1 Commits

Author SHA1 Message Date
fabjuuuh
e479ccf8af Works 2020-09-11 12:20:04 +02:00
35 changed files with 61 additions and 2294 deletions

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@@ -1,171 +0,0 @@
using System;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using ProftaakRH;
namespace Client
{
class Client : IDataReceiver
{
private TcpClient client;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private bool connected;
private byte[] totalBuffer = new byte[1024];
private int totalBufferReceived = 0;
private EngineConnection engineConnection;
public Client() : this("localhost", 5555)
{
}
public Client(string adress, int port)
{
this.client = new TcpClient();
this.connected = false;
client.BeginConnect(adress, port, new AsyncCallback(OnConnect), null);
}
private void initEngine()
{
engineConnection = EngineConnection.INSTANCE;
engineConnection.OnNoTunnelId = retryEngineConnection;
if (!engineConnection.Connected) engineConnection.Connect();
}
private void retryEngineConnection()
{
Console.WriteLine("-- Could not connect to the VR engine. Please make sure you are running the simulation!");
Console.WriteLine("-- Press any key to retry connecting to the VR engine.");
Console.ReadKey();
engineConnection.CreateConnection();
}
private void OnConnect(IAsyncResult ar)
{
this.client.EndConnect(ar);
Console.WriteLine("Verbonden!");
this.stream = this.client.GetStream();
tryLogin();
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
}
private void OnRead(IAsyncResult ar)
{
int receivedBytes = this.stream.EndRead(ar);
if (totalBufferReceived + receivedBytes > 1024)
{
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
totalBufferReceived += receivedBytes;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
//volledig packet binnen
byte[] messageBytes = new byte[expectedMessageLength];
Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
byte[] payloadbytes = new byte[BitConverter.ToInt32(messageBytes, 0) - 5];
Array.Copy(messageBytes, 5, payloadbytes, 0, payloadbytes.Length);
string identifier;
bool isJson = DataParser.getJsonIdentifier(messageBytes, out identifier);
if (isJson)
{
switch (identifier)
{
case DataParser.LOGIN_RESPONSE:
string responseStatus = DataParser.getResponseStatus(payloadbytes);
if (responseStatus == "OK")
{
this.connected = true;
initEngine();
}
else
{
Console.WriteLine($"login failed \"{responseStatus}\"");
tryLogin();
}
break;
default:
Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
break;
}
}
else if (DataParser.isRawData(messageBytes))
{
Console.WriteLine($"Received data: {BitConverter.ToString(payloadbytes)}");
}
totalBufferReceived -= expectedMessageLength;
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
}
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
}
private void OnWrite(IAsyncResult ar)
{
this.stream.EndWrite(ar);
}
#region interface
//maybe move this to other place
public void BPM(byte[] bytes)
{
if (bytes == null)
{
throw new ArgumentNullException("no bytes");
}
byte[] message = DataParser.GetRawDataMessage(bytes);
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
public void Bike(byte[] bytes)
{
if (bytes == null)
{
throw new ArgumentNullException("no bytes");
}
byte[] message = DataParser.GetRawDataMessage(bytes);
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
#endregion
public bool IsConnected()
{
return this.connected;
}
private void tryLogin()
{
//TODO File in lezen
Console.WriteLine("enter username");
string username = Console.ReadLine();
Console.WriteLine("enter password");
string password = Console.ReadLine();
string hashUser = Hashing.Hasher.HashString(username);
string hashPassword = Hashing.Hasher.HashString(password);
byte[] message = DataParser.getJsonMessage(DataParser.GetLoginJson(hashUser, hashPassword));
this.stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWrite), null);
}
}
}

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@@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Message\Message.csproj" />
<ProjectReference Include="..\ProftaakRH\ProftaakRH.csproj" />
<ProjectReference Include="..\RH-Engine\RH-Engine.csproj" />
</ItemGroup>
<Import Project="..\Hashing\Hashing.projitems" Label="Shared" />
</Project>

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@@ -1,166 +0,0 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using System;
using System.Globalization;
using System.Linq;
using System.Text;
namespace Client
{
public class DataParser
{
public const string LOGIN = "LOGIN";
public const string LOGIN_RESPONSE = "LOGIN_RESPONSE";
/// <summary>
/// makes the json object with LOGIN identifier and username and password
/// </summary>
/// <param name="mUsername">username</param>
/// <param name="mPassword">password</param>
/// <returns>json object to ASCII to bytes</returns>
public static byte[] GetLoginJson(string mUsername, string mPassword)
{
dynamic json = new
{
identifier = LOGIN,
data = new
{
username = mUsername,
password = mPassword,
}
};
return Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json));
}
public static bool GetUsernamePassword(byte[] jsonbytes, out string username, out string password)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(jsonbytes));
try
{
username = json.data.username;
password = json.data.password;
return true;
}
catch
{
username = null;
password = null;
return false;
}
}
private static byte[] getJsonMessage(string mIdentifier, dynamic data)
{
dynamic json = new
{
identifier = mIdentifier,
data
};
return getMessage(Encoding.ASCII.GetBytes(JsonConvert.SerializeObject(json)), 0x01);
}
public static byte[] getLoginResponse(string mStatus)
{
return getJsonMessage(LOGIN_RESPONSE, new { status = mStatus });
}
public static string getResponseStatus(byte[] json)
{
return ((dynamic)JsonConvert.DeserializeObject(Encoding.ASCII.GetString(json))).data.status;
}
/// <summary>
/// get the identifier from json
/// </summary>
/// <param name="bytes">json in ASCII</param>
/// <param name="identifier">gets the identifier</param>
/// <returns>if it sucseeded</returns>
public static bool getJsonIdentifier(byte[] bytes, out string identifier)
{
if (bytes.Length <= 5)
{
throw new ArgumentException("bytes to short");
}
byte messageId = bytes[4];
if (messageId == 0x01)
{
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(bytes.Skip(5).ToArray()));
identifier = json.identifier;
return true;
}
else
{
identifier = "";
return false;
}
}
/// <summary>
/// checks if the de message is raw data according to the protocol
/// </summary>
/// <param name="bytes">message</param>
/// <returns>if message contains raw data</returns>
public static bool isRawData(byte[] bytes)
{
if (bytes.Length <= 5)
{
throw new ArgumentException("bytes to short");
}
return bytes[4] == 0x02;
}
/// <summary>
/// constructs a message with the payload, messageId and clientId
/// </summary>
/// <param name="payload"></param>
/// <param name="messageId"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
private static byte[] getMessage(byte[] payload, byte messageId)
{
byte[] res = new byte[payload.Length + 5];
Array.Copy(BitConverter.GetBytes(payload.Length + 5), 0, res, 0, 4);
res[4] = messageId;
Array.Copy(payload, 0, res, 5, payload.Length);
return res;
}
/// <summary>
/// constructs a message with the payload and clientId and assumes the payload is raw data
/// </summary>
/// <param name="payload"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
public static byte[] GetRawDataMessage(byte[] payload)
{
return getMessage(payload, 0x02);
}
/// <summary>
/// constructs a message with the payload and clientId and assumes the payload is json
/// </summary>
/// <param name="payload"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
public static byte[] getJsonMessage(byte[] payload)
{
return getMessage(payload, 0x01);
}
/// <summary>
/// constructs a message with the message and clientId
/// </summary>
/// <param name="message"></param>
/// <param name="clientId"></param>
/// <returns>the message ready for sending</returns>
public static byte[] getJsonMessage(string message)
{
return getJsonMessage(Encoding.ASCII.GetBytes(message));
}
}
}

