage(DataParser.getStopSessionJson());
|
||||
break;
|
||||
case DataParser.SET_RESISTANCE:
|
||||
Console.WriteLine("Set resistance identifier");
|
||||
if (this.handler == null)
|
||||
{
|
||||
Console.WriteLine("handler is null");
|
||||
sendMessage(DataParser.getSetResistanceResponseJson(false));
|
||||
}
|
||||
else
|
||||
{
|
||||
this.handler.setResistance(DataParser.getResistanceFromJson(payloadbytes));
|
||||
sendMessage(DataParser.getSetResistanceResponseJson(true));
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (DataParser.isRawData(messageBytes))
|
||||
{
|
||||
Console.WriteLine($"Received data: {BitConverter.ToString(payloadbytes)}");
|
||||
}
|
||||
|
||||
totalBufferReceived -= expectedMessageLength;
|
||||
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
|
||||
}
|
||||
|
||||
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// starts sending a message to the server
|
||||
/// </summary>
|
||||
/// <param name="message">the message to send</param>
|
||||
private void sendMessage(byte[] message)
|
||||
{
|
||||
stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method for when a message is fully written to the server
|
||||
/// </summary>
|
||||
/// <param name="ar">the async result representing the asynchronous call</param>
|
||||
private void OnWrite(IAsyncResult ar)
|
||||
{
|
||||
this.stream.EndWrite(ar);
|
||||
}
|
||||
|
||||
#region interface
|
||||
//maybe move this to other place
|
||||
/// <summary>
|
||||
/// bpm method for receiving the BPM value from the bluetooth bike or the simulation
|
||||
/// </summary>
|
||||
/// <param name="bytes">the message</param>
|
||||
public void BPM(byte[] bytes)
|
||||
{
|
||||
if (!sessionRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (bytes == null)
|
||||
{
|
||||
throw new ArgumentNullException("no bytes");
|
||||
}
|
||||
byte[] message = DataParser.GetRawDataMessage(bytes);
|
||||
|
||||
if (engineConnection.Connected && engineConnection.FollowingRoute)
|
||||
{
|
||||
engineConnection.BikeBPM = bytes[1];
|
||||
engineConnection.UpdateInfoPanel();
|
||||
}
|
||||
|
||||
|
||||
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// method for receiving the bike message from the bluetooth bike or the simulation
|
||||
/// </summary>
|
||||
/// <param name="bytes">the message</param>
|
||||
public void Bike(byte[] bytes)
|
||||
{
|
||||
if (!sessionRunning)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (bytes == null)
|
||||
{
|
||||
throw new ArgumentNullException("no bytes");
|
||||
}
|
||||
byte[] message = DataParser.GetRawDataMessage(bytes);
|
||||
switch (bytes[0])
|
||||
{
|
||||
case 0x10:
|
||||
|
||||
engineConnection.BikeSpeed = (bytes[4] | (bytes[5] << 8)) * 0.01f;
|
||||
break;
|
||||
case 0x19:
|
||||
engineConnection.BikePower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
|
||||
break;
|
||||
}
|
||||
if (engineConnection.Connected && engineConnection.FollowingRoute)
|
||||
engineConnection.UpdateInfoPanel();
|
||||
|
||||
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// wether or not the client stream is connected
|
||||
/// </summary>
|
||||
/// <returns>true if it's connected, false if not</returns>
|
||||
public bool IsConnected()
|
||||
{
|
||||
return this.connected;
|
||||
}
|
||||
/// <summary>
|
||||
/// tries to log in to the server by asking for a username and password
|
||||
/// </summary>
|
||||
public void tryLogin(string username, string password)
|
||||
{
|
||||
string hashUser = Hashing.Hasher.HashString(username);
|
||||
string hashPassword = Hashing.Hasher.HashString(password);
|
||||
|
||||
byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
|
||||
|
||||
|
||||
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sets the handler for the client, so either the bike simulator or the bluetooth bike handler
|
||||
/// </summary>
|
||||
/// <param name="handler"></param>
|
||||
public void SetHandler(IHandler handler)
|
||||
{
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
internal void SetLoginViewModel(LoginViewModel loginViewModel)
|
||||
{
|
||||
this.LoginViewModel = loginViewModel;
|
||||
}
|
||||
}
|
||||
}
|
||||
206
ClientApp/Utils/DataParser.cs
Normal file
206
ClientApp/Utils/DataParser.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Serialization;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using System.Text;
|
||||
|
||||
namespace ClientApp.Utils
|
||||
{
|
||||
public class DataParser
|
||||
{
|
||||
public const string LOGIN = "LOGIN";
|
||||
public const string LOGIN_RESPONSE = "LOGIN RESPONSE";
|
||||
public const string START_SESSION = "START SESSION";
|
||||
public const string STOP_SESSION = "STOP SESSION";
|
||||
public const string SET_RESISTANCE = "SET RESISTANCE";
|
||||
/// <summary>
|
||||
/// makes the json object with LOGIN identifier and username and password
|
||||
/// </summary>
|
||||
/// <param name="mUsername">username</param>
|
||||
/// <param name="mPassword">password</param>
|
||||
/// <returns>json object to ASCII to bytes</returns>
|
||||
public static byte[] GetLoginJson(string mUsername, string mPassword)
|
||||
{
|
||||
dynamic json = new
|
||||
{
|
||||
identifier = LOGIN,
|
||||
data = new
|
||||
{
|
||||
username = mUsername,
|
||||
password = mPassword,
|
||||
}
|
||||
};
|
||||
|
||||
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
|
||||
}
|
||||
|
||||
public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
|
||||
try
|
||||
{
|
||||
username = json.data.username;
|
||||
password = json.data.password;
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
username = null;
|
||||
password = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] getJsonMessage(string mIdentifier, dynamic data)
|
||||
{
|
||||
dynamic json = new
|
||||
{
|
||||
identifier = mIdentifier,
|
||||
data
|
||||
};
|
||||
