Develop #10
@@ -39,7 +39,11 @@ namespace Util
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return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
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}
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/// <summary>
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/// converts the given string parameter into a message using our protocol.
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/// </summary>
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/// <param name="messageToSend">the message string to send</param>
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/// <returns>a byte array using our protocol to send the message</returns>
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public static byte[] GetMessageToSend(string messageToSend)
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{
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dynamic json = new
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@@ -53,6 +57,12 @@ namespace Util
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return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
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}
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/// <summary>
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/// creates a message for when the doctor wants to log in.
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/// </summary>
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/// <param name="mUsername">the username of the doctor</param>
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/// <param name="mPassword">the (hashed) password of the doctor</param>
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/// <returns>a byte array using our protocol that contains the username and password of the doctor</returns>
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public static byte[] LoginAsDoctor(string mUsername, string mPassword)
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{
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dynamic json = new
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@@ -68,6 +78,13 @@ namespace Util
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return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
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}
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/// <summary>
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/// gets the username and password from a given message array.
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/// </summary>
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/// <param name="jsonbytes">the array of bytes containing the message</param>
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/// <param name="username">the username variable that the username will be put into</param>
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/// <param name="password">the password variable that the password will be put into</param>
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/// <returns><c>true</c> if the username and password were received correctly, <c>false</c> otherwise</returns>
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public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
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{
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dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
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@@ -85,6 +102,12 @@ namespace Util
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}
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}
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/// <summary>
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/// gets message using our protocol of the given identifier and data.
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/// </summary>
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/// <param name="mIdentifier">the identifier string of the message</param>
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/// <param name="data">the payload data of the message</param>
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/// <returns>a byte array containing the json message with the given parameters, using our protocol.</returns>
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private static byte[] getJsonMessage(string mIdentifier, dynamic data)
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{
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dynamic json = new
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@@ -95,6 +118,11 @@ namespace Util
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return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
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}
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/// <summary>
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/// gets a message using our protocol with only the given identifier string.
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/// </summary>
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/// <param name="mIdentifier">the identifier to put into the message</param>
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/// <returns>a byte array containing the json with only the identifier, using our protocol.</returns>
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private static byte[] getJsonMessage(string mIdentifier)
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{
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dynamic json = new
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@@ -104,11 +132,21 @@ namespace Util
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return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
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}
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/// <summary>
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/// gets the login response of the given status
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/// </summary>
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/// <param name="mStatus">the status of the response</param>
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/// <returns>a byte array containing the response for the given status, using our protocol.</returns>
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public static byte[] getLoginResponse(string mStatus)
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{
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return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
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}
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/// <summary>
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/// gets the status of the given json message
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/// </summary>
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/// <param name="json">the byte array containing a json message using our protocol</param>
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/// <returns>the response of the message</returns>
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public static string getResponseStatus(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
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@@ -195,6 +233,11 @@ namespace Util
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return getMessage(payload, 0x01);
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}
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/// <summary>
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/// gets the message to start a session with the given user username
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/// </summary>
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/// <param name="user">the username of the user we want to start the session for</param>
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/// <returns>a byte array containing the message to start the session of the given user, using our protocol.</returns>
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public static byte[] getStartSessionJson(string user)
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{
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dynamic data = new
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@@ -204,6 +247,11 @@ namespace Util
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return getJsonMessage(START_SESSION, data);
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}
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/// <summary>
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/// gets the message to stop a session with the given user username
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/// </summary>
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/// <param name="user">the username of the user we want to stop the session for</param>
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/// <returns>a byte array containing the message to stop the session of the given user, using our protocol.</returns>
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public static byte[] getStopSessionJson(string user)
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{
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dynamic data = new
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@@ -212,7 +260,13 @@ namespace Util
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};
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return getJsonMessage(STOP_SESSION, data);
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}
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/// <summary>
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/// gets the message to set the resistance of the given user with the given resistance.
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/// </summary>
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/// <param name="user">the username to set the resistance of.</param>
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/// <param name="mResistance">the resistance value to set</param>
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/// <returns>a byte array containing a json messsage to set the user's resistance, using our protocol.</returns>
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public static byte[] getSetResistanceJson(string user,float mResistance)
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{
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dynamic data = new
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@@ -223,6 +277,11 @@ namespace Util
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return getJsonMessage(SET_RESISTANCE, data);
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}
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/// <summary>
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/// gets the response message with the given value.
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/// </summary>
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/// <param name="mWorked">the boolean value to indicate if the operation we want to send a response for was successful or not.</param>
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/// <returns>a byte array containing a json message with the response and the given value.</returns>
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public static byte[] getSetResistanceResponseJson(bool mWorked)
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{
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dynamic data = new
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@@ -232,6 +291,11 @@ namespace Util
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return getJsonMessage(SET_RESISTANCE, data);
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}
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/// <summary>
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/// gets the message to indicate a new connection for the given user.
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/// </summary>
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/// <param name="user">the username of the user to start a connection for.</param>
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/// <returns>a byte array containing a json message to indicate a new connection for the given user, using our protocol.</returns>
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public static byte[] getNewConnectionJson(string user)
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{
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if (user == null)
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@@ -243,6 +307,11 @@ namespace Util
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return getJsonMessage(NEW_CONNECTION, data);
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}
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/// <summary>
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/// gets the message for when a user has been disconnected.
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/// </summary>
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/// <param name="user">the username of the user that has been disconnected</param>
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/// <returns>a byte array containing a json message to indicate that the given user has disconnected, using our protocol.</returns>
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public static byte[] getDisconnectJson(string user)
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{
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dynamic data = new
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@@ -252,31 +321,62 @@ namespace Util
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return getJsonMessage(DISCONNECT, data);
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}
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/// <summary>
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/// gets the resistance from the given json message
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/// </summary>
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/// <param name="json">the json messag</param>
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/// <returns>the resistance that was in the message</returns>
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public static float getResistanceFromJson(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.resistance;
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}
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/// <summary>
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/// gets the resistance response from the given json message
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/// </summary>
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/// <param name="json">the byte array containin the json message</param>
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/// <returns>the response of the message, so wether it was successful or not.</returns>
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public static bool getResistanceFromResponseJson(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.worked;
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}
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/// <summary>
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/// gets the username from the given response message.
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/// </summary>
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/// <param name="json">the byte array containin the json message</param>
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/// <returns>the username in the message.</returns>
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public static string getUsernameFromResponseJson(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.username;
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}
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/// <summary>
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/// gets the chat message from the given json message.
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/// </summary>
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/// <param name="json">the byte array containin the json message</param>
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/// <returns>the chat message in the json message</returns>
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public static string getChatMessageFromJson(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.chat;
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}
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/// <summary>
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/// gets the username from the given json message.
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/// </summary>
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/// <param name="json">the byte array containin the json message</param>
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/// <returns>the username that is in the message</returns>
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public static string getUsernameFromJson(byte[] json)
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{
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return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.username;
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}
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/// <summary>
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/// gets the byte array with the json message to send a message with the given parameters.
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/// </summary>
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/// <param name="user">the username of the user that wants to send the message</param>
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/// <param name="message">the message the user wants to send</param>
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/// <returns>a byte array containing a json message with the username and corresponding message, using our protocol.</returns>
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public static byte[] getChatJson(string user, string message)
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{
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dynamic data = new
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Block a user