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@@ -1,180 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using RH_Engine;
using System.Net.Sockets;
namespace Client
{
public delegate void HandleSerial(string message);
public delegate void HandleNoTunnelId();
public sealed class EngineConnection
{
private static EngineConnection instance = null;
private static readonly object padlock = new object();
public HandleNoTunnelId OnNoTunnelId;
private static PC[] PCs = {
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme"),
new PC("HP-ZBOOK-SEM", "Sem")
//new PC("DESKTOP-TV73FKO", "Wouter"),
//new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
//new PC("NA", "Bart")
};
private static ServerResponseReader serverResponseReader;
private static string sessionId = string.Empty;
private static string tunnelId = string.Empty;
private static string routeId = string.Empty;
private static string panelId = string.Empty;
private static string bikeId = string.Empty;
private static NetworkStream stream;
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
private Command mainCommand;
public bool Connected = false;
EngineConnection()
{
}
public static EngineConnection INSTANCE
{
get
{
lock (padlock)
{
if (instance == null)
{
instance = new EngineConnection();
}
}
return instance;
}
}
public void Connect()
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
stream = client.GetStream();
initReader();
CreateConnection();
}
/// <summary>
/// connects to the server and creates the tunnel
/// </summary>
/// <param name="stream">the network stream to use</param>
public void CreateConnection()
{
WriteTextMessage( "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
// wait until we have got a sessionId
while (sessionId == string.Empty) { }
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
WriteTextMessage(tunnelCreate);
// wait until we have a tunnel id
while (tunnelId == string.Empty) { }
if (tunnelId != null)
{
Write("got tunnel id! " + tunnelId);
}
mainCommand = new Command(tunnelId);
}
/// <summary>
/// initializes and starts the reading of the responses from the vr server
/// </summary>
/// <param name="stream">the networkstream</param>
private void initReader()
{
serverResponseReader = new ServerResponseReader(stream);
serverResponseReader.callback = HandleResponse;
serverResponseReader.StartRead();
Connected = true;
}
/// <summary>
/// callback method that handles responses from the server
/// </summary>
/// <param name="message">the response message from the server</param>
public void HandleResponse(string message)
{
string id = JSONParser.GetID(message);
// because the first messages don't have a serial, we need to check on the id
if (id == "session/list")
{
sessionId = JSONParser.GetSessionID(message, PCs);
}
else if (id == "tunnel/create")
{
tunnelId = JSONParser.GetTunnelID(message);
if (tunnelId == null)
{
Write("could not find a valid tunnel id!");
OnNoTunnelId?.Invoke();
Connected = false;
return;
}
}
if (message.Contains("serial"))
{
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
string serial = JSONParser.GetSerial(message);
//Console.WriteLine("Got serial " + serial);
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
}
}
/// <summary>
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
/// </summary>
/// <param name="stream">the networkstream to use</param>
/// <param name="message">the message to send</param>
/// <param name="serial">the serial to check for</param>
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
public void SendMessageAndOnResponse(string message, string serial, HandleSerial action)
{
serialResponses.Add(serial, action);
WriteTextMessage(message);
}
/// <summary>
/// writes a message to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="message">the message to send</param>
public void WriteTextMessage(string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
//Write("sent message " + message);
}
public void Write(string msg)
{
Console.WriteLine( "[ENGINECONNECT] " + msg);
}
}
}

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@@ -1,37 +0,0 @@
using System;
using Hardware;
using Hardware.Simulators;
using RH_Engine;
using System.Security.Cryptography;
using System.Text;
namespace Client
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
//connect fiets?
Client client = new Client();
while (!client.IsConnected())
{
}
//BLEHandler bLEHandler = new BLEHandler(client);
//bLEHandler.Connect();
BikeSimulator bikeSimulator = new BikeSimulator(client);
bikeSimulator.StartSimulation();
while (true)
{
}
}
}
}

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@@ -1,9 +0,0 @@
<Application x:Class="DokterApp.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:DokterApp"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace DokterApp
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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@@ -1,10 +0,0 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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@@ -1,9 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<UseWPF>true</UseWPF>
</PropertyGroup>
</Project>

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@@ -1,12 +0,0 @@
<Window x:Class="DokterApp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:DokterApp"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>

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@@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace DokterApp
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

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@@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
namespace Hashing
{
class Hasher
{
public static byte[] GetHash(string input)
{
using (HashAlgorithm algorithm = SHA256.Create())
{
return algorithm.ComputeHash(Encoding.UTF8.GetBytes(input));
}
}
public static string HashString(string input)
{
StringBuilder sb = new StringBuilder();
foreach (byte b in GetHash(input)) {
sb.Append(b.ToString("X2"));
}
return sb.ToString();
}
}
}

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@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>70277749-d423-4871-b692-2efc5a6ed932</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>Hashing</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)Hasher.cs" />
</ItemGroup>
</Project>

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@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>70277749-d423-4871-b692-2efc5a6ed932</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="Hashing.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

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@@ -1,71 +0,0 @@
using Newtonsoft.Json;
using System;
namespace Message
{
/// <summary>
/// Message class to handle traffic between clients and server
/// </summary>
public class Message
{
public static void Main(string[] args)
{
}
/// <summary>
/// identifier for the message
/// </summary>
public Identifier Identifier
{
get;set;
}
/// <summary>
/// payload of the message, the actual text
/// </summary>
public string Payload
{
get;set;
}
/// <summary>
/// constructs a new message with the given parameters
/// </summary>
/// <param name="identifier">the identifier</param>
/// <param name="payload">the payload</param>
public Message(Identifier identifier, string payload)
{
this.Identifier = identifier;
this.Payload = payload;
}
/// <summary>
/// serializes this object to a JSON string
/// </summary>
/// <returns>a JSON representation of this object</returns>
public string Serialize()
{
return JsonConvert.SerializeObject(this);
}
/// <summary>
/// deserializes a JSON string into a new Message object
/// </summary>
/// <param name="json">the JSON string to deserialize</param>
/// <returns>a new <c>Message</c> object from the JSON string</returns>
public static Message Deserialize(string json)
{
return (Message)JsonConvert.DeserializeObject(json);
}
}
/// <summary>
/// Identifier enum for the Message objects
/// </summary>
public enum Identifier
{
LOGIN,
CHAT,
}
}

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@@ -1,12 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
</Project>