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
|
||||
}
|
||||
|
||||
private static byte[] getJsonMessage(string mIdentifier)
|
||||
{
|
||||
dynamic json = new
|
||||
{
|
||||
identifier = mIdentifier,
|
||||
};
|
||||
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
|
||||
}
|
||||
|
||||
public static byte[] getLoginResponse(string mStatus)
|
||||
{
|
||||
return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
|
||||
}
|
||||
|
||||
public static string getResponseStatus(byte[] json)
|
||||
{
|
||||
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// get the identifier from json
|
||||
/// </summary>
|
||||
/// <param name="bytes">json in ASCII</param>
|
||||
/// <param name="identifier">gets the identifier</param>
|
||||
/// <returns>if it sucseeded</returns>
|
||||
public static bool getJsonIdentifier(byte[] bytes, out string identifier)
|
||||
{
|
||||
if (bytes.Length <= 5)
|
||||
{
|
||||
throw new ArgumentException("bytes to short");
|
||||
}
|
||||
byte messageId = bytes[4];
|
||||
|
||||
if (messageId == 0x01)
|
||||
{
|
||||
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(bytes.Skip(5).ToArray()));
|
||||
identifier = json.identifier;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
identifier = "";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// checks if the de message is raw data according to the protocol
|
||||
/// </summary>
|
||||
/// <param name="bytes">message</param>
|
||||
/// <returns>if message contains raw data</returns>
|
||||
public static bool isRawData(byte[] bytes)
|
||||
{
|
||||
if (bytes.Length <= 5)
|
||||
{
|
||||
throw new ArgumentException("bytes to short");
|
||||
}
|
||||
return bytes[4] == 0x02;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message with the payload, messageId and clientId
|
||||
/// </summary>
|
||||
/// <param name="payload"></param>
|
||||
/// <param name="messageId"></param>
|
||||
/// <param name="clientId"></param>
|
||||
/// <returns>the message ready for sending</returns>
|
||||
private static byte[] getMessage(byte[] payload, byte messageId)
|
||||
{
|
||||
byte[] res = new byte[payload.Length + 5];
|
||||
|
||||
Array.Copy(BitConverter.GetBytes(payload.Length + 5), 0, res, 0, 4);
|
||||
res[4] = messageId;
|
||||
Array.Copy(payload, 0, res, 5, payload.Length);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message with the payload and clientId and assumes the payload is raw data
|
||||
/// </summary>
|
||||
/// <param name="payload"></param>
|
||||
/// <param name="clientId"></param>
|
||||
/// <returns>the message ready for sending</returns>
|
||||
public static byte[] GetRawDataMessage(byte[] payload)
|
||||
{
|
||||
return getMessage(payload, 0x02);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// constructs a message with the payload and clientId and assumes the payload is json
|
||||
/// </summary>
|
||||
/// <param name="payload"></param>
|
||||
/// <param name="clientId"></param>
|
||||
/// <returns>the message ready for sending</returns>
|
||||
public static byte[] getJsonMessage(byte[] payload)
|
||||
{
|
||||
return getMessage(payload, 0x01);
|
||||
}
|
||||
|
||||
public static byte[] getStartSessionJson()
|
||||
{
|
||||
return getJsonMessage(START_SESSION);
|
||||
}
|
||||
|
||||
public static byte[] getStopSessionJson()
|
||||
{
|
||||
return getJsonMessage(STOP_SESSION);
|
||||
}
|
||||
|
||||
public static byte[] getSetResistanceJson(float mResistance)
|
||||
{
|
||||
dynamic data = new
|
||||
{
|
||||
resistance = mResistance
|
||||
};
|
||||
return getJsonMessage(SET_RESISTANCE, data);
|
||||
}
|
||||
|
||||
public static byte[] getSetResistanceResponseJson(bool mWorked)
|
||||
{
|
||||
dynamic data = new
|
||||
{
|
||||
worked = mWorked
|
||||
};
|
||||
return getJsonMessage(SET_RESISTANCE, data);
|
||||
}
|
||||
|
||||
public static float getResistanceFromJson(byte[] json)
|
||||
{
|
||||
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.resistance;
|
||||
}
|
||||
|
||||
public static bool getResistanceFromResponseJson(byte[] json)
|
||||
{
|
||||
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.worked;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
315
ClientApp/Utils/EngineConnection.cs
Normal file
315
ClientApp/Utils/EngineConnection.cs
Normal file
@@ -0,0 +1,315 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using RH_Engine;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace ClientApp.Utils
|
||||
{
|
||||
public delegate void HandleSerial(string message);
|
||||
public delegate void HandleNoTunnelId();
|
||||
public delegate void OnSuccessfullConnection();
|
||||
|
||||
public sealed class EngineConnection
|
||||
{
|
||||
private static EngineConnection instance = null;
|
||||
private static readonly object padlock = new object();
|
||||
public HandleNoTunnelId OnNoTunnelId;
|
||||
public OnSuccessfullConnection OnSuccessFullConnection;
|
||||
|
||||
|
||||
private static PC[] PCs = {
|
||||
//new PC("DESKTOP-M2CIH87", "Fabian"),
|
||||
//new PC("T470S", "Shinichi"),
|
||||
//new PC("DESKTOP-DHS478C", "semme"),
|
||||
new PC("HP-ZBOOK-SEM", "Sem")
|
||||
//new PC("DESKTOP-TV73FKO", "Wouter"),
|
||||
//new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
|
||||
//new PC("NA", "Bart")
|
||||
};
|
||||
|
||||
private static ServerResponseReader serverResponseReader;
|
||||
private static string sessionId = string.Empty;
|
||||
private static string tunnelId = string.Empty;
|
||||
private static string cameraId = string.Empty;
|
||||
private static string routeId = string.Empty;
|
||||
private static string panelId = string.Empty;
|
||||
private static string bikeId = string.Empty;
|
||||
private static string headId = string.Empty;
|
||||
|
||||
public float BikeSpeed { get; set; }
|
||||
public float BikePower { get; set; }
|
||||
public float BikeBPM { get; set; }
|
||||
