Develop #10
@@ -27,16 +27,24 @@ namespace Client
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this.client = new TcpClient();
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this.connected = false;
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client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
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initEngine();
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}
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private void initEngine()
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{
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engineConnection = EngineConnection.INSTANCE;
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engineConnection.OnNoTunnelId = retryEngineConnection;
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if (!engineConnection.Connected) engineConnection.Connect();
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}
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private void retryEngineConnection()
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{
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Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
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Console.WriteLine("-- Press any key to retry connecting to the VR engine.");
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Console.ReadKey();
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engineConnection.CreateConnection();
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}
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private void OnConnect(IAsyncResult ar)
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{
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this.client.EndConnect(ar);
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@@ -84,6 +92,7 @@ namespace Client
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if (responseStatus == "OK")
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{
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this.connected = true;
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initEngine();
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}
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else
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{
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@@ -150,9 +159,12 @@ namespace Client
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Console.WriteLine("enter password");
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string password = Console.ReadLine();
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(username, password));
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string hashUser = Hashing.Hasher.HashString(username);
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string hashPassword = Hashing.Hasher.HashString(password);
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initEngine();
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byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
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this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
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}
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}
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