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@@ -4,42 +4,22 @@ using System.Text;
using Avans.TI.BLE;
using System.Threading;
using System.Security.Cryptography;
using ProftaakRH;
namespace Hardware
{
/// <summary>
/// <c>BLEHandler</c> class that handles connection and traffic to and from the bike
/// </summary>
public class BLEHandler
class BLEHandler
{
List<IDataReceiver> dataReceivers;
IDataConverter dataConverter;
private BLE bleBike;
private BLE bleHeart;
public bool Running { get; set; }
/// <summary>
/// Makes a new BLEHandler object
/// </summary>
/// <param name="dataReceiver">the dataconverter object</param>
public BLEHandler(IDataReceiver dataReceiver)
public BLEHandler(IDataConverter dataConverter)
{
this.dataReceivers = new List<IDataReceiver> { dataReceiver };
this.dataConverter = dataConverter;
bool running = false;
}
public BLEHandler(List<IDataReceiver> dataReceivers)
{
this.dataReceivers = dataReceivers;
}
public void addDataReceiver(IDataReceiver dataReceiver)
{
this.dataReceivers.Add(dataReceiver);
}
/// <summary>
/// Checks for available devices to connect to, and if one is found, it connects to it
/// </summary>
public void Connect()
{
BLE bleBike = new BLE();
@@ -60,11 +40,6 @@ namespace Hardware
}
}
}
/// <summary>
/// Connects to the device with the given name
/// </summary>
/// <param name="deviceName">The name of the device to connect to</param>
public async void Connect(string deviceName)
{
int errorCode = 0;
@@ -120,32 +95,23 @@ namespace Hardware
Console.WriteLine("connected to BLE");
this.Running = true;
}
/// <summary>
/// Callback for when the subscription value of the ble bike has changed
/// </summary>
/// <param name="sender"> the sender object</param>
/// <param name="e">the value changed event</param>
private void BleBike_SubscriptionValueChanged(object sender, BLESubscriptionValueChangedEventArgs e)
{
//Console.WriteLine("Received from {0}: {1}", e.ServiceName,
// BitConverter.ToString(e.Data).Replace("-", " "));
//send to dataconverter
if (e.ServiceName == "6e40fec2-b5a3-f393-e0a9-e50e24dcca9e")
{
byte[] payload = new byte[8];
Array.Copy(e.Data, 4, payload, 0, 8);
foreach (IDataReceiver dataReceiver in this.dataReceivers)
{
dataReceiver.Bike(payload);
}
this.dataConverter.Bike(payload);
}
else if (e.ServiceName == "00002a37-0000-1000-8000-00805f9b34fb")
{
foreach (IDataReceiver dataReceiver in this.dataReceivers)
{
dataReceiver.BPM(e.Data);
}
this.dataConverter.BPM(e.Data);
}
else
{
@@ -154,9 +120,6 @@ namespace Hardware
}
/// <summary>
/// Disposes of the current BLE object, if it exists.
/// </summary>
private void disposeBLE()
{
this.bleBike?.Dispose();
@@ -164,10 +127,6 @@ namespace Hardware
this.Running = false;
}
/// <summary>
/// Method <c>setResistance</c> converts the input percentage to bytes and sends it to the bike.
/// </summary>
/// <param name="percentage">The precentage of resistance to set</param>
public void setResistance(float percentage)
{
byte[] antMessage = new byte[13];
@@ -181,7 +140,7 @@ namespace Hardware
antMessage[i] = 0xFF;
}
antMessage[11] = (byte)Math.Max(Math.Min(Math.Round(percentage / 0.5), 255), 0);
//antMessage[11] = 50; //hardcoded for testing
byte checksum = 0;
for (int i = 0; i < 12; i++)
@@ -192,7 +151,7 @@ namespace Hardware
antMessage[12] = checksum;//reminder that i am dumb :P
bleBike.WriteCharacteristic("6e40fec3-b5a3-f393-e0a9-e50e24dcca9e", antMessage);
bleBike.WriteCharacteristic("6E40FEC3-B5A3-F393-E0A9-E50E24DCCA9E", antMessage);
}
}
}

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@@ -1,5 +1,4 @@
using LibNoise.Primitive;
using ProftaakRH;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -10,9 +9,9 @@ using System.Threading;
namespace Hardware.Simulators
{
public class BikeSimulator : IHandler
class BikeSimulator : IHandler
{
List<IDataReceiver> dataReceivers;
IDataConverter dataConverter;
private int elapsedTime = 0;
private int eventCounter = 0;
private double distanceTraveled = 0;
@@ -21,30 +20,16 @@ namespace Hardware.Simulators
private int BPM = 0;
private int cadence = 0;
private double resistance = 0;
private double power;
private double accPower;
byte[] speedArray;
byte[] powerArray;
byte[] accPowerArray;
//Array for the speed bytes
byte[] array;
public BikeSimulator(IDataReceiver dataReceiver)
public BikeSimulator(IDataConverter dataConverter)
{
this.dataReceivers = new List<IDataReceiver> { dataReceiver };
this.dataConverter = dataConverter;
}
public BikeSimulator(List<IDataReceiver> dataReceivers)
{
this.dataReceivers = dataReceivers;
}
public void addDataReceiver(IDataReceiver dataReceiver)
{
this.dataReceivers.Add(dataReceiver);
}
public void StartSimulation()
{
//Example BLE Message
@@ -53,19 +38,20 @@ namespace Hardware.Simulators
float x = 0.0f;
//Perlin for Random values
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0,LibNoise.NoiseQuality.Best);
while (true)
{
CalculateVariables(improvedPerlin.GetValue(x) + 1);
CalculateVariables(improvedPerlin.GetValue(x)+1);
Console.WriteLine("BikeSimulation:\nSpeed: " + this.speed / 100 + "m/s\t" + this.BPM + "BPM\n"+"Resis: "+ this.resistance+"%\n");
//Simulate sending data
foreach (IDataReceiver dataReceiver in this.dataReceivers)
{
dataReceiver.Bike(GenerateBike0x19());
dataReceiver.Bike(GenerateBike0x10());
dataReceiver.BPM(GenerateHeart());
}
dataConverter.Bike(GenerateBike0x19());
dataConverter.Bike(GenerateBike0x10());
dataConverter.BPM(GenerateHeart());
Thread.Sleep(1000);
@@ -79,22 +65,21 @@ namespace Hardware.Simulators
//Generate an ANT message for page 0x19
private byte[] GenerateBike0x19()
{
byte statByte = (byte)(powerArray[1] >> 4);
byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter % 256), Convert.ToByte(cadence % 254), accPowerArray[0], accPowerArray[1], powerArray[0], statByte, 0x20 };
byte[] bikeByte = { 0x19, Convert.ToByte(eventCounter%256), 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
return bikeByte;
}
//Generate an ANT message for page 0x10
private byte[] GenerateBike0x10()
{
byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime * 4 % 64), Convert.ToByte(distanceTraveled), speedArray[0], speedArray[1], Convert.ToByte(BPM), 0xFF };
byte[] bikeByte = { 0x10, Convert.ToByte(equipmentType), Convert.ToByte(elapsedTime*4%64), Convert.ToByte(distanceTraveled), array[0], array[1], Convert.ToByte(BPM), 0xFF };
return bikeByte;
}
//Generate an ANT message for BPM
private byte[] GenerateHeart()
{
byte[] hartByte = { 0x00, Convert.ToByte(BPM) };
byte[] hartByte = { 0x00, Convert.ToByte(BPM)};
return hartByte;
}
@@ -129,26 +114,22 @@ namespace Hardware.Simulators
//Input perlin value
private void CalculateVariables(float perlin)
{
this.speed = perlin * 5 / 0.01;
this.speed = perlin * 5 / 0.01 ;
short sped = (short)speed;
speedArray = BitConverter.GetBytes(sped);
this.distanceTraveled = (distanceTraveled + (speed * 0.01)) % 256;
this.BPM = (int)(perlin * 80);
this.cadence = (int)speed / 6;
this.power = ((1 + resistance) * speed) / 14 % 4094;
this.accPower = (this.accPower + this.power) % 65536;
// TO DO power to power LSB & MSN
powerArray = BitConverter.GetBytes((short)this.power);
accPowerArray = BitConverter.GetBytes((short)accPower);
array = BitConverter.GetBytes(sped);
this.distanceTraveled = (distanceTraveled+(speed*0.01)) % 256;
this.BPM = (int) (perlin * 80);
this.cadence = (int)speed * 4;
}
//Set resistance in simulated bike
public void setResistance(byte[] bytes)
{
//TODO check if message is correct
if (bytes.Length == 13)
if(bytes.Length == 13)
{
this.resistance = Convert.ToDouble(bytes[11]) / 2;
this.resistance = Convert.ToDouble(bytes[11])/2;
}
}
}