public float BikeResistance { get; set; }
|
||||
|
||||
public bool FollowingRoute = false;
|
||||
|
||||
private static NetworkStream stream;
|
||||
|
||||
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
|
||||
private Command mainCommand;
|
||||
|
||||
public bool Connected = false;
|
||||
|
||||
EngineConnection()
|
||||
{
|
||||
BikeSpeed = 0;
|
||||
BikePower = 0;
|
||||
BikeBPM = 0;
|
||||
BikeResistance = 50;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Singleton constructor
|
||||
/// </summary>
|
||||
public static EngineConnection INSTANCE
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (padlock)
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
instance = new EngineConnection();
|
||||
}
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// connects to the vr engine and initalizes the serverResponseReader
|
||||
/// </summary>
|
||||
public void Connect()
|
||||
{
|
||||
TcpClient client = new TcpClient("145.48.6.10", 6666);
|
||||
stream = client.GetStream();
|
||||
initReader();
|
||||
CreateConnection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// initializes and starts the reading of the responses from the vr server
|
||||
/// </summary>
|
||||
/// <param name="stream">the networkstream</param>
|
||||
private void initReader()
|
||||
{
|
||||
serverResponseReader = new ServerResponseReader(stream);
|
||||
serverResponseReader.callback = HandleResponse;
|
||||
serverResponseReader.StartRead();
|
||||
}
|
||||
|
||||
#region VR Message traffic
|
||||
/// <summary>
|
||||
/// connects to the server and creates the tunnel
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
public void CreateConnection()
|
||||
{
|
||||
|
||||
WriteTextMessage("{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
|
||||
|
||||
// wait until we have got a sessionId
|
||||
while (sessionId == string.Empty) { }
|
||||
|
||||
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
|
||||
|
||||
WriteTextMessage(tunnelCreate);
|
||||
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback method that handles responses from the server
|
||||
/// </summary>
|
||||
/// <param name="message">the response message from the server</param>
|
||||
public void HandleResponse(string message)
|
||||
{
|
||||
string id = JSONParser.GetID(message);
|
||||
|
||||
// because the first messages don't have a serial, we need to check on the id
|
||||
if (id == "session/list")
|
||||
{
|
||||
sessionId = JSONParser.GetSessionID(message, PCs);
|
||||
}
|
||||
else if (id == "tunnel/create")
|
||||
{
|
||||
tunnelId = JSONParser.GetTunnelID(message);
|
||||
Console.WriteLine("set tunnel id to " + tunnelId);
|
||||
if (tunnelId == null)
|
||||
{
|
||||
Write("could not find a valid tunnel id!");
|
||||
OnNoTunnelId?.Invoke();
|
||||
Connected = false;
|
||||
FollowingRoute = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Write("got tunnel id! " + tunnelId);
|
||||
Connected = true;
|
||||
OnSuccessFullConnection?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
if (message.Contains("serial"))
|
||||
{
|
||||
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
|
||||
string serial = JSONParser.GetSerial(message);
|
||||
//Console.WriteLine("Got serial " + serial);
|
||||
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
|
||||
}
|
||||
}
|
||||
|
||||
public void initScene()
|
||||
{
|
||||
Write("initializing scene...");
|
||||
mainCommand = new Command(tunnelId);
|
||||
|
||||
// reset the scene
|
||||
WriteTextMessage(mainCommand.ResetScene());
|
||||
|
||||
//Get sceneinfo and set the id's
|
||||
SendMessageAndOnResponse(mainCommand.GetSceneInfoCommand("sceneinfo"), "sceneinfo",
|
||||
(message) =>
|
||||
{
|
||||
//Console.WriteLine("\r\n\r\n\r\nscene info" + message);
|
||||
cameraId = JSONParser.GetIdSceneInfoChild(message, "Camera");
|
||||
string headId = JSONParser.GetIdSceneInfoChild(message, "Head");
|
||||
string handLeftId = JSONParser.GetIdSceneInfoChild(message, "LeftHand");
|
||||
string handRightId = JSONParser.GetIdSceneInfoChild(message, "RightHand");
|
||||
|
||||
//Force(stream, mainCommand.DeleteNode(handLeftId, "deleteHandL"), "deleteHandL", (message) => Console.WriteLine("Left hand deleted"));
|
||||
//Force(stream, mainCommand.DeleteNode(handRightId, "deleteHandR"), "deleteHandR", (message) => Console.WriteLine("Right hand deleted"));
|
||||
});
|
||||
// add the route and set the route id
|
||||
SendMessageAndOnResponse(mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
|
||||
}
|
||||
|
||||
internal void StartRouteFollow()
|
||||
{
|
||||
Write("Starting route follow...");
|
||||
FollowingRoute = true;
|
||||
|
||||
SendMessageAndOnResponse(mainCommand.AddBikeModel("bikeID"), "bikeID",
|
||||
(message) =>
|
||||
{
|
||||
bikeId = JSONParser.GetResponseUuid(message);
|
||||
SendMessageAndOnResponse(mainCommand.addPanel("panelAdd", bikeId), "panelAdd",
|
||||
(message) =>
|
||||
{
|
||||
|
||||
panelId = JSONParser.getPanelID(message);
|
||||
|
||||
WriteTextMessage(mainCommand.ColorPanel(panelId));
|
||||
UpdateInfoPanel();
|
||||
|
||||
while (cameraId == string.Empty) { }
|
||||
SetFollowSpeed(5.0f);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateInfoPanel()
|
||||
{
|
||||
ShowPanel(BikeSpeed, (int)BikeBPM, (int)BikePower, (int)BikeResistance);
|
||||
WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, bikeId));
|
||||
WriteTextMessage(mainCommand.RouteSpeed(BikeSpeed, cameraId));
|
||||
}
|
||||
|
||||
public void ShowPanel(double bikeSpeed, int bpm, int power, int resistance)
|
||||
{
|
||||
WriteTextMessage(mainCommand.ClearPanel(panelId));
|
||||
|
||||
SendMessageAndOnResponse(mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showPower(panelId, "power", power), "power",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
|
||||
// Check if every text is drawn!