View File

@@ -1,19 +1,11 @@
using ProftaakRH;
using System;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hardware
{
/// <summary>
/// DataConverter class that handles all conversion of received data from the BLE bike.
/// </summary>
class DataConverter : IDataReceiver
class DataConverter : IDataConverter
{
/// <summary>
/// Receives, parses and displays any incoming data from the bike.
/// </summary>
/// <param name="bytes">the array of bytes that was received</param>
public void Bike(byte[] bytes)
{
if (bytes == null)
@@ -38,7 +30,7 @@ namespace Hardware
Console.WriteLine($"Speed is : {input * 0.01}m/s (Range 65.534m/4)");
if (bytes[6] != 0xFF)
{
Console.WriteLine("Heart rate byte: {0}", Convert.ToString(bytes[6], 2));
Console.WriteLine("Heart rate byte: {0}", Convert.ToString(bytes[6],2));
}
break;
case 0x19:
@@ -52,17 +44,16 @@ namespace Hardware
Console.WriteLine($"Accumulated power: {accumPower} watt (Rollover 65536)");
int instantPower = (bytes[5]) | (bytes[6] & 0b00001111) << 8;
int instantPower = (bytes[5]) | (bytes[6]>>4)<<8;
if (instantPower != 0xFFF)
Console.WriteLine($"Instant power: {instantPower} watt (Range 0-4094)");
Console.WriteLine($"Instant power: {instantPower} watt (Range 0-4094)");
int trainerStatus = bytes[6] & 0b11110000; // bit 4-7
int trainerStatus = bytes[6] & 0b00001111; // bit 4-7
int flags = bytes[7] >> 4;
int FEState = bytes[7] & 0b00001111;
break;
default:
@@ -77,10 +68,6 @@ namespace Hardware
Console.WriteLine();
}
/// <summary>
/// Gets and prints the BPM from the message received from the bike.
/// </summary>
/// <param name="bytes">The array with bytes that was received</param>
public void BPM(byte[] bytes)
{
if (bytes == null)
@@ -104,4 +91,10 @@ namespace Hardware
Console.WriteLine();
}
}
interface IDataConverter
{
void BPM(byte[] bytes);
void Bike(byte[] bytes);
}
}

View File

@@ -1,12 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ProftaakRH
{
public interface IDataReceiver
{
void BPM(byte[] bytes);
void Bike(byte[] bytes);
}
}

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Text;
using Hardware;
@@ -11,34 +11,12 @@ namespace ProftaakRH
{
static void Main(string[] agrs)
{
IDataReceiver dataReceiver = new DataConverter();
BLEHandler bLEHandler = new BLEHandler(dataReceiver);
BikeSimulator bikeSimulator = new BikeSimulator(dataReceiver);
IDataConverter dataConverter = new DataConverter();
BikeSimulator bikeSimulator = new BikeSimulator(dataConverter);
bikeSimulator.setResistance(bikeSimulator.GenerateResistance(1f));
bikeSimulator.StartSimulation();
bool running = true;
while (running)
{
string input = Console.ReadLine();
input.ToLower();
input.Trim();
if (input == "quit")
{
running = false;
break;
}
try
{
int resistance = Int32.Parse(input);
bLEHandler.setResistance(resistance);
}
catch
{
//do nothing
}
}
Console.ReadLine();
}
}
}

View File

@@ -7,7 +7,6 @@
<ItemGroup>
<PackageReference Include="LibNoise" Version="0.2.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<ItemGroup>
<Reference Include="BLELibrary">

View File

@@ -3,26 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30413.136
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProftaakRH", "ProftaakRH.csproj", "{0F053CC5-D969-4970-9501-B3428EA3D777}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RH-Engine", "..\RH-Engine\RH-Engine.csproj", "{984E295E-47A2-41E7-90E5-50FDB9E67694}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Server", "..\Server\Server.csproj", "{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Client", "..\Client\Client.csproj", "{5759DD20-7A4F-4D8D-B986-A70A7818C112}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Message", "..\Message\Message.csproj", "{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DokterApp", "..\DokterApp\DokterApp.csproj", "{B150F08B-13DA-4D17-BD96-7E89F52727C6}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "Hashing", "..\Hashing\Hashing.shproj", "{70277749-D423-4871-B692-2EFC5A6ED932}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProftaakRH", "ProftaakRH.csproj", "{0F053CC5-D969-4970-9501-B3428EA3D777}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
..\Hashing\Hashing.projitems*{5759dd20-7a4f-4d8d-b986-a70a7818c112}*SharedItemsImports = 5
..\Hashing\Hashing.projitems*{70277749-d423-4871-b692-2efc5a6ed932}*SharedItemsImports = 13
..\Hashing\Hashing.projitems*{b1ab6f51-a20d-4162-9a7f-b3350b7510fd}*SharedItemsImports = 5
EndGlobalSection
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
@@ -32,26 +15,6 @@ Global
{0F053CC5-D969-4970-9501-B3428EA3D777}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0F053CC5-D969-4970-9501-B3428EA3D777}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0F053CC5-D969-4970-9501-B3428EA3D777}.Release|Any CPU.Build.0 = Release|Any CPU
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Debug|Any CPU.Build.0 = Debug|Any CPU
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Release|Any CPU.ActiveCfg = Release|Any CPU
{984E295E-47A2-41E7-90E5-50FDB9E67694}.Release|Any CPU.Build.0 = Release|Any CPU
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B1AB6F51-A20D-4162-9A7F-B3350B7510FD}.Release|Any CPU.Build.0 = Release|Any CPU
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5759DD20-7A4F-4D8D-B986-A70A7818C112}.Release|Any CPU.Build.0 = Release|Any CPU
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9ED6832D-B0FB-4460-9BCD-FAA58863B0CE}.Release|Any CPU.Build.0 = Release|Any CPU
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B150F08B-13DA-4D17-BD96-7E89F52727C6}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -1,52 +0,0 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace RH_Engine
{
class VRMessage
{
public VRMessage(string id, params JObject[] data)
{
this.Id = id;
this.Data = data;
}
public string Id
{
get; set;
}
public JObject[] Data
{
get;set;
}
public string GetCommand()
{
StringBuilder sb = new StringBuilder();
StringWriter sw = new StringWriter(sb);
using (JsonWriter writer = new JsonTextWriter(sw))
{
writer.WriteStartObject();
writer.WritePropertyName("id");
writer.WriteValue(this.Id);
writer.WritePropertyName("data");
writer.WriteStartArray();
foreach (JObject o in Data)
{
writer.WriteValue(o);
}
writer.WriteEndArray();
writer.WriteEndObject();
}
return sb.ToString();
}
}
}

View File

@@ -1,446 +0,0 @@
using LibNoise.Primitive;
using Newtonsoft.Json;
using System;
namespace RH_Engine
{
public class Command
{
public const string STANDARD_HEAD = "Head";
public const string STANDARD_GROUND = "GroundPlane";
public const string STANDARD_SUN = "SunLight";
public const string STANDARD_LEFTHAND = "LeftHand";
public const string STANDARD_RIGHTHAND = "RightHand";
private string tunnelID;
public Command(string tunnelID)
{
this.tunnelID = tunnelID;
}
public string TerrainCommand(int[] sizeArray, float[] heightsArray)
{
dynamic payload = new
{
id = "scene/terrain/add",
data = new
{
size = sizeArray,
heights = heightsArray
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddLayer(string uid, string texture)
{
dynamic payload = new
{
id = "scene/node/addlayer",
data = new
{
id = uid,
diffuse = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_cracks_d.jpg",
normal = @"C:\Users\woute\Downloads\NetworkEngine.18.10.10.1\NetworkEngine\data\NetworkEngine\textures\terrain\adesert_mntn_d.jpg",
minHeight = 0,
maxHeight = 10,
fadeDist = 1
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string UpdateTerrain()
{
dynamic payload = new
{
id = "scene/terrain/update",
data = new
{
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddNodeCommand()
{
dynamic payload = new
{
id = "scene/node/add",
data = new
{
name = "newNode",
components = new
{
terrain = new
{
smoothnormals = true
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string DeleteNode(string uuid)
{
dynamic payload = new
{
id = "scene/node/delete",
data = new
{
id = uuid,
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string addPanel(string serialToSend, string uuidBike)
{
dynamic payload = new
{
id = "scene/node/add",
serial = serialToSend,
data = new
{
name = "dashboard",
parent = uuidBike,
components = new
{
panel = new
{
size = new int[] { 1, 1 },
resolution = new int[] { 512, 512 },
background = new int[] { 1, 0, 0, 0 },
castShadow = false
}
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ColorPanel(string uuidPanel)
{
dynamic payload = new
{
id = "scene/panel/setclearcolor",
data = new
{
id = uuidPanel,
color = new int[] { 1, 1, 1, 1 }
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SwapPanel(string uuid)
{
dynamic payload = new
{
id = "scene/panel/swap",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string bikeSpeed(string uuidPanel, double speed)
{
dynamic payload = new
{
id = "scene/panel/drawtext",
data = new
{
id = uuidPanel,
text = "Bike speed placeholder",
position = new int[] { 0, 0 },
size = 32.0,
color = new int[] { 0, 0, 0, 1 },
font = "segoeui"
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SwapPanelCommand(string uuid)
{
dynamic payload = new
{
id = "scene/panel/swap",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ClearPanel(string uuid)
{
dynamic payload = new
{
id = "scene/panel/clear",
data = new
{
id = uuid
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string AddBikeModel(string serial)
{
return AddModel("bike", serial, "data\\NetworkEngine\\models\\bike\\bike.fbx");
}
public string AddModel(string nodeName, string serial, string fileLocation)
{
return AddModel(nodeName, serial, fileLocation, null, new float[] { 0, 0, 0 }, 1, new float[] { 0, 0, 0 });
}
public string AddModel(string nodeName, string serial, string fileLocation, float[] positionVector, float scalar, float[] rotationVector)
{
return AddModel(nodeName, serial, fileLocation, null, positionVector, scalar, rotationVector);
}
public string AddModel(string nodeName, string serialToSend, string fileLocation, string animationLocation, float[] positionVector, float scalar, float[] rotationVector)
{
string namename = nodeName;
bool animatedBool = false;
if (animationLocation != null)
{
animatedBool = true;
}
dynamic payload = new
{
id = "scene/node/add",
serial = serialToSend,
data = new
{
name = namename,
components = new
{
transform = new
{
position = positionVector,
scale = scalar,
rotation = rotationVector
},
model = new
{
file = fileLocation,
cullbackfaces = true,
animated = animatedBool,
animation = animationLocation
},
}
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string MoveTo(string uuid, float[] positionVector, float rotateValue, float speedValue, float timeValue)
{
return MoveTo(uuid, "idk", positionVector, rotateValue, "linear", false, speedValue, timeValue);
}
private string MoveTo(string uuid, string stopValue, float[] positionVector, float rotateValue, string interpolateValue, bool followHeightValue, float speedValue, float timeValue)
{
dynamic payload = new
{
id = "scene/node/moveto",
data = new
{
id = uuid,
stop = stopValue,
position = positionVector,
rotate = rotateValue,
interpolate = interpolateValue,
followheight = followHeightValue,
speed = speedValue,
time = timeValue
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RouteCommand(string serialToSend)
{
ImprovedPerlin improvedPerlin = new ImprovedPerlin(4325, LibNoise.NoiseQuality.Best);
Random r = new Random();
dynamic payload = new
{
id = "route/add",
serial = serialToSend,
data = new
{
nodes = new dynamic[]
{
new
{
/*pos = GetPos(0.6f, improvedPerlin)*/
pos = new int[] {0,0,5 },
dir = new int[] { r.Next(20,100),0,-r.Next(20, 100) }
},
new
{
//pos = GetPos(1.6f, improvedPerlin),
pos = new int[] {50,0,0 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(2.654f, improvedPerlin),
pos = new int[] {20,0,20 },
dir = new int[] { r.Next(20, 100),0,r.Next(20, 100) }
},
new
{
//pos = GetPos(3.6543f, improvedPerlin),
pos = new int[] {10,0,50 },
dir = new int[] { -r.Next(3,7),0,r.Next(3,7) }
},
new
{
pos = new int[] {0,0,50 },
dir = new int[] { -r.Next(20, 50),0,-r.Next(20, 50) }
}
}
}
};
Console.WriteLine("route command: " + JsonConvert.SerializeObject(Payload(payload)));
return JsonConvert.SerializeObject(Payload(payload));
}
private float[] GetPos(float n, ImprovedPerlin improvedPerlin)
{
float[] res = new float[] { improvedPerlin.GetValue(n) * 50, 0, improvedPerlin.GetValue(n) * 50 };
return res;
}
private int[] GetDir()
{
Random rng = new Random();
int[] dir = { rng.Next(50), 0, rng.Next(50) };
return dir;
}
public string RouteFollow(string routeID, string nodeID, float speedValue)
{
return RouteFollow(routeID, nodeID, speedValue, new float[] { 0, 0, 0 });
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, rotateOffsetVector, positionOffsetVector);
}
public string RouteFollow(string routeID, string nodeID, float speedValue, float[] positionOffsetVector)
{
return RouteFollow(routeID, nodeID, speedValue, 0, "XYZ", 1, true, new float[] { 0, 0, 0 }, positionOffsetVector);
}
private string RouteFollow(string routeID, string nodeID, float speedValue, float offsetValue, string rotateValue, float smoothingValue, bool followHeightValue, float[] rotateOffsetVector, float[] positionOffsetVector)
{
dynamic payload = new
{
id = "route/follow",
data = new
{
route = routeID,
node = nodeID,
speed = speedValue,
offset = offsetValue,
rotate = rotateValue,
smoothing = smoothingValue,
followHeight = followHeightValue,
rotateOffset = rotateOffsetVector,
positionOffset = positionOffsetVector
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string RoadCommand(string uuid_route)
{
Console.WriteLine("road");
dynamic payload = new
{
id = "scene/road/add",
data = new
{
route = uuid_route,
diffuse = "data/NetworkEngine/textures/tarmac_diffuse.png",
normal = "data/NetworkEngine/textures/tarmac_normale.png",
specular = "data/NetworkEngine/textures/tarmac_specular.png",
heightoffset = 1f
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string GetSceneInfoCommand(string serialToSend)
{
dynamic payload = new
{
id = "scene/get",
serial = serialToSend
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string ResetScene()
{
dynamic payload = new
{
id = "scene/reset",
serial = "reset"
};
return JsonConvert.SerializeObject(Payload(payload));
}
public string SkyboxCommand(double timeToSet)
{
if (timeToSet < 0 || timeToSet > 24)
{
throw new Exception("The time must be between 0 and 24!");
}
dynamic payload = new
{
id = "scene/skybox/settime",
data = new
{
time = timeToSet
}
};
return JsonConvert.SerializeObject(Payload(payload));
}
private object Payload(dynamic message)
{
return new
{
id = "tunnel/send",
data = new
{
dest = tunnelID,
data = message,
}
};
}
}
}