|
||||
|
||||
WriteTextMessage(mainCommand.SwapPanel(panelId));
|
||||
}
|
||||
|
||||
private void SetFollowSpeed(float speed)
|
||||
{
|
||||
WriteTextMessage(mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
|
||||
WriteTextMessage(mainCommand.RouteFollow(routeId, cameraId, speed));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region message send/receive
|
||||
|
||||
/// <summary>
|
||||
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
|
||||
/// </summary>
|
||||
/// <param name="stream">the networkstream to use</param>
|
||||
/// <param name="message">the message to send</param>
|
||||
/// <param name="serial">the serial to check for</param>
|
||||
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
|
||||
public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
|
||||
{
|
||||
if (serialResponses.ContainsKey(serial))
|
||||
{
|
||||
serialResponses[serial] = action;
|
||||
}
|
||||
else
|
||||
{
|
||||
serialResponses.Add(serial, action);
|
||||
}
|
||||
WriteTextMessage(message);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// writes a message to the server
|
||||
/// </summary>
|
||||
/// <param name="stream">the network stream to use</param>
|
||||
/// <param name="message">the message to send</param>
|
||||
public void WriteTextMessage(string message)
|
||||
{
|
||||
byte[] msg = Encoding.ASCII.GetBytes(message);
|
||||
byte[] res = new byte[msg.Length + 4];
|
||||
|
||||
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
|
||||
Array.Copy(msg, 0, res, 4, msg.Length);
|
||||
|
||||
stream.Write(res);
|
||||
|
||||
//Write("sent message " + message);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
serverResponseReader.Stop();
|
||||
|
||||
}
|
||||
public void Write(string msg)
|
||||
{
|
||||
Console.WriteLine("[ENGINECONNECT] " + msg);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
12
ClientApp/Utils/ObservableObject.cs
Normal file
12
ClientApp/Utils/ObservableObject.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Text;
|
||||
|
||||
namespace ClientApp.Utils
|
||||
{
|
||||
public abstract class ObservableObject : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
}
|
||||
}
|
||||
42
ClientApp/Utils/Program.cs
Normal file
42
ClientApp/Utils/Program.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using Hardware;
|
||||
using Hardware.Simulators;
|
||||
using RH_Engine;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace ClientApp.Utils
|
||||
{
|
||||
class Program
|
||||
{
|
||||
//static void Main(string[] args)
|
||||
//{
|
||||
// Console.WriteLine("// Connecting... //");
|
||||
// //connect fiets?
|
||||
|
||||
// Client client = new Client();
|
||||
|
||||
|
||||
// while (!client.IsConnected())
|
||||
// {
|
||||
|
||||
// }
|
||||
// //BLEHandler bLEHandler = new BLEHandler(client);
|
||||
|
||||
// //bLEHandler.Connect();
|
||||
|
||||
// //client.setHandler(bLEHandler);
|
||||
|
||||
|
||||
// BikeSimulator bikeSimulator = new BikeSimulator(client);
|
||||
|
||||
// bikeSimulator.StartSimulation();
|
||||
|
||||
// client.setHandler(bikeSimulator);
|
||||
|
||||
// while (true)
|
||||
// {
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
38
ClientApp/ViewModels/LoginViewModel.cs
Normal file
38
ClientApp/ViewModels/LoginViewModel.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
using ClientApp.Utils;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
|
||||
namespace ClientApp.ViewModels
|
||||
{
|
||||
class LoginViewModel : ObservableObject
|
||||
{
|
||||
public string Username { get; set; }
|
||||
private MainWindowViewModel mainWindowViewModel;
|
||||
public LoginViewModel(MainWindowViewModel mainWindowViewModel)
|
||||
{
|
||||
this.mainWindowViewModel = mainWindowViewModel;
|
||||
LoginCommand = new RelayCommand<object>((parameter) =>
|
||||
{
|
||||
//TODO send username and password to server
|
||||
this.mainWindowViewModel.client.tryLogin(Username, ((PasswordBox)parameter).Password);
|
||||
});
|
||||
}
|
||||
|
||||
public ICommand LoginCommand { get; set; }
|
||||
|
||||
internal void setLoginStatus(bool status)
|
||||
{
|
||||
this.mainWindowViewModel.InfoModel.ConnectedToServer = true;
|
||||
if (status)
|
||||
{
|
||||
this.mainWindowViewModel.SelectedViewModel = new MainViewModel(mainWindowViewModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
30
ClientApp/ViewModels/MainViewModel.cs
Normal file
30
ClientApp/ViewModels/MainViewModel.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using ClientApp.Models;
|
||||
using ClientApp.Utils;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace ClientApp.ViewModels
|
||||
{
|
||||
class MainViewModel : ObservableObject
|
||||
{
|
||||
public ICommand RetryServerCommand { get; set; }
|
||||
public ICommand RetryVREngineCommand { get; set; }
|
||||
public MainWindowViewModel MainWindowViewModel;
|
||||
|
||||
|
||||
public MainViewModel(MainWindowViewModel mainWindowViewModel)
|
||||
{
|
||||
this.MainWindowViewModel = mainWindowViewModel;
|
||||
this.RetryServerCommand = new RelayCommand(() =>
|
||||
{
|
||||
//try connect server
|
||||
this.MainWindowViewModel.InfoModel.ConnectedToServer = true;
|
||||
});
|
||||
this.RetryVREngineCommand = new RelayCommand(() =>
|
||||
{
|
||||
//try connect vr-engine
|
||||