View File

@@ -1,96 +0,0 @@
using Newtonsoft.Json;
using System;
namespace RH_Engine
{
public class JSONParser
{
/// <summary>
/// returns all the users from the given response
/// </summary>
/// <param name="msg">the message gotten from the server, without the length prefix</param>
/// <returns></returns>
public static PC[] GetUsers(string msg)
{
dynamic jsonData = JsonConvert.DeserializeObject(msg);
Newtonsoft.Json.Linq.JArray data = jsonData.data;
PC[] res = new PC[data.Count];
int counter = 0;
foreach (dynamic d in data)
{
res[counter] = new PC((string)d.clientinfo.host, (string)d.clientinfo.user);
counter++;
}
return res;
}
public static string GetSessionID(string msg, PC[] PCs)
{
dynamic jsonData = JsonConvert.DeserializeObject(msg);
Newtonsoft.Json.Linq.JArray data = jsonData.data;
for (int i = data.Count - 1; i >= 0; i--)
{
dynamic d = data[i];
foreach (PC pc in PCs)
{
if (d.clientinfo.host == pc.host && d.clientinfo.user == pc.user)
{
Console.WriteLine("[JSONPARSER] connecting to {0}, on {1} with id {2}", pc.user, pc.host, d.id);
return d.id;
}
}
}
return null;
}
public static string GetSerial(string json)
{
dynamic jsonData = JsonConvert.DeserializeObject(json);
return jsonData.data.data.serial;
}
public static string GetID(string json)
{
dynamic d = JsonConvert.DeserializeObject(json);
return d.id;
}
public static string GetTunnelID(string json)
{
dynamic jsonData = JsonConvert.DeserializeObject(json);
if (jsonData.data.status == "ok")
{
return jsonData.data.id;
}
return null;
}
/// <summary>
/// method to get the uuid from requests for adding a node,route or road
/// </summary>
/// <param name="json">the json response froo the server</param>
/// <returns>the uuid of the created object</returns>
public static string GetResponseUuid(string json)
{
dynamic jsonData = JsonConvert.DeserializeObject(json);
if (jsonData.data.data.status == "ok")
{
return jsonData.data.data.data.uuid;
}
return null;
}
public static string getPanelID(string json)
{
dynamic jsonData = JsonConvert.DeserializeObject(json);
if (jsonData.data.data.data.name == "dashboard")
{
Console.WriteLine(jsonData.data.data.data.uuid);
return jsonData.data.data.data.uuid;
}
return null;
}
}
}

View File

@@ -1,262 +0,0 @@
using LibNoise.Primitive;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
namespace RH_Engine
{
public delegate void HandleSerial(string message);
public class Program
{
private static PC[] PCs = {
//new PC("DESKTOP-M2CIH87", "Fabian"),
//new PC("T470S", "Shinichi"),
//new PC("DESKTOP-DHS478C", "semme"),
new PC("HP-ZBOOK-SEM", "Sem"),
//new PC("DESKTOP-TV73FKO", "Wouter"),
new PC("DESKTOP-SINMKT1", "Ralf van Aert"),
//new PC("NA", "Bart")
};
private static ServerResponseReader serverResponseReader;
private static string sessionId = string.Empty;
private static string tunnelId = string.Empty;
private static string routeId = string.Empty;
private static string panelId = string.Empty;
private static string bikeId = string.Empty;
private static Dictionary<string, HandleSerial> serialResponses = new Dictionary<string, HandleSerial>();
private static void Main(string[] args)
{
TcpClient client = new TcpClient("145.48.6.10", 6666);
CreateConnection(client.GetStream());
}
/// <summary>
/// initializes and starts the reading of the responses from the vr server
/// </summary>
/// <param name="stream">the networkstream</param>
private static void initReader(NetworkStream stream)
{
serverResponseReader = new ServerResponseReader(stream);
serverResponseReader.callback = HandleResponse;
serverResponseReader.StartRead();
}
/// <summary>
/// callback method that handles responses from the server
/// </summary>
/// <param name="message">the response message from the server</param>
public static void HandleResponse(string message)
{
string id = JSONParser.GetID(message);
// because the first messages don't have a serial, we need to check on the id
if (id == "session/list")
{
sessionId = JSONParser.GetSessionID(message, PCs);
}
else if (id == "tunnel/create")
{
tunnelId = JSONParser.GetTunnelID(message);
if (tunnelId == null)
{
Console.WriteLine("could not find a valid tunnel id!");
return;
}
}
if (message.Contains("serial"))
{
//Console.WriteLine("GOT MESSAGE WITH SERIAL: " + message + "\n\n\n");
string serial = JSONParser.GetSerial(message);
//Console.WriteLine("Got serial " + serial);
if (serialResponses.ContainsKey(serial)) serialResponses[serial].Invoke(message);
}
}
/// <summary>
/// method that sends the speciefied message with the specified serial, and executes the given action upon receivind a reply from the server with this serial.
/// </summary>
/// <param name="stream">the networkstream to use</param>
/// <param name="message">the message to send</param>
/// <param name="serial">the serial to check for</param>
/// <param name="action">the code to be executed upon reveiving a reply from the server with the specified serial</param>
public static void SendMessageAndOnResponse(NetworkStream stream, string message, string serial, HandleSerial action)
{
serialResponses.Add(serial, action);
WriteTextMessage(stream, message);
}
/// <summary>
/// writes a message to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="message">the message to send</param>
public static void WriteTextMessage(NetworkStream stream, string message)
{
byte[] msg = Encoding.ASCII.GetBytes(message);
byte[] res = new byte[msg.Length + 4];
Array.Copy(BitConverter.GetBytes(msg.Length), 0, res, 0, 4);
Array.Copy(msg, 0, res, 4, msg.Length);
stream.Write(res);
Console.WriteLine("sent message " + message);
}
/// <summary>
/// connects to the server and creates the tunnel
/// </summary>
/// <param name="stream">the network stream to use</param>
private static void CreateConnection(NetworkStream stream)
{
initReader(stream);
WriteTextMessage(stream, "{\r\n\"id\" : \"session/list\",\r\n\"serial\" : \"list\"\r\n}");
// wait until we have got a sessionId
while (sessionId == string.Empty) { }
string tunnelCreate = "{\"id\" : \"tunnel/create\", \"data\" : {\"session\" : \"" + sessionId + "\"}}";
WriteTextMessage(stream, tunnelCreate);
// wait until we have a tunnel id
while (tunnelId == string.Empty) { }
Console.WriteLine("got tunnel id! sending commands...");
sendCommands(stream, tunnelId);
}
/// <summary>
/// sends all the commands to the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <param name="tunnelID">the tunnel id to use</param>
private static void sendCommands(NetworkStream stream, string tunnelID)
{
Command mainCommand = new Command(tunnelID);
WriteTextMessage(stream, mainCommand.ResetScene());
SendMessageAndOnResponse(stream, mainCommand.RouteCommand("routeID"), "routeID", (message) => routeId = JSONParser.GetResponseUuid(message));
//WriteTextMessage(stream, mainCommand.TerrainCommand(new int[] { 256, 256 }, null));
//string command;
SendMessageAndOnResponse(stream, mainCommand.AddBikeModel("bikeID"), "bikeID", (message) => bikeId = JSONParser.GetResponseUuid(message));
SendMessageAndOnResponse(stream, mainCommand.addPanel("panelID", bikeId), "panelID",
(message) =>
{
panelId = JSONParser.GetResponseUuid(message);
while (bikeId == string.Empty) { }
WriteTextMessage(stream, mainCommand.RouteFollow(routeId, bikeId, 5, new float[] { 0, -(float)Math.PI / 2f, 0 }, new float[] { 0, 0, 0 }));
});
Console.WriteLine("id of head " + GetId(Command.STANDARD_HEAD, stream, mainCommand));
}
/// <summary>
/// gets the id of the object with the given name
/// </summary>
/// <param name="name">the name of the object</param>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns> the uuid of the object with the given name, <c>null</c> otherwise.</returns>
public static string GetId(string name, NetworkStream stream, Command createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
foreach (dynamic child in children)
{
if (child.name == name)
{
return child.uuid;
}
}
Console.WriteLine("Could not find id of " + name);
return null;
}
public static void CreateTerrain(NetworkStream stream, Command createGraphics)
{
float x = 0f;
float[] height = new float[256 * 256];
ImprovedPerlin improvedPerlin = new ImprovedPerlin(0, LibNoise.NoiseQuality.Best);
for (int i = 0; i < 256 * 256; i++)
{
height[i] = improvedPerlin.GetValue(x / 10, x / 10, x * 100) + 1;
x += 0.001f;
}
WriteTextMessage(stream, createGraphics.TerrainCommand(new int[] { 256, 256 }, height));
WriteTextMessage(stream, createGraphics.AddNodeCommand());
}
/// <summary>
/// gets all the children in the current scene
/// </summary>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns>all the children objects in the current scene</returns>
public static JArray GetChildren(NetworkStream stream, Command createGraphics)
{
JArray res = null;
SendMessageAndOnResponse(stream, createGraphics.GetSceneInfoCommand("getChildren"), "getChildren", (message) =>
{
dynamic response = JsonConvert.DeserializeObject(message);
res = response.data.data.data.children;
});
while (res == null) { }
return res;
}
/// <summary>
/// returns all objects in the current scene, as name-uuid tuples.
/// </summary>
/// <param name="stream">the network stream to send requests to</param>
/// <param name="createGraphics">the create graphics object to create all the commands</param>
/// <returns>an array of name-uuid tuples for each object</returns>
public static (string, string)[] GetObjectsInScene(NetworkStream stream, Command createGraphics)
{
JArray children = GetChildren(stream, createGraphics);
(string, string)[] res = new (string, string)[children.Count];
int i = 0;
foreach (dynamic child in children)
{
res[i] = (child.name, child.uuid);
i++;
}
return res;
}
}
/// <summary>
/// struct used to store the host pc name and user
/// </summary>
public readonly struct PC
{
public PC(string host, string user)
{
this.host = host;
this.user = user;
}
public string host { get; }
public string user { get; }
public override string ToString()
{
return "PC - host:" + host + " - user:" + user;
}
}
}

View File

@@ -1,14 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>RH_Engine</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="LibNoise" Version="0.2.0" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
</Project>

View File

@@ -1,25 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30503.244
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RH-Engine", "RH-Engine.csproj", "{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{12E8F82B-C464-4152-B4FB-FCB5E1A9FCFA}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C75B8E99-BE3D-496F-B2F0-03C4069493B2}
EndGlobalSection
EndGlobal

View File

@@ -1,77 +0,0 @@
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace RH_Engine
{
public delegate void OnResponse(string response);
public class ServerResponseReader
{
public OnResponse callback
{
get; set;
}
public NetworkStream Stream { get; }
public ServerResponseReader(NetworkStream stream)
{
this.Stream = stream;
}
public void StartRead()
{
Thread t = new Thread(() =>
{
if (this.callback == null)
{
throw new Exception("Callback not initialized!");
}
else
{
Console.WriteLine("[SERVERRESPONSEREADER] Starting loop for reading");
while (true)
{
string res = ReadPrefMessage(Stream);
//Console.WriteLine("[SERVERRESPONSEREADER] got message from server: " + res);
this.callback(res);
}
}
});
t.Start();
}
/// <summary>
/// reads a response from the server
/// </summary>
/// <param name="stream">the network stream to use</param>
/// <returns>the returned message from the server</returns>
public static string ReadPrefMessage(NetworkStream stream)
{
byte[] lengthBytes = new byte[4];
int streamread = stream.Read(lengthBytes, 0, 4);
//Console.WriteLine("read message.. " + streamread);
int length = BitConverter.ToInt32(lengthBytes);
//Console.WriteLine("length is: " + length);
byte[] buffer = new byte[length];
int totalRead = 0;
//read bytes until stream indicates there are no more
do
{
int read = stream.Read(buffer, totalRead, buffer.Length - totalRead);
totalRead += read;
//Console.WriteLine("ReadMessage: " + read);
} while (totalRead < length);
return Encoding.UTF8.GetString(buffer, 0, totalRead);
}
}
}