this.MainWindowViewModel.InfoModel.ConnectedToVREngine = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
26
ClientApp/ViewModels/MainWindowViewModel.cs
Normal file
26
ClientApp/ViewModels/MainWindowViewModel.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using ClientApp.Models;
|
||||
using ClientApp.Utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace ClientApp.ViewModels
|
||||
{
|
||||
class MainWindowViewModel : ObservableObject
|
||||
{
|
||||
public Info InfoModel { get; set; }
|
||||
|
||||
public ObservableObject SelectedViewModel { get; set; }
|
||||
public Client client { get; }
|
||||
|
||||
public MainWindowViewModel(Client client)
|
||||
{
|
||||
this.InfoModel = new Info();
|
||||
this.client = client;
|
||||
LoginViewModel loginViewModel = new LoginViewModel(this);
|
||||
SelectedViewModel = loginViewModel;
|
||||
this.client.SetLoginViewModel(loginViewModel);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
18
ClientApp/Views/LoginView.xaml
Normal file
18
ClientApp/Views/LoginView.xaml
Normal file
@@ -0,0 +1,18 @@
|
||||
<UserControl x:Class="ClientApp.Views.LoginView"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:ClientApp.Views"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="450" d:DesignWidth="800">
|
||||
<DockPanel>
|
||||
<StackPanel VerticalAlignment="Center" Width="auto">
|
||||
<Label Content="Username" HorizontalContentAlignment="Center" />
|
||||
<TextBox x:Name="Username" Text="{Binding Username}" TextWrapping="Wrap" Width="120"/>
|
||||
<Label Content="Password" HorizontalContentAlignment="Center"/>
|
||||
<PasswordBox x:Name="Password" Width="120"/>
|
||||
<Button x:Name="Login" Content="Login" Command="{Binding LoginCommand}" CommandParameter="{Binding ElementName=Password}" Margin="0,20,0,0" Width="120"/>
|
||||
</StackPanel>
|
||||
</DockPanel>
|
||||
</UserControl>
|
||||
26
ClientApp/Views/LoginView.xaml.cs
Normal file
26
ClientApp/Views/LoginView.xaml.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace ClientApp.Views
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for LoginView.xaml
|
||||
/// </summary>
|
||||
public partial class LoginView : UserControl
|
||||
{
|
||||
public LoginView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
ClientApp/Views/MainView.xaml
Normal file
52
ClientApp/Views/MainView.xaml
Normal file
@@ -0,0 +1,52 @@
|
||||
<UserControl x:Class="ClientApp.Views.MainView"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:local="clr-namespace:ClientApp.Views"
|
||||
mc:Ignorable="d"
|
||||
d:DesignHeight="450" d:DesignWidth="800">
|
||||
<DockPanel>
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<StackPanel Grid.Column="0" Grid.Row="0" Orientation="Horizontal" Margin="10">
|
||||
<Label Content="Connected to server:"/>
|
||||
<Label Content="{Binding Path=MainWindowViewModel.InfoModel.ConnectedToServer}"/>
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Grid.Column="1" Grid.Row="0" Orientation="Horizontal" Margin="10">
|
||||
<Label Content="Connected to VR-Engine:"/>
|
||||
<Label Content="{Binding Path=MainWindowViewModel.InfoModel.ConnectedToVREngine}"/>
|
||||
</StackPanel>
|
||||
|
||||
<StackPanel Grid.Column="2" Grid.Row="0" Orientation="Horizontal" Margin="10">
|
||||
<Label Content="Doctor connected:"/>
|
||||
<Label Content="{Binding Path=MainWindowViewModel.InfoModel.DoctorConnected}"/>
|
||||
</StackPanel>
|
||||
|
||||
<Button Grid.Column="0" Grid.Row="1" Command="{Binding RetryServerCommand}" Width="50" Height="20">
|
||||
<Button.Content>
|
||||
<TextBlock TextWrapping="Wrap" Text="retry"/>
|
||||
</Button.Content>
|
||||
</Button>
|
||||
|
||||
<Button Grid.Column="1" Grid.Row="1" Command="{Binding RetryVREngineCommand}" Width="50" Height="20">
|
||||
<Button.Content>
|
||||
<TextBlock TextWrapping="Wrap" Text="retry"/>
|
||||
</Button.Content>
|
||||
</Button>
|
||||
|
||||
</Grid>
|
||||
|
||||
</DockPanel>
|
||||
</UserControl>
|
||||
27
ClientApp/Views/MainView.xaml.cs
Normal file
27
ClientApp/Views/MainView.xaml.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using ClientApp.ViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace ClientApp.Views
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainView.xaml
|
||||
/// </summary>
|
||||
public partial class MainView : UserControl
|
||||
{
|
||||
public MainView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
||||
16
ClientApp/Views/MainWindow.xaml
Normal file
16
ClientApp/Views/MainWindow.xaml
Normal file
@@ -0,0 +1,16 @@
|
||||
<Window x:Class="ClientApp.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:local="clr-namespace:ClientApp"
|
||||
xmlns:views="clr-namespace:ClientApp.Views"
|
||||
mc:Ignorable="d"
|
||||
Title="Whaazzzzuuuuuuuup" Height="450" Width="800">
|
||||
|
||||
|
||||
<DockPanel>
|
||||
<Label Content="gemaakt door: mensen" DockPanel.Dock="Bottom" HorizontalAlignment="Right" VerticalAlignment="Bottom" FontStyle="Italic" Foreground="Gray"/>
|
||||
<ContentControl HorizontalAlignment="Center" VerticalAlignment="Center" Content="{Binding SelectedViewModel}" />
|
||||
</DockPanel>
|
||||
</Window>
|
||||
54
ClientApp/Views/MainWindow.xaml.cs
Normal file
54
ClientApp/Views/MainWindow.xaml.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using ClientApp.ViewModels;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Data;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Media.Imaging;