View File

@@ -1,205 +0,0 @@
using System;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using Client;
using Newtonsoft.Json;
using System.Security.Cryptography;
namespace Server
{
class Client
{
private Communication communication;
private TcpClient tcpClient;
private NetworkStream stream;
private byte[] buffer = new byte[1024];
private byte[] totalBuffer = new byte[1024];
private int totalBufferReceived = 0;
private SaveData saveData;
private string username = null;
private DateTime sessionStart;
private const string fileName = "userInfo.dat";
public string Username { get; set; }
public Client(Communication communication, TcpClient tcpClient)
{
this.sessionStart = DateTime.Now;
this.communication = communication;
this.tcpClient = tcpClient;
this.stream = this.tcpClient.GetStream();
stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
}
private void OnRead(IAsyncResult ar)
{
int receivedBytes = this.stream.EndRead(ar);
if (totalBufferReceived + receivedBytes > 1024)
{
throw new OutOfMemoryException("buffer too small");
}
Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, receivedBytes);
totalBufferReceived += receivedBytes;
int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
while (totalBufferReceived >= expectedMessageLength)
{
//volledig packet binnen
byte[] messageBytes = new byte[expectedMessageLength];
Array.Copy(totalBuffer, 0, messageBytes, 0, expectedMessageLength);
HandleData(messageBytes);
Array.Copy(totalBuffer, expectedMessageLength, totalBuffer, 0, (totalBufferReceived - expectedMessageLength)); //maybe unsafe idk
totalBufferReceived -= expectedMessageLength;
expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
if (expectedMessageLength <= 5)
{
break;
}
}
this.stream.BeginRead(this.buffer, 0, this.buffer.Length, new AsyncCallback(OnRead), null);
}
private void OnWrite(IAsyncResult ar)
{
this.stream.EndWrite(ar);
}
/// <summary>
/// TODO
/// </summary>
/// <param name="message">including message length and messageId (can be changed)</param>
private void HandleData(byte[] message)
{
//Console.WriteLine("Data " + packet);
//JsonConvert.DeserializeObject(packet);
//0x01 Json
//0x01 Raw data
byte[] payloadbytes = new byte[BitConverter.ToInt32(message, 0) - 5];
Array.Copy(message, 5, payloadbytes, 0, payloadbytes.Length);
string identifier;
bool isJson = DataParser.getJsonIdentifier(message, out identifier);
if (isJson)
{
switch (identifier)
{
case DataParser.LOGIN:
string username;
string password;
bool worked = DataParser.GetUsernamePassword(payloadbytes, out username, out password);
if (worked)
{
if (verifyLogin(username, password))
{
Console.WriteLine("Log in");
this.username = username;
byte[] response = DataParser.getLoginResponse("OK");
stream.BeginWrite(response, 0, response.Length, new AsyncCallback(OnWrite), null);
this.saveData = new SaveData(Directory.GetCurrentDirectory() + "/" + username, sessionStart.ToString("yyyy-MM-dd HH-mm-ss"));
}
else
{
byte[] response = DataParser.getLoginResponse("wrong username or password");
stream.BeginWrite(response, 0, response.Length, new AsyncCallback(OnWrite), null);
}
}
else
{
byte[] response = DataParser.getLoginResponse("invalid json");
stream.BeginWrite(response, 0, response.Length, new AsyncCallback(OnWrite), null);
}
break;
default:
Console.WriteLine($"Received json with identifier {identifier}:\n{Encoding.ASCII.GetString(payloadbytes)}");
break;
}
Array.Copy(message, 5, payloadbytes, 0, message.Length - 5);
dynamic json = JsonConvert.DeserializeObject(Encoding.ASCII.GetString(payloadbytes));
//saveData.WriteDataJSON(Encoding.ASCII.GetString(payloadbytes));
}
else if (DataParser.isRawData(message))
{
Console.WriteLine(BitConverter.ToString(message));
saveData.WriteDataRAW(ByteArrayToString(message));
}
}
private bool verifyLogin(string username, string password)
{
Console.WriteLine("got hashes " + username + "\n" + password);
if (!File.Exists(fileName))
{
File.Create(fileName);
Console.WriteLine("file doesnt exist");
newUsers(username, password);
Console.WriteLine("true");
return true;
} else
{
Console.WriteLine("file exists, located at " + Path.GetFullPath(fileName));
string[] usernamesPasswords = File.ReadAllLines(fileName);
if (usernamesPasswords.Length == 0)
{
newUsers(username, password);
return true;
}
foreach (string s in usernamesPasswords)
{
string[] combo = s.Split(" ");
if (combo[0] == username)
{
Console.WriteLine("correct info");
return combo[1] == password;
}
}
Console.WriteLine("combo was not found in file");
}
Console.WriteLine("false");
return false;
}
private void newUsers(string username, string password)
{
Console.WriteLine("creating new entry in file");
using (StreamWriter sw = File.AppendText(fileName))
{
sw.WriteLine(username + " " + password);
}
}
public static string ByteArrayToString(byte[] ba)
{
StringBuilder hex = new StringBuilder(ba.Length * 2);
foreach (byte b in ba)
hex.AppendFormat("{0:x2}", b);
return hex.ToString();
}
}
}

View File

@@ -1,42 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO.Pipes;
using System.Net.Sockets;
using System.Text;
namespace Server
{
class Communication
{
private TcpListener listener;
private List<Client> clients;
public Communication(TcpListener listener)
{
this.listener = listener;
this.clients = new List<Client>();
}
public void Start()
{
listener.Start();
Console.WriteLine($"==========================================================================\n" +
$"\tstarted accepting clients at {DateTime.Now}\n" +
$"==========================================================================");
listener.BeginAcceptTcpClient(new AsyncCallback(OnConnect), null);
}
private void OnConnect(IAsyncResult ar)
{
var tcpClient = listener.EndAcceptTcpClient(ar);
Console.WriteLine($"Client connected from {tcpClient.Client.RemoteEndPoint}");
clients.Add(new Client(this, tcpClient));
listener.BeginAcceptTcpClient(new AsyncCallback(OnConnect), null);
}
internal void Disconnect(Client client)
{
clients.Remove(client);
}
}
}

View File

@@ -1,19 +0,0 @@
using System.Net;
using System.Net.Sockets;
namespace Server
{
class Program
{
static void Main(string[] args)
{
Communication communication = new Communication(new TcpListener(IPAddress.Any, 5555));
communication.Start();
while (true)
{
}
}
}
}

View File

@@ -1,42 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace Server
{
class SaveData
{
private string path;
private string filename;
public SaveData(string path, string filename)
{
this.path = path;
this.filename = filename;
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
}
}
/// <summary>
/// Every line is a new data entry
/// </summary>
public void WriteDataJSON(string data)
{
using (StreamWriter sw = File.AppendText(this.path + "/json"+filename+".txt"))
{
sw.WriteLine(data);
}
}
public void WriteDataRAW(string data)
{
using (StreamWriter sw = File.AppendText(this.path + "/raw" + filename + ".txt"))
{
sw.WriteLine(data);
}
}
}
}

View File

@@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Client\Client.csproj" />
</ItemGroup>
<Import Project="..\Hashing\Hashing.projitems" Label="Shared" />
</Project>