|
||||
using System.Windows.Navigation;
|
||||
using System.Windows.Shapes;
|
||||
using ClientApp.Utils;
|
||||
using Hardware.Simulators;
|
||||
using System.Threading;
|
||||
|
||||
namespace ClientApp
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for MainWindow.xaml
|
||||
/// </summary>
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
public MainWindow()
|
||||
{
|
||||
Client client = new Client();
|
||||
|
||||
|
||||
InitializeComponent();
|
||||
DataContext = new MainWindowViewModel(client);
|
||||
|
||||
|
||||
//BLEHandler bLEHandler = new BLEHandler(client);
|
||||
|
||||
//bLEHandler.Connect();
|
||||
|
||||
//client.setHandler(bLEHandler);
|
||||
|
||||
|
||||
BikeSimulator bikeSimulator = new BikeSimulator(client);
|
||||
|
||||
Thread newThread = new Thread(new ThreadStart(bikeSimulator.StartSimulation));
|
||||
newThread.Start();
|
||||
|
||||
|
||||
client.SetHandler(bikeSimulator);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,6 +44,7 @@ namespace Hardware
|
||||
/// </summary>
|
||||
public void Connect()
|
||||
{
|
||||
|
||||
BLE bleBike = new BLE();
|
||||
|
||||
Thread.Sleep(1000); // We need some time to list available devices
|
||||
|
||||
@@ -47,6 +47,7 @@ namespace Hardware.Simulators
|
||||
|
||||
public void StartSimulation()
|
||||
{
|
||||
Console.WriteLine("simulating bike...");
|
||||
//Example BLE Message
|
||||
//4A-09-4E-05-19-16-00-FF-28-00-00-20-F0
|
||||
|
||||
|
||||
@@ -9,17 +9,17 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RH-Engine", "..\RH-Engine\R
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Server", "..\Server\Server.csproj", "{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Client", "..\Client\Client.csproj", "{5759DD20-7A4F-4D8D-B986-A70A7818C112}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Message", "..\Message\Message.csproj", "{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DokterApp", "..\DokterApp\DokterApp.csproj", "{B150F08B-13DA-4D17-BD96-7E89F52727C6}"
|
||||
EndProject
|
||||
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Hashing", "..\Hashing\Hashing.shproj", "{70277749-D423-4871-B692-2EFC5A6ED932}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ClientApp", "..\ClientApp\ClientApp.csproj", "{013AADBA-1D27-4A52-81D8-217697E91039}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SharedMSBuildProjectFiles) = preSolution
|
||||
..\Hashing\Hashing.projitems*{5759dd20-7a4f-4d8d-b986-a70a7818c112}*SharedItemsImports = 5
|
||||
..\Hashing\Hashing.projitems*{013aadba-1d27-4a52-81d8-217697e91039}*SharedItemsImports = 5
|
||||
..\Hashing\Hashing.projitems*{70277749-d423-4871-b692-2efc5a6ed932}*SharedItemsImports = 13
|
||||
..\Hashing\Hashing.projitems*{b150f08b-13da-4d17-bd96-7e89f52727c6}*SharedItemsImports = 5
|
||||
..\Hashing\Hashing.projitems*{b1ab6f51-a20d-4162-9a7f-b3350b7510fd}*SharedItemsImports = 5
|
||||
@@ -41,10 +41,6 @@ Global
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
@@ -53,6 +49,10 @@ Global
|
||||
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{013AADBA-1D27-4A52-81D8-217697E91039}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{013AADBA-1D27-4A52-81D8-217697E91039}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{013AADBA-1D27-4A52-81D8-217697E91039}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{013AADBA-1D27-4A52-81D8-217697E91039}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -106,8 +106,21 @@ namespace RH_Engine
|
||||
data = new
|
||||
{
|
||||
name = "dashboard",
|
||||
parent = uuidBike,
|
||||
components = new
|
||||
{
|
||||
transform = new
|
||||
{
|
||||
position = new float[]
|
||||
{
|
||||
-1.5f, 1f, 0f
|
||||
},
|
||||
scale = 1,
|
||||
rotation = new int[]
|
||||
{
|
||||
-30, 90,0
|
||||
}
|
||||
},
|
||||
panel = new
|
||||
{
|
||||
size = new int[] { 1, 1 },
|
||||
@@ -130,7 +143,7 @@ namespace RH_Engine
|
||||
data = new
|
||||
{
|
||||
id = uuidPanel,
|
||||
color = new int[] { 1, 1, 1, 1 }
|
||||
color = new float[] { 0f, 0f, 0f, 0f }
|
||||
}
|
||||
};
|
||||
|
||||
@@ -151,7 +164,7 @@ namespace RH_Engine
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string bikeSpeed(string uuidPanel, string serialCode, double speed)
|
||||
private string showOnPanel(string uuidPanel, string serialCode, string mText, int index)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
@@ -160,9 +173,9 @@ namespace RH_Engine
|
||||
data = new
|
||||
{
|
||||
id = uuidPanel,
|
||||
text = "Speed: " + speed.ToString(),
|
||||
position = new int[] { 4, 24 },
|
||||
size = 36.0,
|
||||
text = mText,
|
||||
position = new int[] { 4, 24 + index * 32 },
|
||||
size = 32.0,
|
||||
color = new int[] { 0, 0, 0, 1 },
|
||||
font = "segoeui"
|
||||
}
|
||||
@@ -171,6 +184,43 @@ namespace RH_Engine
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
|
||||
public string showBikespeed(string uuidPanel, string serialCode, double speed)
|
||||
{
|
||||
//dynamic payload = new
|
||||
//{
|
||||
// id = "scene/panel/drawtext",
|
||||
// serial = serialCode,
|
||||
// data = new
|
||||
// {
|
||||
// id = uuidPanel,
|
||||
// text = "Speed: " + speed + " m/s",
|
||||
// position = new int[] { 4, 24 },
|
||||
// size = 36.0,
|
||||
// color = new int[] { 0, 0, 0, 1 },
|
||||
// font = "segoeui"
|
||||
// }
|
||||
//};
|
||||
|
||||
//return JsonConvert.SerializeObject(Payload(payload));
|
||||
return showOnPanel(uuidPanel, serialCode, "Speed: " + speed + " m/s", 0);
|
||||
}
|
||||
|
||||
public string showHeartrate(string uuidPanel, string serialCode, int bpm)
|
||||
{
|
||||
return showOnPanel(uuidPanel, serialCode, "Heartrate: " + bpm + " bpm", 1);
|
||||
}
|
||||
|
||||
public string showPower(string uuidPanel, string serialCode, double power)
|
||||
{
|
||||
return showOnPanel(uuidPanel, serialCode, "Inst. Power: " + power + " W", 2);
|
||||
}
|
||||
|
||||
public string showResistance(string uuidPanel, string serialCode, double resistance)
|
||||
{
|
||||
return showOnPanel(uuidPanel, serialCode, "Resistance: " + resistance + " %", 3);
|
||||
}
|
||||
|
||||
public string SwapPanelCommand(string uuid)
|
||||
{
|
||||
dynamic payload = new
|
||||
@@ -374,6 +424,20 @@ namespace RH_Engine
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string RouteSpeed(float speedValue,string nodeID)
|
||||
{
|
||||
dynamic payload = new
|
||||
{
|
||||
id = "route/follow/speed",
|
||||
data = new
|
||||
{
|
||||
node = nodeID,
|
||||
speed = speedValue
|
||||
}
|
||||
};
|
||||
return JsonConvert.SerializeObject(Payload(payload));
|
||||
}
|
||||
|
||||
public string RoadCommand(string uuid_route)
|
||||
{
|
||||
Console.WriteLine("road");
|
||||
|
||||
@@ -17,9 +17,9 @@ namespace RH_Engine
|
||||
//new PC("DESKTOP-M2CIH87", "Fabian"),
|
||||
//new PC("T470S", "Shinichi"),
|
||||
//new PC("DESKTOP-DHS478C", "semme"),
|
||||
//new PC("HP-ZBOOK-SEM", "Sem"),
|
||||
new PC("HP-ZBOOK-SEM", "Sem"),
|
||||
//new PC("DESKTOP-TV73FKO", "Wouter"),
|
||||
new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
|
||||
//new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
|
||||
//new PC("NA", "Bart")
|
||||
};
|
||||
|
||||
@@ -81,7 +81,11 @@ namespace RH_Engine
|
||||
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
|
||||
string serial = JSONParser.GetSerial(message);
|
||||
//Console.WriteLine("Got serial " + serial);
|
||||
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
|
||||
if (serialResponses.ContainsKey(serial))
|
||||
{
|
||||
serialResponses[serial].Invoke(message);
|
||||
serialResponses.Remove(serial);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,19 +183,11 @@ namespace RH_Engine
|
||||
bool speedReplied = false;
|
||||
bool moveReplied = true;
|
||||
panelId = JSONParser.getPanelID(message);
|
||||
WriteTextMessage(stream, mainCommand.ColorPanel(panelId));
|
||||
WriteTextMessage(stream, mainCommand.ClearPanel(panelId));
|
||||
|
||||
|
||||
SendMessageAndOnResponse(stream, mainCommand.MoveTo(panelId, "panelMove", new float[] { 0f, 0f, 0f }, "Z", 1, 5), "panelMove",
|
||||
(message) =>
|
||||
{
|
||||
Console.WriteLine(message);
|
||||
SendMessageAndOnResponse(stream, mainCommand.bikeSpeed(panelId, "bikeSpeed", 5.0), "bikeSpeed",
|
||||
(message) =>
|
||||
{
|
||||
WriteTextMessage(stream, mainCommand.SwapPanel(panelId));
|
||||
});
|
||||
});
|
||||
|
||||
showPanel(stream, mainCommand, 5.3, 83, 52, 53);
|
||||
|
||||
|
||||
//while (!(speedReplied && moveReplied)) { }
|
||||
@@ -224,6 +220,26 @@ namespace RH_Engine
|
||||
//WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null));
|
||||
//string command;
|
||||
|
||||
|
||||
|
||||
//Console.WriteLine("id of head " + GetId(Command.STANDARD_HEAD, stream, mainCommand));
|
||||
|
||||
//command = mainCommand.AddModel("car", "data\\customModels\\TeslaRoadster.fbx");
|
||||
//WriteTextMessage(stream, command);
|
||||
|
||||
//command = mainCommand.addPanel();
|
||||
// WriteTextMessage(stream, command);
|
||||
// string response = ReadPrefMessage(stream);
|
||||
// Console.WriteLine("add Panel response: \n\r" + response);
|
||||
// string uuidPanel = JSONParser.getPanelID(response);
|
||||
// WriteTextMessage(stream, mainCommand.ClearPanel(uuidPanel));
|
||||
// Console.WriteLine(ReadPrefMessage(stream));
|
||||
// WriteTextMessage(stream, mainCommand.bikeSpeed(uuidPanel, 2.42));
|
||||
// Console.WriteLine(ReadPrefMessage(stream));
|
||||
// WriteTextMessage(stream, mainCommand.ColorPanel(uuidPanel));
|
||||
// Console.WriteLine("Color panel: " + ReadPrefMessage(stream));
|
||||
// WriteTextMessage(stream, mainCommand.SwapPanel(uuidPanel));
|
||||
// Console.WriteLine("Swap panel: " + ReadPrefMessage(stream));
|
||||
Console.WriteLine("id of head " + GetId(Command.STANDARD_HEAD, stream, mainCommand));
|
||||
}
|
||||
|
||||
@@ -303,11 +319,39 @@ namespace RH_Engine
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
private static void showPanel(NetworkStream stream, Command mainCommand, double bikeSpeed, int bpm, int power, int resistance)
|
||||
{
|
||||
SendMessageAndOnResponse(stream, mainCommand.showBikespeed(panelId, "bikeSpeed", bikeSpeed), "bikeSpeed",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(stream, mainCommand.showHeartrate(panelId, "bpm", bpm), "bpm",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(stream, mainCommand.showPower(panelId, "power", power), "power",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
SendMessageAndOnResponse(stream, mainCommand.showResistance(panelId, "resistance", resistance), "resistance",
|
||||
(message) =>
|
||||
{
|
||||
// TODO check if is drawn
|
||||
});
|
||||
|
||||
// Check if every text is drawn!
|
||||
|
||||
WriteTextMessage(stream, mainCommand.SwapPanel(panelId));
|
||||
}
|
||||
|
||||
private static void SetFollowSpeed(float speed, NetworkStream stream, Command mainCommand)
|
||||
{
|
||||
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, bikeId, speed, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
|
||||
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, cameraId, speed));
|
||||
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, panelId, speed, 0, "XYZ", 1, false, new float[] { 0, 0, 0 }, new float[] { 0f, 0f, 150f }));
|
||||
}
|
||||
//string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
|
||||
private static void Force(NetworkStream stream, string message, string serial, HandleSerial action)
|
||||
|
||||
@@ -9,6 +9,8 @@ namespace RH_Engine
|
||||
|
||||
public class ServerResponseReader
|
||||
{
|
||||
private bool running;
|
||||
private Thread t;
|
||||
public OnResponse callback
|
||||
{
|
||||
get; set;
|
||||
@@ -23,7 +25,7 @@ namespace RH_Engine
|
||||
|
||||
public void StartRead()
|
||||
{
|
||||
Thread t = new Thread(() =>
|
||||
t = new Thread(() =>
|
||||
{
|
||||
if (this.callback == null)
|
||||
{
|
||||
@@ -31,8 +33,9 @@ namespace RH_Engine
|
||||
}
|
||||
else
|
||||
{
|
||||
running = true;
|
||||
Console.WriteLine("[SERVERRESPONSEREADER] Starting loop for reading");
|
||||
while (true)
|
||||
while (running)
|
||||
{
|
||||
string res = ReadPrefMessage(Stream);
|
||||
//Console.WriteLine("[SERVERRESPONSEREADER] got message from server: " + res);
|
||||
@@ -44,6 +47,13 @@ namespace RH_Engine
|
||||
t.Start();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
running = false;
|
||||
t.Join();
|
||||
Stream.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// reads a response from the server
|
||||
/// </summary>
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using Client;
|
||||
using Newtonsoft.Json;
|
||||
using System.Security.Cryptography;
|
||||
using ClientApp.Utils;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
@@ -77,7 +75,7 @@ namespace Server
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// TODO
|
||||
/// handles all incoming data from the client
|
||||
/// </summary>
|
||||
/// <param name="message">including message length and messageId (can be changed)</param>
|
||||
private void HandleData(byte[] message)
|
||||
@@ -143,7 +141,9 @@ namespace Server
|
||||
}
|
||||
else if (DataParser.isRawData(message))
|
||||
{
|
||||
// print the raw data
|
||||
Console.WriteLine(BitConverter.ToString(payloadbytes));
|
||||
// TODO change, checking for length is not that safe
|
||||
if (payloadbytes.Length == 8)
|
||||
{
|
||||
saveData?.WriteDataRAWBike(payloadbytes);
|
||||
@@ -168,7 +168,6 @@ namespace Server
|
||||
|
||||
private bool verifyLogin(string username, string password)
|
||||
{
|
||||
Console.WriteLine("got hashes " + username + "\n" + password);
|
||||
|
||||
|
||||
if (!File.Exists(fileName))
|
||||
@@ -217,10 +216,6 @@ namespace Server
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public static string ByteArrayToString(byte[] ba)
|
||||
{
|
||||
StringBuilder hex = new StringBuilder(ba.Length * 2);
|
||||
|
||||
@@ -63,12 +63,20 @@ namespace Server
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
using (BinaryWriter sw = new BinaryWriter(File.Open(fileLocation, FileMode.Create)))
|
||||
using (var fileStream = new FileStream(fileLocation, FileMode.Append, FileAccess.Write, FileShare.None))
|
||||
using (var bw = new BinaryWriter(fileStream))
|
||||
{
|
||||
sw.Seek(length, SeekOrigin.End);
|
||||
sw.Write(data);
|
||||
sw.Flush();
|
||||
//sw.BaseStream.Seek(length, SeekOrigin.Begin);
|
||||
bw.Write(data);
|
||||
bw.Flush();
|
||||
//Console.WriteLine("wrote at " + bw.BaseStream.Position);
|
||||
}
|
||||
//using (BinaryReader binaryReader = new BinaryReader(File.Open(fileLocation, FileMode.Open)))
|
||||
//{
|
||||
// byte[] totalArray = new byte[binaryReader.BaseStream.Length];
|
||||
// binaryReader.BaseStream.Read(totalArray, 0, (int)binaryReader.BaseStream.Length);
|
||||
// Console.WriteLine("all data is " + BitConverter.ToString(totalArray));
|
||||
//}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -86,6 +94,7 @@ namespace Server
|
||||
{
|
||||
FileInfo fi = new FileInfo(this.path + rawBPMFilename);
|
||||
int length = (int)fi.Length;
|
||||
//Console.WriteLine("length " + length);
|
||||
|
||||
byte[] output = new byte[outputSize];
|
||||
|
||||
@@ -93,15 +102,20 @@ namespace Server
|
||||
int readSize = messageSize * averageOver;
|
||||
byte[] readBuffer = new byte[readSize];
|
||||
|
||||
using (FileStream fileStream = new FileStream(this.path + rawBPMFilename, FileMode.Open, FileAccess.Read))
|
||||
using (BinaryReader binaryReader = new BinaryReader(File.Open(this.path + rawBPMFilename, FileMode.Open)))
|
||||
{
|
||||
for (int i = 1; i >= outputSize; i++)
|
||||
//byte[] totalArray = new byte[binaryReader.BaseStream.Length];
|
||||
//binaryReader.BaseStream.Read(totalArray, 0, (int)binaryReader.BaseStream.Length);
|
||||
//Console.WriteLine("all data is " + BitConverter.ToString(totalArray));
|
||||
for (int i = 1; i <= outputSize; i++)
|
||||
{
|
||||
if (length - (i * readSize) < 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
fileStream.Read(readBuffer, length - (i * readSize), readSize);
|
||||
binaryReader.BaseStream.Seek(length - (i * readSize), SeekOrigin.Begin);
|
||||
binaryReader.BaseStream.Read(readBuffer, 0, readSize);
|
||||
//Console.WriteLine("read " + binaryReader.BaseStream.Position + " and size " + readSize + " with value " + BitConverter.ToString(readBuffer));
|
||||
|
||||
//handling data
|
||||
int total = 0;
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Client\Client.csproj" />
|
||||
<ProjectReference Include="..\ClientApp\ClientApp.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project="..\Hashing\Hashing.projitems" Label="Shared" />
|
||||
|
||||
Reference in New Issue
Block a user